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11/11/12 7:17:14 PM#21
So the OP is saying he's mainly a PvPer and yet most of the post is about how the PvE becomes boring after a while... I really don't know what to say here aside from leave the PvE and find yourself a good guild for WvW or start doing some sPvP. Also, sorry but I can only laugh at people saying there's not enough emote, no /who, no /inspect and all that jazz, no game never needed those kind of crap to be a social one, its the players fault and only their, don't try to blame the game for the players lack of socialization. Sure the game might be designed without the need to socialize, but it also doesn't prevent you from doing so. Being able to compare your achievements and gear between players is the most useless thing ever. It won't make the game more social at all, quite the contrary. I don't care what you've done in the game, no achievements or gear will ever tell me if you're good or not. Its some useless bragging rights that doesn't mean s*** to me. Lastly, if you need a purpose to play a game aside from having fun, I would tell you to quit gaming. I never played a game for something else than fun. That mentality of the need of purpose to play is beyond me. All this because someday, they started to add a leveling system and some stupid progression in nearly every single game. I remember the days when games had everything open/unlocked to you and you played to have fun and be the best, those days are long gone sadly. Now people have plenty of games with leveling, progression, purpose to play and yet they come here and bash the game that try to stay away from that crap. GG |
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11/11/12 7:17:17 PM#22
Originally posted by Mahavishnu I am always wary of people who use 'best evarr'. However, it is sad that no one is commenting on OP but hijacking the topic for their own personal hug box. |
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11/11/12 7:18:06 PM#23
Originally posted by Karteli Case and point: ^This^ I'm a fan of the game and I should now acknowledge the 'fact' that is game is highly antisocial when everything I've experienced in the game has brought me to believe otherwise? I have a character in the game named "Plant", too. I guess I fit into both categories for people who can't see the grand truth. /endsarcasm |
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11/11/12 7:18:55 PM#24
there is absolutely no sense of accomplishment in this game. at the individual level, or group level. Public quests are all the same. Levellin (after level 30es) gives almost nothing to look forward to. WvW is cap-recap-cap-recap tag game without any tangible end, it just feels like and endless usless cap-recap game. Mini games (BGs) they give you all your abilites, make you red or blue, completely impersonal. what is even the point of levelin if i can just que up for BGs and play as if i was already at end level?.... the thing is there is no point in fighting guilds from other servers. nobody gives a crap about such and such guild that you never hear of unless you are fighting them in WvW, and the only reason you are fighting them in WvW is because they are a different color (green, red, blue). i accepted a guild invite when i started playing GW2. i have not as much talked in guild chat as of yet, and i could probably count on both my hands the times i've seen people talking in guild chat. nobody needs anyone, and everyone is just "doing their thing". the whole game was made with that mind set. everyone is replacable, and therfore nobody feels particularly useful.
nobody cares about server pride man, and that's pretty much all there is to fight for. i've felt more guild pride in one hour of crap game Mortal Online that i've ever felt in Guild Wars 2, and that is sad.
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11/11/12 7:23:08 PM#25
I would like to shed a different perspective on the "anti-social" element of the game. I am very anti-social in MMOs, what am I doing playing MMOs? I don't know, god forbid an MMO just be a fun game, and maybe have a multiplayer aspect. So I don't like to talk a lot on MMOs, chat for some reason, on most of these games feels forced. Though I enjoy helping people in the games, thus I would try to play support roles, but it was always difficult for me to find a group, or just to help someone out in a field. What I enjoy about GW2 is the no real party system, or atleast no kill stealing. I actually feel like I can help someone with a mob without getting yelled at afterwards, or worrying about the killing blow. In this way it feels more social to me than other MMOs, where I have to ask permission before hand to join a fight and help someone, where here I can just join in. Now after the fight, most will just say Ty, and leave, but I like to hold hope that maybe it will become a conversaion, and add someone to my friends list. Alright I'm done here, now. The more I'm around the forums on this site, the more bitter I become. |
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11/11/12 7:23:24 PM#26
Originally posted by Serelisk I'm on a discussion forum. There is nothing objective about it, unless I provide a link with objective statements. I still don't know where you stand, or what you like. I only now know what you don't like (my opinions) :-) Want a nice understanding of life? Try Spirit Science: "The Human History" |
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11/11/12 7:25:26 PM#27
It's a console game wrapped in an MMO box.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/11/12 7:26:05 PM#28
Originally posted by Serelisk There's no point. Given his past posts, he seems to be of the crowd that believe that games should force people to talk to one another. If a game doesn't actively force players to talk to each other, then they consider it 'anti-social'. The problem with this belief is that in order for something to be anti-social, it has to actively be avoiding or discouraging social interaction. GW2 doesn't have a single feature (that I can think of) that discourages players from interacting. Furthermore, I can think of at least a couple features GW2 has that mostly requires you talk to other players. More to the point, people like Karteli seem to be under the assumption that if they talk to someone else, that person should always reply back to them. This leads me to believe that they probably don't have the best social skills, and may need to spend some time in the real world interacting with people directly. Heck, even just this morning I hopped on GW2 for a bit, and had a few lengthy discussions with random players talking in /map chat. I don't go around randomly /bow-ing to people and expecting them to acknowledge me, though. The world doesn't work that way. |
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11/11/12 7:27:10 PM#29
Originally posted by Jakdstripper The whole game was made with that mind set. everyone is replacable, and therfore nobody feels particularly useful. Couldn't be any more on the money with that statement. |
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I'm a "world" pvper. I also stated that I don't care that much for instanced PVP. I like PVP to find me.. not the other way around. That was my fault for going into this thinking it wasn't going to be like that. |
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11/11/12 7:31:10 PM#31
Originally posted by Nightgroper You're doing well here for being anti-social .. BTW I love the game your avatar represents .. amazing soundtrack too :-) Want a nice understanding of life? Try Spirit Science: "The Human History" |
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11/11/12 7:34:06 PM#32
Originally posted by Pivotelite That's only true to a point. Everyone is replacable by default, but good players do stand out. Unlike in past game you can't just pick the 1 crucial class that nobody wants to play, and automatically be everyone's best friend. There are still players I try to play with regularly, and if they leave the group it makes it highly unlikely we can handle certain content or strategies in WvW. This is especially true when it comes to mesmers & guardians. |
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11/11/12 7:35:41 PM#33
Originally posted by aesperus WvW gives you no reason to organize or talk to anyone, it's zerg styled and all you have to do is follow the icon of the guy who bought gold. Not to mention the only thing up for grabs is "server pride" and for Anet, your gold, since WvW is a money sink and usually after the first day the match is already decided and you're only going in there to try to save yourself from boredom at that point.
