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Guild Wars 2

Guild Wars 2 

General Discussion  » New dungeon will give us stronger armour

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314 posts found
  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

11/13/12 3:14:42 AM#221
Originally posted by Torvaldr
Originally posted by Jyiiga

https://www.guildwars2.com/en-gb/news/linsey-murdock-unveils-new-high-end-ascended-gear/

Looks like tiered crap it is. Just like every other sorry game on the market. So much for being special.

-throws hands into the air and walks off-

I always love it when people with an agenda spread a bunch of bullshit.

Did you read the article?  Maybe you missed this in your melodramatic overreaction.

 

New Rarity Type: Ascended

In November we’ll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics.

Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items. Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them. Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes.

The Future of Items Progression

This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.

As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.

You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.

The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).

 

 

Anet don't pay you enough. You work hard for them.

By the way if you read the full article they will keep adding more ascended stuff and at this rate all the exotics will become obsolete. When it comes to PVP every single point increased in stats matter. So i know what gear i am going to go for now. 

Optional grind my ass.

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2621

11/13/12 3:17:43 AM#222
Originally posted by Whitebeards
Originally posted by Torvaldr
Originally posted by Jyiiga

https://www.guildwars2.com/en-gb/news/linsey-murdock-unveils-new-high-end-ascended-gear/

Looks like tiered crap it is. Just like every other sorry game on the market. So much for being special.

-throws hands into the air and walks off-

I always love it when people with an agenda spread a bunch of bullshit.

Did you read the article?  Maybe you missed this in your melodramatic overreaction.

 

New Rarity Type: Ascended

In November we’ll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics.

Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items. Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them. Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes.

The Future of Items Progression

This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.

As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.

You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.

The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).

 

 

Anet don't pay you enough. You work hard for them.

By the way if you read the full article they will keep adding more ascended stuff and at this rate all the exotics will become obsolete. When it comes to PVP every single point increased in stats matter. So i know what gear i am going to go for now. 

Optional grind my ass.

Hopefully not the magic find sort. :P

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  xpiher

Novice Member

Joined: 8/22/08
Posts: 3301

11/13/12 3:22:52 AM#223
ANET gave up their vision to cater to the wow crowd. The new dungeons sound really good, but its still not worth playing if they keep adding more layers of gear grind on top. You'll no longer see groups filling up quickly to do dungeons etc because now people will be looking for players with x number of pieces of agongy def gear. Its completely changes how the game is played at level cap. On top of this It makes old content obsolete because it has better stats. If I wanted to play a treadmil grind based MMO I wouldn't of bought GW2 in the first place. I reget every dollar I spent in the gem shop now as well (and it was a lot)


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  gunmanvlad

Advanced Member

Joined: 1/23/07
Posts: 111

11/13/12 3:34:18 AM#224

Imo if they keep those "Infusion Slots" to only story-related upgrades (a.k.a. "You need X infusion to kill Y mobs in this storyline"), and said infusions aren't hard to get, just handed out by some story quest, it's all ok. But not if they make them very expensive or rare...

 

As for the items, I don't really get it: the increase in main stats is just under 10%, but the increase in the third stat (magic find) is almost 50%. Might just be a wierd preview, "subject-to-change" thing, but THAT worries me. Otherwise, 10% isn't much. Unlike high-progression game such as WoW or Rift, going up 1 tier does not make you 20%-50% more powerful; and staying at cheap gear doesn't make the game impossible, just slower.

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

11/13/12 3:39:11 AM#225
Originally posted by gunmanvlad

Imo if they keep those "Infusion Slots" to only story-related upgrades (a.k.a. "You need X infusion to kill Y mobs in this storyline"), and said infusions aren't hard to get, just handed out by some story quest, it's all ok. But not if they make them very expensive or rare...

 

As for the items, I don't really get it: the increase in main stats is just under 10%, but the increase in the third stat (magic find) is almost 50%. Might just be a wierd preview, "subject-to-change" thing, but THAT worries me. Otherwise, 10% isn't much. Unlike high-progression game such as WoW or Rift, going up 1 tier does not make you 20%-50% more powerful; and staying at cheap gear doesn't make the game impossible, just slower.

