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11/11/12 9:17:54 AM#61
Can we customise 3rd person view so that instead of offset to the left, our character is central like 3rd person in darkfall 1?
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11/11/12 9:23:48 AM#62
1. The polls on the forums showed that by far, limbo is a major concern. Based on the polls, is there a chance to remove limbo? 2. I was a little concerned with the fact that there will be fewer cities and hamlets as the best part of Darkfall imo is the siege system, so this means less holdings to siege. That said, assuming the game takes off, are there any thoughts on expansions that may add cities/hamlets to the map, or more land mass where cities and hamlets can be built? Incognito |
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Salenger
Hard Core Member
Joined: 11/29/04
The true character of a man can be seen when they are given power. |
11/11/12 9:30:00 AM#63
1) Will any of these new features be left out at launch?
a) Resource monoliths
b) Continent Portals ( previously was state that player city portals were being removed in favor for 1 portal per outer island)
2) Will there be any gameplay rule in DFUW that prevents larger clans from griefing smaller ones? Throughout 1.0 the issue with Zergs (larger clans) was a big problem, imo it ruined the game completely.
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11/11/12 11:40:10 AM#64
Originally posted by argorius I 2nd that Also will holding onto towns and cities be as costly as 1.0, this includes repair costs and resources required for defense and replacing damaged buildings, and other costs typically undergone though a seige, which made city ownership very pricey for clans under 200 members in DF 1.0. |
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11/11/12 2:23:27 PM#65
1) Up to now we know to have harvesting notes, Monoliths, Villages, Playercity Notes, can you elaborate on the differences of these, in terms of amount of resources gained, and the dangers of loosing the resources to other players? And how the getting the resources works, for example Monoliths are harvested/Taxes in Villages are collected from NPC Hirelings, that transport the resources to the nearest city/hamlet/village, ... 2) As some of the resource notes are autocollected into your bank or backbag and there is no danger in loosing it, when you place your char in a savezone. Is autogain off in savezones from these resource notes? 3) are mobs now dynamic spawning? or just like in DF1 on fixed locations and in fixed numbers(slight random) and never moving out of spawnarea(with nice spawnsound, to tell you no one is near)? 4) Does weather have real impact now on the player? Visibility, shipdamage, shipsteering, sightradius, random lightning hit(should be deadly in water), Currents, ... ? 5) Siege mechanic still require you to destroy and raid the sieged holding in the morning hours prior to the siege going live? Or real sieges now? 6) Will running and swimming in heavy armor/high carryweight influence your max speed or the new momentum? 7) Is the map now Dynamic with territorial view/infos, or just a blank map like in DFO? 8) Will you be able to swim again from niflheim to ruby? Or will you start to drown now with no stamina and is no auto stamina restore in water(even for maxed enchanted chars) in or is it still like DFO? 9) With having now 6 options for instand travel(bindstone recall/house recall/rune teleport/nexus teleport/portal network/limbo system), and faster mounts and ships coming with UW, are you implementing anymore fast/auto travel solutions after the game launches? 10) The New Portal Network, how far do you have to walk to get to the next, is one in every maparea, excluding full watertiles, or only one per island and racial area? 10) Will very big PVE NPC Cities be like DFO with 1-2 Mobs in it, or real Mobcities, with walldefence and streams of mobs coming out of the gates for defence? 11) Non static dungeons was mentioned some time ago, will there be better riddles than 1+1 = , place object y(2 steps away) on the red x, and match 3 stones to the 3 stones on the wall? 12) are traps like seen in one feature preview only(pushing you off a path, so you have run some secounds to be back to the point where you got pushed off), or deadly too and more differend. 13) Graves still in, or does the dead bodies now stay on the spot some time? 14) will there be anything to explore, set out to adventure or will it be, like most people say on your forums, just a big ffa mmofps arena with full loot in a medieval setting, with pve only there for the geargrind? As it is, if am not mistaken declared as a mmorpg on your side? 15) Will you improve/work later on the words: "free to play your char as you like"(merchant ships, caravans, ...)? 16) will it be possible to reconnect to your Char in action, after you lost connection to the server, or will you still have to wait till your char is logged off from the server to log back in, at the exact spot the server sees the char at the relog time, without teleporting around(disconnect around water)? 17) will there be more interaction with the gameworld possible as in DFO? Like sitting on a table at the tavern? 18) Will Dungeons still be instances or seamless entrances now, like caves, ... 19) Will all farms/windmills and such in the wilderness be more than mobspawnlocations now?
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11/11/12 2:38:33 PM#66
1. Would it be possible to publish your plan for when you will release information between now and November 20th. The new marketing guy would have a plan wouldn't he? Playing: Lotro, DFUW |
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11/11/12 3:09:45 PM#67
1) Are the massive differences between characters in your video from Nov 9, 2012 caused by different point of character development and/or gear grade difference or are they caused by inherent difference in HP of various roles and their armor? In other words will mages have 40% of HP of warriors?