No need for grouping for events or hearts, even if you just hit something once you get credit, encourages mindless zerging and lack of social activity. Nothing while leveling through GW2 requires the cooperation of two or more people, it requires you to just hit something someone else is hitting.
Hot-join SPvP, there's no drastic difference in rewards for winning or losing and no stats are saved on your character, therefore nobody cares, they join, they play, win or lose nobody cares nobody talks.
Lack of a trinity, you don't have a role, your only role is yourself, therefore nobody cares what happens and only you are accountable for your death. You're also easily replaceable and bring no specific value to a group.
Lack of any features at all which promote skilled individuals or guilds in the game outside of WvW, nobody knows who your guild is or what they do, yourself and your guild are just random cells in the entity that is GW2.
I could go on but ... I'm tired of typing.
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
11/11/12 7:39:40 PM#34
See you were confused how to play your class but let me give the truth... it is really that easy. Yeah, combat in GW2 is simplified to take on the concept of dodging adn being more active. Its really not complex at all. You aim for either condition damage or normal damage. Condition damage you focus on abilities that do that (given no cd on them) while normal damage will mostly be abilities that do straight damage.
Its actually so simplistic that it makes you think its more complex then it really is. They just make it really messy looking as if to make it seem more complex when it really isn't. Hopefully they clear it up for casuals so its easier for them so they aren't looking at it just puzzled at trying to understand things. |
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11/11/12 7:44:22 PM#35
Originally posted by aesperus I'm honored you would mention me! Sweetheart, nobody is asking this game to force feed socialization. It comes naturally. GW2 does not provide this. It's the game style, it's the social mechanisms. If you can't see this, then I'm talking to a wall.
Nobody is avoiding social activity, but you really can't have the same social level as other MMORPG's when everything is scripted and auto group-formed. You simple can't. If you say you can, they you are lying. Sure some alternatives can be met. Conversations can be struck up after the action. I did that, they were all meaningless -- more just ran away others just stood there (bots?).
I'm under the assumption that when I send a tell I expect a reply? Well if I never get replies how can you call this game social? Even if the other person /spit on me that would be social. But since GW2 emotes are so shitty, even /spit doesn't work. [Emotes are so lacking in GW2, even /smile doesn't work]
So getting repeatedly struck with no responses means I need to get into the real world? No it means I need to find another MMORPG. (which many others already did apparently judging by the absense of players in the world)
If You are a real fan of this game, you should start caring about what others feel. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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11/11/12 7:53:42 PM#36
Originally posted by Purutzil So you're a top tournament PvPer to say that the game isn't complex? You can beat everyone in the game? Yeah that's what I taught... |
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11/11/12 7:53:42 PM#37
Your not alone, I now 4 other people besides myself that bought and were playing the game together, we have all since quit. All for the same reason. It was like whats the point of what Im doing. Great multiplayer experience I just dont classify this game as an MMO anymore. |
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11/11/12 7:55:29 PM#38
Originally posted by aesperus You're spot on mate! I couldn't said it better myself haha |
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11/11/12 7:57:04 PM#39
Originally posted by Karteli i totally agree with you on this buddy |
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11/11/12 7:58:21 PM#40
Originally posted by Karteli Sorry..Karteli..but you are wrong... i've played many games with emotes that were just as anti-social if not more so... not to mention that in every game i play i never use emotes and even when ppl are being social.. i've never really seen others using emotes... if the only method of communication was emotes than what u say would make sense... but emotes cannot really express emotion or feelings.. they are very simple.. if you want talk with someone u have to whisper them or talk in /say... so it really doesn't matter... in the end everyone will be using the chat box... in guild wars.. they took out the middle man and left u the chat box.. there is nothing wrong with that... if ppl aren't interested in talking.. they aren't interested.. whether u use emotes or type in the chat... it doesn't matter.. they won't talk to you.. |
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