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Guild Wars 2

Guild Wars 2 

General Discussion  » So how would you all feel if Anet added endgame Raid Dungeons in next month's content update?

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115 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 4978

 
11/11/12 2:17:39 AM#1

So how would you all feel if Anet added endgame Raid Dungeons in next month's content update?

would you be happy or unhappy about such a change?

Well I do remember the game GW2 getting a lot of positive hype for not having Raid Dungeons, or any Instanced group content larger than 5 players.

but perhaps that didn't turn out to be as fun as previously expected. Never hurts to have content, rather than to not have it.

so maybe endgame Raid Dungeons could be something fun to the GW2 gameplay. Gives Guilds something to play together in PvE.

So how would you all feel if Anet added endgame Raid Dungeons ?

I would love that
I hated it before, and still would hate that
I was once against it, but changed my view on it.
(login to vote)

  Serelisk

Apprentice Member

Joined: 8/02/11
Posts: 768

11/11/12 2:56:16 AM#2

If you just mean more than 5 people, there's no inherent problem anyone argued against except maybe that ArenaNet decided 5 people is what their dungeons were designed for and is how they should be run for optimal enjoyment maybe? So if they designed a dungeon where the combat system supports 15 or 25 people for optimal play and enjoyment, then that's fine.

What people never liked however, and championed against with GW2 is the idea of gear progression that has gone hand in hand with raiding in just about every MMO before. And gear progression is a big NO for GW2. It would absolutely hurt the core which is about accessibility to fun; many aspects of the game compliment this philosophy. 

So any part of this discussion about adding the carrot on a stick raid mentality and gameplay mechanic to GW2 is absolutely negative and will hurt the game.

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1018

11/11/12 2:59:17 AM#3

GW2 is unique it doesnt need endgame, WoW is for endgame carrot on a stick endgame and it has no place for it in GW2.

Also i think WvW needs to reward a little more then abit of karma a few cosmetic brag items woulnt hurt it i think.
But pve was never the main focus of Anet and altough they have one of the hardest dungeons ingame out of any mmo i ever played it is just not made for that platform.

http://speedtest.net/result/2112016336.png

  Connmacart

Hard Core Member

Joined: 2/24/12
Posts: 692

11/11/12 4:44:25 AM#4
Counter question. How would you feel if all raiding from all games got removed?
  User Deleted
11/11/12 4:47:17 AM#5

Betrayed.

But since it won't happen, there's nothing to worry about.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

11/11/12 4:47:59 AM#6

That sort of endgame is just as bad as no endgame, imho.  

 

Maybe even worse, because it takes players out of the open MMO gameworld.  Which is a big enough problem with GW2 as it is.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Zzad

Advanced Member

Joined: 2/14/11
Posts: 1065

11/11/12 4:49:33 AM#7
Originally posted by The_Korrigan

Betrayed.

But since it won't happen, there's nothing to worry about.

Exactly like that!

  Roxtarr

Hard Core Member

Joined: 7/17/12
Posts: 904

11/11/12 4:57:02 AM#8

I think it would be great!  I think more choices are a good thing ... so long as it doesn't make other content less valuable to do.  As long as it's a equal and viable option for guilds - yes, guilds - which desperately need more to do than PvP.

P.S. I'm laughing because when I saw the title I thought, "I bet MMOExposed started this thread."  Dude knows how to name a thread and get me to click it :D

If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 2462

Magic Propels my Rolly Chair.

11/11/12 4:59:22 AM#9

Let me take a page out of: "You don't have to participate" playbook.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Scalpless

Elite Member

Joined: 3/22/07
Posts: 795

11/11/12 5:04:47 AM#10

I think no gear grind is what was hyped, not that all dungeons are for five people. GW1 had dungeons for larger groups, too, and they worked quite well.