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11/11/12 3:30:35 PM#68
A few questions (probably most of them already in here I guess but still important ones): 2. When will the auction house be implemented? 3. Does clan-cities give anything else except gold when controlling villages? 4. Previous Darkfall players that have bought and made several server-transfers (example from NA -> EU) will that EU account still count as bought account or is it the "original" NA account? 5. Will it be possible to change the looks/style of the crosshair? 6. Will cooldown (on spells and abilites etc) be shown somewhere in the UI? If so, where? 7. Will the "limbo-status" be implemented from the start? If not will it be activated later in the game, or is it completley removed for now? 8. Will it be possible to swap between 1st and 3rd person view? If so, in what way (melee, ranged, with staff etc)? 9. Is there any changes to the banking system? Like different access levels? 10. Will there be any kind of mini-transactions? Sza AocG ~ Supreme General of Aesir in Darkfall: Unholy Wars |
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11/11/12 3:43:51 PM#69
1) 3rd and 1st person View completely for all melee/magic/arcehry? 2)Can someone be a full-time Healer.if yes will be viable? 3)will magic still gonna need reagents..? 4)there gonna be a dodge ability for all..? 5)What about Griefin? are there an avantage or disavantage for being RED? can you still be red and kill everyone anyywhere?(what the consequences?) There gonna be a system to discourage higher lvl players from killing innocent newbies? 6)There gonna be any underwater Action? 7)Gonna have 1 EU server and 1 NA or are you planin to have several servers linked to 1 big server/world like EVE..? 8)DFO2 gonna Utilize completely 4+core CPUs? 9)Have you optimized Ati cards this time or only Nvidia user gonna feel the love? 10)Players gonna be able to Turn off the Shadows completely or u gonna force shadows on for the sake of /immersion/gameplay/hiding etc? (with just quality chosing) 11)Are you gonna allow any kind of mods such as Gfx injectors (ie SweetFX)? what about macros? 12)How you gonna treat Queue Times if there is need for..? 13)what is the Players Cap for each server now? 14) Houses gonna be Pre Set on Villages or players can build their houses wherever they want? 15) House items can be Created through Crafting..? 16)Any changes about houses? |
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11/11/12 6:28:11 PM#70
will we be able to craft houses with materials?
the lack of house space and dependence on random rare drop from chaos chests was quite sad for people who played years and could not get a house |
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11/11/12 7:25:11 PM#71
Darkfall was full of hackers/cheaters. How do you plan on dealing with this in 2.0?
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11/11/12 7:52:36 PM#72
Originally posted by me1dor Fewer mmo's launched with a trial than mmo's that launched as a shitty game. If they want my money, I will gladly pay, right after I confirm for myself that it is worth it. I won't pay just to try it for 10 minutes and see that it's shit like so many other failed mmo's at launch. |
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11/11/12 8:38:33 PM#73
1. Will there be any sand in UW? As in DF1.0, there was no sand, everything was preset or RNG, houses were preset, deeds were RNG, cities and hamlets were preset, housing items were RNG.. everything was either random or preset = not sand.
Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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11/11/12 8:39:19 PM#74
Originally posted by Jimmac you can always watch several videos on youtube after the launch... and u can also read some reviews from other players... cause there is no way to see a trial anytime soon. maybe after 2-3 months after release. |
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11/11/12 8:56:14 PM#75
Here's a very important question that has never been answered by the devs. They nerfed mounted combat and it became a long forgotten playstyle, a shadow of its' former self that was never viable in PvP. That left mounted combat PKers hanging for years and forced them to move on and play the game like everybody else. Now is a time of specializations and roles, but the devs have not mentioned mounted combat ANYWHERE. I think a lot of people would like to know more on this subject.
Asked by Celiah Ailey
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11/12/12 4:25:48 AM#76
One main question I have for them.
How much have the character stats and skill system been dumbed down? My 3D models |
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11/12/12 5:32:22 AM#77
Originally posted by ZtyX This was already answered. Mounted combat is mostly untouched for UW's launch and will be looked at in a "future update". |
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11/12/12 6:12:28 AM#78
DF:UW... are you wow killer? :P
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11/12/12 8:13:47 AM#79
Hello my Name is Niburu Alpha ingame. I'am a Darkfall player since beta 2008.Here are my questions. Question 1: Is Armor Dyeing ingame ?
Question 2: Is crafting somehow limited, so one player isn't able to learn everything on his own ?
Question 3: Could you list us sandbox features, besides the political interaction between players ?
Question 4: You know your playerbase is very creative when it comes to exploits within the game. How do you prevent past misstakes like duping and if they happen again how harsh will you punish them ?
Question 5: In previous blog posts you talked about improved guild management tools. Could you explain these in detail ?
Question 6: Are chaso stones and wilderness banks still ingame ?
Question 7: How much teleport options will we have in Darkfall: Unholy Wars ? If runestones are still in ( i hope not) are they still as common as they were in Darkfall Online ?
Question 8: Are chaos chest still the main source for housing items, inlcuding the deed itself ?
Question 9: Is the so called limbo state still ingame or did you removed it ? When it is still ingame how does it work and how do you prevent constant spawning in the area which gives the larger seized side an artifical advantage ?
Question 10: How frequently will we see updates for Darkfall: Unholy Wars, the playerbase has a little stigma regarding this topic because of the last 2 years ? And do you plan to react on general community opinions on various gameplay mechanics faster ? For example it took years to change trade route reward and village reward.
Question 11: Do you pay homage to ANG ?
Thats it, thank you for your time and for one of the best MMO games out there. |
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11/12/12 10:06:29 AM#80
My only question is when will we have a complete list of all the skills that will be in at launch?
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