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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » I was hoping this would be the last mmo I ever paid to play.

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49 posts found
  SirFubar

Advanced Member

Joined: 7/21/11
Posts: 398

11/11/12 7:17:14 PM#21

So the OP is saying he's mainly a PvPer and yet most of the post is about how the PvE becomes boring after a while... I really don't know what to say here aside from leave the PvE and find yourself a good guild for WvW or start doing some sPvP.

Also, sorry but I can only laugh at people saying there's not enough emote, no /who, no /inspect and all that jazz, no game never needed those kind of crap to be a social one, its the players fault and only their, don't try to blame the game for the players lack of socialization. Sure the game might be designed without the need to socialize, but it also doesn't prevent you from doing so. Being able to compare your achievements and gear between players is the most useless thing ever. It won't make the game more social at all, quite the contrary. I don't care what you've done in the game, no achievements or gear will ever tell me if you're good or not. Its some useless bragging rights that doesn't mean s*** to me.

Lastly, if you need a purpose to play a game aside from having fun, I would tell you to quit gaming. I never played a game for something else than fun. That mentality of the need of purpose to play is beyond me. All this because someday, they started to add a leveling system and some stupid progression in nearly every single game. I remember the days when games had everything open/unlocked to you and you played to have fun and be the best, those days are long gone sadly. Now people have plenty of games with leveling, progression, purpose to play and yet they come here and bash the game that try to stay away from that crap. GG

  Whitebeards

Hard Core Member

Joined: 12/02/11
Posts: 740

11/11/12 7:17:17 PM#22
Originally posted by Mahavishnu
I like the game - WvW is the best PvP ever. Leveling ist more fun than in any other MMO. Combat is much better than in old MMOs like WoW.

I am always wary of people who use 'best evarr'.

However, it is sad that no one is commenting on OP but hijacking the topic for their own personal hug box.

  Serelisk

Novice Member

Joined: 8/02/11
Posts: 845

11/11/12 7:18:06 PM#23
Originally posted by Karteli

Maybe if fans/shills would acknowledge that GW2 is highly anti-social, these posted would be a little different?

Case and point: ^This^

I'm a fan of the game and I should now acknowledge the 'fact' that is game is highly antisocial when everything I've experienced in the game has brought me to believe otherwise? 

I have a character in the game named "Plant", too. I guess I fit into both categories for people who can't see the grand truth. /endsarcasm 


  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 2101

11/11/12 7:18:55 PM#24

there is absolutely no sense of accomplishment in this game. at the individual level, or group level.

Public quests are all the same. Levellin (after level 30es) gives almost nothing to look forward to. WvW is cap-recap-cap-recap tag game without any tangible end, it just feels like and endless usless cap-recap game. Mini games (BGs) they give you all your abilites, make you red or blue, completely impersonal. what is even the point of levelin if i can just que up for BGs and play as if i was already at end level?....

the thing is there is no point in fighting guilds from other servers. nobody gives a crap about such and such guild that you never hear of unless you are fighting them in WvW, and the only reason you are fighting them in WvW is because they are a different color (green, red, blue).

i accepted a guild invite when i started playing GW2. i have not as much talked in guild chat as of yet, and i could probably count on both my hands the times i've seen people talking in guild chat. nobody needs anyone, and everyone is just "doing their thing". the whole game was made with that mind set. everyone is replacable, and therfore nobody feels particularly useful.  

 

nobody cares about server pride man, and that's pretty much all there is to fight for. i've felt more guild pride in one hour of crap game Mortal Online that i've ever felt in Guild Wars 2, and that is sad.

 

  Nightgroper

Apprentice Member

Joined: 7/28/12
Posts: 77

11/11/12 7:23:08 PM#25

I would like to shed a different perspective on the "anti-social" element of the game. I am very anti-social in MMOs, what am I doing playing MMOs? I don't know, god forbid an MMO just be a fun game, and maybe have a multiplayer aspect. So I don't like to talk a lot on MMOs, chat for some reason, on most of these games feels forced. Though I enjoy helping people in the games, thus I would try to play support roles, but it was always difficult for me to find a group, or just to help someone out in a field.

