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General Discussion

General Discussion 

News & Features Discussion  » Darkfall: Unholy Wars: Livestream Q&A -- Give Us Your Questions!

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82 posts found

Apprentice Member

Joined: 2/06/11
Posts: 1107

11/10/12 5:50:02 PM#21

1.  Will the game be open to the general public on the 20th or just for previous Darkfall 1.0 owners?

2.  What will the subscription price be? Retail client?

3.  Has "1st Person" been removed?

4.  Has arrow drop been removed (gravity)?

5.  What do you mean by "momentum" as it appeasr absent in the videos with regard to movement.

6.  Will there be any pre-orders or early download?

7.  Do the "Utility Skills" require equipping a staff?

8.  What steps are being taken to ensure Unholy Wars launch will be better than Darkfall 1.0's?

9.  Why no Beta?


Advanced Member

Joined: 5/06/12
Posts: 852

11/10/12 5:52:58 PM#22

1) Will there be a first-person view option?  If so, when and how will it be able to be toggled?

2) Will new players be able to purchase and play on launch day (Nov 20th)?

3) Is there still 40% more damage/healing when done to the back of another player or mob?

4) Are Alfar still dark-skinned and bat-like despite now being taller?

5) In third-person, can you switch the side of the camera your character is on from left to right?\

6) Is the interface still just as manipulateable as it was in DF 1.0?  IE can anything be moved anywhere on screen and can windows be locked/unlocked when leaving mouse mode?


Novice Member

Joined: 12/25/08
Posts: 7

11/10/12 6:05:55 PM#23

1) Will first person view still be in?

2) Will 3pv for archery and magic also definitely be in? I want both to be in very very much.

3) With the new village system being tied to cities, does this prevent small clans from going out and using them as a viable source of income by playing smart? I hope not, since small clans won't really hold cities in this. It would add a great activity for small new clans and for big clans to fight them off.

4) Are city/hamlet resource nodes going to be located just outside city walls/border, or just inside?

5) With the introduction of the new safe zones, is there any fear that too many players will farm inside of them in the first few days just to get a clan and raise funds? If so, is there any worry of what will occur at these spawns with the circus of looting and getting in eachothers way? I would like to avoid such a situation, and I am wondering if you have decided to temporarily knock down the drops from safe zone mobs until a week or two after release?

6) Is limbo in and in what form please? Keep in mind if we can pick it apart on paper we can pick it apart ingame plz...


Novice Member

Joined: 1/16/10
Posts: 1

11/10/12 6:11:57 PM#24

What are the benefits of holding a player city?


Novice Member

Joined: 10/03/12
Posts: 4

11/10/12 6:14:51 PM#25

Hi I am Raynar Thul also go by Zhang-Fei from KATANA.I played DFO at the start of NA.


Question 1 Will players have spells they can use to easily scale over guild city walls?

If yes please remove them from the game.


Question 2 Will there be a acution house to sell our crafted items?

If its not in game please add it fast.


Question 3 Can you confirm friendly fire is still in the game?

If its not in game please add it back into the game.


Question 4 Are there any new guild city defences other than zap towers?

Example guild pays X amount of gold per hour for X amount of npc city guards?


Question 5 Will DFUW do more than DFO to protect the game from hackers.

Examples sure everyone had someone run off like flash or sink into the ground or never miss any of there attacks in DFO.


Question 6 Will there be guild coat of arms on  armor, weapons,guild city and banners?

Example is GW2 has done a good job of adding this to there game.So if its not in game please add it.


Question 7 Will there be a ship in game that can be made into a guild city?

If not in game please add!!


Question 8 Are Coup de gràce still in the game.

If not please add them back in.


Question 9 How many guild cities are there in DFUW?


Question 10 Is there any protection for guild cities from being sieged?So enemy guilds can't attack at 2AM when no one is online?



Novice Member

Joined: 9/19/09
Posts: 83

11/10/12 6:21:33 PM#26
Losing connection in darkfall 1 made us wait 15 minutes to be able to connect back to the game. Are we going to see a better login system in unholy wars(like 10-20 seconds of relog time with good PCs)?

