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11/12/12 1:15:13 PM#141
Originally posted by Nitth The problem is that if you use ANet's original philosophy, these dungeons wouldn't be the only way to get these new armors and weapons. So, they are essentially taking on the raid or die mantle if you want top gear.
It's not only ironic, but a definite shift in their design philosophy. |
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11/12/12 1:17:06 PM#142
I wonder what ilevel Ascended gear is.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/12/12 1:17:20 PM#143
Originally posted by bcbully LOL yup - the holy grail game where there is no gear grind.... Looks like they see how short sighted they were..... Darkfall's grind is kill 150 mobs for X prowess. in other MMO's we call that themepark and stupid. In Darkfall it is called "sandbox" and a brilliant system. Go figure, lol...... |
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11/12/12 1:19:09 PM#144
I like the idea of a randomly generated dungeon in the vein of Torchlight.
What I think they really need though is. 1 names on in pvp, such a small change that will boost pvp rivalry and longevity a lot. 2 random invasion events, that trigger a server wide alarm. Like tabular rasa / rift but ramped up more with consequences for failure. E.g. one of the dragons sends their army to attack rata sum, if you don't fend them off its inaccessible for a week, or until players clear them out 3 some sort of reward / goal for consistent territory holding in WvW. Ideally some sort if darkness falls set up (which TESO is doing) 4 ways to earn cash in WvW so you're not forced into pve to pay for it. 5 guild housing, with a group crafting system to support it. Team based crafting would be a cool new feature. 6 competative pve leaderboards with titles. Whoever does the fastest run of a dungeon gets unique title and cosmetic gear associated with it. If someone else does it faster they get the title instead. 7 likewise with people with the top spvp rankings, unique cosmetic gear and titles you can wear in pve and WvW. |
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11/12/12 1:20:46 PM#145
Originally posted by Deerhunter71 I'm getting interested again. Let's see if we can get a damage meter in the next patch. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/12/12 1:24:26 PM#146
ROFL! I knew this would happen
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11/12/12 1:29:27 PM#147
Lmao man I need a huge bag of popcorn for this wonderfull S-storm. I played GW1 for 7 year's with no problem because gear had very little effect imo, it was what skill's you had on your hotbar. And with over 400 skill's per class, there was alot of creativity to be had. Imo A-net's little french poodle isn't walking so strait with the release of GW2.
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11/12/12 1:33:32 PM#148
And so it begins, so much for just vanity items at endgame and no gear treadmill lol....
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11/12/12 1:37:08 PM#149
Lol sound like Anet want GW2 to be more like Rift. Lol. notice all this stuff they doing around Rift's new Expansion release date. And Ascendant armor? Come on... Lol. Good job Trion. Hopefully Trion can take WvW idea like in GW2, and GW2 can take Zone Invasions and Raid dungeons like in Rift.
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11/12/12 1:42:30 PM#150
Originally posted by MMOExposed Problem for ArenaNet is there are other MMO that do the treadmill item grind better. |
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11/12/12 1:42:59 PM#151
Originally posted by bcbully Who needs a DPS meter - only those who epeen - look I DPS much better than you. Just remember, there is no healer besides you in this game. |
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11/12/12 1:44:34 PM#152
Even if rift put in "wvw" it wouldn't be very good as rifts combat system is just not good for pvp - macroed to hell and back, no collision detection so you get all the fig 8ing numbnuts or you get a who can step inside and aoe duel.
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11/12/12 1:44:41 PM#153
Originally posted by MMOExposed Rift more like GW1, you mean. Ascended armor was in GW1 (called Infused armor - you still took damge from the Mursaat just way lower) and it was out WAY before Rift. |
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11/12/12 1:47:38 PM#154
Its amaizing how much people look into what they want to see instead of what is actually there.
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/12/12 1:47:49 PM#155
I agree. Im just trying to see this from other peoples pov :) Themepark is not a sub genre, its an excuse. |
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11/12/12 1:47:54 PM#156
Originally posted by bcbully Next patch cross-server automatic auto-teleport LFG, holy trinity and raids :E |
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11/12/12 1:49:30 PM#157
Well you might as well be playing WOW or RIFT or any other theme park mmo if this is the route they are going with gear. At least then you know what your getting into and their dungeons are 100000% more balanced and fun then the dung heap of dungeons we have in GW2. In addition I'd much rather have the classical roles of the "holy trinty" given to us in theme park games rather then the half assed roles given to us in GW2 which are vague and meaningless. Also at least in Rift and WoW I can also switch specs on the fly rather then having to visit a trainer to redo my trait points. Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2. Game(s) I Am Currently Playing: GW2 (+LoL and BF3) |
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11/12/12 1:53:26 PM#158
Originally posted by M1sf1t I guess you never did the dung heap dungeons in Rift - they are all gimick ones - run left, run right - DPS, kill adds, etc - so dumb. ANd to get to the next Dungeon, you have to be geared up from the dungeon you are currently on. |
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11/12/12 1:56:09 PM#159
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2. Game(s) I Am Currently Playing: GW2 (+LoL and BF3) |
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11/12/12 1:58:22 PM#160
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