What I enjoy about GW2 is the no real party system, or atleast no kill stealing. I actually feel like I can help someone with a mob without getting yelled at afterwards, or worrying about the killing blow. In this way it feels more social to me than other MMOs, where I have to ask permission before hand to join a fight and help someone, where here I can just join in.

Now  after the fight, most will just say Ty, and leave, but I like to hold hope that maybe it will become a conversaion, and add someone to my friends list. Alright I'm done here, now.

The more I'm around the forums on this site, the more bitter I become.

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2689

11/11/12 7:23:24 PM#26
Originally posted by Serelisk
Originally posted by Karteli
Originally posted by Serelisk
Originally posted by Pivotelite

Zeus, regardless if /who, /inspect, a guild on server list, actual stats, emblems and enemy names in WvW actually cause socialization or not, they add a community factor, they add purpose to you and to other players and enemies.

 

I got bored of doing everything in GW2 because i'm just a little spec of nothing being engorged in the amoeba of nothingness that is GW2s players.

 

There's no purpose to anything and your username/guild/outfit/character means almost nothing to everybody and even yourself after a while.

Your experience and Karteli's, with this game, are vastly different from my own. So to see such broadstroke assessments of this game is amusing to me because you've clearly fail to recognize that such a discrepancy can exist. Of course, feel free to tell yourself that I'm an exception if it'll make your 'rule' slightly less illegitimate.  


You stand somewhere in the middle?  Sorry I didn't catch your stance on any topics mentioned.

I do not agree with you passing off your own experiences with the game as an objective statement about the game as a whole. 

I'm on a discussion forum.  There is nothing objective about it, unless I provide a link with objective statements.  I still don't know where you stand, or what you like.  I only now know what you don't like (my opinions) :-)

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1832

11/11/12 7:25:26 PM#27
It's a console game wrapped in an MMO box.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4508

11/11/12 7:26:05 PM#28
Originally posted by Serelisk
Originally posted by Karteli

Maybe if fans/shills would acknowledge that GW2 is highly anti-social, these posted would be a little different?

Case and point: ^This^

I'm a fan of the game and I should now acknowledge the 'fact' that is game is highly antisocial when everything I've experienced in the game has brought me to believe otherwise? 

I have a character in the game named "Plant", too. I guess I fit into both categories for people who can't see the grand truth. /endsarcasm 

There's no point.

Given his past posts, he seems to be of the crowd that believe that games should force people to talk to one another. If a game doesn't actively force players to talk to each other, then they consider it 'anti-social'.

The problem with this belief is that in order for something to be anti-social, it has to actively be avoiding or discouraging social interaction. GW2 doesn't have a single feature (that I can think of) that discourages players from interacting. Furthermore, I can think of at least a couple features GW2 has that mostly requires you talk to other players.

More to the point, people like Karteli seem to be under the assumption that if they talk to someone else, that person should always reply back to them. This leads me to believe that they probably don't have the best social skills, and may need to spend some time in the real world interacting with people directly.

Heck, even just this morning I hopped on GW2 for a bit, and had a few lengthy discussions with random players talking in /map chat. I don't go around randomly /bow-ing to people and expecting them to acknowledge me, though. The world doesn't work that way.

  Pivotelite

Advanced Member

Joined: 1/19/12
Posts: 2182

11/11/12 7:27:10 PM#29
Originally posted by Jakdstripper The whole game was made with that mind set. everyone is replacable, and therfore nobody feels particularly useful. 
 

 Couldn't be any more on the money with that statement.

  raystantz

Final Fantasy XI Correspondent

Joined: 10/16/07
Posts: 1079

Thats a big Twinkie.

 
OP  11/11/12 7:28:23 PM#30
I'm a "world" pvper. I also stated that I don't care that much for instanced PVP. I like PVP to find me.. not the other way around. That was my fault for going into this thinking it wasn't going to be like that. 

