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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Main reason why SWTOR flopped?

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201 posts found
  User Deleted
11/10/12 1:45:50 AM#41
swtor has excellent chance to resurrect the game while going f2p .but this is their last chance .i hope they will avail it . will play the game free for one month and if i like it i will by the sub

Elite Member

Joined: 11/12/07
Posts: 1966

Crosby P. Jenkins

11/10/12 1:52:07 AM#42



 Failure of developers to listen to Beta testers.



Apprentice Member

Joined: 4/25/08
Posts: 409

It's time to cook.

11/10/12 1:52:45 AM#43
Originally posted by Ryowulf
It all comes down to bad management and arrogance. They knew how to make a single player game. They didn't know how to make an mmo, so they made a single player game and copied ideas from Wow. Then they refused to listen to negative feedback. They knew best. Their idea and design couldn't fall.

This. Also they had the bad idea of having most beta testers being from their family and friends which are not really going to give you the best feedback.


Apprentice Member

Joined: 8/16/09
Posts: 2630

11/10/12 2:03:43 AM#44
Massive, unreachable expectations were probably the biggest culprit, but the sterile gameworld, gamebreaking bugs/balance issues, and lack of content didn't help matters.

Spotlight Poster

Joined: 6/17/10
Posts: 6400

11/10/12 3:55:11 AM#45

It failed because you had Developers without the understanding, that Single Player RPGs arent the same design concept of MMO-RPGs.


the Culture is different. WHat made Bioware's Singleplayer RPG so popular, isnt looked at as popular in MMO.


I pointed this out a long time ago before getting banned.


Story Focused may be the big thing in singleplayer console games, but in the MMO genre of RPGs, most people SKIP STORY. Gameplay > Story in MMO genre. Thats where the MMO stood out from its console counterparts in the first place.


Advanced Member

Joined: 3/05/07
Posts: 3922

11/10/12 3:56:44 AM#46

I chose linear.. but "all of the above" would of been a better choice.. lol

The game plays like an Xbox rpg game.. It just doesn't feel like an alive world..


Novice Member

Joined: 2/10/06
Posts: 11

Pain is Life, Life is Pain.
Live With it or Die.

11/10/12 4:03:54 AM#47

pvp was and is crap, illum was a farm fest, and the instanced pvp was and is garbage.



Novice Member

Joined: 5/25/04
Posts: 67

11/10/12 4:04:52 AM#48
Originally posted by Clawzon

The game had an excellent gamedeveloper in BioWare, it had economic power in EA and an outstanding IP in Star Wars!

But along the way something went wrong, very wrong! What?






They rushed it, the game was not polished enough If they had released 1.2 instead of 1.0 things would have been different I still play though, and enjoy the game alot

Novice Member

Joined: 3/28/12
Posts: 235

11/10/12 4:14:09 AM#49
I'm going to say it had to do with every single activity being combat oriented for me.

"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...


Elite Member

Joined: 1/04/07
Posts: 2125

11/10/12 4:18:37 AM#50
maybe there's been too much advertising/too much hype?

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"


Advanced Member

Joined: 1/04/08
Posts: 6

11/10/12 4:28:07 AM#51

Just need to get my two cents in.

This game, despite its many flaws is amazing, for a single player game.  Great world, great graphics, great storylines and a lot of play time.  Took me a month to complete the Bounty Hunter storyline.  I quit after a few months because I did not want to pay $15 a month for what was basically a single player game.  I had already payed the box price, that should have been it.

What they are doing with f2p I think addresses this, but we will see.  Probably one of the best f2p conversions wasLotRO and I would like to see similar system (minus of course the p2w stuff LotRO has added since f2p launch).  $5 price point for opening the middle tier on SWTOR I think is a bit low, but maybe is a reflection of how bad they are doing financially with the game?


Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

11/10/12 4:31:33 AM#52
It wasn't SWG.

Elite Member

Joined: 1/04/07
Posts: 2125

11/10/12 4:34:33 AM#53

Themeparks are too easy to develop with you as player being railed to the finish line, then you end up in a repetive endgame powergrind.


They should introduce tools to create player created content, like ways to roleplay, actually give a meaning to the war instead of linear quests, player generated dungeons which spawn and de-spawn.

