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News & Features Discussion  » [General Article] Rift: Storm Legion Review In Progress - Part 1

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57 posts found
  Khebeln

Apprentice Member

Joined: 5/29/04
Posts: 634

Leader and founder of the Excessum Gaming Community

11/13/12 12:37:51 PM#21
Originally posted by cronius77
once you actually start leveling up past 50 in the new zones you will see its just more of the same which kinda sucks unless you like the ember isle style of questing. With the direction the game took with the new soul trees about the only thing good I can comment on after playing the beta for awhile is housing and the capes. I actually just cancelled my preorder and account after 1.11 because of the ridiculous amount of nerfs they are doing to the souls. Also the carnage quests are so gimmicky and slow I just couldnt do it anymore. With the removal of conquest and no direction even on the board for the new conquest map , and only one new warfront I couldnt merit a sub to this game again nor spending 40 bucks on an expansion that reminds me of ember isle all over again. I think more will see this once they actually let the shininess wear off some , I give it about a month before the servers are back to low to medium pop.

Conquest is only Temporarly off till new players reach lv cap. Out of all the Rift zones i loved Ember issle the most as it was the least linear and rail based zone. Ember Isle was more of a Sandbox like zone.

Changes to souls are nothig new as they change those things almost every patch. But obviously its more drasting with new expansion and souls as they had to balance things out.

Personaly im not really interested in pvp in Rift, and rift never was primarly focused on that to begin with.

In other words if you loook for pve fun you will find more than you where barganing for, but if you want pvp you might be disipointed.

Im happy they focused on pve tho.


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  Calmmo

Novice Member

Joined: 9/12/12
Posts: 53

11/13/12 12:42:35 PM#22
This xpac is great. Lets just hope the launch goes smoothly
  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1284

11/13/12 12:44:01 PM#23
Originally posted by Khebeln
Originally posted by cronius77
once you actually start leveling up past 50 in the new zones you will see its just more of the same which kinda sucks unless you like the ember isle style of questing. With the direction the game took with the new soul trees about the only thing good I can comment on after playing the beta for awhile is housing and the capes. I actually just cancelled my preorder and account after 1.11 because of the ridiculous amount of nerfs they are doing to the souls. Also the carnage quests are so gimmicky and slow I just couldnt do it anymore. With the removal of conquest and no direction even on the board for the new conquest map , and only one new warfront I couldnt merit a sub to this game again nor spending 40 bucks on an expansion that reminds me of ember isle all over again. I think more will see this once they actually let the shininess wear off some , I give it about a month before the servers are back to low to medium pop.

Conquest is only Temporarly off till new players reach lv cap. Out of all the Rift zones i loved Ember issle the most as it was the least linear and rail based zone. Ember Isle was more of a Sandbox like zone.

Changes to souls are nothig new as they change those things almost every patch. But obviously its more drasting with new expansion and souls as they had to balance things out.

Personaly im not really interested in pvp in Rift, and rift never was primarly focused on that to begin with.

In other words if you loook for pve fun you will find more than you where barganing for, but if you want pvp you might be disipointed.

Im happy they focused on pve tho.

I can name about 5 other games that have WAY better pve than Rift honestly starting with SWTOR GW2 TSW Tera etc , its all just an opinion of course. I can agree EI was not as linear but it was far from sandboxish as its just quest hubs you can go grab anytime you wish to do more quests. Games also do not nerf no where near as much as rift does either , every patch they NEVER can get the souls right . WOW would be a close second but no where near as close as rift . They continue to make builds completely unusable and each patch is a new op soul set . I cancelled my sub and pre order after playing 1.11 and what an atrocious patch it was to destroy rogues and warrior survivability builds. Any game that makes warriors the least desirable tanks and instead makes clerics tells you a lot about the people in charge making the desicions.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/13/12 12:52:38 PM#24
Originally posted by Khebeln

Trion improved 1-50 zones A LOT, since the game was released. Its not wow where they dont touch old content.

Impressive ammount of new elements, quests, mechanics, rifts and even new mosters or bosses where added to the 1-50 zones over time. Only thing that didint change is the 1-5 experiance but personaly i think its Tutorial, so it should not matter.

Devoting content for the sake of doing pointless inferrior zones with new themes is a waste of resources, like in wow. So much forgotten content over the years it almost makes you cry.