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2689

11/11/12 7:31:10 PM#31
Originally posted by Nightgroper

I would like to shed a different perspective on the "anti-social" element of the game. I am very anti-social in MMOs, what am I doing playing MMOs? I don't know, god forbid an MMO just be a fun game, and maybe have a multiplayer aspect. So I don't like to talk a lot on MMOs, chat for some reason, on most of these games feels forced. Though I enjoy helping people in the games, thus I would try to play support roles, but it was always difficult for me to find a group, or just to help someone out in a field.

What I enjoy about GW2 is the no real party system, or atleast no kill stealing. I actually feel like I can help someone with a mob without getting yelled at afterwards, or worrying about the killing blow. In this way it feels more social to me than other MMOs, where I have to ask permission before hand to join a fight and help someone, where here I can just join in.

Now  after the fight, most will just say Ty, and leave, but I like to hold hope that maybe it will become a conversaion, and add someone to my friends list. Alright I'm done here, now.

You're doing well here for being anti-social ..  BTW I love the game your avatar represents .. amazing soundtrack too :-)

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4508

11/11/12 7:34:06 PM#32
Originally posted by Pivotelite
Originally posted by Jakdstripper The whole game was made with that mind set. everyone is replacable, and therfore nobody feels particularly useful. 
 

 Couldn't be any more on the money with that statement.

That's only true to a point.

Everyone is replacable by default, but good players do stand out. Unlike in past game you can't just pick the 1 crucial class that nobody wants to play, and automatically be everyone's best friend.

There are still players I try to play with regularly, and if they leave the group it makes it highly unlikely we can handle certain content or strategies in WvW. This is especially true when it comes to mesmers & guardians.

  Pivotelite

Advanced Member

Joined: 1/19/12
Posts: 2182

11/11/12 7:35:41 PM#33
Originally posted by aesperus

The problem with this belief is that in order for something to be anti-social, it has to actively be avoiding or discouraging social interaction. GW2 doesn't have a single feature (that I can think of) that discourages players from interacting. Furthermore, I can think of at least a couple features GW2 has that mostly requires you talk to other players.

  WvW gives you no reason to organize or talk to anyone, it's zerg styled and all you have to do is follow the icon of the guy who bought gold. Not to mention the only thing up for grabs is "server pride" and for Anet, your gold, since WvW is a money sink and usually after the first day the match is already decided and you're only going in there to try to save yourself from boredom at that point.

 

No need for grouping for events or hearts, even if you just hit something once you get credit, encourages mindless zerging and lack of social activity. Nothing while leveling through GW2 requires the cooperation of two or more people, it requires you to just hit something someone else is hitting.

 

Hot-join SPvP, there's no drastic difference in rewards for winning or losing and no stats are saved on your character, therefore nobody cares, they join, they play, win or lose nobody cares nobody talks.

 

Lack of a trinity, you don't have a role, your only role is yourself, therefore nobody cares what happens and only you are accountable for your death. You're also easily replaceable and bring no specific value to a group.

 

Lack of any features at all which promote skilled individuals or guilds in the game outside of WvW, nobody knows who your guild is or what they do, yourself and your guild are just random cells in the entity that is GW2.

 

I could go on but ... I'm tired of typing.

 

 

 

 

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2647

The Critical Hit Pretzel!

11/11/12 7:39:40 PM#34

See you were confused how to play your class but let me give the truth... it is really that easy. Yeah, combat in GW2 is simplified to take on the concept of dodging adn being more active. Its really not complex at all. You aim for either condition damage or normal damage. Condition damage you focus on abilities that do that (given no cd on them) while normal damage will mostly be abilities that do straight damage.

 

Its actually so simplistic that it makes you think its more complex then it really is. They just make it really messy looking as if to make it seem more complex when it really isn't. Hopefully they clear it up for casuals so its easier for them so they aren't looking at it just puzzled at trying to understand things.