No way that SWG was a succesful game, but actually taking in some of that game's content could be quite fun.

Let players add content to the game.


"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"


Elite Member

Joined: 2/17/07
Posts: 2289

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

11/10/12 4:37:04 AM#54
Originally posted by lotaparty
swtor has excellent chance to resurrect the game while going f2p .but this is their last chance .i hope they will avail it . will play the game free for one month and if i like it i will by the sub

F2P is not going to change anything. The game is more or less the same as it is when it launched.

The main reason why SWTOR flopped is that the devs did not add content / update the game fast enough, and still aren't

Bad Endgame (which is the 3rd chosen problem) is most definately the MAIN problem to the game, as the 2nd chosen reason atm is Linear worlds, but SWG could have even had Linear Worlds through the Legacy quest series and lack of content, but what made them not linear was all the content and end game that made people go back to the worlds, You can still go back to the worlds in SWTOR by choice but there is no end game content to make you want to. If there was good end game that made you want to go back to all the worlds, then the worlds would not seem linear. Therfore Bad Endgame is the bigger problem than Linear Worlds


Novice Member

Joined: 7/09/12
Posts: 21

11/10/12 4:39:26 AM#55
Originally posted by hyllstarter
All of the above.

The same here it wasn't 1 reason but many, just going into SWTOR for the first time there was just so many missing features or lackluster ones that i just couldn't find myself wanting to hand over my cash each month



Joined: 5/02/05
Posts: 7303

11/10/12 4:50:11 AM#56
Originally posted by Muke

Themeparks are too easy to develop with you as player being railed to the finish line, then you end up in a repetive endgame powergrind.


They should introduce tools to create player created content, like ways to roleplay, actually give a meaning to the war instead of linear quests, player generated dungeons which spawn and de-spawn.

No way that SWG was a succesful game, but actually taking in some of that game's content could be quite fun.

Let players add content to the game.


Actually, for its time, SWG was quite successful.  It had some of the highest sub numbers for an MMO of that time period (pre-WoW) and made back its develpment costs within a year or so.  After that it was just the cost of developers and keeping the servers running, the rest was profit. 

In my opinion, TOR failed because it did what every other MMO has done since and tried to copy the WoW formula.  Just like every other game that's copied WoW, people soon realise that there's no point playing something that's a copy when they can play the real thing that is generally polished better.

Despite it's rocky history, SWG survived because ultimately, it was unique.  There was no other MMO that had all the features and systems that it had, and there still isn't. Apart from voice overs (which I actually found annoying during my time playing TOR), there's not a whole lot that's unique about TOR.  It's WoW with lightsabers.


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Joined: 9/23/08
Posts: 8004

11/10/12 5:01:10 AM#57


TOR managed to gain substantial player base, meaning people do like the game. Only problem is it was too expensive to make.


Apprentice Member

Joined: 5/20/11
Posts: 677

11/10/12 5:01:10 AM#58

I could only chose one...


1. Linear world

2. Gameplay/Combat was too static and slow

3. Space combat felt like a minigame



1. World felt like Star Wars

2. Great stories and characters

3. Legecay system


Cons to pros

1. A dynamic world

2. Action oriented and fast paced combat with accurate physical collision

3. PvP space combat and PvE space combat with more players/RvR/WvWvW type of map






Hard Core Member

Joined: 2/01/12
Posts: 229

11/10/12 5:22:40 AM#59

       It was awefull on so many levels.. When discussing this game I find it difficult to come up with something positive to say about it. The only positive I can think of now is..NO one can force me to play it.   I would have to be PAID a substantial amount  to play it  again, that's how bad I feel it is/was. 


     Maybe TOR is as good as a game can be, maybe BW/EA are at the top of their craft and I am just over critical. Considering the reception SWTOR has recieved that is unlikely.



  User Deleted
11/10/12 5:31:06 AM#60

Story was fine, but once you were done and had done all the dungeons there was no reason to keep playing. PvP was bad and raids were too easy. So no challenge or progression there, and there were no other redeeming features that would keep people logging in such as housing or fluff stuff.

Basically it didnt warrant a subscription, and even now the F2P is too restrictive for what is essentially a story driven game with a few multiplayer features.

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