Even if it is just 10% it is still an increase and article clearly says that it is just a beginning and they will keep adding more ascended upgrades. So it won't stay at 10% in future.

Hell even 5% is more than enough to warrant an upgrade.

  1vald2

Apprentice Member

Joined: 1/20/12
Posts: 75

11/13/12 3:58:12 AM#226
Originally posted by Whitebeards
Originally posted by gunmanvlad

Imo if they keep those "Infusion Slots" to only story-related upgrades (a.k.a. "You need X infusion to kill Y mobs in this storyline"), and said infusions aren't hard to get, just handed out by some story quest, it's all ok. But not if they make them very expensive or rare...

 

As for the items, I don't really get it: the increase in main stats is just under 10%, but the increase in the third stat (magic find) is almost 50%. Might just be a wierd preview, "subject-to-change" thing, but THAT worries me. Otherwise, 10% isn't much. Unlike high-progression game such as WoW or Rift, going up 1 tier does not make you 20%-50% more powerful; and staying at cheap gear doesn't make the game impossible, just slower.

Even if it is just 10% it is still an increase and article clearly says that it is just a beginning and they will keep adding more ascended upgrades. So it won't stay at 10% in future.

Hell even 5% is more than enough to warrant an upgrade.

So tell me please, what else do you want from an MMO if not a vertical progression of some sort? 

It's all about making the "grind" FUN and if the dungeon is fun for some people, then I so no harm done there? 

In the end a person with full exotic stuff can still beat a person with full ascended gear (if there is even a "full" set) easily, if he knows his profession more than the other. Also, where is the "balance" issue with the ascended gear? You will RARELY get the chance to 1vs1 in WvW, so any gear is obsolete really.Run around with legendary stuff, you get killed all the same in WvW.

Unlike in certain other games (WoW  and the WoW-copies) you NEED to grind for the top tier because the top tier is a huge boost to the stats of former tiers. 

 

SPvP maybe? Nope. No legendary/ascended stuff in sPvP. 

 

Anyways, pointless talking to 99% of the people on this forum. You can smell the troll even before clicking on the threads 

 

PS: My guess is that ascended armor will not be as hard to obtain as legendary armor, so in a way they are catering to the casual crowd.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3343

Magic Propels my Rolly Chair.

11/13/12 4:02:49 AM#227


Originally posted by 1vald2
Anyways, pointless talking to 99% of the people on this forum. You can smell the troll even before clicking on the threads

Whats the point of a discussion if everyone has a unified viewpoint?


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  1vald2

Apprentice Member

Joined: 1/20/12
Posts: 75

11/13/12 4:05:47 AM#228
Originally posted by Nitth

 


Originally posted by 1vald2
Anyways, pointless talking to 99% of the people on this forum. You can smell the troll even before clicking on the threads

 

Whats the point of a discussion if everyone has a unified viewpoint?

Boredom, I guess.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/13/12 4:18:42 AM#229
Originally posted by 1vald2
Originally posted by Whitebeards
Originally posted by gunmanvlad

Imo if they keep those "Infusion Slots" to only story-related upgrades (a.k.a. "You need X infusion to kill Y mobs in this storyline"), and said infusions aren't hard to get, just handed out by some story quest, it's all ok. But not if they make them very expensive or rare...

 

As for the items, I don't really get it: the increase in main stats is just under 10%, but the increase in the third stat (magic find) is almost 50%. Might just be a wierd preview, "subject-to-change" thing, but THAT worries me. Otherwise, 10% isn't much. Unlike high-progression game such as WoW or Rift, going up 1 tier does not make you 20%-50% more powerful; and staying at cheap gear doesn't make the game impossible, just slower.

Even if it is just 10% it is still an increase and article clearly says that it is just a beginning and they will keep adding more ascended upgrades. So it won't stay at 10% in future.

Hell even 5% is more than enough to warrant an upgrade.