If these dungeons didn't give better rewards, I would probably like them, but not "love them". More variety in content is always good. I think your poll lacks less extreme options. There's a good reason why polls like this usually use a 1-5 scale.

  spinner_vis

Advanced Member

Joined: 6/21/06
Posts: 381

11/11/12 5:09:01 AM#11
as long as it has no gear/stat progression, i wouldn't mind.
  arieste

Apprentice Member

Joined: 10/11/04
Posts: 2372

11/11/12 5:09:58 AM#12
Originally posted by Connmacart
Counter question. How would you feel if all raiding from all games got removed?

bored.  leaving MMOs (including GW2) with no content for more than 1 group of players at a time would be a gross waste of the MMO potential.  

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2

  Jeleena

Elite Member

Joined: 4/27/08
Posts: 48

11/11/12 5:12:11 AM#13
Originally posted by Nitth

Let me take a page out of: "You don't have to participate" playbook.

Let me take a page out of: "if you want raids why don't you go play an MMO that has raids in its core design?" playbook.

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 920

11/11/12 5:18:28 AM#14
Originally posted by Nitth

Let me take a page out of: "You don't have to participate" playbook.

Can I take a page out of : "They shouldn't waste valuable development time on something i don't like" playbook?

 

Or the : "theres plenty of games out there with raiding, why does everything have to be like....."  playbook?

 

Just using sarcasm at the question, not meaning to offend at all 

 

 Its just that this "type" of question has been asked of so many different MMOs over the years, that the responses are very typical

  Vesavius

Old School

Joined: 3/08/04
Posts: 6987

Players come for the game, but they stay for the people- Most Devs have forgotten this.

11/11/12 5:21:51 AM#15
Originally posted by Jeleena
Originally posted by Nitth

Let me take a page out of: "You don't have to participate" playbook.

Let me take a page out of: "if you want raids why don't you go play an MMO that has raids in its core design?" playbook.

 

I agree. Why on Earth start GW2 if you want a raid game? Seems churlish to demand it now when it's model wasn't at all hidden.

I personally don't see the difference of grinding raids at 'end game' or grinding 5 mans at 'end game'... except that in a 5 man you are probably not gonna be a spectator watching the guild elite have all the fun.

Raids are not amongst GW2's issues imo. Only a minority even give a shit about them in reality.

  geremady

Advanced Member

Joined: 11/16/11
Posts: 19

11/11/12 5:35:28 AM#16

I do not think it would make a difference unless they change the rewardsystem in the game - and they most likely never will.

The people who like GW2-endgame as is wil have no problem with bigger groups for dungeons; they either will play them or not but it will not change the game.

For the people who get bored fast with GW2-endgame - they will get bored just as quickly with <raids> or what you wanna call them.

  Icewhite

Made History

Joined: 7/11/11
Posts: 5463

Pink, it's like red but not quite.

11/11/12 5:36:33 AM#17
:scratches self:  Another poll that assumes I would care.

-Nearly every single bad trend in MMO development was started by the developers.--Wordiz

  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

11/11/12 6:59:30 AM#18
Originally posted by Vhaln

That sort of endgame is just as bad as no endgame, imho.  

 

Maybe even worse, because it takes players out of the open MMO gameworld.  Which is a big enough problem with GW2 as it is.

Agreed. Raiding is basically dungeon crawling but with than 5 people. It wouldn't be a problem as long as it didn«t offer tier based gear and kept rewards cosmetics only.

However, as Vhaln pointed out, rading, IMO, is a poor excuse for endgame. People are tiered of running normal dungeons for teh current rewards. Can you imagine if raiding was added?

  QSatu

Hard Core Member

Joined: 10/14/06
Posts: 1710

11/11/12 7:00:23 AM#19
I would be ok with it as long as it wouldn't be mandatory to participate in it. |So no better gear etc. But some exclusive armour or something would be ok imo.
  NeVeRLiFt

Hard Core Member

Joined: 9/21/08
Posts: 361

11/11/12 7:07:16 AM#20

they would be better off adding sandbox stuff, stuff do outside of fighting and running dungeons/pvp

Rift and LoTRO are doing this as is EQ2 and it's one the reasons they have a tight knit community and are still going strong

Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW - Eve - Rift - FE - TSW
Playing: Sims 3, TSW & LoTRO
Waiting on: Everquest Next, ArcheAge, Wildstar & WoD!
Who's going to make a Cyberpunk MMO?

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