Apprentice Member

Joined: 1/09/07
Posts: 261

11/10/12 6:42:58 PM#27

Will there still be an option to use the "Bangarang" feature in Darkfall: Unholy wars? Or will it be taken out?


Novice Member

Joined: 7/21/11
Posts: 412

11/10/12 6:57:00 PM#28
Did you guys get rid of the macro style combat? If not, please remove this asap, macros are bad for MMO's, it takes out a HUGE part of skill needed to be a good player.

Novice Member

Joined: 6/28/09
Posts: 13

11/10/12 7:01:47 PM#29

1 - When will we be able to Purchase the game?

2 - Can we Pre-Download the game before Launch?


Novice Member

Joined: 2/07/08
Posts: 2

11/10/12 7:16:29 PM#30

From the persepctive of a veteran Darkfall player (myself) and a totally new Darkfall player (my friend) the following are some questions we feel should be answered by the Darkfall developers.


1. Will there be a first person mode toggle in the game for archery and magic?


2. Will there be any caps/roles/speclialisation system in crafting that will stop a player from being a master of all crafting types?


3. I noticed that HP, mana and stamina now appear to be greatly affected by your current role. Will the player's role be the only thing to affect these attributes or will there be skills and stats that do so also?


4. In follow up to the previous question, if there are stats/skills that affect HP, mana and stamina, what kind of maximum difference can we expect to see between a new player's HP and a veteran player's HP of the same role?


5. Just to confirm speculation based on the recent video, will it be possible to cast the basic incantations without a staff equipped and will staffs now have a basic "bolt" like attack?


6. Have you made any changes to the way very high level mob fights will play out, such as the devil and red dragon, to make them more interesting and dynamic like the ice dragon?


7. Will the limbo system as described a few months ago still be in the game come UW launch? This is an important issue and I'm sure the community would like an update on it.


8. Is the game still set to launch on November 20th?


9. Will there be a time allowance for people to purchase and/or download the game client prior to the 20th?


10. Which mounts will be available at UW launch and will the Bluetail Runner still be faster than all other mounts? Because currently using any other mount in PvP is effectively a death sentence.


Novice Member

Joined: 11/18/08
Posts: 81

11/10/12 7:22:37 PM#31

1. How long we will be waiting after game is lunched for you to introduce improved mounted combat/all ships/siedge equipment , what time frame did you plan ????

2. are there any plans to change gui theme to more fantasy/medieval look and feel.

3.  do you plan to update and change animations on warrior and skrmisher skills not to look like casting spells but more realistic for their roles.


Novice Member

Joined: 1/08/06
Posts: 203

11/10/12 7:23:26 PM#32

Question 1: Since the addition of role, We know there will be a set of skill for each of them. Will it be possible to combine role and make our own role set.

Question 2:  Why hasn't first person been added/forced? Since if Archer and Mage are in First person, melee should as well to cause no imbalance in sight.

Question 3: Will there ever be a "Pet system" added to DFUW? Could be implemented with the role system.

Question 4: Will there be perks or feats that can be added to your role to  be able to customize your role or are role complete set, fix and can't be modified/changed?

Question 5: How long is the cooldown when changing role.

Question 6: Will you guy work toward making DFUW a true sandbox mmorpg or you're stayiung at hybrid themeparked pvp with little sandbox feature.


And the mot important of all question... 7: Will the game still be a grinding feast?


Novice Member

Joined: 11/10/12
Posts: 17

11/10/12 7:26:58 PM#33
Many users started DFO on the European servers and quit before you offered free account transfers to the North American game, when you are asking these players to return to Darkfall, will you make it easy for them and let them transfer to the North American game or will you risk losing these players by requiring them to pay for transfers or buy a new game?

