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11/13/12 3:14:42 AM#221
Originally posted by Torvaldr Anet don't pay you enough. You work hard for them. By the way if you read the full article they will keep adding more ascended stuff and at this rate all the exotics will become obsolete. When it comes to PVP every single point increased in stats matter. So i know what gear i am going to go for now. Optional grind my ass. |
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11/13/12 3:17:43 AM#222
Originally posted by Whitebeards Hopefully not the magic find sort. :P Currently playing: GW2 |
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11/13/12 3:22:52 AM#223
ANET gave up their vision to cater to the wow crowd. The new dungeons sound really good, but its still not worth playing if they keep adding more layers of gear grind on top. You'll no longer see groups filling up quickly to do dungeons etc because now people will be looking for players with x number of pieces of agongy def gear. Its completely changes how the game is played at level cap. On top of this It makes old content obsolete because it has better stats. If I wanted to play a treadmil grind based MMO I wouldn't of bought GW2 in the first place. I reget every dollar I spent in the gem shop now as well (and it was a lot)
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11/13/12 3:34:18 AM#224
Imo if they keep those "Infusion Slots" to only story-related upgrades (a.k.a. "You need X infusion to kill Y mobs in this storyline"), and said infusions aren't hard to get, just handed out by some story quest, it's all ok. But not if they make them very expensive or rare...
As for the items, I don't really get it: the increase in main stats is just under 10%, but the increase in the third stat (magic find) is almost 50%. Might just be a wierd preview, "subject-to-change" thing, but THAT worries me. Otherwise, 10% isn't much. Unlike high-progression game such as WoW or Rift, going up 1 tier does not make you 20%-50% more powerful; and staying at cheap gear doesn't make the game impossible, just slower. |
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11/13/12 3:39:11 AM#225
Originally posted by gunmanvlad Even if it is just 10% it is still an increase and article clearly says that it is just a beginning and they will keep adding more ascended upgrades. So it won't stay at 10% in future. Hell even 5% is more than enough to warrant an upgrade. |
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11/13/12 3:58:12 AM#226
Originally posted by Whitebeards So tell me please, what else do you want from an MMO if not a vertical progression of some sort? It's all about making the "grind" FUN and if the dungeon is fun for some people, then I so no harm done there? In the end a person with full exotic stuff can still beat a person with full ascended gear (if there is even a "full" set) easily, if he knows his profession more than the other. Also, where is the "balance" issue with the ascended gear? You will RARELY get the chance to 1vs1 in WvW, so any gear is obsolete really.Run around with legendary stuff, you get killed all the same in WvW. Unlike in certain other games (WoW and the WoW-copies) you NEED to grind for the top tier because the top tier is a huge boost to the stats of former tiers.
SPvP maybe? Nope. No legendary/ascended stuff in sPvP.
Anyways, pointless talking to 99% of the people on this forum. You can smell the troll even before clicking on the threads
PS: My guess is that ascended armor will not be as hard to obtain as legendary armor, so in a way they are catering to the casual crowd. |
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11/13/12 4:02:49 AM#227
Whats the point of a discussion if everyone has a unified viewpoint? |
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11/13/12 4:05:47 AM#228
Originally posted by Nitth Boredom, I guess. |
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11/13/12 4:18:42 AM#229
Originally posted by 1vald2 Thing is though that their are other MMO that do the vertical progression better and the dungeons are balanced for that type of game play. ArenaNet don't know what they want GW2 to be , if it's your typical dungeon grind then RIFT-WOW-EQ2-LOTRO-VANGUARD all do it better because they are built for that type of game play. As for PVP well you have games like PS2 that trump GW2 for PVP, it's meaningful and you can see the name of the person you are fighting, it's not carebear and has no PVE whatsoever. You might as well play rift for PVE or WOW or any of the games i've mentioned because they really trump GW2 with content and a new expansion with housing and fishing and loads more. It's funny reading all these post, how quickly the fans turn lol. I guess ArenaNet are not the gods they made them out to be. Anyone who really thought that GW2 was going to stay as it was is dreaming, mmos have to have grind progression and from the first day you logged into GW2 that's what you have been doing lol. |
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11/13/12 4:30:22 AM#230
I can understand why Anet did this, There have been plenty of threads both here and on the offical forums that people do infact likes this sort of gating, so Anet put this in to try retain the players who enjoy these kind of grinds. Do I like it?, No but I do understand why. If it's not broken, you are not innovating. |
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11/13/12 4:43:49 AM#231
If the gating is on a dungeon by dungeon basis (new content you need that contents item for that you get there) then thats fine. If its, you need the old stuff to do the new stuff and the new stuff will be needed to finish it completely and will be the entry level gear to do future stuff, then its bad. Guess I'll stick to my sandbox games.
