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Guild Wars 2

Guild Wars 2 

General Discussion  » UPDATE: On Ascended High End Gear

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43 posts found
  Jyiiga

Advanced Member

Joined: 3/03/10
Posts: 660

11/13/12 6:12:57 AM#21
Originally posted by Cavod

Hey guys and/or gals making light of the stats, you might like to hear this about GW2 stat distribution on gear and know that the image posted is a little misleading.

 

Items have dominant and secondary stats.  The dominant stat will always be 'worth more'. example MF is always considered dominant.

 

So a 3% MF difference is a bit more than "a couple stat points".  Specifically here we see that 3 MF is in place of a "34" "45" "67" "101"  in a different stat depending on the slot.   So what may look like a +3 is actually more than +3.  That's on top of the already +5 x2 shown in the example given in the blog.(my first link)

 

Good thing crit damage % isn't a dominant stat.  Even so, if they include equal crit damage increases to the new gear it will impactful.  In the case of a dual wielder, you have 14 gear slots.  An increase of at least 1% would have to be present for crit damage which amounts to +14% crit damage over people without ascended gear.  This is the minimum increase.(margin of error being 2?)

 

On a 5k crit that's 700 extra damage.

 

Furthermore, in the blog post she said they plan to extend this further than rings/back.   Once you add together the difference between a full set of exotics versus ascended you can actually have something a lot more significant "a few points".

 

 

Let us not forget the awful LotRO-esque "radiance" system.

 

 

tl:dr= The actual potential the stat increase makes is nothing to scoff at.

Thanks for posting that. We already had several math class failures in this post. "Oh look its 2 points! Oh look its 6 points" 

 

 

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 600

11/13/12 6:17:56 AM#22

People don't seem to understand that Infusions are only effective in this new dungeon.

 

It doesn't effect rest of the PvE.

 

It's good that ArenaNet make content for all kinds of players. Stop your bitch ass whining..GW2 is a game for everyone.

  Whitebeards

Hard Core Member

Joined: 12/02/11
Posts: 620

11/13/12 6:22:03 AM#23
Originally posted by InFlamestwo

People don't seem to understand that Infusions are only effective in this new dungeon.

 

It doesn't effect rest of the PvE.

 

It's good that ArenaNet make content for all kinds of players. Stop your bitch ass whining..GW2 is a game for everyone.

Nice change in tone there lol.

Earlier it was a game only for casuals who want nothign more than cosmetic end game and those who wanted gear progression (like me) were looked down upon and were even referred to as 'plague'.

And now suddenly GW2 is for eveyone. ;)

I am however happy with the new gear progression, i am playing GW2 again.

  Jyiiga

Advanced Member

Joined: 3/03/10
Posts: 660

11/13/12 6:23:52 AM#24
Originally posted by InFlamestwo

People don't seem to understand that Infusions are only effective in this new dungeon.

 

It doesn't effect rest of the PvE.

 

It's good that ArenaNet make content for all kinds of players. Stop your bitch ass whining..GW2 is a game for everyone.

 

 

Ok everyone. Try this again.

 

First item, power stat. 50+18 is 68

Second item, power stat. 48+15 is 63

Now potentially add that up across and entire set of items. We all know chest slot and leg slot have higher margins than that. 

Now all the article speaks of (so thats what we have to go by) is putting these items into dungeons. Before we had the option to buy crafted gear, dungeon crawl, random drop or WvW for our exotics. You say this game is for everyone and yet to me this smells like vanilla WOW. Having to go back into dungeons to stay on par for WvW. It also does not fit with the design mentality they have spoken about in the past. 

 

Edit - On the infusion spot.. That is nothing but a gated gear check. PERIOD. Just like resists in vanilla WoW. Just like the radiance in LOTRO. Both of which have been scrapped at this point. We are making the same mistakes AGAIN. 

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 600

11/13/12 6:33:45 AM#25
Originally posted by Jyiiga
Originally posted by InFlamestwo

People don't seem to understand that Infusions are only effective in this new dungeon.

 

It doesn't effect rest of the PvE.

 

It's good that ArenaNet make content for all kinds of players. Stop your bitch ass whining..GW2 is a game for everyone.

 

 

Ok everyone. Try this again.

 

First item, power stat. 50+18 is 68

Second item, power stat. 48+15 is 63

Now potentially add that up across and entire set of items. We all know chest slot and leg slot have higher margins than that. 