I think they did really good job with focusing on endgame in the expansion while still adding some new mechanics that ppl can access from lv 1 like new souls, housing ( bit later on) and all the content revamped from 1-50 sine the initial release.

Its not like they released new calling majority of old players already got max lv characters. On top of tha large number of ppl that never experianced end game content got they characters at lv 20 while playing the unlimited trial. Leveling is significaly faster now that it was back then, becasue of all the new quests and Instant adventures.

People that never really tried the game properly or didint play it since the first month should try the unlimited trian and see the diference.

I had discussion in other topic about the starer zones so i will repost my reply here.

What exactly has changed in these zones?

Lets say, Gloamwood.  You still do the same quests you did at launch.  Oh, now you can IA.  Which repeats many of the quests anyway.  Oh and the generic world event rifts and invasions are there to dilute the flavor of the zone.  I dont need to see 'Hammer and Flame' invasion as every other invasion no matter which zone im in.  

 

And you even just said they have players at level 20 from the unlimited trial.  Why not make 20-50 better for them instead of saying 'yeah, try and get through this as fast as you can.  we dont care about this level range, neither should you'

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/13/12 12:56:14 PM#25
Originally posted by cronius77
Any game that makes warriors the least desirable tanks and instead makes clerics tells you a lot about the people in charge making the desicions.

This is actually a pro-rift thing here.  Why shouldnt clerics be strong tanks?  Clerics have typically been masters of divine magic and able to weild heavy armor.  That sounds like a recipe for tanking to me.

 

In fact thats the real issue here: why cant some clerics wear plate?  The fact that the callings are really: Plate, Chan, Leather and Cloth is kind of lazy IMO

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1284

11/13/12 1:02:02 PM#26
I advise anyone on the fence that played Rift before to read the patch notes today before even touching this game again . Its one huge nerf patch to just about all healing and dps builds. They even nerfed beastmaster and reaver again... they seriously have about the worst devs ive ever seen at a studio in my life . Also Strangiato you been playing DnD way to much :P
  Khebeln

Apprentice Member

Joined: 5/29/04
Posts: 634

Leader and founder of the Excessum Gaming Community

11/13/12 1:04:07 PM#27
Originally posted by cronius77
Originally posted by Khebeln
Originally posted by cronius77
once you actually start leveling up past 50 in the new zones you will see its just more of the same which kinda sucks unless you like the ember isle style of questing. With the direction the game took with the new soul trees about the only thing good I can comment on after playing the beta for awhile is housing and the capes. I actually just cancelled my preorder and account after 1.11 because of the ridiculous amount of nerfs they are doing to the souls. Also the carnage quests are so gimmicky and slow I just couldnt do it anymore. With the removal of conquest and no direction even on the board for the new conquest map , and only one new warfront I couldnt merit a sub to this game again nor spending 40 bucks on an expansion that reminds me of ember isle all over again. I think more will see this once they actually let the shininess wear off some , I give it about a month before the servers are back to low to medium pop.

Conquest is only Temporarly off till new players reach lv cap. Out of all the Rift zones i loved Ember issle the most as it was the least linear and rail based zone. Ember Isle was more of a Sandbox like zone.

Changes to souls are nothig new as they change those things almost every patch. But obviously its more drasting with new expansion and souls as they had to balance things out.

Personaly im not really interested in pvp in Rift, and rift never was primarly focused on that to begin with.

In other words if you loook for pve fun you will find more than you where barganing for, but if you want pvp you might be disipointed.

Im happy they focused on pve tho.

I can name about 5 other games that have WAY better pve than Rift honestly starting with SWTOR GW2 TSW Tera etc , its all just an opinion of course. I can agree EI was not as linear but it was far from sandboxish as its just quest hubs you can go grab anytime you wish to do more quests. Games also do not nerf no where near as much as rift does either , every patch they NEVER can get the souls right . WOW would be a close second but no where near as close as rift . They continue to make builds completely unusable and each patch is a new op soul set . I cancelled my sub and pre order after playing 1.11 and what an atrocious patch it was to destroy rogues and warrior survivability builds. Any game that makes warriors the least desirable tanks and instead makes clerics tells you a lot about the people in charge making the desicions.