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2689

11/11/12 7:44:22 PM#35
Originally posted by aesperus
Originally posted by Serelisk
Originally posted by Karteli

Maybe if fans/shills would acknowledge that GW2 is highly anti-social, these posted would be a little different?

Case and point: ^This^

I'm a fan of the game and I should now acknowledge the 'fact' that is game is highly antisocial when everything I've experienced in the game has brought me to believe otherwise? 

I have a character in the game named "Plant", too. I guess I fit into both categories for people who can't see the grand truth. /endsarcasm 

There's no point.

Given his past posts, he seems to be of the crowd that believe that games should force people to talk to one another. If a game doesn't actively force players to talk to each other, then they consider it 'anti-social'.

The problem with this belief is that in order for something to be anti-social, it has to actively be avoiding or discouraging social interaction. GW2 doesn't have a single feature (that I can think of) that discourages players from interacting. Furthermore, I can think of at least a couple features GW2 has that mostly requires you talk to other players.

More to the point, people like Karteli seem to be under the assumption that if they talk to someone else, that person should always reply back to them. This leads me to believe that they probably don't have the best social skills, and may need to spend some time in the real world interacting with people directly.

Heck, even just this morning I hopped on GW2 for a bit, and had a few lengthy discussions with random players talking in /map chat. I don't go around randomly /bow-ing to people and expecting them to acknowledge me, though. The world doesn't work that way.

I'm honored you would mention me!

Sweetheart, nobody is asking this game to force feed socialization.  It comes naturally.  GW2 does not provide this.  It's the game style, it's the social mechanisms.  If you can't see this, then I'm talking to a wall.

 

Nobody is avoiding social activity, but you really can't have the same social level as other MMORPG's when everything is scripted and auto group-formed.  You simple can't.  If you say you can, they you are lying.

Sure some alternatives can be met.  Conversations can be struck up after the action.  I did that, they were all meaningless -- more just ran away others just stood there (bots?).

 

I'm under the assumption that when I send a tell I expect a reply?  Well if I never get replies how can you call this game social?  Even if the other person /spit on me that would be social.  But since GW2 emotes are so shitty, even /spit doesn't work. [Emotes are so lacking in GW2, even /smile doesn't work]

 

So getting repeatedly struck with no responses means I need to get into the real world?  No it means I need to find another MMORPG. (which many others already did apparently judging by the absense of players in the world)

 

If You are a real fan of this game, you should start caring about what others feel.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  SirFubar

Advanced Member

Joined: 7/21/11
Posts: 398

11/11/12 7:53:42 PM#36
Originally posted by Purutzil

See you were confused how to play your class but let me give the truth... it is really that easy. Yeah, combat in GW2 is simplified to take on the concept of dodging adn being more active. Its really not complex at all. You aim for either condition damage or normal damage. Condition damage you focus on abilities that do that (given no cd on them) while normal damage will mostly be abilities that do straight damage.

 

Its actually so simplistic that it makes you think its more complex then it really is. They just make it really messy looking as if to make it seem more complex when it really isn't. Hopefully they clear it up for casuals so its easier for them so they aren't looking at it just puzzled at trying to understand things.

So you're a top tournament PvPer to say that the game isn't complex? You can beat everyone in the game? Yeah that's what I taught...

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

11/11/12 7:53:42 PM#37

Your not alone, I now 4 other people besides myself that bought and were playing the game together, we have all since quit.  All for the same reason.  It was like whats the point of what Im doing.

Great multiplayer experience I just dont classify this game as an MMO anymore.

  SirFubar

Advanced Member

Joined: 7/21/11
Posts: 398

11/11/12 7:55:29 PM#38
Originally posted by aesperus
Originally posted by Serelisk
Originally posted by Karteli

Maybe if fans/shills would acknowledge that GW2 is highly anti-social, these posted would be a little different?

Case and point: ^This^

I'm a fan of the game and I should now acknowledge the 'fact' that is game is highly antisocial when everything I've experienced in the game has brought me to believe otherwise? 

