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The1ceQueen
Elite Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
11/12/12 6:56:48 AM#41
I prefer a gear system like we had in Daoc. Crafted gear was the best gear and it degraded over time eventually needing to be replaced. Crafting should be useful in a game and should be the best gear you can get. I simply will not play an ammo where I have to grind gear as we did in Wow ever again.
What happens when you log off your characters????..... |
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11/12/12 6:57:08 AM#42
first of all, nobody "quit" because the game is b2p. unless they got a refund. not only would i play another cosmetic gear game again, but id pay a monthly fee if it was good like GW2. to me, it's the only kind of progression that matters. im having a blast running explorable dungeons now to make my character looks like a complete badass.
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11/12/12 6:58:00 AM#43
Originally posted by Tayah i wouldnt play a game with this kind of system, and casuals wouldnt touch it. it sounds really, really tedious and boring. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
11/12/12 7:04:54 AM#44
In a PvP focused game I like cosmetic rewards to rule the roost, in PvE focused games I like stat items. It's not one or another. I can't see why any PvPer would want their combat based on stats/ class/ lvl though... unless they really just doubted their own skill.
I didn't eventually stop playing because of stats, I stopped playing (for now) due to not enjoying the group PvE set up and having played it as much as I wanted to as a solo PvE game, as well as a few other factors. When there is enough new solo PvE content to get my teeth into I will go back for sure. Nothing at all to do with whether the items are just cosmetic or not. |
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11/12/12 7:06:12 AM#45
Yes, I've played many games with a low gear factor for many years e.g.
Daoc, eve, coh, perpetuum, pre bioware war, pre Morrison Aoc I actively avoid games where gear is all, the wow / EQ model if you will. It's one of the main reasons I quit tsw, fun while leveling, horrible wow gear grind endgame. |
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11/12/12 7:38:37 AM#46
Bad poll, very few options, so didn't vote. The problem i hav with "cosmetic gear progression" is that i see it only as a side features, in the same vein as pets, mounts, artifacts, housing and various decorations, etc. I love clothing and swtiching to look better and/or different from day to day. Which is why i find replacing standart progression with armor looks to be bad. However, i don't like the normal vertical progression via raids and higher tier based armor most mmorpgs have nowadays. I love getting more powerfull, but don't want to 1 shot everything all the time. Getting new uber skills with powerfull damage and effects which would have huge cooldowns would be something i support far more. Vertical power progression which would be hard to obatin, that doesn't ruin the game in either pvp or pve along side cosmetic progression, which would be easy to obtain, to give shorter term "goals" and rewards. |
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11/12/12 7:41:19 AM#47
i no longer play. but the "cosmetic gear only" was the best idea in the game and not the reason i stopped.
I think the prostitute mod corrupted your game files man. -elhefen |
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11/12/12 7:42:17 AM#48
Originally posted by Elevenb4 sad that your only goal in gaming is endgame. "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win" |
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11/12/12 7:42:41 AM#49
This site has a very skewed population. I would say the majority (or super-majority if you want) are hard-core gamers. I mean the number of threads on other games where EVE and Vanguard are mentioned as the best games, just boggles the mind. That said, people on this site seem to thin parity is bad and non-parity is good. Casual gamers deserve a game too. This is it. |
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11/12/12 7:44:32 AM#50
There are some players like myself who don't care what their character looks like - it doesn't motivate me to play as cosmetics are the absolute last thing on the list for me, so this aspect of GW2 does nothing for me. Cosmetic progression makes no sense to me period, but I understand that it matters to others so its ok to have it. the depth of gameplay options is what matters to me, what can I do in game as far as combat mechanics? Like give me 40 different ways to defeat a dungeon, don't care about looking 40 different ways. This is one thing I liked about gen 1 Mmos like EQ1 - you could run dungeons in a group but you could also solo them if you had some carful planning and had some skill to break spawns and solo group content - I am talking before kunark expansion when everyone's gear sucked. it was fun and exciting and challenging especially with harsh death penalties there was a sense of danger as one misstep and you're looking at yourself naked at your bind spot - no food, no water, no gear. Fun times. |
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11/12/12 7:48:30 AM#51
I didnt mind how they did it at all. I actually stopped playing because no matter how you spin.........WTF I just looked up and its snowing at 40degrees.....anyway I dont care how you spin it thier design of no dedicated tanks or healers fail when it comes to instances. Even with a tanky spec, tanky gear character there are alot of situations where kiting is the only reliable way to do them. I know I know we all know (and some of us actually ran them) there are specific paths you can take and finish an instance in 10-30min. Sorry, I'm not in it to min/max I'm in it to have fun. Skipping 80% of an instance because another way is 100% easier is bad design.
