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11/11/12 7:22:45 PM#81
Originally posted by Karteli How the hell did you manage to get that from me just making a list? Sheesh, can't even put up a list of whatever I could think of without someone twisting it out of proportion... |
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11/11/12 7:24:30 PM#82
I would love that.
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11/11/12 7:27:20 PM#83
I doubt they are going to add anything drastic that is not already in the game. End game? Raid Dungeons? Maybe Guild Wars 3 or 4.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
11/11/12 7:27:21 PM#84
I would start playing again.
Playing: Rift and DayZ
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11/11/12 8:26:40 PM#85
Originally posted by Xiaoki You are correct - it was a twitch tv broadcast with Trion devs showing the new raidng areas in the new Rift expansion - so never mind, it wasn't blizzard I was mistaken. However around the TBC time period when 40 man raids still existed in WoW I remember reading that less than 1% of playerbase ever got to see any of that content - do your own research but I think it's pretty accurate. |
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11/11/12 8:36:47 PM#86
Originally posted by DMKano That was 1% who completed Sunwell during TBC, not who raided.
The point was to show that calling WoW a "raid grinder" is like campaign rhetoric. Not really much truth in it. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/11/12 8:48:13 PM#87
Depends on how endgame raiding is designed. If it's like WoW with gearscore requirements, then I'd feel betrayed (like Korrigan said). I wouldn't stop playing though, unless it's all that's left for me to do. If it's simply increasing dungeon party sizes, or better yet, more dynamic dungeon content that scales up or down with number of raid members (with a ceiling value of course), I'd be fine with that. |
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11/12/12 3:53:26 AM#88
I do not want to go back to rat race for gear. The rat race for no-lifers is a horrible gameplay addiction mechanic and I'm glad it's gone. A raid dungeon tuned for and requiring 10-20 people of level 80 and already in full exotic gear (which is not that hard to get), with complex encounters and cosmetic rewards at the end, yes, I would absolutely love that.
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
11/12/12 4:03:02 AM#89
There is a fundamental issue here. ANet put legendary weapons into the game which can only be gained by a massive grind. Everyone is defending the status quo with the 'no gear grind' formula of not having raids. This is a central contradiction. I would argue FOR larger dungeons groups with a Guild-centric flavour and with legendary armour as the ultimate prize from them. This would be VASTLY preferable to armour which has to be grinded the same way as the weapons ironically for the very reasons people defend the GW2 formula. I sincerely hope the 16-18th brings us a dungeon with a higher involvement cap (I would hope a 10 person group) and legendary armours AND weapons at the end of the most difficult elements of it. I don't want to grind for legendaries to the ridiculous extent currently necessary and I want something to help my guild get out of the torpor caused by the guild-unfriendly set up of GUILD Wars 2. There is nothing for a Guild to do which means anything significant. No Guild Housing/Halls; No recognisable WvW presence; No Instances for more than 5 people.... just practically invisible buffs which mean very little and are gained primarily just by logging on.... I understand both sides of the arguement, and have been largely pro myself in the past. But after seeing what the game has done to my guild - a pretty proactive and cohesive group normally, I think many people are not considering one critical element of any game. Many people want a sense of acheivement. They want it to a greater extent than is currently provided in GW2. There is no reason why raid-style content needs to have the negative aspects of raiding. Having a more guild-centric style of dungeon instance which requires a larger group does not go hand in hand with having to grind said instance after it becomes boring just for drops. ANet could easily have a similar reward set-up for a larger group instance as they do for dungeons. So to summarise; 1. Identity in WvW - with something for Guilds to work towards 2. Raids without the abominable gear-drop grind 3. Legendary weapons and armour from challenging content - not an exasperating time/money-sink Please don't go telling me 'I don't get it' when it comes to the game either. If you want to criticise my opinion - stick to why you think a non-grindy larger group dungeons, more guild-identity-friendly PvP and legendary weapons and armour without the terrible time-sink is bad. GW2 is very good - but it could be better - and putting the GUILD back into the game is essential in my opinion. And yes - I know it's not called Guild Wars because of guilds.... but in losing that aspect of meaning in the title I think they lost a critical element of what would make the game not just good, but great. |
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11/12/12 4:09:20 AM#90
Originally posted by Caliburn101
I agree with cosmetic legendaries for completing raid dungeons. Maybe not after 1 run, but with maybe a token system, make it like 4 tokens on a weekly raid lockout, seems fine to me.
