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11/13/12 12:37:51 PM#21
Originally posted by cronius77 Conquest is only Temporarly off till new players reach lv cap. Out of all the Rift zones i loved Ember issle the most as it was the least linear and rail based zone. Ember Isle was more of a Sandbox like zone. Changes to souls are nothig new as they change those things almost every patch. But obviously its more drasting with new expansion and souls as they had to balance things out. Personaly im not really interested in pvp in Rift, and rift never was primarly focused on that to begin with. In other words if you loook for pve fun you will find more than you where barganing for, but if you want pvp you might be disipointed. Im happy they focused on pve tho. Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/13/12 12:42:35 PM#22
This xpac is great. Lets just hope the launch goes smoothly
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11/13/12 12:44:01 PM#23
Originally posted by Khebeln I can name about 5 other games that have WAY better pve than Rift honestly starting with SWTOR GW2 TSW Tera etc , its all just an opinion of course. I can agree EI was not as linear but it was far from sandboxish as its just quest hubs you can go grab anytime you wish to do more quests. Games also do not nerf no where near as much as rift does either , every patch they NEVER can get the souls right . WOW would be a close second but no where near as close as rift . They continue to make builds completely unusable and each patch is a new op soul set . I cancelled my sub and pre order after playing 1.11 and what an atrocious patch it was to destroy rogues and warrior survivability builds. Any game that makes warriors the least desirable tanks and instead makes clerics tells you a lot about the people in charge making the desicions. |
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11/13/12 12:52:38 PM#24
Originally posted by Khebeln What exactly has changed in these zones? Lets say, Gloamwood. You still do the same quests you did at launch. Oh, now you can IA. Which repeats many of the quests anyway. Oh and the generic world event rifts and invasions are there to dilute the flavor of the zone. I dont need to see 'Hammer and Flame' invasion as every other invasion no matter which zone im in.
And you even just said they have players at level 20 from the unlimited trial. Why not make 20-50 better for them instead of saying 'yeah, try and get through this as fast as you can. we dont care about this level range, neither should you' |
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11/13/12 12:56:14 PM#25
Originally posted by cronius77 This is actually a pro-rift thing here. Why shouldnt clerics be strong tanks? Clerics have typically been masters of divine magic and able to weild heavy armor. That sounds like a recipe for tanking to me.
In fact thats the real issue here: why cant some clerics wear plate? The fact that the callings are really: Plate, Chan, Leather and Cloth is kind of lazy IMO |
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11/13/12 1:02:02 PM#26
I advise anyone on the fence that played Rift before to read the patch notes today before even touching this game again . Its one huge nerf patch to just about all healing and dps builds. They even nerfed beastmaster and reaver again... they seriously have about the worst devs ive ever seen at a studio in my life . Also Strangiato you been playing DnD way to much :P
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11/13/12 1:04:07 PM#27
Originally posted by cronius77 From what i noticed its more of a frustration towards changing your favourite builds than anything else. SWTOR was literaly STATIC online game with singleplayer proggression. There is very little to do if at all outside raiding or warzones. The game world feels dead. GW2 have very vibrant and alive world with tons of content but once you reach lv 80 all that content is obsolete and pointless as there are no mechanics that will use it. Not to mention all 3 parts of the game are split apart created 3 games for the price of 1. Game is extremly casual. There is some hope in the next patch tho as t hey plan to add new dungeons and new gear progression. In the end tho the game is very simple with very little to no configuration or depth. TSW Very similar to swtor in regards to game progression. Singleplayer feel and dead lifeless world. Not as bad as swtor tho. Best visuals on the market, with the best performance. Only true dx11 engine right now that uses teslation in mmo games. Some of the best engame dungeons on the market (truly amazing). No levels and classes. Full freedom of creating and developing the character. Tera Apart from best combat system and fun innovative dungeons, pretty artstyle and visuals, the game itslef was not offering anything new or innovative in pve department. All quests where made in lienar way. Instead of focusing on kill quests that would make the gameplay a lot more fun there was lots of usless runing. A lot of in game systems was unfinished, like the whole vanarchy system and very hard to operate. Only 2 endgame dungeons and 2 refubrished low lv dungeons. Rift Rift have clasical tab targeted combat, but offers highest customizability