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11/12/12 1:30:20 AM#161
Originally posted by Souldrainer Agreed. The game has flaws, but no more than any other mmo. |
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11/12/12 2:38:58 AM#162
Originally posted by Ahnog To bad it's no mmo. |
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11/12/12 2:41:03 AM#163
i voted space being mnigame thats just removed the whole immersion of space to me. also endgame and how pvp was done i mean comon..light versus darkness and all we got was one frakking silly bg.
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11/12/12 3:07:38 AM#164
I vote gameplay/feeling. They copied WoW, it was so obvious from class mechanics. But while in WoW all this made sense, in Star Wars universe it didnt. I dunno all these heals with glowsticks firing into friendlies or bots scanning them just makes so much less sense than a shaman casting a chain heal or druid casting a regrowth. All these kiting and CC mechanics. That all could be ignored if it would be as comfortable and fun to play as WoW was (well, kinda, until I got totally and forever bored with it). But hell, it was not: - unresponsive abilities, with animation locks, lags, and shit - party/raid frames presenting false information. That combined with no mouseover heal, no ability to designate different combination of key/mouse presses on a raid/party frame being different heal/ability made healer's life a PITA compared to WoW - broken class balance in everything. cc, damage, knockbacks etc - uninteresting abilities. Compare any wow healer to swtor healer and how they play in pvp or pve and you'll see. - very "small" feeling locations, not a "vast seamless world" that WoW is. |
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11/12/12 3:22:06 AM#165
It failed for three reasons: The first is because the developers bit off way more than they could chew, and refused to acknowledge the problems it had in beta, much less fix them. Instead, it's like they just used the beta phase to drum up hype about the game, rather than refine it. The second is that the game didn't launch with the basic quality of life features that any MMO should have these days. It gave a lot of people the impression that the game launched in an unfinished state, between lack of features and the many bugs. The last is that with the initial launch rush, they over-estimated how popular the game would be, and created way too many servers. As people left the game due to the above reasons, servers because desolate.
You could also say the PvP potential of the game failed as well, due to the stun/mes/slow fest that it is. PvPing while walking isn't very exciting. |
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11/12/12 3:31:26 AM#166
it flopped because a MMO should be community driven not a single player game trying to be a MMO for the sake of it. TOR should have been a single player game with co op online play for up to 4 to 5 players and not tagged as a MMO. The story in MMO's should be created ny the players using the world you give them. No MMO focus should be on a single player type stories where the player if the hero to save all. I've got more stories to tell than TOR in just 3 months of player Planetside 2 closed beta.
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11/12/12 3:45:08 AM#167
Originally posted by Clawzon Many things - game is linear like hell - game have so many instances that yo hardly play with someone else and groups are for 4 people only - because short level range for areas (1 planet have 4 areas, there is 1 lvl per area and 4 levels per planet) it's hard to find party for long time - no grup activities - no activities outside fighting and quests - no reason to go back to low lvl areas - no reason to play after lvl 50, only grind is there for yet another pair of pants - you reach max lvl in few weeks plaing 2-3 hours a day - no reason to trade since in few weeks you reach items you can't trade anyway -no reason to craft since after lvl 50 everything is better than what you can do - retarded controls and gameplay - boring fights (awesome button) - stupid developers (op healing for a long time, nerfing operatives to just some lame mele class) - boring quests (go and kill 10,20,40 mobs) - boring class story - avarage graphic - poor performance ( i play tera, planetside 2 and few other games on full with 60fps while TOR was around 40 nad he looked ugly as hell) - empty world (no reason to explore it unless there is a quest where you going) - wow clone (everything is like in this old school mmo but worst) unfit for 2011 - worst f2p system ever (even slots are blocked, seriously ? :|) - i have no desire to play this game even after it went free and it would be last game I pick up since there is Planetside 2 and Guild Wars 2 with no monthly fee.
Whole game is just bad. They were afraid of risk of doing some innovative and they failed.
