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11/10/12 8:59:43 PM#41
Did you remove first person or is it toggolable ?
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11/10/12 9:19:08 PM#42
What % of the map is "safe zone"? When will new players be able to buy DFUW? Can we get a picture of the new map? |
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11/10/12 10:35:31 PM#43
What siege equipment will exist at launch? We know that warhulks and ships will no be in at launch, but what about cannons, battle spikes, and siege hammers? Will there be gates if cannons and siege spikes aren't in the game?
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11/10/12 11:54:49 PM#44
In depth 3rd person view question:
Is 1st person going to be toggleable? If yes: What weapons will it be toggleable with (arhcery/melee/magic) If no: Are you worried that the majority of your players perfer 1st person?.. In a recent forum poll of 220 surveyed, 30% want fixed 1st peron, 65% toggleable, and only 5% for fixed third person. In a seperate poll of 230 people, 50% expressed that removal of 1st person is game-breaking. |
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11/11/12 12:01:20 AM#45
How will housing be handled? Random deed drops off chests like DF 1?
(Uzik ibnYaraq in game. Always willing to help.) |
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11/11/12 12:21:25 AM#46
Will cities be more alive (i.e. will there be interactable non-hostile NPCs in cities who do more than stand there)? |
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11/11/12 12:56:28 AM#47
AAA or indie, marketing is important. Why is nothing being done to let people know that you're releasing a MMORPG in a week? Game marketing is usually a big deal for single-players, even bigger for MMORPGs. How can it be that with 7 days left before release all I have seen is 4-5 abilities in 2 videos and a 2 minute clip, of which 13 seconds were of actual gameplay which don't show or say much about the game as a whole? It's a sandbox MMORPG, one of the few. It's also subscription based. What exactly is going to make a person like myself which hasn't played your first game even consider buying it when you don't release any proper videos of in-game content? Have people even alpha/beta tested the game? If so, why aren't they allowed to release videos or stream it? Games that are over a year away have tons of material out for us to see. MMORPG released in a week has jack shit. For a MMORPG title to release like this, well, I frankly won't bother until I see what the game is about and how it has grown since your first failed attempt. |
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11/11/12 1:50:53 AM#48
How much will the game cost? What is the monthly fee?
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11/11/12 3:01:15 AM#49
My questions: 1) Dye and tabard system is in at launch? 2) Is salvaging skill in at launch? 3) There will be limited profession in crafting or everyone is able to learn everything? 4) What plans you have to improve the economy of the game compared to the first DF where was pratically unexistend? 5) Will crafting be more easy for end game gear to incentivate the use of this gear more? A huge issue in the first DF was that from rank 50 to rank 80 gear was hard to craft so majority of pvpers walk around with broken pieces and low durability items (more of them was mob dropped). 6) Is timesink for crafting, gathering and skill leveling reduced and the mob drop improved? 5) Will player be cities more customizable? Like placing the holdings inside the town where you want and so on? 6) There will be a center character position for third person view like the first baresark video or your avatar is fixed in the left (or right)? Thanks. Plan to play: Gloria Victis | The Repopulation | Blade & Soul
Played: Darkfall online | Mortal online | Lineage 2 | Aion | Tera | Guild Wars 2
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CrazyCronus
Apprentice Member
Joined: 9/23/04
Power resides where men believe it resides, its a trick, a shadow on the wall. |
11/11/12 3:15:59 AM#50
- Have you added any new sandbox features in the game or are planning to after release? - Will there be a first person view? - Has mounted combat changed at all from DF1 and if so how? - Any plans for making clans more distinctive on the field with some sort of tabards or clan logos on armors? - Can we expect expansions for the game in the future - if yes do you plan on expanding Agon with new continents?
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11/11/12 4:20:38 AM#51
Where is the full blood and gore in this game? Limb chopping, decapitating, bleeding, anytime ever? You know once there was a game called "Severance,Blade and Darkness" could Darkfall approach it? Full loot is idolized but bottomline it's for kids taking a candy, whereas full blood and gore, is what's lost from real hardcore games...is Darkfall going to be bloody finally, at least for those subscribers over 18?
