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Guild Wars 2

Guild Wars 2 

General Discussion  » Guildwars 2 & SweetFX

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85 posts found
  Zzad

Hard Core Member

Joined: 2/14/11
Posts: 1272

11/10/12 10:53:05 PM#41
Originally posted by DonThon

Found this:

http://sweetfx.thelazy.net/?p=41#more-41

 

Settings look incredible.

Awesome settings!

TY for sharing!!!!

  Br3akingDawn

Hard Core Member

Joined: 2/01/11
Posts: 1298

 
OP  11/11/12 1:27:53 AM#42

Played with settings a bit more mainly SMAA and Lumasharpen and got some improvements. Wish I could post fullsize.... hehe

  mazut

Apprentice Member

Joined: 4/23/08
Posts: 825

11/11/12 5:23:38 AM#43
I don't understand why you want to turn a gorgeous game with specific mood into "Tera" like looking game? It looks way better when its foggy...
  QSatu

Apprentice Member

Joined: 10/14/06
Posts: 1765

11/11/12 6:53:41 AM#44
Just small information for people using this. gW2 screenshots folder will still have screenshots whid do not show changed made by SweetFX. When you take a screenshot SweetFX makes a bmp file in game's folder.
  lalartu

Hard Core Member

Joined: 2/22/05
Posts: 412

11/11/12 7:00:21 AM#45
is that a legendary weapon??? FU!

my Gaming Youtube channel:

http://www.youtube.com/lalartu


I review lots of indie games and MMORPGs

  eldaris

Advanced Member

Joined: 6/21/06
Posts: 314

11/11/12 7:04:23 AM#46


Originally posted by mazut
I don't understand why you want to turn a gorgeous game with specific mood into "Tera" like looking game? It looks way better when its foggy...

Maybe because lot of people didn't like the washed out colours gw2 has,I remember from gw1 how vibrant and bright were the colors .Thanks op,I'll probably give it a try next time I log in .

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1792

www.croatian-maniacs.com

11/11/12 7:44:29 AM#47
Originally posted by lalartu
is that a legendary weapon??? FU!

It's not. It's low level jotun greatsword. Costs like 200 karma or something.

  HorrorScope

Novice Member

Joined: 1/04/05
Posts: 612

11/11/12 10:30:25 AM#48

All injectors are good, no doubt.

Looking at the Op's armor to me it smacks of hypocracy on Anets behalf. How tough they are with names, chat, forum verbiage to make it a "family game", you can't help but see the artist uses the red highlight around the breasts, to mimic someone's hands fondling her breasts. It's just calling a spade a spade there. I personally like it, but it shows how bi-polar they even are.

  Fion

Novice Member

Joined: 7/25/03
Posts: 2356

forums.3305local.com

We are recruiting.

11/11/12 2:06:22 PM#49

I've tried SweetFX a few times but unfortunately every time I do the game crashes instantly upon loading...

Edit: Found the solution. Turn off FXAA (I already have it off) and more importantly, run GW2.exe as administrator. :)

  Fion

Novice Member

Joined: 7/25/03
Posts: 2356

forums.3305local.com

We are recruiting.

11/11/12 2:10:02 PM#50
Originally posted by HorrorScope

All injectors are good, no doubt.

Looking at the Op's armor to me it smacks of hypocracy on Anets behalf. How tough they are with names, chat, forum verbiage to make it a "family game", you can't help but see the artist uses the red highlight around the breasts, to mimic someone's hands fondling her breasts. It's just calling a spade a spade there. I personally like it, but it shows how bi-polar they even are.

 

Um.. all armor is dyable. It looks that way (with the red around the breasts) because that is the dye that person used on that armor. Someone else could use the same chest armor and dye it a few thousand different ways (there are over 350 dyes in the game). It doesn't look that way become some 'hypocritical artists wanted to sexualize it in a supposedly family-friendly game' hehe. Trust me, there are several other chest armor pieces that are far more suggestive and revealing than that one lol.

Edit: Oh and, GW2 isn't a 'family' game. It's rated T, so some suggestive or revealing armors are expected. But hell at least it isn't as bad as say Tera.

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

11/11/12 2:16:03 PM#51

OP if you are still around please share your settings with me too. I just downloaded after i saw this post. I didn't even know such a mod existed. And i am frankly kind of lost with so many options.

Thanks in advance.

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1792

www.croatian-maniacs.com

11/11/12 3:40:38 PM#52

Settings that OP sent me ( I highly recommend them!):

http://dl.dropbox.com/u/26542537/SweetFX_settings.txt

  Br3akingDawn

Hard Core Member

Joined: 2/01/11
Posts: 1298

 
OP  11/11/12 3:59:12 PM#53
Originally posted by Zeus.CM

Settings that OP sent me ( I highly recommend them!):

http://dl.dropbox.com/u/26542537/SweetFX_settings.txt

I changed the settings a bit since then Zeus, but its a good start. You gotta work the settings to your liking usually since we all run different gpu and the such. Just gotta play around with it. 