From what i noticed its more of a frustration  towards changing your favourite builds than anything else.

SWTOR was literaly STATIC online game with singleplayer proggression. There is very little to do if at all outside raiding or warzones. The game world feels dead.

GW2 have very vibrant and alive world with tons of content but once you reach lv 80 all that content is obsolete and pointless as there are no mechanics that will use it. Not to mention all 3 parts of the game are split apart created 3 games for the price of 1.

Game is extremly casual. There is some hope in the next patch tho as t hey plan to add new dungeons and new gear progression. In the end tho the game is very simple with very little to no configuration or depth.

TSW Very similar to swtor in regards to game progression. Singleplayer feel and dead lifeless world. Not as bad as swtor tho. Best visuals on the market, with the best performance. Only true dx11 engine right now that uses teslation in mmo games. Some of the best engame dungeons on the market (truly amazing). No levels and classes. Full freedom of creating and developing the character.

Tera Apart from best combat system and fun innovative dungeons, pretty artstyle and visuals, the game itslef was not offering anything new or innovative in pve department. All quests where made in lienar way. Instead of focusing on kill quests that would make the gameplay a lot more fun there was lots of usless runing. A lot of in game systems was unfinished, like the whole vanarchy system and very hard to operate. Only 2 endgame dungeons and 2 refubrished low lv dungeons.

Rift  Rift have clasical tab targeted combat, but offers highest customizability among all the available mmo games right now. (excluding Eve online). Game offers a lot of new and unique pve systems and vibrant almost sandbox like word (tho its more of a fake sandbox, but it feels alive). rifts, zone events, pvp rifts, onslaughts, dynamic monster AI, chronicles, seasonal and main plot story events with several stages influenced by players actions for every new patch. Huge amount of high quality content for a very low price of subscribtion. Game offers only basic pvp mechanics like warfronts, or open world pvp with rewards and ranks. Only new thing for pvp players is the Conquest mode creating new 3 faction pvp system.

And all that and more was available before the expansion. I could go on for a long time trying to list it all.

Then again if someone dont like this kind of gameplay he will say this is crap, or that the game is bad.

But thats just life. Cant satisfy everyone.


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  Khebeln

Apprentice Member

Joined: 5/29/04
Posts: 634

Leader and founder of the Excessum Gaming Community

11/13/12 1:06:54 PM#28
Originally posted by cronius77
I advise anyone on the fence that played Rift before to read the patch notes today before even touching this game again . Its one huge nerf patch to just about all healing and dps builds. They even nerfed beastmaster and reaver again... they seriously have about the worst devs ive ever seen at a studio in my life . Also Strangiato you been playing DnD way to much :P

Hehe yeah give plate to clerics ^^ To much D&D on my part as well ;)

Im trying to make Trion do Tank mage for a long time. Maybe on next xpack :(


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  Samhael

Apprentice Member

Joined: 5/28/04
Posts: 602

11/13/12 1:09:21 PM#29
Originally posted by Freezzo

I find it kinda sad that this part 1 of the review in progress is more a review of the dungeon already available for over a week and a description of what RIFT is and what the expansion adds (just numbers though). Little content has actually been reviewed here... Other than that it's an okay read.

Well, actually it seems sort of silly that Part 1 is posted... and the servers aren't even up yet. So I'd think this isn't actually any sort of review of SL.  At best, it's like a prologue.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/13/12 1:11:12 PM#30
Originally posted by cronius77
I advise anyone on the fence that played Rift before to read the patch notes today before even touching this game again . Its one huge nerf patch to just about all healing and dps builds. They even nerfed beastmaster and reaver again... they seriously have about the worst devs ive ever seen at a studio in my life . Also Strangiato you been playing DnD way to much :P

I am as vocal as anyone against Rift.  I think its a shame that Trion is capable of turning this in to something amazing but makes (in my opinion) lots of terrible decisions that counteract their great ones.

However, your crusade about the nerfing is overboard.  It happens in games that try to balance PvE and PvP, and the soul system makes things especially tough to juggle.  Oh, I do think they changed too much, but its far from a major gripe.  

To say they have terrible devs is ludicrous.  Ill say the people calling the shots and telling em what to do have their heads up their asses a lot, but for the most part they are very good at what they do.  Just not good at choosing what to do.

