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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » DF:UW, paying for beta to continue

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36 posts found
  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 1237

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

11/12/12 2:36:09 PM#21
Open beta do nothing but offer a free marketing hype for a game and to see if their server infrastuctrue can handle so many people ingame at one time.  Nothing more, nothing less.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16774

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

11/12/12 2:43:49 PM#22
Originally posted by DarthRaiden
Originally posted by Seronys

are you serious? PVP without meaning? i suppose you are one of those types of people that require a little medal to pop up on your screen saying ACHIEVEMENT COMPLETE! congrats now you have your meaning, a useless little icon that says you did something. How bout PVP for the loot, becoming rich, how bout PVP for a holding, claiming territory, PVP for a mob spawn, claiming rights on your farming, PVP for tresspassing, showing you own that area, and anyone that comes to it is a fucking deadman. PVP to just be the most badass motherfucker you can be, so when people see you, they turn and run instead of fighting you, cause they know, they're about to get their asses handed to them. It's a sandbox game, not the hold your hands give you things most people are used to today.

 

What you bring up are PvP for bragging rights. Sorry but there are enough FPS i can login and can do lots of fighting for these reason. For a persistant world and a MMORPG i demand , and i believe the genre exists just because of that, that my actions have impact on the world. The world itself  should be interactive and should change conditions.

You own static meaningless holdings, static spawns, staic ressources that can be found elsewhere and everywhere., the area is not more special then any other area, you can have you area and bragg about   all other areas in the game are good enough to replace your area.  

More meaningfull is it when ressources arent global but regional and differ from each other, when mob spawns decay if hunted too much, when mobs are special to a area and  move away if hunted too much, if gear made from ressources are different and special and crafter can excell in what they do so there is a reason to protect that special area and its ressources.

All that can't be found in DF. What can be found in DF you can find in any shooter and better executed even ...So why not play a shooter and bragg about the PvP skill ?   

I dunno, this sounds a lot like most of the territory in 0.0 space in EVE yet players fight furiously for it, killing thousands of ships daily just to take over these "static" areas, I guess because despite the vastness of space, the truly good areas are in short supply and worth fighting for.

Don't know how DF:UW will shake out, I did notice they planned to shrink the size of the game world, that would imply that there will be a scarcity of territory and resources making them worth fighting for and holding, but perhaps not, we'll have to wait and see.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  Uzik

Elite Member

Joined: 2/12/04
Posts: 253

11/12/12 4:15:52 PM#23

DF1 was the beta.

 

Hopefully DFUW learned from its shortcomings.

(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin

  DarthRaiden

Hard Core Member

Joined: 11/20/05
Posts: 4308

i make art,
till someone dies.

Forum Terrorist

11/13/12 6:05:04 PM#24
Originally posted by Kyleran
Originally posted by DarthRaiden
Originally posted by Seronys

are you serious? PVP without meaning? i suppose you are one of those types of people that require a little medal to pop up on your screen saying ACHIEVEMENT COMPLETE! congrats now you have your meaning, a useless little icon that says you did something. How bout PVP for the loot, becoming rich, how bout PVP for a holding, claiming territory, PVP for a mob spawn, claiming rights on your farming, PVP for tresspassing, showing you own that area, and anyone that comes to it is a fucking deadman. PVP to just be the most badass motherfucker you can be, so when people see you, they turn and run instead of fighting you, cause they know, they're about to get their asses handed to them. It's a sandbox game, not the hold your hands give you things most people are used to today.

 

What you bring up are PvP for bragging rights. Sorry but there are enough FPS i can login and can do lots of fighting for these reason. For a persistant world and a MMORPG i demand , and i believe the genre exists just because of that, that my actions have impact on the world. The world itself  should be interactive and should change conditions.

You own static meaningless holdings, static spawns, staic ressources that can be found elsewhere and everywhere., the area is not more special then any other area, you can have you area and bragg about   all other areas in the game are good enough to replace your area.  

More meaningfull is it when ressources arent global but regional and differ from each other, when mob spawns decay if hunted too much, when mobs are special to a area and  move away if hunted too much, if gear made from ressources are different and special and crafter can excell in what they do so there is a reason to protect that special area and its ressources.

All that can't be found in DF. What can be found in DF you can find in any shooter and better executed even ...So why not play a shooter and bragg about the PvP skill ?   

I dunno, this sounds a lot like most of the territory in 0.0 space in EVE yet players fight furiously for it, killing thousands of ships daily just to take over these "static" areas, I guess because despite the vastness of space, the truly good areas are in short supply and worth fighting for.