Now all the article speaks of (so thats what we have to go by) is putting these items into dungeons. Before we had the option to buy crafted gear, dungeon crawl, random drop or WvW for our exotics. You say this game is for everyone and yet to me this smells like vanilla WOW. Having to go back into dungeons to stay on par for WvW. It also does not fit with the design mentality they have spoken about in the past. 

The number on those stats are so small it doesn't matter. Player skill > stat difference

No one ever whined at exotics and that they had to either run dungeons or craft them. The big thing with this is Infusions and they don't even effect your power outside the new dungeon.

This is a good update for those that enjoy dungeon crawling and ofc people like you need to whine on the forums of how much it ruins GW2.

Learn to play.

  Jyiiga

Advanced Member

Joined: 3/03/10
Posts: 660

11/13/12 6:41:27 AM#26
Originally posted by InFlamestwo
Originally posted by Jyiiga
Originally posted by InFlamestwo

People don't seem to understand that Infusions are only effective in this new dungeon.

 

It doesn't effect rest of the PvE.

 

It's good that ArenaNet make content for all kinds of players. Stop your bitch ass whining..GW2 is a game for everyone.

 

 

Ok everyone. Try this again.

 

First item, power stat. 50+18 is 68

Second item, power stat. 48+15 is 63

Now potentially add that up across and entire set of items. We all know chest slot and leg slot have higher margins than that. 

Now all the article speaks of (so thats what we have to go by) is putting these items into dungeons. Before we had the option to buy crafted gear, dungeon crawl, random drop or WvW for our exotics. You say this game is for everyone and yet to me this smells like vanilla WOW. Having to go back into dungeons to stay on par for WvW. It also does not fit with the design mentality they have spoken about in the past. 

The number on those stats are so small it doesn't matter. Player skill > stat difference

No one ever whined at exotics and that they had to either run dungeons or craft them. The big thing with this is Infusions and they don't even effect your power outside the new dungeon.

This is a good update for those that enjoy dungeon crawling and ofc people like you need to whine on the forums of how much it ruins GW2.

Learn to play.

All the points go right over your head. 

People didn't whine about exotics because exotics were suppose to be the cap. I could craft them (by myself), I could buy them off the TP, I could find them in random world drops, I could buy them with WvW tokens, I could buy them from Orr vendors and I could get them from dungeons (wow amazing). They were going to be the top tier gear (as stated) and then we had other gear that was cosmetic. 

As pointed out by others (so I'm not going to do math a third time cause your just avoiding it on purpose) this is a meaninful stat increase once you accumulate a set. 

If you want to add a new tier (which is disagree with) it needs to be just like the previous tier. There should be multiple ways to obtain it. The dungeon crawling demo is not the only demo in this game. Thats half the reason they have the population that they do. 

Learn not to be a lemming. 

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

11/13/12 6:54:04 AM#27

And this is the last nail in the coffin of MMO "revolution". Welcome to yet another WoW clone.

/yawn

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Roxtarr

Hard Core Member

Joined: 7/17/12
Posts: 929

11/13/12 6:56:34 AM#28
This is great news. The other system wasn't working and guilds were falling apart because there was no reason to do anything together except pvp. Dungeon rewards weren't good enough to make them worth doing.

Is there something documented where arena net said they would never do this? Or us this something the fans or haters just assumed?

If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 600

11/13/12 6:58:11 AM#29
Originally posted by Jyiiga
Originally posted by InFlamestwo
Originally posted by Jyiiga
Originally posted by InFlamestwo

People don't seem to understand that Infusions are only effective in this new dungeon.

 

It doesn't effect rest of the PvE.

 

It's good that ArenaNet make content for all kinds of players. Stop your bitch ass whining..GW2 is a game for everyone.

 

 

Ok everyone. Try this again.

 

First item, power stat. 50+18 is 68

Second item, power stat. 48+15 is 63

Now potentially add that up across and entire set of items. We all know chest slot and leg slot have higher margins than that. 

Now all the article speaks of (so thats what we have to go by) is putting these items into dungeons. Before we had the option to buy crafted gear, dungeon crawl, random drop or WvW for our exotics. You say this game is for everyone and yet to me this smells like vanilla WOW. Having to go back into dungeons to stay on par for WvW. It also does not fit with the design mentality they have spoken about in the past. 

