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11/10/12 1:17:33 PM#81
in my opinion, the only thing that the OP really left out was, an 'all of the above' option
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11/10/12 1:23:53 PM#82
the main story while cool , was just a solo-player mode until max lvl , the lack of a good LFG sucked. endgame wise , was meh , illum failed as pvp zone the dungeons were boring ,tanking wasnt very fun , and dpsing was even worse |
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Xirik
Hard Core Member
Joined: 6/13/06
What is a man? A miserable little pile of secrets and lies! |
11/10/12 1:49:17 PM#83
Swtor flopped? it has around 500k subs which would put it at the 2nd most subbed game right now I belive? I agree it could have been better though. I think the reason it didn't do as good as people hoped is because the mmorpg fanbase really doesn't know what it wants. They want WoW with no grind and lots of content. Bioware tried to do that but that caused people to get to cap and find no content. This game needed that grind. WoW had no content in the begining but nobody cared because 90% of the people playing didn't hit lvl cap for 3-6 months. How stupid are we if we expect another company to do something even Blizzard could never do? "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach |
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11/10/12 2:03:12 PM#84
gameplay sux; hated my companion and no way of killing it properly
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
11/10/12 2:03:55 PM#85
Originally posted by Xirik I think there is a lot less than that now. Past level 15 (from the free trial) there are not many people playing at all It may have had slight surge in the last month due to F2P coming. After F2P, they will still probably have a lot less than 500K subs (there could end up being millions playing but doubt there will be millions paying!), maybe even the equivalent of less subs than what they have now before F2P http://pc.gamespy.com/pc/bioware-mmo-project/1226628p1.html "SWTOR's free-to-play model is a victory for casual players; BioWare, not so much" "It should be possible to reach 50 without spending much, if anything." Star Trek Online - Best Free MMORPG of 2012 |
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11/10/12 2:06:37 PM#86
Originally posted by Problem I can see it being a scam, i think sombody pocketed a few mill here and there because there is no way this crap game took 200+ mill to make. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
11/10/12 3:53:26 PM#87
Engine, graphics, linear gameplay, fail endgame. Endgame is probably the main reason it failed so hard.
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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
11/10/12 3:59:42 PM#88
Too much hand holding, lack of exploration, artwork did not fit right with the ip and the combat was average. Should of just made Kotor 3.
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11/10/12 4:01:40 PM#89
i like the game. Ill start there, The truth is the moment a game has a sub 90 pct of the gameing community goes up in arms and wont play it. So the truth is they went wrong not building it as a free 2 play game from the start. Thats the one big mistake the made , The game is alot of fun to play for me , Although even i think they could of keep cutscenes to the class story and jus thad pick up quests for rest, |
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11/10/12 4:02:39 PM#90
I said other, as none of those things listed I consider to be the "main reason" why SW:TOR failed for me. It just is not an MMO. It was more of a "SW:KotOR III" for me. Great single player game as one progressed through their storylines, but lacking so much to be a MMO. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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11/10/12 4:05:26 PM#91
Originally posted by Latronus
No, it failed because they did not deliver to ANY of the above. If they at least catered properly for one of the groups you mentioned, it may not have failed so hard. |
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11/10/12 4:06:42 PM#92
Originally posted by superniceguy That was my choice. I liked the game. Just didn't have much to do at top level that I was interested in. |
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11/10/12 4:14:26 PM#93
All of the above. Voted "other".
Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
11/10/12 4:16:58 PM#94
How about all of the above? Also, EA was a reason for it flopping, not a reason why it should be a success. That company has killed of so many game franchises... |
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11/10/12 4:18:15 PM#95
The main reason it flopped is because it's using current gen mmo gameplay and everyone and their mother is sick of it. The next thing that kills the game is that a Star Wars themed mmo is not very attractive to female gamers. And the last thing that killed it, is that there are similar games out there that are just as good (if not better) that don't require a monthly feel. In the end, it has nothing to do with the game itself. It's very high quality. The problem was there right at the time they decided to make it. It was just a bad decision.
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11/10/12 4:18:24 PM#96
The main reason SWTOR flopped is because... it sucks. *Shrug* |
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11/10/12 4:21:20 PM#97
Originally posted by Latronus You probaby notice that none of the possible target groups got what they wanted. They could have tried to satisfy at least *some* of them, right? SWG fans are not happy, no sandbox, no housing, boxed in worlds. Kotor fans are not happy, no minigames, no Pazzak, Swoop racing or Sabaacc. EvE/X-Wing fans are not happy, because space is a railshooter. RPers are not happy, no chat bubbles, no chairs, no housing. No world immersion (day/night/Weather changes, more interactable fun stuff in the world and so on) PvPers are not happy, no Ilum, only 4 warzones, no open world PvP The only "happy" ones are the 1% raiders I guess, they got raids and dungeons and WoW type gear grind.
Top it off with mediocre graphics which are rather of the 2006-2007 era, and a very underperforming graphics engine.
How can anyone wonder why the game population loss is massive. Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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11/10/12 4:21:36 PM#98
wonder why in the list isnt the NO global chat. seating in fleet all the time just to talk make the game so comunity unfrendly |
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11/10/12 4:22:27 PM#99
Originally posted by defector1968 YES! Why did they never bring in a global chat? Bugged the living crap out of me. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/10/12 4:24:17 PM#100
I felt like the game was TOO big. So many places you rarely encountered anyone. While it was nice to explore, I was bored quickly. It felt too much like WoW with too much questing and grinding. If the game was truly story driven, it wouldn't have me collecting shit all the time.
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