Don't know how DF:UW will shake out, I did notice they planned to shrink the size of the game world, that would imply that there will be a scarcity of territory and resources making them worth fighting for and holding, but perhaps not, we'll have to wait and see.

 

well from the info we have so far is they plan probably a good change for the holdings become a value. They plan in DF:UW that the are is divided in  "different level" which will reflect on the mobs and the ressource levels on that area. This is a mixed bag sandbox wise but at least it could give holdings a bigger meaning in what environment they reside.

-----MY-TERMS-OF-USE--------------------------------------------------
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  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 653

Fart jokes never get old.

11/13/12 8:08:23 PM#25

If Darkfall 1.0 was the beta, then it was not only the most fun beta I've ever played, but more fun than any game truly released that I've ever played. 

 

The King is dead; long live the King. 

  MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 2637

Ignorance is Bliss.

11/13/12 8:21:13 PM#26
Originally posted by Kyleran
Originally posted by DarthRaiden

What you bring up are PvP for bragging rights. Sorry but there are enough FPS i can login and can do lots of fighting for these reason. For a persistant world and a MMORPG i demand , and i believe the genre exists just because of that, that my actions have impact on the world. The world itself  should be interactive and should change conditions.

You own static meaningless holdings, static spawns, staic ressources that can be found elsewhere and everywhere., the area is not more special then any other area, you can have you area and bragg about   all other areas in the game are good enough to replace your area.  

More meaningfull is it when ressources arent global but regional and differ from each other, when mob spawns decay if hunted too much, when mobs are special to a area and  move away if hunted too much, if gear made from ressources are different and special and crafter can excell in what they do so there is a reason to protect that special area and its ressources.

All that can't be found in DF. What can be found in DF you can find in any shooter and better executed even ...So why not play a shooter and bragg about the PvP skill ?   

I dunno, this sounds a lot like most of the territory in 0.0 space in EVE yet players fight furiously for it, killing thousands of ships daily just to take over these "static" areas, I guess because despite the vastness of space, the truly good areas are in short supply and worth fighting for.

Don't know how DF:UW will shake out, I did notice they planned to shrink the size of the game world, that would imply that there will be a scarcity of territory and resources making them worth fighting for and holding, but perhaps not, we'll have to wait and see.

 

 Well for one, politic and diplomacy in EVE plays a much larger role than it does in DarkFall (perhaps due to the size of the game, or the size of its alliances). Another thing is that I don't recall EVE having a global economy per se. In DarkFall, any items can be access from any bank anywhere across the world. In fact, it wasn't until 2011 I believe that they finally addressed your clan's enemies being able to use the bank in your clan city to take out items from their bank. It's silly isn't it? So people raiding a city, pull out all the items they needed without any risk of losing them through travel, and do what they came to do - destroy. Now at least you can't take items out from an enemy's bank, but you can still take your items out from any other banks around the world (except NPC Cities if you're red)

This is yet one of the many reasons why Clan Holdings hold so little value. Being able to access anything from anywhere means that the need to acquire and control strategic holdings near specific monsters is much less than it would be if the game would have regional or local banking. Right now, people will just bind to a house nearby or use runes, teleport there, kill a bunch of monsters, teleport back to your clan city with a recall skill.

Another thing with DarkFall that has ticked off most sandboxers is that you cannot build a clan city wherever you wish. They are only pre-located, non-customizable holdings that must be captured.  Same goes for housing (pre-located in villages with capturable points), although you can add a carpet, a crafting station, a garden and/or an NPC Vendor (all of which must be dropped, as well as the house Deed from Chaos Chests which spawns randomly across the world and only have a low drop rate of such items) .

And the list goes on and on. ;)

------
Your daily dose of common sense since 2009!

  wrekognize

Elite Member

Joined: 7/30/07
Posts: 354

11/13/12 9:04:25 PM#27

Can't wait to play DFUW for years.

 

There have been millions of dollars spent on kickstarter projects that are merely ideas and no game to play. People want something fresh and different.

 

 

Edit: one example

http://www.kickstarter.com/projects/902505202/castle-story?ref=live

 ..

  khameleon

Advanced Member

Joined: 1/07/07
Posts: 252

11/13/12 9:12:55 PM#28
Originally posted by wrekognize

Can't wait to play DFUW for years.

 

There have been millions of dollars spent on kickstarter projects that are merely ideas and no game to play. People want something fresh and different.

 

 

Edit: one example

http://www.kickstarter.com/projects/902505202/castle-story?ref=live

 ..

The company will shutdown with the game within 1 year of launch, guarantee you that. The original was pretty much close to dead after a year.