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11/13/12 4:52:44 AM#232
Guild Wars 2 just started to compete with WoW/Rift and other games with similar endgame gear grinds. Too bad they are way behind in that :) |
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Originally posted by GoldenArrow GW2 has many other good qualities which make it still a more fun game so they are fine =] With this kind of thinking Rift is a pointless game b/c it's faaaar behind WoW even after 2 years since release. |
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11/13/12 5:30:58 AM#234
Originally posted by 1vald2 Why are you asking me that question? you are confusing me with someone who is against gear progression in GW2. This new patch is the reason why i am back because other than legendary i have done everything else that there is to do in the game. Infact i am very happy that they are adding new tier of armor. Surprised and shocked? yes..but certainly very happy. Because this is a complete U TURN from what Anet ahs been saying all along. My psot was in direct response to those who are trying to underplay the stat increase and trying to make it look that it just a 'minor' upgrade even though Anet clearly stated that they will keep adding more ascended upgrades in future. As far as W v W is concerned.. Even if you do not get a chance to 1 vs 1 a group of people in better armor is going to get an advantage over those not on same level. For competitive types even 5 % boost is more than enough. And if you think that it is uselss to talk to 99% of people around here. What are you doing here then? you are free to find other forums and stop posting here. Bye bye now. |
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11/13/12 5:31:56 AM#235
Originally posted by Gaia_Hunter - yes they say with future updates they will add more legendary items and more ascendend items that will help with the new contents since the new contents will probably include more of the enemies you need the infusion slot for, like the mursaat in GW1. - the point is the guild wars universe storyline and new way to include the old like with the event that will introduce us a new type of enemy as example. These enemies will have inepenetrable armors that we will have to find a way to break them so we can defeat them. For this cause we will have to find a group of merchants that are similar to the black lion trading company, that know a way on how to defeat these creatures and stop them from running over everything on their way. So including the infusion in such a manner at a later point over this group could go like (as example): "250 years ago we had to fight the mursaat, a legendary creature were able to infuse our armors and through this block the enemies abilities that let us be defenceless against them before". "The Asura found a new type of infusion similar to the old one that helps us to block the enemies special ability and increase our chances of survival against them". After you get infused the npc sends you to the places that are currently under attack so you can defend the towns against the waves of the attackers and so on.... Meta event: if you still fail the town gets and remains destroyed till you help a group of npcs to build it up again by gathering materials, protecting them and so on OR if you manage to defend, you gather a group of adventurers and bring the battle to the enemies core place to get rid of them. People that defended successfully become the ascended status and title, together with materials to build their own armor at the mystic forge OR are getting a piece or a full set of the armor that can be infused by the NPC for a low cost. Tons of ways they could go to expand content through this and give us more possibilities. - the type of people you are talking about won't be catered through this because the stats increase is beyond minimal and the only thing they will get through it that makes it special in some way will be new looks allover again. Since people already worked on legendaries, the ascended armor won't take anything away from them and the people with exotic armor will be still relevant when it comes to WvsWvsW and in the PvE content. The main difference will probably only be that in the new dungeon that gets harder everytime you enter, someone with Ascendend armor will have a slightly better survivalbility, in a case of a equally good playing with the player that has exotic on. If the exotics player plays however better, the ascended armor wearer would still die first. That's also a fact I have seen in many dungeon runs I did in which level 80 players with exotics died while level 40 players with blue and green equips survived most of the time. So the skill of a player still matters and the ascended armor won't change that. - I assume that the reason they introduce this armor instead of upgrading the exotic ones is because its easier to add something new, instead of upgrading millions of armor pieces that could end up being bugged or cause errors and frustration to the players, as also to connect this new gear to the lore and give us more "eye candy" on the top of it. Bottom line is: - people that want to leave, will leave no matter what is added - people that want to return after they enjoyed a other game in between, will do so cause there is no sub fee anyway - people that love to whine about every single addition without getting really informed first will always do that as long as they don't change their ways - people that doesn't care about the game and only jump in threads that smell "negative", will keep doing it.
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11/13/12 6:51:06 AM#236
Originally posted by Raekon In GW1 infusion was done in existing armor. Then there were things like lightbringer rank that was used to fight Abbadon Minions. The infusion could still exist by allowing you to upgrade existing armor/items into ascended by doing the dungeon/complating quests. There is no need for another tier of items. You would have stuff to do, grind to do with 0 impact in any other part of the game. It is just bad design choices. Currently playing: GW2 |
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11/13/12 7:11:20 AM#237
Originally posted by Gaia_Hunter Yeah that's true that it was on the existing armor but you obviously ignored the part in which I said that they connect the new armor with new future contents. Which means we won't get it yet anyway and that the backpack and the rings are just a small piece of them to introduce these things. Also obvious that the impact will barely be there at all for WvsWvsW for know reasons and for the fact that legendary items already exists since the beginning and will remain to be the top tier. Remember in GW1 the elite armors? There were "normal versions" and there were "exclusive" versions. This is handled here through skins and stats through the dungeons, crafting and so on and it's the same case here. Having 3 more points on your stats then me doesn't matter much since in WvsWvsW as I said before it does nothing and you can die as easily if you get zerged. In dungeons it won't matter either if I play better than you do. In PvE outside I could care less what you do since it doesn't affect me or anyone else at all. |
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11/13/12 7:22:12 AM#238
Originally posted by Raekon Legendary items have the same stats as exotics. Elite armors have same stats as Normal in GW1 - 10K hours GW1 veteran here. I always loved that warrior with chaos gloves, obsidian armor and obsidan edge that had no clue how to vanquish one of the northern shiverpeak areas with 3 dolyak master group or had no idea how to do slavers hm, while I with normal armor could do it with my eyes closed. You know why? Because it was all about skill. The bigger the stats differences between tiers the least skill can show off. So it is either grind or be less powerful. Currently playing: GW2 |
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11/13/12 7:30:09 AM#239
And here I thought GW2 was a diferent game that wouldn't have gear progression, because the whole game is the endgame.
Shoot your own foot much. My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion. |
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11/13/12 9:23:34 AM#240
I don't like this, I've played a handful of MMO's with a gear treadmill and I'm through with that and GW2 is where I can just play and have fun without dumping hours per night into the game.
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