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11/11/12 2:30:25 AM#121
Originally posted by Astropuyo Why just blame the customer base when you can insult them as well? |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
11/11/12 3:00:22 AM#122
Originally posted by Draron Even after the NGE, there were no server consolidations until 2009, which was over 3 years. SWTOR had server merges after about 6 months, and is now less than SWGs max. SWG may have been losing subs, but no where near as fast as SWTOR, otherwise SWTOR would have held off on "merges" too. That was one other problem with SWTOR I did not like was the way they handled the server consolidations. There were about 200 servers, and they only gave you the choice to move to 1, and did not allow paid transfers where you could choose to transfer to another server. I had characters on 2 different servers creating 2 different legacies on purpose. Then with the final forced move a few months ago, it put all characters on to the same server, and stuffed up what I was doing, and had to delete some characters because of it, and redo them on another server. Whether I redo them or not, I will have to see after F2P, but I am certainly not subbing/paying more money to do so. Star Trek Online - Best Free MMORPG of 2012 |
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11/11/12 3:04:37 AM#123
To me, since I started reading about it, it looked always like a super generic theme park game with a star wars skin and nothing really new. *shrugs* Let's play Fallen Earth (blind, 265 episodes) Let's play Guild Wars 2 (blind, 45 episodes) |
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11/11/12 3:07:33 AM#124
im playing mmos for few years now
main reasons why swtor flopped for me is
bad engine - when more players appear on the screen game is unplayable even on nasa pcs ( means pvp is just terrible exp) lack of living world - monsters just staying on same spot in pack of 3 waiting for someone to kill them quest and combat system i saw that before ( WoW clone with lightsabers)
cutscences and voice acting is fun for first few hours then i just skipped it becouse it was soo boring |
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11/11/12 3:20:05 AM#125
I chose Other. SW:ToR is more like good single player/ Co-Op RPG, and if you treat it as such, taking a character or two through the class storyline is fun, but as soon as you start looking for all the MMO related content, it is severely lacking. A creative person is motivated by the desire to achieve, not the desire to beat others. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
11/11/12 3:20:45 AM#126
Originally posted by Astropuyo It failed because it was not a MMO, and the game is pretty much the same as it was when it was released. All other MMOs epsecially the main AAA ones, have had plenty more content / updates / progression / social events added to them since their launches. Instead of them adding content, all EA/Bioware seem to do is come up with excuses why it is losing players so fast, laying off staff, and the main Bioware people leaving Bioware and even the gaming industry. Something no one would do if it was any kind of success. The fact the game is still open can still means it is a failure, because if they are under a contract then they can not shut it down,as may end up having to pay more money to do so, especially after paying A LOT of money to create the game and it is the reason it has gone to F2P, to get back the cost of creating the game, as the direction it was heading was into complete financial loss, and EA have seen that other game gone F2P has turned things around, and now making millions more profit than before. They may have intened it going F2P at some point, but no where this soon. I do not think the same success of converting to F2P will be the case with SWTOR, but the next few months will be interesting again. we will have to see. The amount of players playing after F2P can not be deemed as a success either as we will not know whether they are paying or not. million players playing and paying $0 is still $0 What would have brought players back more so, and paying, would be more content / an expansion etc, expanding/enhancing the game, not F2P SWTOR at its core is a single player game with multiplayer functionality. You do not need to pay a monthly fee to play ME3, and that is why people do not want to pay a monthly fee for SWTOR. LOTRO is not like SWG, but I like LOTRO, it is my 2nd favourite MMO. I did not want a SWG, I wanted a decent MMO, and all other costly MMOs are better / more worth a monthly fee than SWTOR. Star Trek Online - Best Free MMORPG of 2012 |
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11/11/12 3:31:58 AM#127
It failed because it was $15 a month while catering to a mainstream userbase, case closed.
that business model is dead unless you're a niche game. |
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11/11/12 7:14:53 AM#128
Originally posted by mechtech256 you actually believe the "state of the game" letter? Woah.
So you say, gambling boxes, paying for skill bars and getting nickeled and dimed for standard features is great and will save this game?
Sorry, but -- lol. Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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11/11/12 7:20:50 AM#129
Voted "Other" because of no "All of the above" option. I would also add:
*Dead, static worlds *Meaningless crafting *Little to no non-combatant activities
The lack of meaningful crafting, housing, chat bubbles, and non-combatant activites didn't help SWTOR either.
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11/11/12 7:27:42 AM#130
Horrible end game pvp. The ORvR was a joke. I actually enjoyed the gameplay and had a blast during the lower levels.