So tell me please, what else do you want from an MMO if not a vertical progression of some sort? 

It's all about making the "grind" FUN and if the dungeon is fun for some people, then I so no harm done there? 

In the end a person with full exotic stuff can still beat a person with full ascended gear (if there is even a "full" set) easily, if he knows his profession more than the other. Also, where is the "balance" issue with the ascended gear? You will RARELY get the chance to 1vs1 in WvW, so any gear is obsolete really.Run around with legendary stuff, you get killed all the same in WvW.

Unlike in certain other games (WoW  and the WoW-copies) you NEED to grind for the top tier because the top tier is a huge boost to the stats of former tiers. 

 

SPvP maybe? Nope. No legendary/ascended stuff in sPvP. 

 

Anyways, pointless talking to 99% of the people on this forum. You can smell the troll even before clicking on the threads 

 

PS: My guess is that ascended armor will not be as hard to obtain as legendary armor, so in a way they are catering to the casual crowd.

Thing is though that their are other MMO that do the vertical progression better and the dungeons are balanced for that type of game play. ArenaNet don't know what they want GW2 to be , if it's your typical dungeon grind then RIFT-WOW-EQ2-LOTRO-VANGUARD all do it better because they are built for that type of game play.

As for PVP well you have games like PS2 that trump GW2 for PVP, it's meaningful and you can see the name of the person you are fighting, it's not carebear and has no PVE whatsoever.

You might as well play rift for PVE or WOW or any of the games i've mentioned because they really trump GW2 with content and a new expansion with housing and fishing and loads more.

It's funny reading all these post,  how quickly the fans turn lol. I guess ArenaNet are not the gods they made them out to be.

Anyone who really thought that GW2 was going to stay as it was is dreaming, mmos have to have grind progression and from the first day you logged into GW2 that's what you have been doing lol.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2171

11/13/12 4:30:22 AM#230

I can understand why Anet did this, There have been plenty of threads both here and on the offical forums that people do infact likes this sort of gating, so Anet put this in to try retain the players who enjoy these kind of grinds.

Do I like it?, No but I do understand why.

If it's not broken, you are not innovating.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 3301

11/13/12 4:43:49 AM#231

If the gating is on a dungeon by dungeon basis (new content you need that contents item for that you get there) then thats fine. If its, you need the old stuff to do the new stuff and the new stuff will be needed to finish it completely and will be the entry level gear to do future stuff, then its bad. 

Guess I'll stick to my sandbox games. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1104

11/13/12 4:52:44 AM#232

Guild Wars 2 just started to compete with WoW/Rift and other games with similar endgame gear grinds.

Too bad they are way behind in that :)

  QSatu

Advanced Member

Joined: 10/14/06
Posts: 1766

 
OP  11/13/12 5:09:56 AM#233
Originally posted by GoldenArrow

Guild Wars 2 just started to compete with WoW/Rift and other games with similar endgame gear grinds.

Too bad they are way behind in that :)

GW2 has many other good qualities which make it still a more fun game so they are fine =] With this kind of thinking Rift is a pointless game b/c it's faaaar behind WoW even after 2 years since release.

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

11/13/12 5:30:58 AM#234
Originally posted by 1vald2
Originally posted by Whitebeards
Originally posted by gunmanvlad

Imo if they keep those "Infusion Slots" to only story-related upgrades (a.k.a. "You need X infusion to kill Y mobs in this storyline"), and said infusions aren't hard to get, just handed out by some story quest, it's all ok. But not if they make them very expensive or rare...

 

As for the items, I don't really get it: the increase in main stats is just under 10%, but the increase in the third stat (magic find) is almost 50%. Might just be a wierd preview, "subject-to-change" thing, but THAT worries me. Otherwise, 10% isn't much. Unlike high-progression game such as WoW or Rift, going up 1 tier does not make you 20%-50% more powerful; and staying at cheap gear doesn't make the game impossible, just slower.

Even if it is just 10% it is still an increase and article clearly says that it is just a beginning and they will keep adding more ascended upgrades. So it won't stay at 10% in future.