  HorrorScope

Novice Member

Joined: 1/04/05
Posts: 612

11/11/12 5:11:25 PM#54
Originally posted by Fion
Originally posted by HorrorScope

All injectors are good, no doubt.

Looking at the Op's armor to me it smacks of hypocracy on Anets behalf. How tough they are with names, chat, forum verbiage to make it a "family game", you can't help but see the artist uses the red highlight around the breasts, to mimic someone's hands fondling her breasts. It's just calling a spade a spade there. I personally like it, but it shows how bi-polar they even are.

 

Um.. all armor is dyable. It looks that way (with the red around the breasts) because that is the dye that person used on that armor. Someone else could use the same chest armor and dye it a few thousand different ways (there are over 350 dyes in the game). It doesn't look that way become some 'hypocritical artists wanted to sexualize it in a supposedly family-friendly game' hehe. Trust me, there are several other chest armor pieces that are far more suggestive and revealing than that one lol.

Edit: Oh and, GW2 isn't a 'family' game. It's rated T, so some suggestive or revealing armors are expected. But hell at least it isn't as bad as say Tera.

It's the deisgn on the outer edges of the breasts and not the dye. Sure you can make it stand out more making the two contrast one another. But it's the design. Very sexy, while the companies mouth-pieces come off as very very conservative.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17010

11/11/12 5:31:04 PM#55
Originally posted by eldaris

 


Originally posted by mazut
I don't understand why you want to turn a gorgeous game with specific mood into "Tera" like looking game? It looks way better when its foggy...


Maybe because lot of people didn't like the washed out colours gw2 has,I remember from gw1 how vibrant and bright were the colors .Thanks op,I'll probably give it a try next time I log in .

 

Actually I agree with him, the current world has a lot of nice subtleties. This removes those subtleties, takes away the nice blending.

meh, to each his/her own I suppose.

  Br3akingDawn

Hard Core Member

Joined: 2/01/11
Posts: 1298

 
OP  11/11/12 8:39:19 PM#56
Originally posted by Sovrath
Originally posted by eldaris

 


Originally posted by mazut
I don't understand why you want to turn a gorgeous game with specific mood into "Tera" like looking game? It looks way better when its foggy...


Maybe because lot of people didn't like the washed out colours gw2 has,I remember from gw1 how vibrant and bright were the colors .Thanks op,I'll probably give it a try next time I log in .

 

Actually I agree with him, the current world has a lot of nice subtleties. This removes those subtleties, takes away the nice blending.

meh, to each his/her own I suppose.

I agree with you the current world of tyria is truelly amzing with lots of nice little subtleties here and there. But I havent notice much of those being taken away using sweetfx, in fact I feel its enhanced. And the whole foggy effect is still there, it just I dont play with Post-processing on at all. Which is a big part of the blooming glooming foggy effect. I hate it, but yes to each their own.

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

11/12/12 12:54:17 AM#57
This is cool, but I prefer the default engine, with postprocessing turned off. I wish there was a HD texture pack though, or someone would mod the textures.
  Br3akingDawn

Hard Core Member

Joined: 2/01/11
Posts: 1298

 
OP  12/30/12 2:30:36 AM#58

Most recent settings if anyone is interested still.  

 

 /*-----------------------------------------------------------.

  /                      Choose effects                         /

  '-----------------------------------------------------------*/

 

// Set to 1 for ON or 0 for OFF

#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.

#define USE_LUMASHARPEN   1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.

#define USE_BLOOM         1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)

#define USE_HDR           1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)

#define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)

#define USE_DPX           0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.

#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)

#define USE_TONEMAP       0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)

#define USE_VIBRANCE      1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

#define USE_CURVES        0 //[0 or 1] Curves : Contrast adjustments using S-curves.

#define USE_SEPIA         0 //[0 or 1] Sepia : Sepia tones the image.

#define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.

#define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)

#define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.

 

 

   /*-----------------------------------------------------------.

  /                  SMAA Anti-aliasing settings                /

  '-----------------------------------------------------------*/

 

#define SMAA_THRESHOLD 0.05           // [0.05 to 0.20] Edge detection threshold

#define SMAA_MAX_SEARCH_STEPS 65      // [0 to 98] Determines the radius SMAA will search for aliased edges

#define SMAA_MAX_SEARCH_STEPS_DIAG 16  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges

#define SMAA_CORNER_ROUNDING 0        // [0 to 100] Determines the percent of antialiasing to apply to corners.

 

// -- Advanced SMAA settings --

#define COLOR_EDGE_DETECTION 1        // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)

#define SMAA_DIRECTX9_LINEAR_BLEND 0  // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.

 

 

   /*-----------------------------------------------------------.

  /                       LumaSharpen settings                  /

  '-----------------------------------------------------------*/

// -- Sharpening --

#define sharp_strength 1.00   // [0.10 to 3.00] Strength of the sharpening

#define sharp_clamp    0.040  // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

 

// -- Advanced sharpening settings --

#define pattern 4        // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.

#define offset_bias 1.0  // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.