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live." |
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11/11/12 7:37:58 AM#131
Originally posted by superniceguy Exactly this. Maybe some people disagree with it (Mike even wrote a column, why TOR is NOT a singleplayer game :) ), but it still is the truth. I can play any time I want with GTA's or the Elder Scroll games without any additional fee. TOR is the same, the only difference is that EA promote it as an mmo. So what? I don't pay for cosmetic fluff (= most mmo's with cash shop), I don't pay for gambling (= PWE lockboxes), and I definitely won't pay for a chat window and for occasionally see other players in-game (yep, = TOR) Edit: the last part left out :) So, I'd pay for content. They give me content, I give them money. That's how it works. Expansions, new classes, extended crafting or housing, etc. I'd pay for in mmo's. And I pay for it in single player games too, one time with the box. And not every month, like they wanted it in case of TOR. |
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11/11/12 8:57:47 AM#132
If the person that plays SWTOR likes the game, he will sub no doubt, there's no reason to F2P if you're enjoying the game- you're handicapping yourself if you stay F2P, their F2P model is a ridiculous joke. You know EA/Bioware will be receiving emails complaining about how crappy the F2P is, after declaring the sub model dead.
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11/11/12 10:22:02 AM#133
Originally posted by Obraik That is a flawed aruguement because TOR has not been out very long. Look at Vanguard, UO, Asherons call, the realm. games that have been going on for year after year with very few players. The fact is that Sony saw the game as a failure because of its population and changed it to something they thought would increase it and that failed-so it was a double failure |
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11/11/12 10:26:16 AM#134
Originally posted by superniceguy For me, the main reason is that it didnt have a good engine for large scale anything. Looking at: The Repopulation |
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11/11/12 10:28:37 AM#135
EA is the reason. Seriously, now theyre going to charge in order to have hotbars. MONEY for UI elements. What are they going to do next, take out the map unless you pay for it. EA is greedy and has no interest in quality games. |
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11/11/12 10:34:16 AM#136
For me it was kind of like GW2 and a few of the other recently released themeparks, it just doesn't have any real longevity. There is nothing to keep my playing after level cap. I think SWTOR had a little more replayability due to having better storylines (GW2 storylines were horrible) but in the end it just wasn't enough.
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11/11/12 10:39:40 AM#137
Originally posted by Jonoku Ummm... I don't know what you are talking about there, in the original game, there was 150 vs 150 PvP that rolled from Bestine to Anchorhead for hours. There were several times I had 100+ people on my screen fighting at once. And it worked fine on a not even top end system.
Post NGE, yeah, you couldn't have more than 30-40 people in an area without lagging the hell out of stuff, but that was just one of many things SOE broke with the NGE and they did not refresh the server tech very much after the population tanked. So, there was nothing wrong with the SWG engine (no collision detection notwithstanding) until SOE revamped the game, twice.
"There is zero gold spam in most F2P games." - Nariusseldon |
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11/11/12 10:40:54 AM#138
Originally posted by ignore_me They are actually different games, the problem is SWG fans thought they were getting SWG2, they refused to research the game , they did not play the beta, they did not understand that Bioware was making the game. It is hard to compare them, SWG had a more open world, get a speeder right away (post nge i believe) and have fun driving around, good crafting and harvesting (if you really get into harvesting) and a good space game, TOR has better production, voice overs, cut scenes, combat, story progression, performance, graphics (it is newer after all), small grouping, flash points. SWG always felt to ME like a chat room combined with a sandbox and a very realistic (to realistic, do i really want to spend my game time being a dancer?) SWG world, Tor reminds me of a single player with mmo elements and Bioware elements, WOW like but with much better story etc, linier world. Both have their good points and bad points. By the way length of time does not necessarily mean success, look at Vanguard, UO, the realm, asherons call. It simply means it has rabid fans (although few in number) and the developer has the resources to keep said game going. |
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11/11/12 11:08:36 AM#139
Originally posted by Obraik The link you offered shows 1 million sold but 250k subs - a 25% retention rate, and that was just after an expansion. Much less than the "tortanic" which at there latest report had at least 33% which is what SWG was after the CU (though it crashed yet again after the NGE), and I'd bet an expansion for SWTOR would bump it up way further than 25% when that time comes. Even if SWTOR fell to 25% itself a few months from now, they both were pretty much following the same trend retention wise. SWG isn't the success people on this board claims it was. |
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11/11/12 11:11:46 AM#140
I chose "Linear worlds," but, as we know, that is only the beginning. I don't mean to sound ouster, but I would like to see EA/Bio pull the plug on this one; we all know a great SW mmo is possible, and this should have been the one. Some one else deserves a shot at making a SW mmorpg, and I love the old republic timeline but TOR is ridiculously bad from the engine up. Hopefully, TOR will serve as an object lesson on "what not to do" in creating an mmorpg. MMO developers please stay away from the "gaming experience" philosophy though it were the plague. http://www.youtube.com/user/nagilumsadow |
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