I have a character in the game named "Plant", too. I guess I fit into both categories for people who can't see the grand truth. /endsarcasm 

There's no point.

Given his past posts, he seems to be of the crowd that believe that games should force people to talk to one another. If a game doesn't actively force players to talk to each other, then they consider it 'anti-social'.

The problem with this belief is that in order for something to be anti-social, it has to actively be avoiding or discouraging social interaction. GW2 doesn't have a single feature (that I can think of) that discourages players from interacting. Furthermore, I can think of at least a couple features GW2 has that mostly requires you talk to other players.

More to the point, people like Karteli seem to be under the assumption that if they talk to someone else, that person should always reply back to them. This leads me to believe that they probably don't have the best social skills, and may need to spend some time in the real world interacting with people directly.

Heck, even just this morning I hopped on GW2 for a bit, and had a few lengthy discussions with random players talking in /map chat. I don't go around randomly /bow-ing to people and expecting them to acknowledge me, though. The world doesn't work that way.

You're spot on mate! I couldn't said it better myself haha

  User Deleted
11/11/12 7:57:04 PM#39
Originally posted by Karteli
Originally posted by Zeus.CM
Originally posted by Karteli
Originally posted by Zeus.CM
Originally posted by Karteli
Originally posted by raystantz

As of this writing, I'm back playing a trial for MOP. I haven't played WoW in over a year. Before, that it was TERA, and before that it was SWTOR. SWTOR lasted about 2 weeks, and TERA lasted almost the whole 30 days. I actually may revisit TERA, I'm also waiting for Darkfall Unholy Wars.

Anyway, I came to GW2 for the pvp. I'm a pvper. I'm not a good pvper, but its what I like to do, and put my goals around in MMO's. I thought I'd be able to that in GW2. I'm not going to draw this out, but I will go over what I like and what I don't like.

Likes: Graphics are great, animations are fluid, runs really well on my "OK" system. Music is decent even though they reused some GW1 music. The "hearts" are cool to start with, as as the dynamic events, and the little vistas and things you can do as side items.

Dislikes: Of the two classes I rolled, I felt like I was button mashing. I took the time to read the descriptions, but for me it was hard to decypher what the spell or action was actually doing. I wasn't sure what I should hit in what order? The combat seemed to be pretty much standard fare. The dynamic events are fun to start with, but I started getting annoyed seeing the same ones pop up over and over. The other thing was that even in those, it doesn't feel like I'm accomplishing anything. I can join in at the tail end, and not even hit the mob or only hit it once and still get credit. The other people who are doing the events don't speak, they just whack a mole away and then move on to the next event. Since this is what you'll spend most of your time doing.. its hard to get used to it. I feel like I'm playing a single player game.

 

Other: I said from the beginning that I'm a PVPer. I knew going into it that there was no world pvp, and that always had me troubled. I like to feel like I'm in danger out in the world, and I just don't get that without pvp in the world. I tried to queue for the battlegrounds, but it took me 5 minutes of running to even find someone to fight. I also did not care for the fact that I was at level cap. I don't know how to play my class at level 5 much less level 60 or 80. The whole pvp feature just wasn't doing it for me because I've never been a huge fan of instanced PVP.

 

I guess looking back, you get what you pay for? It's definitely a good game, its just not for everyone, and I don't think I'm one of the people who would like this game. Its primarily pve from what I can tell.

Isn't it amazing how every review these days referrs to this game as single player (more or less from the gist)?

 

Maybe if fans/shills would acknowledge that GW2 is highly anti-social, these posted would be a little different?

 

ArenaNet could at least add some form of interactivity between players.  It's bad enough there isn't a /who command or /inspect.  Got the full map achievement? Nobody will ever know.  Hence why it's a single player game.

 

Emotes might help.


There are emotes.

If somebody gets 100% map completition they get a Star next to their name so everyone can see their accomplishment.

Anything else?