among all the available mmo games right now. (excluding Eve online). Game offers a lot of new and unique pve systems and vibrant almost sandbox like word (tho its more of a fake sandbox, but it feels alive). rifts, zone events, pvp rifts, onslaughts, dynamic monster AI, chronicles, seasonal and main plot story events with several stages influenced by players actions for every new patch. Huge amount of high quality content for a very low price of subscribtion. Game offers only basic pvp mechanics like warfronts, or open world pvp with rewards and ranks. Only new thing for pvp players is the Conquest mode creating new 3 faction pvp system. And all that and more was available before the expansion. I could go on for a long time trying to list it all. Then again if someone dont like this kind of gameplay he will say this is crap, or that the game is bad. But thats just life. Cant satisfy everyone. Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/13/12 1:06:54 PM#28
Originally posted by cronius77 Hehe yeah give plate to clerics ^^ To much D&D on my part as well ;) Im trying to make Trion do Tank mage for a long time. Maybe on next xpack :( Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/13/12 1:09:21 PM#29
Originally posted by Freezzo Well, actually it seems sort of silly that Part 1 is posted... and the servers aren't even up yet. So I'd think this isn't actually any sort of review of SL. At best, it's like a prologue. |
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11/13/12 1:11:12 PM#30
Originally posted by cronius77 I am as vocal as anyone against Rift. I think its a shame that Trion is capable of turning this in to something amazing but makes (in my opinion) lots of terrible decisions that counteract their great ones. However, your crusade about the nerfing is overboard. It happens in games that try to balance PvE and PvP, and the soul system makes things especially tough to juggle. Oh, I do think they changed too much, but its far from a major gripe. To say they have terrible devs is ludicrous. Ill say the people calling the shots and telling em what to do have their heads up their asses a lot, but for the most part they are very good at what they do. Just not good at choosing what to do. As for the DnD comment look at it this way: You can either copy whats been out there, or make your own definitions of what classes can and cant do. And in both scenarios, it makes sense clerics can tank. (Im still iffy on the chain crap though) |
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11/13/12 1:17:57 PM#31
Originally posted by Samhael and the servers aren't even up yet. Its time to give Blizzard the creit they are due on this one: They are pros at expansion launch. Flip a switch at midnight and everyone can enjoy. thats the way to do it. |
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11/13/12 2:39:41 PM#32
Servers are up for few hours actualy. Playing myself.
Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/13/12 2:47:51 PM#33
I didnt make my argument invalid and neither did you.
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/13/12 3:20:37 PM#34
People gotta let go of the pvp pipedream in this game. Rift is a pve game. The pvp systems in it are for pve'ers who want a casual pvp experience that is actually more pve focused with multiple objectives anyway. The sooner folks realize this, the sooner they can enjoy it for what it is. Or move on of thats the case. Themepark is not a sub genre, its an excuse. |
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11/13/12 4:23:45 PM#35
Originally posted by Khebeln
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11/13/12 7:15:19 PM#36
Originally posted by Foomerang What he said :) Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/13/12 7:20:41 PM#37
I'm loving the "feel" of the zones and this expansion in general. It's really pleasing several of my gamer senses and is actually popping a bit of my nostalgia and reminding me of Burning Crusade when it first launched. All in all i'm having a blast.
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11/13/12 8:41:03 PM#38
Originally posted by strangiato2112 Bull shit on most of what you posted. Go here http://forums.riftgame.com/official-rift-news/patch-notes/ and then come back and say they added no new content. |
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11/13/12 8:51:03 PM#39
No point feeding the troll, cba to argue atm anymore as im to busy enjoying the expansion right now. Only reason im positing atm is that we have 30 min downtime for new patch :) Im having more fun during those 9h now than i did during whole MoP expansion inc raiding. Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/13/12 9:28:26 PM#40
I played about 2 hours of Storm Legion and I was impressed. They managed to make the game not really questhub-centric: you get a story quest at the main town of one of the new zones, and you get all the other quests by either exploring a certain region of the map or butchering the mobs in your way. Quite refreshing, if you're used to the old 'grab 15 quests and do them all' model, but a bit overwhelming if you're like me and go out exploring and killing everything in your way.
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