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11/12/12 4:22:01 AM#91
Why else would you play wow if not to grind raids?
It's crafting is shite It's pvp is shite The whole purpose of wow Is to grind raids, if it isn't why do blizzard put such a massive amount of effort into raiding. |
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11/12/12 4:24:25 AM#92
If by 'raids' you mean harder dungeons with more people, and perhaps more dynamic as well, then sure, absolutely. But, if it's meant to be a gear treadmill where we wash, rinse, and repeat every couple of months, then no, absolutely not.
I think the only way I'd be okay with "gear grinding end-game" is if there were other ways to obtain EQUALLY powerful gear (that looks equally as cool). Crafting, long quest chains, dailies, dungeons tokens, etc.
Personally, I'd rather see things like Guild v Guild (v Guild?) PvP, Guild housing, player housing, more professions, etc etc etc. But hey, if raids are what the majority of the playerbase wants, and Anet decides to go that route, then so be it. |
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Indrome
Novice Member
Joined: 5/03/12
This is like trying to drive straight through Schroedinger's minefield! |
11/12/12 4:56:45 AM#93
Needs option for "Wouldn't mind, would like it, don't necessarily need it." or "Focus should be on more pressing issues."
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11/12/12 5:04:34 AM#94
Your options are very limited, so I won't vote for any of them. I'm not quite sure big raids are even possible in gw2 as it is now. There obviously are examples such as Three Dragons = world bosses. But those encounters are not hard by any stretch of imagination. Raid scenarios in WoW were always made around very limited number of people (tanks and healers mainly, sometimes DPS with a special role) with the rest being just DPS race. I'm not quite sure that's possible in gw2, without any aggro management and without precise roles of characters. Anyway if they pull it off, sure I don't really care. I doubt I personaly would find a group big enough and I''m not sure if people would be villing to invest time to something that big for aesthetic changes alone. In my opinion, they are better to do more world bosses or huge dynamic events instead of raid dungeons. Makes more sense anyway. |
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11/12/12 7:06:58 AM#95
Originally posted by ShakyMo Campaign season is over man. Stop with the rhetoric. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/12/12 7:10:58 AM#96
So, you want GW2 to be just like every other MMO out there? No thank you. That is why I am playing GW2, because it is different and doesn't have the snobbish end game RAIDS.
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11/12/12 7:11:17 AM#97
Good answer bully. 8)
So what would be a reason for playing wow other than raiding? You wouldn't play it craft, as crafting is useless in wow, just a gold sink. You wouldn't play it to pvp, as you can get wow style pvp for free in moba games, or you can get better pvp actually designed for a mmo not a lobby game in games like gw2 and eve |
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11/12/12 7:18:50 AM#98
Originally posted by ShakyMo Actually crafting in WoW is a money maker. It always has been, even more so in MoP. Farming mats is a money maker too. Ask a alchemist if crafting is a gold sink.
Arena PvP is the only mmorpg Esport on the market.
As far as what to do besides raid and arena? Idk ask the other 7-8 million people who play WoW that don't do either. There are a lot of meta games and rep grinds, and fluff in WoW. This is what WoW has on the competition. Many flavors of content for all types of players, not just for casuals. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/12/12 7:38:49 AM#99
Originally posted by bcbully THe point is, right now the only people playing WoW are the hardcore players, not the casual players. There NEEDS to be a game for the casual players. THere are plenty of hardcore games out there - Rift, WoW, TERA, TSW, EVE, etc. What is out there for the casual player? Name one other than GW2. People on this site, act as if casual gaming is a bane on the exsistance of humanity and it is not. I dont have the time to spend 8 hours a day gaming and if I did, I STILL wouldn't do it. I did it in the past but I am over that. There is more to RL than games to escape from RL.. |
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11/12/12 8:49:28 AM#100
Originally posted by The_Korrigan But it did happen. I always say 'never say never'. |
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