 

And what does looking at somebody's armor has to do with socializing?

It's social to me.  I like to observe.  Observations are highly social.

I want to see the exact names of every item + how they are enhanced.  It's not the social you might expect .. but GW2's version is going with glasses that are the wrong perscription.  You can see what is being worn, but you can't see the details.

It's non-interactive, and not very conducive to conversation, despite what fans say.

Oh, now I get it! You don't consider SPEAKING with somebody to show you his armor socializing.

You are playing an MMORPG.  You need to showw off your achievements.   MMORPG's are interactive.  GW2 is not.

 

I can't explain it much more than that.  There is no solid explanation as to exactly how to make a game social, but when you take player interactivity away and then defend it's absense & troll anyone who speaks up .... well ...

i totally agree with you on this buddy 

  Neo_Liberty

Hard Core Member

Joined: 11/08/06
Posts: 379

11/11/12 7:58:21 PM#40
Originally posted by Karteli
Originally posted by aesperus
Originally posted by Serelisk
Originally posted by Karteli

Maybe if fans/shills would acknowledge that GW2 is highly anti-social, these posted would be a little different?

Case and point: ^This^

I'm a fan of the game and I should now acknowledge the 'fact' that is game is highly antisocial when everything I've experienced in the game has brought me to believe otherwise? 

I have a character in the game named "Plant", too. I guess I fit into both categories for people who can't see the grand truth. /endsarcasm 

There's no point.

Given his past posts, he seems to be of the crowd that believe that games should force people to talk to one another. If a game doesn't actively force players to talk to each other, then they consider it 'anti-social'.

The problem with this belief is that in order for something to be anti-social, it has to actively be avoiding or discouraging social interaction. GW2 doesn't have a single feature (that I can think of) that discourages players from interacting. Furthermore, I can think of at least a couple features GW2 has that mostly requires you talk to other players.

More to the point, people like Karteli seem to be under the assumption that if they talk to someone else, that person should always reply back to them. This leads me to believe that they probably don't have the best social skills, and may need to spend some time in the real world interacting with people directly.

Heck, even just this morning I hopped on GW2 for a bit, and had a few lengthy discussions with random players talking in /map chat. I don't go around randomly /bow-ing to people and expecting them to acknowledge me, though. The world doesn't work that way.

I'm honored you would mention me!

Sweetheart, nobody is asking this game to force feed socialization.  It comes naturally.  GW2 does not provide this.  It's the game style, it's the social mechanisms.  If you can't see this, then I'm talking to a wall.

 

Nobody is avoiding social activity, but you really can't have the same social level as other MMORPG's when everything is scripted and auto group-formed.  You simple can't.  If you say you can, they you are lying.

Sure some alternatives can be met.  Conversations can be struck up after the action.  I did that, they were all meaningless -- more just ran away others just stood there (bots?).

 

I'm under the assumption that when I send a tell I expect a reply?  Well if I never get replies how can you call this game social?  Even if the other person /spit on me that would be social.  But since GW2 emotes are so shitty, even /spit doesn't work. [Emotes are so lacking in GW2, even /smile doesn't work]

 

So getting repeatedly struck with no responses means I need to get into the real world?  No it means I need to find another MMORPG. (which many others already did apparently judging by the absense of players in the world)

 

If You are a real fan of this game, you should start caring about what others feel.

Sorry..Karteli..but you are wrong... i've played many games with emotes that were just as anti-social if not more so... not to mention that in every game i play i never use emotes and even when ppl are being social.. i've never really seen others using emotes... if the only method of communication was emotes than what u say would make sense... but emotes cannot really express emotion or feelings.. they are very simple.. if you want talk with someone u have to whisper them or talk in /say... so it really doesn't matter... in the end everyone will be using the chat box... in guild wars.. they took out the middle man and left u the chat box.. there is nothing wrong with that... if ppl aren't interested in talking.. they aren't interested.. whether u use emotes or type in the chat... it doesn't matter.. they won't talk to you..

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