| 27 posts found | |
|---|---|
|
Phaserlight
Advanced Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
11/12/12 1:56:00 PM#21
Originally posted by Scot I guess this is where I mention Vendetta Online: the twitch-based, spaceflight, no-dice-rolling MMORPG featuring playable Newtonian Mechanics that includes open-world PvP, Guild vs Guild incentives, station conquest, manufacturable items involving supply-chains, mineral prospecting and mining, a dynamic market, race tubes, player-run events, player-contributed content, integrated voice-chat, and multiplatform support across mobile Android and Windows RT devices together with traditional Linux/Mac/PC desktops, in a single galaxy: http://www.youtube.com/watch?v=meLPwWxjVRM&list=UU-iwbAmJjb4bQCchJJPQf_w To get past the issue of relative velocity, the devs wisely implemented a top speed specific to various craft that can be exceeded in certain situations. "To be what you are not, experience what you are not." -Saint John of the Cross |
|
11/12/12 2:07:09 PM#22
Oh I disagree Scot
It wouldn't be elite without the newtonian physics of frontier. That said I would also like a more arcade combat space game too, freespace 2 being the best if that genre. I never got into the x series. It added too much for me with all the factories and multiple ships in your fleet etc.. it lost the edge of elite with your single pilot in your single small ship. Elite had more danger. Elite made you feel like han solo or mal Reynolds, x made you feel like donald trump |
|
|
xaritscin
Advanced Member
Joined: 9/25/11
"Antherea Online will see the light, eventually" |
11/12/12 3:10:42 PM#23
Originally posted by aRtFuLThinG i must apologize for that, but i never played it, nor i had researched enough about it (wikipedia wasnt a good source the first time i heard about the game). and i'm even surprised that even from that age mining still is a boring profession with bad incomes.
|
|
11/12/12 6:33:11 PM#24
Originally posted by xaritscin That's okay :) I guess the newer generation probably haven't heard of Elite. However it is where it all began. It is actually name one of the 16 most influential games of all time (a game that started it all, just like Ultima and Tetris).
Mining has always sucked lol in space games because it is an economy-of-scale industry, in most games (even in SWG it is) - it is because you need to be able to produce a lot of it to make a good profit since the margin is not big, so unless you have built for scale you won't really make much and it probably won't be enjoyable regardless.
Smuggling is always most profitable of trading in most space games (because small quantity high margin ratio). |
|
|
11/12/12 6:39:38 PM#25
Originally posted by ShakyMo Newtonian physics actually wasn't the problem with Frontier/First Encounter combat - it is actually the fact that it confuses the point of reference for the player because of all the stars moving in the background.
In truth those stars moving in the background wasn't even necessary. You are basically moving in reference to the enemy ship anyways so the fact that they are showing how you move in relation to the planet (your background movement) is totally irrelevant to the combat.
If we remove the background the combat will really be no different than any other dogfight in any other space games (besides what weapons was used).
I think that's what's confusing to the player.
|
|
|
xaritscin
Advanced Member
Joined: 9/25/11
"Antherea Online will see the light, eventually" |
11/12/12 6:54:44 PM#26
Originally posted by aRtFuLThinG when i was searching for an space sim to play while out from EVE, i heard about it, but when i saw the article in wikipedia the article didnt say nothing about how many ships you could have or what other activities where apart from fighting and trading. i actually like mining, i have a Retriever (pre-Inferno fitted), in Evochron i was a miner too, it would be cool if the mining lasers could just destroy de asteroid slowly and then one could use the tractor to put them in the bay. or use drones which recover the rocks. it gives realism, but again, i dunno how would this affect the market. AKF mining cannot be avoided also, people always get ways to do it. but i would like to have a whole fleet of mining ships which devour asteroids. maybe not for commerce but for manufacturing my own ones. i think a good space sim should let you design your own ship with its own modules and put the price depending on them (Shores of Hazeron does this already, but ship construction is made in planet based factories, i mean, building an space shipyard and manufacture the ships there). |
|
11/12/12 7:10:03 PM#27
Originally posted by xaritscin I don't think the technology back in those days (Elite was 1985 and Frontier/First Encounter was back in 1995 arounds) allows for ownership of more than one ship.
X series actually introduced that concept.
I think a lot of space-sim players problem with Eve was mostly the combat and flight controls of Eve. It feels too much like Star Trek (in terms you are more managing a ship than playing it). Had they gone for more Elite/Wing Commander/X-Wing vs TIE's style of combat I feel Eve would have been the top 1 or 2 mmos in any genre in the world right now.
And yes I agree a good space sim should have manufacturing and economy-of-mass, hence why X series in itself is another revolution in the space genre (it introduced 4X and improved on the concept of Elite) and Eve is the most current stage of that revolution (it introduced territory/world control and politics and improved on the concept of X series). |
|