This is their last ditch effort to gain money back and I know the game will be empty within 3-4 months once ppl see its no real upgrade and the same old crap.

They hid the game til launch for a reason.

  wrekognize

Elite Member

Joined: 7/30/07
Posts: 354

11/13/12 9:20:00 PM#29
Originally posted by khameleon

They hid the game til launch for a reason.

 

Because they are focusing all their resources on making the game instead of advertising. Now we're both assuming things, are we not?

 

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 1546

11/13/12 9:21:39 PM#30
Originally posted by khameleon
Originally posted by wrekognize

Can't wait to play DFUW for years.

 

There have been millions of dollars spent on kickstarter projects that are merely ideas and no game to play. People want something fresh and different.

 

 

Edit: one example

http://www.kickstarter.com/projects/902505202/castle-story?ref=live

 ..

The company will shutdown with the game within 1 year of launch, guarantee you that. The original was pretty much close to dead after a year.

This is their last ditch effort to gain money back and I know the game will be empty within 3-4 months once ppl see its no real upgrade and the same old crap.

They hid the game til launch for a reason.

Uhh... buddy? Aventurine has been doing better than most MMO devs. Since they launched Darkfall their team has grown from 20 devs to 60. They've moved into a bigger office building, attracted publishers, opened a second server, and are launching a total overhaul of the game, for free.

They aren't about to close. But be my guest, let the conspiracy theories fly.

  Deerhunter71

Elite Member

Joined: 10/25/05
Posts: 416

11/13/12 9:35:18 PM#31
Originally posted by GwapoJosh
Originally posted by Ash_Emerald

When DF:UW releases, with no free public beta, only one thing is inevitable - we'll be paying to beta test the game for several months.  That, of course, will turn off vast numbers of players who will rightly believe that they shouldn't pay for a de facto beta.

I suspect it'll only be a matter of 2 or 3 months before DF:UW becomes as empty as the original Darkfall.

There's no way that a game as complicated as an MMORPG can be properly done without a beta.

Free open betas aren't betas at all.. It's a way to hype a game.

Yup spot on there!!!

Darkfall's grind is kill 150 mobs for X prowess. in other MMO's we call that themepark and stupid. In Darkfall it is called "sandbox" and a brilliant system. Go figure, lol......

  khameleon

Advanced Member

Joined: 1/07/07
Posts: 252

11/14/12 10:17:53 AM#32
Originally posted by azzamasin
Open beta do nothing but offer a free marketing hype for a game and to see if their server infrastuctrue can handle so many people ingame at one time.  Nothing more, nothing less.

They don't even do a closed beta either. They know people will leak the info and they will lose 80% of sales because the game is terrible the same as the original game.

  Raxeon

Elite Member

Joined: 7/10/10
Posts: 1568

11/15/12 3:19:50 AM#33
Originally posted by khameleon
Originally posted by azzamasin
Open beta do nothing but offer a free marketing hype for a game and to see if their server infrastuctrue can handle so many people ingame at one time.  Nothing more, nothing less.

They don't even do a closed beta either. They know people will leak the info and they will lose 80% of sales because the game is terrible the same as the original game.

its a bit diffreant than the first game more devs are working on it than the first game 

  sliding7

Novice Member

Joined: 10/21/12
Posts: 1

11/15/12 3:35:46 AM#34
i'm really looking forward to this game having previously last played seriously a mmorts with heavy pvp focus and far to much pay2win involved this looks to be a nice change of pace from the long waiting times that are inherant to mmorts games but i love the idea of full pvp loot and all.
  LizardEgypt

Apprentice Member

Joined: 2/25/09
Posts: 295

Hmm ?

11/15/12 7:09:47 AM#35
So many top tier economists in here, go play the game you like, let us anticipate the one we like. It really ends there.

Awaiting - Darkfall: Unholy Wars
Currently playing - War Z, Rift
Previous games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 652

11/15/12 7:33:47 AM#36
Originally posted by Ash_Emerald

When DF:UW releases, with no free public beta, only one thing is inevitable - we'll be paying to beta test the game for several months.  That, of course, will turn off vast numbers of players who will rightly believe that they shouldn't pay for a de facto beta.

I suspect it'll only be a matter of 2 or 3 months before DF:UW becomes as empty as the original Darkfall.

There's no way that a game as complicated as an MMORPG can be properly done without a beta.

Played Darkfall since NA launch, the game was never empty...you could still have solid numbers at sieges and thats how you know, as well as seeing movement amongst holdings.  The reason it felt empty was the massive map..

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