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11/12/12 10:38:22 AM#181
Originally posted by Ahnog Been there, done that.
Well apart a handful of designers I worked with, that think they know better than everyone what the players need, most are great and skilled people. In fact too often the issue lies in the clueless producers and execs.
SWTOR is the apogee of this: being a few key designers made really wrong choices in terms of designs and the execs failed to both manage properly the studio and understand it was going wrong.
If you remember when Wow went live all studios were astonished someone could make an MMO with so few bugs (compared to the others at the time). During a post mortem Blizzard explained their success lied mainly in the following points:
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AG-Vuk
Elite Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
11/12/12 12:24:51 PM#182
Really, it's very simple. They built KotOR III and made a multi-player , slapped a poorly designed PvP system in place and to add insult to injury then added space combat on rails. Pretty simple when you break it down. I liked KotOR games, but they don't make good mmo's. Conceptually they have a basis for a good game . Bioware half ass'ed. Simple. |
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11/12/12 8:01:18 PM#183
Originally posted by AG-Vuk If you think the PVP system was poorly designed, then you haven't done enough PVP. The mechanics are far more diverse than say, WoW or Guild Wars, for example. Error: 37. Signature not found. Please connect to my server for signature access. |
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11/12/12 8:08:17 PM#184
General reason I avoided it was because it seemed like it was a single player game dumbed down to be able to call itself an MMO without all the things that make an MMO fun. Had they just made another single player KoToR and stuck with the d20 ruleset, I probably would've looked into buying it. |
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11/13/12 10:08:11 AM#185
I stayed away from this game for one reason:
The EA logo |
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11/13/12 10:15:09 AM#186
I bought the Collector's Edition. I so wanted this game to be addictive. The biggest problem was the predictable NPC waves (1 weak + 1 strong), then (4 weak), then (boss fight) - rince and repeat infinate number of times.
I blame myself though for letting myself get carried away by my friend's excitement and hype. |
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11/13/12 10:20:56 AM#187
Originally posted by dariuszp Luckily I left before I experienced all of these things! |
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11/13/12 3:39:48 PM#188
Originally posted by postpwn EA didn´t write the game design document, mate. /rolleyes
EA is a publisher. Bioware was supposed to have a clue how to make a successful game.
Doesn´t matter that Bioware is "owned" by EA. They are the ones who designed and programmed the game the way it is.
I entirely blame the leaders of Bioware: CEOs, game director, lead developers, executive producer, no one else. Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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11/14/12 3:17:51 AM#189
Originally posted by FromHell You cant really be certain. The shift in BW towards WoW with SW skin happned as EA was tightening the grip. Its quite possible EA and LA demanded from BW to scrap most of their design document and just copy WoW. It would be idealistic if devs had freedom to make whatever they want, but in most cases one with the money calls the shots even if they dont make too much sense. To devs or public. I work in design business and often crap has to be made on account of various...other parties that hold power even if you cant possibly grasp they disband perfectly good solutions for bad ones. |
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11/14/12 3:38:47 AM#190
Main reason - EA. Not the only reason though.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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11/14/12 3:43:25 AM#191
Originally posted by FromHell EA didn´t write the game design document, mate. /rolleyes EA is a publisher. Bioware was supposed to have a clue how to make a successful game. Strangely, BW had a clue... until EA took over. Must be a pure coincidence. /rolleyes MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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11/14/12 4:29:50 AM#192
SWTOR was coded and designed by Bioware.. EA had little to do with it.. SWTOR is exactly how Bioware wanted it >> KoTOR III with multi-play ability.. It appears that most that bought the game didn't want that.. Just that simple.. When a building falls down, you don't blame the bank for financing it, you blame the architechs..
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11/14/12 5:05:57 AM#193
Originally posted by Rydeson SWTOR if in a far-far-far away galaxy from KOTOR. Cant really figure out how does uninspired WoW clone (or generic MMO if you prefer) got to be called KOTOR. Maybe pre-release when nobody really knew, but now...its just misguided. As is your building example. If the bank owns architects and its either "do it my way or the high-way" lot of crap hits the fan. Why do you wonder lots of structure collapse? Because investor demanded lowering the cost of structure so cuts go way into areas they shouldnt really go. |
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11/14/12 5:54:56 AM#194
Originally posted by mikahr I guess we'll just have to agree to disagree.. From where I'm sitting.. SWTOR plays too much like KoTOR and Dragon Age.. All 3 are linear storyline rpg's.. SWTOR has much more in common with KoTOR then it does with WoW.. Anyways.. Bioware made their bed, now they can sleep in it.. |
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11/14/12 7:00:40 AM#195
Originally posted by Rydeson Pretty much, people knew what to expect from this game and yet they continue going on about how terrible it is and how unlike SWG it is when they were the idiots who bought it knowing full well it wasn't. I knew exactly what the game was before I bought it, played the beta beforehand and overall I still think its a good game. HEAVEN OR HELL |
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11/14/12 7:27:50 AM#196
I suspect ea went "add more wow"
That was certainly the case during warhammer beta, wasn't in swtor beta though. |
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11/14/12 7:33:22 AM#197
Originally posted by FromHell Assuming that EA actually gives that much freedom to its devs. Which i am sure they do not. |
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11/14/12 7:44:47 AM#198
Originally posted by ShakyMo Of course, theres no way to be certain but im leaning towards this. Probably when they bought BW they saw: MMO in development, SW IP and BW TM. So they went:SW IP+BW TM+WoW clone=auto win. Probably talked Lucas in joining in that PoV. And it went from original idea to WoW clone with odd class quest (remains of "old" stuff) here and there. |
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11/17/12 9:14:19 AM#199
Originally posted by FromHell You have the wrong site picture here. Bioware is just a label that EA has purchased. It's like saying you have a problem with a Dasani water bottle, but Coke is blameless. A better example is saying that the new Madden game sucks, but it's EA Sports fault, not really EA at large. This was not a merger like Activision/Blizzard where Blizzard maintains a level of autonomy. Bioware is one of many studios that EA bought for the brand name, IPs and personnel. |
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11/17/12 10:25:18 AM#200
Originally posted by Lugors Sorry but FromHell is right here. For the record it was part of the deal when EA bought BioWare. The latter requested to have free reign over the development of TOR. At a point EA was worried the game development wasn't going as fast as needed. BioWare sold to EA they needed more time. They also had EA agree into having money spend into the Voiced Over Players Characters. EA signed the check and at some point when they realised BioWare was nowhere close to have finished the game and would take eons to finish it they set a hard date. Btw, initially the game was scheduled to launch more than 1 year before it did. The below articles will give you a glimpse of what actually happened. Even the producers acknowledged they where clueless at managing such a big project.
You can blame EA for having set a hard date, but you can't for having hindered its development nor its design choices nor even build such a poor engine. |
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