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Rift is expanding in a big way with Storm Legion, an addition that will bring new souls, new zones, and much more into the game. We will be discussing some of our thoughts about Storm Legion over the next couple of weeks before giving it our final and official review. See what we have to say this week and then leave us your thoughts in the comments.
Read more of Rob Lashley's Rift: Storm Legion Review in Progress Part 1. Associate Editor: MMORPG.com |
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11/13/12 8:15:45 AM#2
As a former rift player i still think they need new starting areas, while the soul system is nice to change roles on the fly , to make an alt and redo all the same things all over again unless you like to instant adventure your way to cap is boring to me. Not a game breaker though depending on how you look at it. Great game though and housing is a great improvement as well. I headed back to eq2 wich i played 5 years before i left and tried out rift .The amount of content along with 87,000 items in the game and thousands of quests and housing keeps me more than occupied for years to come.Im sure one day ill move on but for now im satisfied. The reason i did leave eq2 was due to the hack that demolished my guild but i have since remade a new guild and am happy where im at for now..Good luck you all of you in rift and happy gaming to you all . Enjoy your stay there its a great place.
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11/13/12 8:21:19 AM#3
I find it kinda sad that this part 1 of the review in progress is more a review of the dungeon already available for over a week and a description of what RIFT is and what the expansion adds (just numbers though). Little content has actually been reviewed here... Other than that it's an okay read. "We need men who can dream of things that never were." - John F. Kennedy |
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11/13/12 8:32:14 AM#4
I think it's a great read and very well written. RIFT was my game for 6 months and this makes me want to go back to it. You're my new favorite author on MMORPG. Good job Robert.
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11/13/12 8:42:19 AM#5
Thank you!
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11/13/12 8:49:11 AM#6
I think its good introduction to the expansion review. Gives you perspective. And i disagree about new starting zones. Its not wow with 101 classes. You have souls here and callings. Most ppl play 1-2 characters anyway.
Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/13/12 9:54:13 AM#7
Two new races and two starter areas would of been nice but saying that, rift is number one when it comes to content updates and dev love.
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11/13/12 10:39:37 AM#8
I had discussion in other topic about the starer zones so i will repost my reply here. Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/13/12 10:58:08 AM#9
Originally posted by Khebeln I agree they've changed all the zones, but especially some earlier zones, quite a bit. I don't think that is where the complaint lies though. The complaint seems to be that when you level alts the experience is nearly the same. You can change the activity that levels you (IAs, pvp, etc) but you still travel through the exact same zones with the exact same quest lines. I think people get bored with that. It makes the amount of content feel smaller than it really is. RIFT is a level 50 game though, so I think your point stands. I really wish they would have implemented auto-mentoring at lower levels and bumped up rewards for that. Manual mentoring, especially where levels change in zones quickly, feels clunky. For most, I think, the start zone stuff isn't an issue. |
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11/13/12 11:02:28 AM#10
The housing looks awesome. That is the most interesting aspect of the xpac for me. I really hope they integrate the system into adventuring, crafting, and trade in a way that is engaging. My main gripe about the xpac is how much of the game is now gated behind the purchase. I hate the buzzword "pay to win" but gating so much behind a paywall and nerfing the experience for those who don't pony up is disappointing to say the least. If the tax is mandatory to enjoy the game then factor it into the the subscription price and don't offer such deep discounts for longer term subs. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/13/12 11:18:12 AM#11
Originally posted by Khebeln This. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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11/13/12 11:20:53 AM#12
I tried this on Rift Lite and was also blown away by it. By the time my toon hit 20 it was only a matter of deciding which version to buy. Very excited about the housing and am having a blast in the game so far. Looking forward to the rest of your review, Rob.
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11/13/12 11:26:28 AM#13
Refining, redoing or adding to the old content, especially starter zones, is far from pointless.
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11/13/12 11:35:12 AM#14
You can talk all you want about content in this game because it does have it. What it does not have is good systems.
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11/13/12 11:41:32 AM#15
Originally posted by Ozmodan I disagree, the soul system is of the more flexible and complex character builders of all the MMOs i've played recently. You can literally play with one character any way you like , and can switch instantly on top of that. I assume you feel GW2s rather rigid system where you are basically locked into a playstyle from lvl 40 is a better system? GW2 give you 8 classes, forcing you to roll 8 characters, guess what, Rift gives you all 8 classes (9 with the expac) in 1 character, especially now with the expansion (spellcasting warriors and sword wielding mages etc) . So that means 9 souls per "role" , of which there are 4 . So we're sitting at 4 x 9 classes, since a single soul is probably not far from a GW2 class in terms of the amount of abilities it gets.
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11/13/12 12:08:11 PM#16
Originally posted by templarx I think what is being referred to here is game systems, not character building. The soul system is very cool. I like how my rogue or mage can do more than one thing. I don't really like the new class changes though. Not a single one of my old builds works and many of the souls don't even play the same. |
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11/13/12 12:19:42 PM#17
Originally posted by Xiaoki You just made your own argument invalid. Read my counter arguments in green, in the quote above. Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/13/12 12:22:45 PM#18
Originally posted by Torvaldr
Ok, so in the absence of any clarity, which systems are we talking about? Most of the systems in the game is straight from WoW with a few enhancements tacked on. Hell there's even fishing now, with lures and fishing trophies . Their dynamic event "system" aka "Rift system" is imho the best one i am aware of. GuildWars 2s "dynamic group events" (more like static group quests if you've played Rift) are nowhere near the stuff going on in Rift. I'm now talking invasions, NPCs running amock all over the map, random rifts and the player's ability to interact with these rifts (including the new Rift abilities like spawning your own little NPC army to take down footholds and upgrading wardstones). This is all in the open world, not in some "instance" . Or is this a "sandbox vs themepark" discussion? As for the changes to souls, i was away for a year , and i'm glad they did what they did with the soul "system" . The premade builds and the ease of picking one and fine tuning from there is brilliant. I would never have gotten back if i had to redo all my souls from scratch , knowing how much they changed. Now i can literally load up my rogue and go "hmm, i need to work on a tank build, oh what do we have here, a rogue-tank premade all ready to go" . They even load your action bar up for you , and off you go. |
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11/13/12 12:25:35 PM#19
Originally posted by Ozmodan Its a matter of personal opinion. It varies from person to person. But you cant deny that Rift is a very good game. I admit i would like to see Terra like combat in Rift, and mabe artstyle closer to D&D standards as the one it offers is quite offen to bizzare or just plain weird. But then again half of it is conected to tastes. We all now that one persons Heaven can be abothers Hell. Its the same thing :) Leader of Excessum Gaming Community www.excessum-gaming.com |
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11/13/12 12:31:03 PM#20
once you actually start leveling up past 50 in the new zones you will see its just more of the same which kinda sucks unless you like the ember isle style of questing. With the direction the game took with the new soul trees about the only thing good I can comment on after playing the beta for awhile is housing and the capes. I actually just cancelled my preorder and account after 1.11 because of the ridiculous amount of nerfs they are doing to the souls. Also the carnage quests are so gimmicky and slow I just couldnt do it anymore. With the removal of conquest and no direction even on the board for the new conquest map , and only one new warfront I couldnt merit a sub to this game again nor spending 40 bucks on an expansion that reminds me of ember isle all over again. I think more will see this once they actually let the shininess wear off some , I give it about a month before the servers are back to low to medium pop.
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