The number on those stats are so small it doesn't matter. Player skill > stat difference

No one ever whined at exotics and that they had to either run dungeons or craft them. The big thing with this is Infusions and they don't even effect your power outside the new dungeon.

This is a good update for those that enjoy dungeon crawling and ofc people like you need to whine on the forums of how much it ruins GW2.

Learn to play.

All the points go right over your head. 

People didn't whine about exotics because exotics were suppose to be the cap. I could craft them (by myself), I could buy them off the TP, I could find them in random world drops, I could buy them with WvW tokens, I could buy them from Orr vendors and I could get them from dungeons (wow amazing). They were going to be the top tier gear (as stated) and then we had other gear that was cosmetic. 

As pointed out by others (so I'm not going to do math a third time cause your just avoiding it on purpose) this is a meaninful stat increase once you accumulate a set. 

If you want to add a new tier (which is disagree with) it needs to be just like the previous tier. There should be multiple ways to obtain it. The dungeon crawling demo is not the only demo in this game. Thats half the reason they have the population that they do. 

Learn not to be a lemming. 

You can craft it and do the dungeons. If you don't like dungeons, craft it. You may get it other ways aswell, they haven't told us yet.

It's not a big difference in stat unless you're a total noob that can't play.

  The1ceQueen

Elite Member

Joined: 1/02/08
Posts: 1983

"Always borrow money from a pessimist. They won't expect it back."

11/13/12 7:02:23 AM#30


Originally posted by wowfan1996 And this is the last nail in the coffin of MMO "revolution". Welcome to yet another WoW clone. /yawn
 
Numbers prob dropped so they went against what what they said gear progression would be to pull in more people from Wow. Sad....

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  QSatu

Hard Core Member

Joined: 10/14/06
Posts: 1719

11/13/12 7:04:22 AM#31
To be a wow clone you need something more than gear progression. sad to see so many blinded with hatred people.
  Vannor

Elite Member

Joined: 8/11/03
Posts: 2391

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

11/13/12 7:12:11 AM#32

All I see here is massive grind for little progression.

If GW2 had normal MMO progression added to it's awesome events and combat system it really could have been a real WoW challenger. I really feel they missed a good opportunity due to poor design choices.

The game is successful, sure. I just think it could have been even more successful.

  Jyiiga

Advanced Member

Joined: 3/03/10
Posts: 660

11/13/12 7:15:50 AM#33
Originally posted by InFlamestwo
 

It's not a big difference in stat unless you're a total noob that can't play.

Don't come in here with that BS. If you take two equally skilled players who wins? The one with better gear, no matter how tiny the difference. Anything that starts tipping scales artifically (beyond exotics) was not suppose to exist in this game. 

  xAPOCx

Hard Core Member

Joined: 10/25/12
Posts: 417

11/13/12 7:19:34 AM#34
Originally posted by InFlamestwo
Originally posted by Jyiiga
Originally posted by InFlamestwo
Originally posted by Jyiiga
Originally posted by InFlamestwo

People don't seem to understand that Infusions are only effective in this new dungeon.

 

It doesn't effect rest of the PvE.

 

It's good that ArenaNet make content for all kinds of players. Stop your bitch ass whining..GW2 is a game for everyone.

 

 

Ok everyone. Try this again.

 

First item, power stat. 50+18 is 68

Second item, power stat. 48+15 is 63

Now potentially add that up across and entire set of items. We all know chest slot and leg slot have higher margins than that. 

Now all the article speaks of (so thats what we have to go by) is putting these items into dungeons. Before we had the option to buy crafted gear, dungeon crawl, random drop or WvW for our exotics. You say this game is for everyone and yet to me this smells like vanilla WOW. Having to go back into dungeons to stay on par for WvW. It also does not fit with the design mentality they have spoken about in the past. 

The number on those stats are so small it doesn't matter. Player skill > stat difference

No one ever whined at exotics and that they had to either run dungeons or craft them. The big thing with this is Infusions and they don't even effect your power outside the new dungeon.

This is a good update for those that enjoy dungeon crawling and ofc people like you need to whine on the forums of how much it ruins GW2.

Learn to play.

All the points go right over your head. 