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11/12/12 7:50:02 AM#52
Originally posted by DMKano It seems in most games, like Rift for example, there is ONE way to defeat a dungeon not 40. It seems the games with scaled gear grind have fewer options not more.
In GW2, you CAN defeat the dungeon in more than one way - the options are endless, if you play your character well and notice the tells on mobs. |
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11/12/12 7:59:40 AM#53
It seems in most games, like Rift for example, there is ONE way to defeat a dungeon not 40. It seems the games with scaled gear grind have fewer options not more. And for some reason dungeon runs in Rift are a lot mor fun to me - probably because I find group game in Rift to be far superior to GW2 in my opinion,it's a lot more enjoyable to me. To each his own I guess - I am just excited that storm legion launches tomorrow :)
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
11/12/12 8:06:56 AM#54
Well not the main reason I quit (since it does actually have some mild 'gear grind' focused primarily around money) but, would I play with cosmetics? PvE wise? No. Even if its a small upgrade, the concept of working hard towards better gear gives insentive to play. PvP?: Possibly yes. I do still like the idea of working for gear here, though if its competative play that gear should be neglected and gear should be normalized for everyone to provide a fair pvp experience. |
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11/12/12 8:07:07 AM#55
Originally posted by DMKano It is not group gaming, really. In Rift, it is have this one build or you can't be in our group. I have played Rift and left just because it got to be more of a job and less enjoyable. The PvP in Rift is so broken and so exploitable it is not even fun.
Rift is a good gamre, don't get me wrong. I had a sub for 1.5 yrs, just got sick of the grind - grind - grind - grind . |
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11/12/12 8:07:43 AM#56
Originally posted by IfrianMMO Sorry, I did wrong quote. |
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11/12/12 8:09:50 AM#57
Originally posted by azzamasin How about turn PVP on by default (Stat off) then manually turn PVP off when you need stat. Something opposite to WOW. |
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11/12/12 8:19:04 AM#58
I will tell you this.. all the reasons I liked the idea of Guild Wars 2, are the reasons I quit Gw2... I thought I was sick of the Trinity. I though I didn't like a gear grind. I thought I didn't like the questing; however, upon playing guild wars 2 for about a month.. I missed all of these things..lol.
I don't' know what this says about me as a player, I spose I just like what I like. But damnit, I really did miss these things. This ties into the topic as, like I said, I actually missed a bit of a gear grind. I can't believe these words are coming out of my fingers... but they are. Call me crazy. |
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11/12/12 8:23:28 AM#59
Originally posted by Lobotomist I, kind sir, cannot agree more with this... Main MMO at the moment: Guild Wars 2 |
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11/12/12 8:38:22 AM#60
Originally posted by IfrianMMO Question would be: why don't play two separate games instead ? One mmorpg and one arena pvp game? When you have additional 'game modes' it does affect rest of game. Because you have to develop combat that will fit arena instanced pvp, bigger or outdoor pvp and pve. Also resource managment. That's kinda why arena pvp games like LoL, Dota 2 or WoT have great succeses and why many ex-mmorpg arena pvp players which played mmorpg's mainly for arena pvp are flocking there. It is also why there is 'rebirth' of non-fps shooters arena pvp niche games like recently reelased Chivarly or NS2 or that tpp arena games like Forge, Forged by Chaos or Mabinogi 2 Arena are made. Because there is market for them. They will eventually marginalize arenas in mmorpg's because there developers and players don't have to go on compromises because of rest of the game. Imho it will be actually good for players and good for mmorpg's even though they will take popularity hit and there will be less of them.
Besides there is many people who don't want power progression in pve and others who want power progression in pvp. So your solution would not work for them.
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