As for the DnD comment look at it this way:  You can either copy whats been out there, or make your own definitions of what classes can and cant do.  And in both scenarios, it makes sense clerics can tank. (Im still iffy on the chain crap though)

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/13/12 1:17:57 PM#31
Originally posted by Samhael
 and the servers aren't even up yet. 

Its time to give Blizzard the creit they are due on this one:  They are pros at expansion launch.  Flip a switch at midnight and everyone can enjoy.  thats the way to do it.

  Khebeln

Apprentice Member

Joined: 5/29/04
Posts: 634

Leader and founder of the Excessum Gaming Community

11/13/12 2:39:41 PM#32
Servers are up for few hours actualy. Playing myself.


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2427

11/13/12 2:47:51 PM#33


Originally posted by Khebeln
You just made your own argument invalid.

Read my counter arguments in green, in the quote above.



I didnt make my argument invalid and neither did you.


All you did was fan speak yourself in circles.


Its like you've convinced yourself that Rift not being able to grow its player base is a good thing. Rift fans are strange.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4747

A man convinced against his will is of the same opinion still

11/13/12 3:20:37 PM#34

People gotta let go of the pvp pipedream in this game. Rift is a pve game. The pvp systems in it are for pve'ers who want a casual pvp experience that is actually more pve focused with multiple objectives anyway. The sooner folks realize this, the sooner they can enjoy it for what it is. Or move on of thats the case.

If you thought the events were dynamic, you'll think the stories are living.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/13/12 4:23:45 PM#35
Originally posted by Khebeln
Originally posted by Xiaoki

 


Originally posted by Khebeln
Devoting content for the sake of doing pointless inferrior zones with new themes is a waste of resources, like in wow. So much forgotten content over the years it almost makes you cry.


Refining, redoing or adding to the old content, especially starter zones, is far from pointless.

[Reply by Khebeln] Yes and thats exactly what Rift did since release to all the 1-50 content, instead of adding unrefinied and lacking in content new zones, they doubled or tripled the content in all zones, WHAT???  Doubled or tripled the content?  Seriously?  Scarlet Gorge is near identical today than it was at release.  IAs are the only real new thing, and they use a lot of rehashed quest.  monsters?  boss fights?  collectibles?  this stuff hasnt been added.  New rifts and invasions that are genric across all zones, yes so you cant count them for every zone.added new mechanics, instant adventures, monsters, boss fights, colectables, pvp objectives and much more. All in already existing zones.


You dont do it for the people that are already playing the game and making alts, you do it for the people that are new to the game.

[Reply by Khebeln] I agree. But Rift is not alt making game to begin with. You have only 4 classes. There is so much content in the endgame its hard to get it all on even 1 character.

By making Rift an alt-unfriendly game you alienate a large portion of the mmorpg audience.

What you propose is counter productive in a long term. Instead of making half empty new zones for new players they decided to spent all this time since release to keep updating exisiting ones, and evolve the world.

They have spent almost no time whatsoever updating existing zones.  IA and thats it.  the world events are unifrm across all levels so they are really only creating them for level 50s and copy/pasting them to the other zones.  People hype the crap out of IA yet its just non stop questing.  Kill 7 mobs.  kill 8 mobs.  kick 10 puppies.  kill mini boss. kill 8 mobs, kill 7 mobs, kick 14 puppies, kill mini boss...oh more people joined...kill 30 mobs, kill 45 mobs, kick 62 puppies...etc etc...

This way it is actualy focusing on "NEW" players instead of returing people that never went past lv 20. Players like that commonly know as "locust", need more new starting zones to satisfy their sense of clearing same thing with a new skin.

Uh no.  The locusts are the people that rush to the top, clear the 7 new dungeons in a day, get fully geared in a week, and scream for more.  the people that like alts and zne choices tend to be the rose smellers.


You do it to bring in new players and keep them, which WoW has not had a problem with and Rift has.

[Reply by Khebeln] This and that is completly unrelated. Rift problem was week advertisement, low hype (No one had any expectations) and completly unknown ip. Not to mention considerable PC requirements, even today (Rift is CPU capped).