Hell even 5% is more than enough to warrant an upgrade.

So tell me please, what else do you want from an MMO if not a vertical progression of some sort? 

It's all about making the "grind" FUN and if the dungeon is fun for some people, then I so no harm done there? 

In the end a person with full exotic stuff can still beat a person with full ascended gear (if there is even a "full" set) easily, if he knows his profession more than the other. Also, where is the "balance" issue with the ascended gear? You will RARELY get the chance to 1vs1 in WvW, so any gear is obsolete really.Run around with legendary stuff, you get killed all the same in WvW.

Unlike in certain other games (WoW  and the WoW-copies) you NEED to grind for the top tier because the top tier is a huge boost to the stats of former tiers. 

 

SPvP maybe? Nope. No legendary/ascended stuff in sPvP. 

 

Anyways, pointless talking to 99% of the people on this forum. You can smell the troll even before clicking on the threads 

 

PS: My guess is that ascended armor will not be as hard to obtain as legendary armor, so in a way they are catering to the casual crowd.

Why are you asking me that question? you are confusing me with someone who is against gear progression in GW2. This new patch is the reason why i am back because other than legendary i have done everything else that there is to do in the game.

Infact i am very happy that they are adding new tier of armor. Surprised and shocked? yes..but certainly very happy. Because this is a complete U TURN from what Anet ahs been saying all along.

My psot was in direct response to those who are trying to underplay the stat increase and trying to make it look that it just a 'minor' upgrade even though Anet clearly stated that they will keep adding more ascended upgrades in future.

As far as W v W is concerned.. Even if you do not get a chance to 1 vs 1 a group of people in better armor is going to get an advantage over those not on same level.  For competitive types even 5 % boost is more than enough. 

And if you think that it is uselss to talk to 99% of people around here. What are you doing here then? you are free to find other forums and stop posting here.

Bye bye now.

  Raekon

Novice Member

Joined: 3/05/04
Posts: 552

11/13/12 5:31:56 AM#235
Originally posted by Gaia_Hunter
Originally posted by Raekon

Funny facts:

- in this thread you can find a few of the people that always visited the gw2 forums trying to bash the game without ever playing it.

- people don't bother to read the article about the new gear properly but rather grab the "new gear" or "higher stats then exotic" and jump into their own conclusion so they can show negativity

By reading quite a few replies here I can already say that most of you didn't bother to read the article nor to understand what it says and that's just plain sad.

Are you people THAT bitter that you are trying to bash anything and anyone the whole time?

Seriously now, go and find something to do with your life or go enjoy the games you are enjoying instead of jumping in here like 24/7 only so you can be negative for no good reason.

To your info since you didn't bother to read properly:

- the new dungeon will give RINGS and a BACKPACK (no armor)

- the infusion slot will be used for upgrades that will help to block a certain ability of some future enemy groups (like the infusion we needed to fight the mursaat in gw1 without dying in 2 seconds)

- exotic armor was meant to be the "standard" end tier armor and that's why it's easily obtainable in various ways

- legendary items will remain the top tier items

- the stats change is THAT low that makes barely any difference in WvsWvsW.

Most of all since in WvsWvsW you can still be killed by a level 21 character even if you are level 80 with exotics.

Unless you go in a 1vs1 but even then you might lose if the other guy plays better.

First they say in time you will be able to run a full kit of ascended armor.

Second, what is the point?

Most people saying there is nothing to do didn't finish all the dungeons, they didn't get legendaries, they didn't roll alts, etc.

Do they think because they add +2 to some stat those players will start playing GW2?

What those people claiming for progression want is "exclusive items", that require big groups to get them so there can be power plays and guild dramas about who gets a spot in the "raid" and who gets what loot, aka tin-god syndrome.

For the players still playing, having fun levelling alts or acquiring additional sets for different builds is a slap in the face.

It also begs the question, why shall I spend resources in exotic sets if they are just transitory?

And then why should I play anything but the new dungeon?

So not only won't they grab the "gear progression crowd" they lose some of the crowd it eas very satisfied with the knowledge that they could take some time off and when they returned their gear was still the best.

