| 52 posts found | |
|---|---|
|
11/09/12 4:21:14 PM#41
Originally posted by Loktofeit But sometimes it is tacked on (games with optional PvP server) or an afterthougth (LotRO, DDO). Not all games though. Many PvE games have had a focus in PvP; however, It is another thing if they've managed to make it any good. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
11/09/12 7:05:56 PM#42
Originally posted by Biskop
There are so many MMOs with such mediocre PVE. WoW, TSW, FFXIV, etc, all amount to running around spamming buttons to kill helpless creatures. These same games are almost always judged according to their PVP or lack of PVP conent, as if PVP was synonymous with MMO. The developers of these games are always talking about what they will do for PVP to make fans happy. None of them talk about how their PVE sucks and no one talks about what makes good PVE. |
|
|
11/09/12 7:28:06 PM#43
Originally posted by Magiknight So what makes good PVE is the question. |
|
|
11/09/12 7:34:38 PM#44
Originally posted by samvenice Also WAR, Darkfall. None of those games except Darkfall are really "pvp only" games. TBF, most games nowadays are pve focused w/some pvp e.g. TOR, RIFT in the western sense and TERA and AIon in the Korean one. Games being released without PVP are relatively rare, but happen e.g. TSW (which patched it in) and Vanguard (which AFAIK just doesn't have any). The PVP only games are typically MOBAs (LOL, SMITE, Warhammer:MOBA and its ilk). I'm mildly hesitant to call them MMOs but there really are a ton of them lately after LOL's success. |
|
|
11/09/12 7:54:05 PM#45
Originally posted by bigron I'm still trying to figure out why LOL is on an MMO website |
|
|
11/09/12 8:05:57 PM#46
Eve and daoc, while the best games ever for pvp, aren't pure pvp games, hell lots if people pve in eve, daoc even had a pure pve server
|
|
|
11/09/12 8:07:39 PM#47
Tsw had pvp in cb
It was much better than launch pvp |
|
|
11/09/12 8:18:58 PM#48
Originally posted by Quirhid My point wasn't that PVP is good or bad. My point was that if you start by making a game where the entire focus is PVE, it's pretty easy to tack on PVP as an afterthought. You re-use the game engine, artwork, skills and so forth from PVE, and there isn't that much that you have to create new. That's not likely to give you PVP that is actually any good, but it's easy to make a check-box feature out of it that your marketing department can list on the box. That's why most MMORPGs have PVP of some sort. The other way around is not true. If you have PVP done and want to add PVE, then you have to create a world in which the PVE can take place. You have to create a bunch of monsters, which certainly means a bunch of new artwork, and likely a bunch of new skills, too. You have to create AI for the monsters. You have to play-balance them, and balance the loot that they drop. There's a fair bit of other stuff, too, but if you have a great PVP game done and want to add PVE, it takes a ton of work to even put mediocre PVE content into the game. That's why a PVP-focused game likely won't--and shouldn't--add any PVE content. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/09/12 8:21:12 PM#49
Originally posted by Quirhid Oh, I completely agree it's often tacked on, and it's been like that in many MMOs over the years, which is why I found the OP's point - and that so many just blindly followed it - pretty off the wall. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
11/12/12 6:19:12 PM#50
Well devs gut pve cc and class distinction for PvP purposes. To many pve people PvP is irritating due to its effects on pve. Why devs can't seem to figure out how to separate the mechanics is beyond me.
|
|
|
11/12/12 6:35:12 PM#51
The best things about MMOs are the social aspect, specifically playing with and against real players. Infact the only real advantage MMOs have over single player games in terms of quality gameplay mechanics is this social aspect. They have more content but in terms of actual gameplay mechanics their only real improvement over singleplayer games is the social aspect. Playing a game versus AI just isn't as fun as playing a game versus a real person and that is for many reasons.
I don't think developers are stupid and I think they try and emphasize the strengths of their games. Even in a pvp game with no safe zones which is a rarity there is almost always pve content so it's not like it's left out completely but it is an afterthought, just like pvp servers have been on games that have been focussed on pve. The difference is games that focus on pvp only are far smaller and far less supported than games that have lots of PVE content and as such they normally only have one server.
So these pvp games are smaller in size and less funded games which normally provide safe zones and pve content aswell. It seems to me, if anyone is neglected, the PVP players should be complaining that they don't get the attention they want and they often do. |
|
|
11/12/12 8:26:00 PM#52
why not? how hard is it to make a battle ground or a zone for pvp? If you invest 50 million to make a pve game. just put in 5m more to add pvp content and you are golden, get some money from pvp crowd too. |
|