WEAK ADVERTISEMENT?  They ran tv spots.  Movie theater ads.  Plastered themselves all over the internet.  Rift was HEAVILY advertised and had MASSIVE hype.  They sold as many copies the first month as WAR, which was a huge existing IP.  They had sold over 1 million boxes within the first 3-4 months.  That is NOT weak advertising/hype.  It was at the time the third largest release (WoW, AoC) in terms of early box sales in the west.  Rift's issue has NEVER been getting people to try it.

As a matter of fact Rift have really good engame player retention due to very fast and big updates. Unlike WoW that only offers any real content for expansions.

If they have this great endgame retention they wouldnt have cut 85% of their NA servers.  ANd dont bring up the triple capacity nonsense because the merge was needed with or without the capacity increase (although Faeblight and Wolfsbane and a couple other servers didnt need it)

Also, to say WoW doesnt offer large patches is completely ridiculous.  They have a pretty big one brewing right now actually.

Reason why WoW is doing so well is the most popular IP right now. Very low PC req. Huge amount of content added over many years in several expansion. On top of that wow was always targeted for young gamers, offering very little chalange till raiding, and very convinient and casual systems. Even more so today than several years ago.

WoW's success is its on phenomenom in itself.  Vanilla WoW was a GREAT release, and great initial releases tend to gain momentum over time.  You talk about WoW having no challenge til raiding in a post defending Rift which is just silly.  Rift is very easy from 1-50 as long as you dont back into 4 mobs at once.  Vanilla WoW certainly not easier than Rift and the young gamer thing is just stupid.  Average age of a US WoW player is 30.  Studies have been done on this.

WoW is almost as casual as Free Realms or any similiar game.

Is it successful ? You bet. Is it becasue its the best game on the market ? Depends what you like. It sure offers a lot content for someone that never played it.

But at the same time the game is very unorginal, afraid to make or change or add anything new. Catters only to casual crowd. Focuses on bringing new players instead of expanding the endgame content. Is very simple and easy to master.

How is WoW very unoriginal?  They (along with EQ2) created the themepark genre.  They made the game that Rift is based off of.  Dungeon finder is probably the biggest game changed in MMOs the last 3 or 4 years (although I think its a negative) and the raid finder found a good compromise to let the people who dont like the raid lifestyle see the content and IMO is a much better mechanic for it than chronicles.

Rift hasnt exactly pushed the limits of originality.  Its core game is based off of WoW and many of its systems are directly from EQ2 (collections, mentoring housing, all copies of eq2).  A battleground with 3 teams instead of 2?  Ok maybe a little inventive but not exactly a huge innovation.

Most important thing for wow is to MAKE MONEY. Every decision they make is based around it. They dont care about making a good game. Good advertisement, sales, and futher promotion of IP is what matters.

You are absolutely nuts if you think Blizzard doesnt care about making a good game.  Yes, they are certainly greedy, no argument there.  But MoP isnt the result of a game company that doesnt care about their product.

Id rather take Rift any time, where the bad habits i mentioned above are not exisiting. Consider the fact that compared to WoW Rift had substantialy smaller player base and yet they added easily 3x "MORE" high quality content in the same period of time. And released expansion twice as big as anything wow released.

Storm Legion is NOT twice as big as WOTLK.  It is the biggest expansion since EQ1s prime, but WOTLK was plenty big, and BC wasnt too shabby either.  But ther eis no question trion's content addition has been their biggest asset.

Aparently they are doing well enough, and not milking the game dry. Instead they invest, invest and invest. And they actualy play their own game. (I know from experiance, as i talked with devs a lot in game over the years)

Where is this proof they are doing well enough?

Just answer this question:

First two CE upgrade mounts cost 10 bucks each.  The last mount cost 15, price was 5 dollars more (and offered less)

So did they raise the price a) because they could or b) because they needed the extra revenue

Either they are particpating in a little customer miling, or they arent doing as well as some think they are.  I dont think they are milking personally.

You just made your own argument invalid.

Read my counter arguments in green, in the quote above.

a dose of reality in orange

 

  Khebeln

Apprentice Member

Joined: 5/29/04
Posts: 634

Leader and founder of the Excessum Gaming Community

11/13/12 7:15:19 PM#36
Originally posted by Foomerang

People gotta let go of the pvp pipedream in this game. Rift is a pve game. The pvp systems in it are for pve'ers who want a casual pvp experience that is actually more pve focused with multiple objectives anyway. The sooner folks realize this, the sooner they can enjoy it for what it is. Or move on of thats the case.