Why not just upgrqde the exotics to have the inherent stats and the infusion slot, and make craftin/acquirig those infusion  upgrades the "grind".

- yes they say with future updates they will add more legendary items and more ascendend items that will help with the new contents since the new contents will probably include more of the enemies you need the infusion slot for, like the mursaat in GW1.

- the point is the guild wars universe storyline and new way to include the old like with the event that will introduce us a new type of enemy as example.

These enemies will have inepenetrable armors that we will have to find a way to break them so we can defeat them.

For this cause we will have to find a group of merchants that are similar to the black lion trading company, that know a way on how to defeat these creatures and stop them from running over everything on their way.

So including the infusion in such a manner at a later point over this group could go like (as example):

"250 years ago we had to fight the mursaat, a legendary creature were able to infuse our armors and through this block the enemies abilities that let us be defenceless against them before".

"The Asura found a new type of infusion similar to the old one that helps us to block the enemies special ability and increase our chances of survival against them".

After you get infused the npc sends you to the places that are currently under attack so you can defend the towns against the waves of the attackers and so on....

Meta event: if you still fail the town gets and remains destroyed till you help a group of npcs to build it up again by gathering materials, protecting them and so on OR if you manage to defend, you gather a group of adventurers and bring the battle to the enemies core place to get rid of them.

People that defended successfully become the ascended status and title, together with materials to build their own armor at the mystic forge OR are getting a piece or a full set of the armor that can be infused by the NPC for a low cost.

Tons of ways they could go to expand content through this and give us more possibilities.

- the type of people you are talking about won't be catered through this because the stats increase is beyond minimal and the only thing they will get through it that makes it special in some way will be new looks allover again.

Since people already worked on legendaries, the ascended armor won't take anything away from them and the people with exotic armor will be still relevant when it comes to WvsWvsW and in the PvE content.

The main difference will probably only be that in the new dungeon that gets harder everytime you enter, someone with Ascendend armor will have a slightly better survivalbility, in a case of a equally good playing with the player that has exotic on.

If the exotics player plays however better, the ascended armor wearer would still die first.

That's also a fact I have seen in many dungeon runs I did in which level 80 players with exotics died while level 40 players with blue and green equips survived most of the time.

So the skill of a player still matters and the ascended armor won't change that.

- I assume that the reason they introduce this armor instead of upgrading the exotic ones is because its easier to add something new, instead of upgrading millions of armor pieces that could end up being bugged or cause errors and frustration to the players, as also to connect this new gear to the lore and give us more "eye candy" on the top of it.

Bottom line is:

-  people that want to leave, will leave no matter what is added

-  people that want to return after they enjoyed a other game in between, will do so cause there is no sub fee anyway

- people that love to whine about every single addition without getting really informed first will always do that as long as they don't change their ways

- people that doesn't care about the game and only jump in threads that smell "negative", will keep doing it.

 

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2621

11/13/12 6:51:06 AM#236
Originally posted by Raekon
Originally posted by Gaia_Hunter
Originally posted by Raekon

Funny facts:

- in this thread you can find a few of the people that always visited the gw2 forums trying to bash the game without ever playing it.

- people don't bother to read the article about the new gear properly but rather grab the "new gear" or "higher stats then exotic" and jump into their own conclusion so they can show negativity

By reading quite a few replies here I can already say that most of you didn't bother to read the article nor to understand what it says and that's just plain sad.

Are you people THAT bitter that you are trying to bash anything and anyone the whole time?

Seriously now, go and find something to do with your life or go enjoy the games you are enjoying instead of jumping in here like 24/7 only so you can be negative for no good reason.

To your info since you didn't bother to read properly:

- the new dungeon will give RINGS and a BACKPACK (no armor)

- the infusion slot will be used for upgrades that will help to block a certain ability of some future enemy groups (like the infusion we needed to fight the mursaat in gw1 without dying in 2 seconds)

- exotic armor was meant to be the "standard" end tier armor and that's why it's easily obtainable in various ways

- legendary items will remain the top tier items

- the stats change is THAT low that makes barely any difference in WvsWvsW.