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11/12/12 4:00:31 AM#168
DariusZP, you got it right. I beta tested SWTOR and decided never to pay anything for it. My brief summary of why it sucked goes:
Mind you, various other MMOs which have been released since have also been very disappointing for simple reasons, mainly due to Korean-style grindfest questing and/or tab-select-and-push-the-same-button-combat. I've been playing computer games since 1979 and sometimes it feels as if developers have stopped trying. But, nothing against Koreans, of course (except for the government in the North), you guys make kimchi and dol sot bi bim bap! |
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11/12/12 4:37:31 AM#169
Very boring to level up with the second character, same planets, same stuff to do - only different cutscenes. No space sim Graphics look dated, also a lot of copy paste :-/ Overall an uninspired game.
SWG was much more innovation and creativity imho, also Star Wars feeling, hope Disney gives a licence to SOE to make SWG 2
Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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11/12/12 4:48:55 AM#170
Chose other.
It was overhyped, people went into it expecting the greatest PVP/RAID/PVE insert own personal preference here, a solution to world famine and the ability to fart lightning bolts upon purchase.
When you go back to it with lessened expectations its a good solid game. |
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11/12/12 4:54:30 AM#171
Other: Lack of open world pvp. I like random pvp during leveling and later. It brakes leveling monotony and add unpredictability to the painfuly predictable worlds of current mmos. Lack of chat bubbless. Star Wars without main roleplaying feature? Puhlease Poor engine performacne. The game was unplayable with many people on screen, ie on Ilum. |
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11/12/12 4:58:33 AM#172
People burned out on the end game, when the player base declined the suits paniced and pulled the rug out from under the game. If the suits hadn't paniced and started firing everyone people would have held out hope for future content. Along with the lack of end game, the pvp wasn't enough to fall back on. The open world pvp zones could have been awesome if we were given a reason to do them. Plus, the expertise system was garbage. http://thewordiz.wordpress.com/ |
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11/12/12 5:28:14 AM#173
1000+ people after two rounds of server merges from ~250 servers to 24 ? Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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11/12/12 7:06:32 AM#174
Originally posted by IAmMMO The stories are now an offical part of Star Wars history. The stories reflect what "happened" and each are a reliving of that experience. They all, therefore, had to lead to the same end in order to keep the lore in line with the "history" of the Star Wars universe. |
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11/12/12 7:09:51 AM#175
Originally posted by Adders Walk a mile in a developer's shoes and you might not critisize them so. |
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11/12/12 7:10:31 AM#176
Its an overall bad game. Yah, it has parts that do not suck (leveling 1 character on each side is decent fun), but when you add and deduct everything it just comes out negative however you turn it. Endgame is especially bad, anti social speed runs through FPs/OPs to grind gear...i mean...even those who reached endgame couldnt stomach it. OTOH, leveling second character on same side is...omg boring. I mean, they managed it to be more painful than Korean grinder lol. Miniscule different content (class story) is so scarce and insignificant in sea of generic MMO yawn quests, that it begs some questions. They think free trial to 50 will change their luck...when they didnt actually change anything in their game. How could they possibly deduct that giving away best part of the game will make people suddenly sub for bad parts... |
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11/12/12 7:12:13 AM#177
Originally posted by FromHell He said a 1000+ at 2am. |
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11/12/12 8:41:20 AM#178
Originally posted by Ahnog And I said I´m not impressed by this number, because they had to dump 90% of the available servers to get a handful of remaining servers with decent population. This game is bleeding more subs than Star Wars Galaxies ever did. Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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11/12/12 10:14:28 AM#179
To all those people going, "oh well I better tell the people playing SWTOR that it isn't a success," as if you're saying something profound and meaningful: It is a reflection on you, a bad one, that you can say that without any hint of irony. |
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11/12/12 10:23:23 AM#180
Originally posted by dotdotdash I assume you would prefer that only positive statements be made on these forums, and that your continued support for SWTOR be lauded. It's offensive to suggest that honest critique of SWTOR is simply some sort of cyber bullying. I think you grossly misunderstand the purpose of this online discussion forum. You want to throw away your money developing something stupid, go ahead. |
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