Novice Member

Joined: 11/01/12
Posts: 13

11/10/12 7:34:42 PM#34

Coming from a 9 year Darkfall follower and player since launch and i will put it blunt and to the point


1. Many of us old long-term vets feel betrayed by the change of direction from the original Darkfall vision to the very non-sandboxy nature of DF:UW, why did Aventurine not go all-in on sandbox?

2. Will we see regional banking explored? Alot of players want this and it is a mechanic that will add alot of sand to mold the world with.

3. Instead of artificial PvP hotzones such as Seatowers, we would like to sea meaningful uses to ships to transport goods or travel the world [Regional banking aids this] - Make Ships the fastest transport mode?

4. Why did you opt for the roles [classes] system and not for a skill-cap system which is arguably superior in a sandbox style game?

5. Have you considered a more realistic approach to siege weaponry? Many of us would like traditional inspired siege engines that take effort and risk to move to the sieged holding.

7. Can we expect walls to have a meaning in this game by removing the magic utilities and replacing them with something like craftable ladders that add risk to get over walls?

8. Why so much mob dropped equipment and figures whereas 100% player driven crafting of all items would be infinitely better?

9. We wanted to see more of the skillful aimed melee and archery style gameplay, why did Aventurine opt to add in so many aoe spells to every role when that is the exact opposite of what we wanted to see? (Less AOE and more skilled aim like archery)


Apprentice Member

Joined: 12/08/05
Posts: 395

11/10/12 7:42:30 PM#35

These are some of the current hot topics:


- Will off-center third person view be enforced on all users, or do we still have the option to play in first person?


- What is the current status of the "limbo system"? This is the system which was supposedly in development for UW that would allow players to respawn where they died, geared.


- What is the reason for not having a player beta of any kind?


And just to add, a lot of people here are asking questions that have been answered a long time ago. Please do a litle bit of research and don't have valuable questions wasted.


Novice Member

Joined: 9/22/12
Posts: 374

11/10/12 7:47:38 PM#36
will there be first person view?

Advanced Member

Joined: 9/27/10
Posts: 602

11/10/12 8:13:13 PM#37
Will I, having never purchased Darkfall 1.0, be able to buy the game at full price at launch?

Novice Member

Joined: 12/30/06
Posts: 6

11/10/12 8:21:09 PM#38
Question: Would also like to know if 1st person view is in DFUW.

Apprentice Member

Joined: 9/22/12
Posts: 12

11/10/12 8:50:18 PM#39

Is load lag fixed?


Are knock ups in game?


Are we going to have spells like Stormblast or items like Small battlespikes used to accelerate us?


Where do random critical hits fit into a competitive PvP game?


Explain your reasons for adding more AoE spells and stuns.


Do you feel the skill ceiling has been lowered and are you willing to make the game easier in order to appeal to a bigger audience?


Thoughts on making resources regional? ie selentine ore only from Yssam.


@Tasos What games did you play in the past and what are you playing currently?


Do you have plans to communicate with the community more to perfect the game? ie speaking to high level PvP'ers and community leaders.


Novice Member

Joined: 9/22/12
Posts: 19

11/10/12 8:54:44 PM#40
  1. Is first person going to be an option for archers/mages or we're stuck with 3rd person?
  2. Is the GUI customizable? Can I change the shape of target health bar, personal stats bars position etc?
  3. On the radio interview you said that chaos cities are gone and the only safe areas are the capitals plus the 3 starter cities around each of em. Tho in DF1 there were more racial cities other than those: are they going to be safe? Are they gone? Are they going to be chaos cities de facto?
  4. A bit linked to my previous question - will wilderness banks be still there? For a lone pk or a small clan without a holding are there places to bank and bind other than the npc cities?
  5. Its probably early to ask, but are you planning to add new role/schools options in the future like knights specialized on mounted combat ect?
  6. About ships and warhulks, its good to hear that you're reworking on them. Can you give some details of wich changes you're planning to make to them? Any ETA on how long after release they're going to be implemented?
  7. Are we going to get a long 'trailer' for the game just like the epic one of DF1?
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