Most of all since in WvsWvsW you can still be killed by a level 21 character even if you are level 80 with exotics.

Unless you go in a 1vs1 but even then you might lose if the other guy plays better.

First they say in time you will be able to run a full kit of ascended armor.

Second, what is the point?

Most people saying there is nothing to do didn't finish all the dungeons, they didn't get legendaries, they didn't roll alts, etc.

Do they think because they add +2 to some stat those players will start playing GW2?

What those people claiming for progression want is "exclusive items", that require big groups to get them so there can be power plays and guild dramas about who gets a spot in the "raid" and who gets what loot, aka tin-god syndrome.

For the players still playing, having fun levelling alts or acquiring additional sets for different builds is a slap in the face.

It also begs the question, why shall I spend resources in exotic sets if they are just transitory?

And then why should I play anything but the new dungeon?

So not only won't they grab the "gear progression crowd" they lose some of the crowd it eas very satisfied with the knowledge that they could take some time off and when they returned their gear was still the best.

Why not just upgrqde the exotics to have the inherent stats and the infusion slot, and make craftin/acquirig those infusion  upgrades the "grind".

- yes they say with future updates they will add more legendary items and more ascendend items that will help with the new contents since the new contents will probably include more of the enemies you need the infusion slot for, like the mursaat in GW1.

- the point is the guild wars universe storyline and new way to include the old like with the event that will introduce us a new type of enemy as example.

These enemies will have inepenetrable armors that we will have to find a way to break them so we can defeat them.

For this cause we will have to find a group of merchants that are similar to the black lion trading company, that know a way on how to defeat these creatures and stop them from running over everything on their way.

So including the infusion in such a manner at a later point over this group could go like (as example):

"250 years ago we had to fight the mursaat, a legendary creature were able to infuse our armors and through this block the enemies abilities that let us be defenceless against them before".

"The Asura found a new type of infusion similar to the old one that helps us to block the enemies special ability and increase our chances of survival against them".

After you get infused the npc sends you to the places that are currently under attack so you can defend the towns against the waves of the attackers and so on....

Meta event: if you still fail the town gets and remains destroyed till you help a group of npcs to build it up again by gathering materials, protecting them and so on OR if you manage to defend, you gather a group of adventurers and bring the battle to the enemies core place to get rid of them.

People that defended successfully become the ascended status and title, together with materials to build their own armor at the mystic forge OR are getting a piece or a full set of the armor that can be infused by the NPC for a low cost.

Tons of ways they could go to expand content through this and give us more possibilities.

- the type of people you are talking about won't be catered through this because the stats increase is beyond minimal and the only thing they will get through it that makes it special in some way will be new looks allover again.

Since people already worked on legendaries, the ascended armor won't take anything away from them and the people with exotic armor will be still relevant when it comes to WvsWvsW and in the PvE content.

The main difference will probably only be that in the new dungeon that gets harder everytime you enter, someone with Ascendend armor will have a slightly better survivalbility, in a case of a equally good playing with the player that has exotic on.

If the exotics player plays however better, the ascended armor wearer would still die first.

That's also a fact I have seen in many dungeon runs I did in which level 80 players with exotics died while level 40 players with blue and green equips survived most of the time.

So the skill of a player still matters and the ascended armor won't change that.

- I assume that the reason they introduce this armor instead of upgrading the exotic ones is because its easier to add something new, instead of upgrading millions of armor pieces that could end up being bugged or cause errors and frustration to the players, as also to connect this new gear to the lore and give us more "eye candy" on the top of it.

Bottom line is:

-  people that want to leave, will leave no matter what is added

-  people that want to return after they enjoyed a other game in between, will do so cause there is no sub fee anyway

- people that love to whine about every single addition without getting really informed first will always do that as long as they don't change their ways

- people that doesn't care about the game and only jump in threads that smell "negative", will keep doing it.

 

In GW1 infusion was done in existing armor.