Fully supporting STAR CITIZEN by the Legendary Grandmaster of the Space Game Genre, Chris Roberts.For Captain Eisen's memory.....For Squadron 42...For the Space Genre....For the PC....I pledge! |
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11/11/12 4:41:02 AM#52
I have been a Darkfall player since day 1 of EU launch, with the exception of about 3 months, I have had an active subscription for all of Darkfalls life. I'm eagerly waiting for Unholy Wars but here are my questions I would like answered. Question 1. Tradeskills. I would like to know if there are any plans to limit the amount of tradeskills a player can pick up? I appreciate that you want to allow every player to be able to do everything, and in regards to roles/combat skills this is fine for the most part, but with your plans to include a trade house after launch, I can only see it being a detriment to the game by allowing eveyone to craft everything, as ultimately, players will become self suficient as they are now in Darkfall. In my opinion there needs to be some limit on tradeskills in order to produce something of an economy in game, or its going to be the case again, where the only viable commodoties will be wood, iron and stone, and most of which wont be traded by anyone other than clans with cities. Question 2. Skill gains. Alot of people in the Darkfall community felt the 1st iteration of the game was too grindy, and you needed to invest too much time in your character to become "viable" On the flip side, skill gains currently are so quick that you can effectively max your character in a matter of days. Can you give some indication as to roughly how long it will take to become proficient in one role as I feel there must be a happy medium, if we are able to max our characters in a couple of weeks again, the game could become stale too quickly or if it takes too long, people will become bored. As a personal declaration I felt skill gains were fine at Darkfall release, it meant you had to choose what you wanted to skill up carefully, however when you allow players to have all the skills in the game, they naturally want them all right away with no waiting. xD Question 3. Weather Conditions. This is only a minor thing really, but would love for some confirmation. In Darkfall 1, it was possible to be with a group of friends, and while one person would be seeing rain, or snow, or even nighttime, it was common for other people in your group who were stood next to you, to have totally different weather conditions or times of day. In my opinion this not only detracts from the immersion of the game, but in a competetive pvp game like Darkfall, it also has an effect on tactics and battle planning. Will weather effects be more locallized to areas of the map and decided by the server or continue to be calculated client side? Question 4. Subscriptions. I had an active sub for Darkfall when you anounced and then made the game free to play for its final weeks, so I have a total of about 15 days play time (subbed days) left on my main and alt accounts, will I be able to transfer these remaining days of play time to my Unholy Wars accounts or will they be lost with the closure of the Darkfall servers?
Well, these are my questions, I would love for them to be answered but I guess AV will pick questions to answer that have either already been answered, or that they are able to be vague about and not give direct answers, but here's hoping! Whatever the outcome im excited for Unholy Wars and will be playing from day 1 again, whenever that will be, and hope to see you all in game. Lets bring life to Agon once more! |
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11/11/12 5:30:44 AM#53
Question #1: Are we going to see water archery as the only underwater combat method this time around ? Question #2 Will casters still use "Regs" to cast their spells ? Question #3 Are you guys going to bring back the epic days of mounted combat Darkfall had around it's launch ?
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11/11/12 5:48:43 AM#54
The obvious question: First/third person view? - Reasoning behind decission of not having a Beta? - Will there be more "unknown" new sandboxfeatures (like bounty system) included at launch as a suprice? (i.e, will there be sandbox-features that you have not diclosed yet) - Will you as a crafter be the "jack-of-all-trades"? (will you be able to be self sufficient, gearwise?) - What is the releaseplan with the missing feautures (siege equipment, ships and the things mentioned) during 2013 or first half of 2013? - Will the "dynamic events" showcased in DF1 be improved, and will they be more frequent? - Will resorces be magically "half-full" at server up? creating an artificial need to be online at mid day? (not so good time, when you are a working man) ***************************** |
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11/11/12 6:09:59 AM#55
Will I be forced to spend 4 more years hitting rocks? I was sure i had finished my sentence :(
If I must continue to hit rocks, Will I be able to find a fossilised version of the lizzard on a stick I left on a secluded Island in Ruby? Or perhaps even the former vessel that used to transport my soul?
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11/11/12 6:11:03 AM#56
When it launches, will there be a free trial or some sort of demo? I will only buy it if I've played it first.
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11/11/12 6:58:08 AM#57
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11/11/12 7:14:59 AM#58
Originally posted by Jimmac
How many MMO launched with trial c'mon. |
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11/11/12 7:20:46 AM#59
Originally posted by raapnaap I agree with this person's last paragraph. PLEASE do your research before picking questions. Many of the questions posted above have been directly answered by Aventurine and are widely known by the community. I would hate to see things asked that we already know the answer to. |
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11/11/12 8:23:00 AM#60
From A Darkfall veteran Are you still aiming for the same audience in Unholy Wars as you were in Darkfall 1.0, or are you going for less hardcore, no first person shooter? |
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