What he said :)


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  Skymourne

Hard Core Member

Joined: 6/12/11
Posts: 352

11/13/12 7:20:41 PM#37

I'm loving the "feel" of the zones and this expansion in general.  It's really pleasing several of my gamer senses and is actually popping a bit of my nostalgia and reminding me of Burning Crusade when it first launched.  All in all i'm having a blast.

 

  f0dell54

Novice Member

Joined: 4/16/12
Posts: 311

Sanity....
It's for the weak.

11/13/12 8:41:03 PM#38
Originally posted by strangiato2112
Originally posted by Khebeln
Originally posted by Xiaoki

 


Originally posted by Khebeln
Devoting content for the sake of doing pointless inferrior zones with new themes is a waste of resources, like in wow. So much forgotten content over the years it almost makes you cry.


Refining, redoing or adding to the old content, especially starter zones, is far from pointless.

[Reply by Khebeln] Yes and thats exactly what Rift did since release to all the 1-50 content, instead of adding unrefinied and lacking in content new zones, they doubled or tripled the content in all zones, WHAT???  Doubled or tripled the content?  Seriously?  Scarlet Gorge is near identical today than it was at release.  IAs are the only real new thing, and they use a lot of rehashed quest.  monsters?  boss fights?  collectibles?  this stuff hasnt been added.  New rifts and invasions that are genric across all zones, yes so you cant count them for every zone.added new mechanics, instant adventures, monsters, boss fights, colectables, pvp objectives and much more. All in already existing zones.


You dont do it for the people that are already playing the game and making alts, you do it for the people that are new to the game.

[Reply by Khebeln] I agree. But Rift is not alt making game to begin with. You have only 4 classes. There is so much content in the endgame its hard to get it all on even 1 character.

By making Rift an alt-unfriendly game you alienate a large portion of the mmorpg audience.

What you propose is counter productive in a long term. Instead of making half empty new zones for new players they decided to spent all this time since release to keep updating exisiting ones, and evolve the world.

They have spent almost no time whatsoever updating existing zones.  IA and thats it.  the world events are unifrm across all levels so they are really only creating them for level 50s and copy/pasting them to the other zones.  People hype the crap out of IA yet its just non stop questing.  Kill 7 mobs.  kill 8 mobs.  kick 10 puppies.  kill mini boss. kill 8 mobs, kill 7 mobs, kick 14 puppies, kill mini boss...oh more people joined...kill 30 mobs, kill 45 mobs, kick 62 puppies...etc etc...

This way it is actualy focusing on "NEW" players instead of returing people that never went past lv 20. Players like that commonly know as "locust", need more new starting zones to satisfy their sense of clearing same thing with a new skin.

Uh no.  The locusts are the people that rush to the top, clear the 7 new dungeons in a day, get fully geared in a week, and scream for more.  the people that like alts and zne choices tend to be the rose smellers.


You do it to bring in new players and keep them, which WoW has not had a problem with and Rift has.

[Reply by Khebeln] This and that is completly unrelated. Rift problem was week advertisement, low hype (No one had any expectations) and completly unknown ip. Not to mention considerable PC requirements, even today (Rift is CPU capped).

WEAK ADVERTISEMENT?  They ran tv spots.  Movie theater ads.  Plastered themselves all over the internet.  Rift was HEAVILY advertised and had MASSIVE hype.  They sold as many copies the first month as WAR, which was a huge existing IP.  They had sold over 1 million boxes within the first 3-4 months.  That is NOT weak advertising/hype.  It was at the time the third largest release (WoW, AoC) in terms of early box sales in the west.  Rift's issue has NEVER been getting people to try it.

As a matter of fact Rift have really good engame player retention due to very fast and big updates. Unlike WoW that only offers any real content for expansions.

If they have this great endgame retention they wouldnt have cut 85% of their NA servers.  ANd dont bring up the triple capacity nonsense because the merge was needed with or without the capacity increase (although Faeblight and Wolfsbane and a couple other servers didnt need it)

Also, to say WoW doesnt offer large patches is completely ridiculous.  They have a pretty big one brewing right now actually.