People didn't whine about exotics because exotics were suppose to be the cap. I could craft them (by myself), I could buy them off the TP, I could find them in random world drops, I could buy them with WvW tokens, I could buy them from Orr vendors and I could get them from dungeons (wow amazing). They were going to be the top tier gear (as stated) and then we had other gear that was cosmetic. 

As pointed out by others (so I'm not going to do math a third time cause your just avoiding it on purpose) this is a meaninful stat increase once you accumulate a set. 

If you want to add a new tier (which is disagree with) it needs to be just like the previous tier. There should be multiple ways to obtain it. The dungeon crawling demo is not the only demo in this game. Thats half the reason they have the population that they do. 

Learn not to be a lemming. 

You can craft it and do the dungeons. If you don't like dungeons, craft it. You may get it other ways aswell, they haven't told us yet.

It's not a big difference in stat unless you're a total noob that can't play.

Was waiting for this term to come into play. Now we have a full fledged flame post. Congrats once again GW2 fans on fanaticism.

 

Getting my popcorn...

  Whitebeards

Hard Core Member

Joined: 12/02/11
Posts: 620

11/13/12 7:21:08 AM#35
Originally posted by QSatu
To be a wow clone you need something more than gear progression. sad to see so many blinded with hatred people.

This is how it has always been when it comes to labeling of WOW CLONES. Why do you think it is going to be any different in case of GW2? 

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2100

11/13/12 7:22:22 AM#36

They are just adding the system they had in GW1: prophecies to the game - Infusion. I was wondering when they would use it. Mursaat had a skill called Spectral Agony that would kill in 2-3 seconds if you weren't INFUSED. It is nothing new here - they are just using a system that was in GW1, but now you won't have a dedicated healer, so you will need the infusion.

 

Nothing new - people need to get off the WHINING BOX.


"You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all the time."
Abraham Lincoln

  xAPOCx

Hard Core Member

Joined: 10/25/12
Posts: 417

11/13/12 7:22:48 AM#37
Originally posted by Tayah

 


Originally posted by wowfan1996 And this is the last nail in the coffin of MMO "revolution". Welcome to yet another WoW clone. /yawn
 
Numbers prob dropped so they went against what what they said gear progression would be to pull in more people from Wow. Sad....

 

Surely you jest. I thought that gw2 was best seller on Amazon. and all the severs were full all the time! the game was growing and growing leaps and bounds!

 

Atleast thats what i hear anyway...

  User Deleted
11/13/12 7:23:38 AM#38
Originally posted by Zzad

New High End gear explained!

https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/

 

If these screenies are true for all of the sets, I don't see the issue anymore. If they had made them more then 2-3 points difference I would have been on the horn complaining about this more. :P as it is it's no different then legendaries. So if it tricks the ponies into running a dungeon thinking they have more awesomeness, so be it maybe it will keep them quiet for a while so the rest of us can continue playing in peace.

  Whitebeards

Hard Core Member

Joined: 12/02/11
Posts: 620

11/13/12 7:28:06 AM#39
Originally posted by itgrowls
Originally posted by Zzad

New High End gear explained!

https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/

 

If these screenies are true for all of the sets, I don't see the issue anymore. If they had made them more then 2-3 points difference I would have been on the horn complaining about this more. :P as it is it's no different then legendaries. So if it tricks the ponies into running a dungeon thinking they have more awesomeness, so be it maybe it will keep them quiet for a while so the rest of us can continue playing in peace.

I love gear progression but i can understand why people are upset. If you go by these stats ignoring the new slot upgrades the difference is little udner 10%. Now you can say it is nothing but for a game where exotics was suppossed to be the level cap gear even 10% is a lot. And in article Anet clearly stated that they will keep on adding more upgrades which will widen the gap between exotic and ascended even further.

They could have easily added infusion  to existing exotics but they didn't instead they went with new tier of gear with better stats.

  Adzija

Novice Member

Joined: 6/11/12
Posts: 58

11/13/12 7:29:26 AM#40

We still don't know about rest of the Ascended gear except rings and back slot.

No info about it yet but I belive that 6 set bonuses will still be better than this. Since Ascended stuff can't have that bonus it will be something to consider.

Will have to see it when rest of the Ascended gear is out in few months. For now I'm not too worried about it. More types of gear means more stuff to do in game and I don't want to complain about free content.

New 80 area 3 months after release isn't too bad.

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