                         // I designed the pattern for offset_bias 1.0, but feel free to experiment.

// -- Debug sharpening settings --

#define show_sharpen 0   // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)

 

 

   /*-----------------------------------------------------------.

  /                       Bloom settings                        /

  '-----------------------------------------------------------*/

#define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.

#define BloomPower 0.445     //[0.0000 to 8.0000] Strength of the bloom

#define BloomWidth 0.0140    //[0.0000 to 1.0000] Width of the bloom

 

 

   /*-----------------------------------------------------------.

  /                        HDR settings                         /

  '-----------------------------------------------------------*/

#define HDRPower 1.10  //[0.0 to 8.0] Strangely lowering this makes the image brighter

#define radius2  0.8  //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter

 

 

   /*-----------------------------------------------------------.

  /                      TECHNICOLOR settings                   /

  '-----------------------------------------------------------*/

#define TechniAmount 0.11        //[0.0 to 1.0]

#define TechniPower  2.8         //[0.0 to 8.0]

#define redNegativeAmount   0.88 //[0.0 to 1.0]

#define greenNegativeAmount 0.88 //[0.0 to 1.0]

#define blueNegativeAmount  0.88 //[0.0 to 1.0]

 

 

   /*-----------------------------------------------------------.

  /                      Cineon DPX settings                    /

  '-----------------------------------------------------------*/

#define Red   8.0  //[1.0 to 15.0]

#define Green 8.0  //[1.0 to 15.0]

#define Blue  8.0  //[1.0 to 15.0]

 

#define ColorGamma    2.5  //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.

#define DPXSaturation 2.0  //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

 

#define RedC   0.4  //[0.6 to 0.2]

#define GreenC 0.36  //[0.6 to 0.2]

#define BlueC  0.35  //[0.6 to 0.2]

 

#define Blend 0.7    //[0.0 to 0.1] How strong the effect should be.

 

 

   /*-----------------------------------------------------------.

  /                      Lift Gamma Gain settings               /

  '-----------------------------------------------------------*/

#define RGB_Lift  float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust shadows for Red, Green and Blue

#define RGB_Gamma float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust midtones for Red, Green and Blue

#define RGB_Gain  float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust highlights for Red, Green and Blue

 

 

   /*-----------------------------------------------------------.

  /                        Tonemap settings                     /

  '-----------------------------------------------------------*/

#define Gamma 1.0        //[0.00 to 2.00] Adjust midtones

 

#define Exposure 0.00    //[-1.00 to 1.00] Adjust exposure

 

#define Saturation 0.00  //[-1.00 to 1.00] Adjust saturation

 

#define Bleach 0.00      //[0.00 to 1.00] Brightens the shadows and fades the colors

 

#define Defog 0.10  //[0.00 to 1.00] How much of the color tint to remove

#define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue

 

 

   /*-----------------------------------------------------------.

  /                       Vibrance settings                     /

  '-----------------------------------------------------------*/

#define Vibrance 0.2 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

 

 

   /*-----------------------------------------------------------.

  /                        Curves settings                      /

  '-----------------------------------------------------------*/

#define Curves_contrast 0.30  //[-1.0 to 1.0] The amount of contrast you want

 

// -- Advanced curve settings --

#define Curves_formula 7      //[1|2|3|4|5|6|7] The constrast s-curve you want to use. 

 

 

   /*-----------------------------------------------------------.

  /                         Sepia settings                      /

  '-----------------------------------------------------------*/

#define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image

#define GreyPower  0.11                    //[0.0 to 1.0] How much desaturate the image before tinting it

#define SepiaPower 0.58                    //[0.0 to 1.0] How much to tint the image

 

 

 

   /*-----------------------------------------------------------.

  /                       Vignette settings                     /

  '-----------------------------------------------------------*/

#define VignetteRadius 1.00   //[-1.00 to 3.00] lower values = stronger radial effect from center

#define VignetteAmount -1.00  //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.

#define VignetteSlope 8       //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)

#define VignetteCenter float2(0.500, 0.500)  //[0.00 to 1.00] Center of effect.

 

 

   /*-----------------------------------------------------------.

  /                        Dither settings                      /

  '-----------------------------------------------------------*/

//No settings yet, beyond switching it on or off in the top section.

 

//Note that the checkerboard pattern used by Dither, makes an image harder to compress.

//This can make your screenshots and video recordings take up more space.

 

 

   /*-----------------------------------------------------------.

  /                     Splitscreen settings                    /

  '-----------------------------------------------------------*/

#define splitscreen_mode 3  //[1|2|3|4|5]  1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

 

  Margrave

Advanced Member

Joined: 11/10/06
Posts: 482

12/30/12 7:38:06 AM#59
Thanks for the updated settings. Love SweetFX.
  DoomsDay01

Elite Member

Joined: 5/14/08
Posts: 785

12/30/12 2:13:42 PM#60

Here is what mine looks like currently. still have some tweeking to do.

 

Without sweetfx

 

 

With Sweetfx

 

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