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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/13/12 10:39:15 AM#61
I see. So server full doesnt really mean anything to us since we dont know any real numbers. Themepark is not a sub genre, its an excuse. |
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11/13/12 10:40:36 AM#62
Yes. This is exactly correct. "Server Full" means there's a queue or you can't add a character to that server. Nothing more. Join the League For Gamers. |
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11/13/12 10:44:03 AM#63
Originally posted by Whitebeards There is a difference between a PLAYER and his CHARACTERS. The PLAYERS are counted... capisci? |
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11/13/12 10:47:51 AM#64
Originally posted by BTrayaL When internet mafia says capisci..i think it would be hard to disagree. I am shaking in my boots. |
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11/13/12 2:24:38 PM#65
Originally posted by Pivotelite
They're all hiding behind the trees ready to jump out on the 15th shouting SURPRISE when the "massive" content patch is launched.
No-one answered my question though I'll ask another..
Can you log into a full server? This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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11/13/12 2:30:14 PM#66
Originally posted by Calerxes yes. which is why those saying that it means actual people logged in are wrong. it's artifical to control population. I think the prostitute mod corrupted your game files man. -elhefen |
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11/13/12 2:36:53 PM#67
If you log into a full server, you automatically get kicked to Overflow. So there is no wait in PvE.
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11/13/12 2:41:17 PM#68
all I know is that Server Full is misleading and only Anet knows the true amount of active acounts/characters.
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11/13/12 2:44:48 PM#69
Originally posted by muffins89 You can also log into full servers on WoW . I've done it on Outland EU many many times without a wait . Good point though but to suggest that this only applys to GW2 is a false assumption . As for the OP . Its pretty obvious if he thinks alts are counted hes misunderstood what was written . |
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11/13/12 2:45:13 PM#70
Originally posted by botrytis
So the server is not full then, thanks. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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11/13/12 2:49:09 PM#71
Originally posted by roo67 nowhere have ever said it this only applys to gw2 or any other game. that is your false assumption. I think the prostitute mod corrupted your game files man. -elhefen |
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11/13/12 2:53:55 PM#72
And then once the in-game population dies down, you have the option of moving back over into the full server. The server status ("Full", "High", etc.) is based on the people actively playing on the server, not the number of registered characters or number of players who have registered characters on the server. Join the League For Gamers. |
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11/13/12 2:58:34 PM#73
The overflow server is a different server. If the server wasn't full, you wouldn't be moved to a different server...the overflow server. Join the League For Gamers. |
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11/13/12 3:12:35 PM#74
Have to agree with GW2 supporters here. Going from that quote, it's clear the number of alts has no bearing on how full a server is. Besides that making no sense at all to begin with, the quote is pretty clear on that (can't see how anyone got confused, TBH). Furthermore, even if the alts were counted, this information is useless without knowing how many characters a server can hold.
TL;DR: If they wanted to skew server statuses, they could do it regardless of how players are counted. This point serves both sides and proves nothing for either. http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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11/13/12 3:21:10 PM#75
Originally posted by lizardbones
So when I play a game like Perfect World and I'm in channel 6 on the Dreamwaever server am I on dreamweaver or an separate server? No I'm on another instance of the world on that server. Arenanet is doing the same thing and calling it something different thats all, the server is not full. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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11/13/12 3:33:06 PM#76
Do the servers ever change population? Are there ever times when some servers drop to medium or low? Times like the off hours of the US servers? WoW is definitely the most populated AAA MMORPG and it's servers dip from high to low depending on the time of day. If the GW2 servers never dip from high to medium or low, it is likely not counting concurrent users, rather it is counting total accounts that have a server set as the 'home' server. There is no way that enough people play concurrently to keep the majority of servers high/full 24/7.
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11/13/12 3:48:11 PM#77
Basically what we know is that full server population is a specific number which we don't have the specific details for. We also know that the number of current accounts is a specific number which we don't have the specific details for. We also know that the number of current active users is a variable which we do not have the statistics for. Those things are all specifically unknown but what we can attain from this is that forum users will continue to argue about stuff they don't know, saying that other people are wrong in what they don't know, just because someone makes an obtuse statement balanced in obscurity.
Are the forums now the playground of the modern day self proclaimed philosopher? "We demand rigidly defined areas of doubt and uncertainty" - Douglas Adams All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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11/13/12 3:53:40 PM#78
Originally posted by Calerxes Makes me wonder if the game assigns people arbitrarily to the overflow server in order to present a populated game world. Otherwise what if all of the servers are open except yours, and you're the very first guy that needs to be routed to overflow? You'd be by yourself in this giant game world. Also, the GW2 wiki about the overflow shard says it's shared by all servers, so I think it actually does change which server your information is physically stored on until your 'home' server opens up. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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11/13/12 4:03:42 PM#79
Originally posted by rygard49
So if they can do that for the overflow server why make servers in the first place? The overflow server at launch must have been a massive server of its own bigger than any of the proper servers or were there channels as in my example? could you play with people of other servers and did you infact do that? This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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11/13/12 4:04:30 PM#80
I also have to wonder about the server "Full" or "High" status and issues WvW had with night capping. If the server status remains "Full" or "High" during the off peak hours (for US servers), if it were describing concurrent users, do you really think there would be an issue with night capping? With so many servers "Full" and "High" during off peak hours, shouldn't WvW just be business as usual? You know, just like it is during the peak hours when the server populations are listed as "Full" and "High".
The logic is there, the community manager response looks like it says that server population is determined by the number of accounts calling that server their home. However, that response is worded in such a way that people that want to believe it's concurrent users can do so. It looks like PR spin to me. "full from people actually playing there at the moment" can mean the same thing as "full due to the number of accounts currently assigned to the server as their home server". You see it in the "he will be counted among the total players of Baruch". Concurrent players shouldn't have anything to do with TOTAL PLAYERS. The fact that total players is being talk about at lends confidence that the first statement implicitly was referring to total players as well.
Edit: Another thing to consider. Why would concurrent users prevent someone from transferring? It's not exactly a fool proof system. If server status was determined by concurrent players and transfers were limited by 'full' server status, I know that I would just transfer during off peak hours. Region based servers are not full at off peak hours for any game. If it was this easy to get around, why even bother limiting transfers at all... they have overflow servers after all. |
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