Reason why WoW is doing so well is the most popular IP right now. Very low PC req. Huge amount of content added over many years in several expansion. On top of that wow was always targeted for young gamers, offering very little chalange till raiding, and very convinient and casual systems. Even more so today than several years ago.

WoW's success is its on phenomenom in itself.  Vanilla WoW was a GREAT release, and great initial releases tend to gain momentum over time.  You talk about WoW having no challenge til raiding in a post defending Rift which is just silly.  Rift is very easy from 1-50 as long as you dont back into 4 mobs at once.  Vanilla WoW certainly not easier than Rift and the young gamer thing is just stupid.  Average age of a US WoW player is 30.  Studies have been done on this.

WoW is almost as casual as Free Realms or any similiar game.

Is it successful ? You bet. Is it becasue its the best game on the market ? Depends what you like. It sure offers a lot content for someone that never played it.

But at the same time the game is very unorginal, afraid to make or change or add anything new. Catters only to casual crowd. Focuses on bringing new players instead of expanding the endgame content. Is very simple and easy to master.

How is WoW very unoriginal?  They (along with EQ2) created the themepark genre.  They made the game that Rift is based off of.  Dungeon finder is probably the biggest game changed in MMOs the last 3 or 4 years (although I think its a negative) and the raid finder found a good compromise to let the people who dont like the raid lifestyle see the content and IMO is a much better mechanic for it than chronicles.

Rift hasnt exactly pushed the limits of originality.  Its core game is based off of WoW and many of its systems are directly from EQ2 (collections, mentoring housing, all copies of eq2).  A battleground with 3 teams instead of 2?  Ok maybe a little inventive but not exactly a huge innovation.

Most important thing for wow is to MAKE MONEY. Every decision they make is based around it. They dont care about making a good game. Good advertisement, sales, and futher promotion of IP is what matters.

You are absolutely nuts if you think Blizzard doesnt care about making a good game.  Yes, they are certainly greedy, no argument there.  But MoP isnt the result of a game company that doesnt care about their product.

Id rather take Rift any time, where the bad habits i mentioned above are not exisiting. Consider the fact that compared to WoW Rift had substantialy smaller player base and yet they added easily 3x "MORE" high quality content in the same period of time. And released expansion twice as big as anything wow released.

Storm Legion is NOT twice as big as WOTLK.  It is the biggest expansion since EQ1s prime, but WOTLK was plenty big, and BC wasnt too shabby either.  But ther eis no question trion's content addition has been their biggest asset.

Aparently they are doing well enough, and not milking the game dry. Instead they invest, invest and invest. And they actualy play their own game. (I know from experiance, as i talked with devs a lot in game over the years)

Where is this proof they are doing well enough?

Just answer this question:

First two CE upgrade mounts cost 10 bucks each.  The last mount cost 15, price was 5 dollars more (and offered less)

So did they raise the price a) because they could or b) because they needed the extra revenue

Either they are particpating in a little customer miling, or they arent doing as well as some think they are.  I dont think they are milking personally.

You just made your own argument invalid.

Read my counter arguments in green, in the quote above.

a dose of reality in orange

 

Bull shit on most of what you posted.

Go here http://forums.riftgame.com/official-rift-news/patch-notes/ and then come back and say they added no new content.

  Khebeln

Apprentice Member

Joined: 5/29/04
Posts: 634

Leader and founder of the Excessum Gaming Community

11/13/12 8:51:03 PM#39

No point feeding the troll, cba to argue atm anymore as im to busy enjoying the expansion right now.

Only reason im positing atm is that we have 30 min downtime for new patch :)

Im having more fun during those 9h now than i did during whole MoP expansion inc raiding.


(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2

  StormwindX

Novice Member

Joined: 8/16/10
Posts: 169

11/13/12 9:28:26 PM#40
I played about 2 hours of Storm Legion and I was impressed. They managed to make the game not really questhub-centric: you get a story quest at the main town of one of the new zones, and you get all the other quests by either exploring a certain region of the map or butchering the mobs in your way. Quite refreshing, if you're used to the old 'grab 15 quests and do them all' model, but a bit overwhelming if you're like me and go out exploring and killing everything in your way.
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