Then there were things like lightbringer rank that was used to fight Abbadon Minions.

The infusion could still exist by allowing you to upgrade existing armor/items into ascended by doing the dungeon/complating quests.

There is no need for another tier of items.

You would have stuff to do, grind to do with 0 impact in any other part of the game.

It is just bad design choices.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Raekon

Novice Member

Joined: 3/05/04
Posts: 552

11/13/12 7:11:20 AM#237
Originally posted by Gaia_Hunter

In GW1 infusion was done in existing armor.

 

Then there were things like lightbringer rank that was used to fight Abbadon Minions.

The infusion could still exist by allowing you to upgrade existing armor/items into ascended by doing the dungeon/complating quests.

There is no need for another tier of items.

You would have stuff to do, grind to do with 0 impact in any other part of the game.

It is just bad design choices.

Yeah that's true that it was on the existing armor but you obviously ignored the part in which I said that they connect the new armor with new future contents.

Which means we won't get it yet anyway and that the backpack and the rings are just a small piece of them to introduce these things.

Also obvious that the impact will barely be there at all for WvsWvsW for know reasons and for the fact that legendary items already exists since the beginning and will remain to be the top tier.

Remember in GW1 the elite armors?

There were "normal versions" and there were "exclusive" versions.

This is handled here through skins and stats through the dungeons, crafting and so on and it's the same case here.

Having 3 more points on your stats then me doesn't matter much since in WvsWvsW as I said before it does nothing and you can die as easily if you get zerged.

In dungeons it won't matter either if I play better than you do.

In PvE outside I could care less what you do since it doesn't affect me or anyone else at all.

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2621

11/13/12 7:22:12 AM#238
Originally posted by Raekon
Originally posted by Gaia_Hunter

In GW1 infusion was done in existing armor.

 

Then there were things like lightbringer rank that was used to fight Abbadon Minions.

The infusion could still exist by allowing you to upgrade existing armor/items into ascended by doing the dungeon/complating quests.

There is no need for another tier of items.

You would have stuff to do, grind to do with 0 impact in any other part of the game.

It is just bad design choices.

Yeah that's true that it was on the existing armor but you obviously ignored the part in which I said that they connect the new armor with new future contents.

Which means we won't get it yet anyway and that the backpack and the rings are just a small piece of them to introduce these things.

Also obvious that the impact will barely be there at all for WvsWvsW for know reasons and for the fact that legendary items already exists since the beginning and will remain to be the top tier.

Remember in GW1 the elite armors?

There were "normal versions" and there were "exclusive" versions.

This is handled here through skins and stats through the dungeons, crafting and so on and it's the same case here.

Having 3 more points on your stats then me doesn't matter much since in WvsWvsW as I said before it does nothing and you can die as easily if you get zerged.

In dungeons it won't matter either if I play better than you do.

In PvE outside I could care less what you do since it doesn't affect me or anyone else at all.

Legendary items have the same stats as exotics.

Elite armors have same stats as Normal in GW1 - 10K hours GW1 veteran here.

I always loved that warrior with chaos gloves, obsidian armor and obsidan edge that had no clue how to vanquish one of the northern shiverpeak areas with 3 dolyak master group or had no idea how to do slavers hm, while I with normal armor could do it with my eyes closed.

You know why?

Because it was all about skill.

The bigger the stats differences between tiers the least skill can show off. So it is either grind or be less powerful.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Alber_gamer

Apprentice Member

Joined: 10/08/12
Posts: 474

11/13/12 7:30:09 AM#239

And here I thought GW2 was a diferent game that wouldn't have gear progression, because the whole game is the endgame.

 

Shoot your own foot much.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

11/13/12 9:23:34 AM#240

I don't like this, I've played a handful of MMO's with a gear treadmill and I'm through with that and GW2 is where I can just play and have fun without dumping hours per night into the game.


Someone on the official GW2 forums in the thread discussing ascended gear said that players who want a gear progress has already quit the game leaving a concetration of players who don't, when Arenanet adds a gear progression- you can guess what will happen.


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