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11/12/12 2:09:38 AM#21
Originally posted by gordiflu Well, it's not a crafting MMO, of course. It's a MMO class-based shooter with some stats and gear progression. Still, its gathering system seems to be quite close to what TC described. I also makes gathering a mini-quest instead of your typical, boring node farming. |
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11/12/12 2:20:57 AM#22
Ryzom is where I place most my value in as far as pointing backwards to a deep crafting and skill system goes.
Notably referring to crafting in this case.
The most important aspect to me was crafting recipes were malleable, you could put a variety of materials in to change what the outcome of the stats would be on top of the item's quality. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
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11/12/12 2:23:36 AM#23
From what I've read the repopulation will have a very similiar system.
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