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11/09/12 6:51:41 PM#21
Originally posted by Quizzical
Do you really believe that is the biggest reason why more people are playing MMORPG's today than 10 years ago? Not, you know, there's just more people, and more people with computers than 10 years ago where now MMO gaming is just more mainstream? |
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Originally posted by jazz.be no your not missing the point at all. it is hard to "define" "us" "mmo gamers" but my entire point is that it WOULD be less hard IMO to: create a features list > Take polls and voting > and use math and other logical methods to begin to "break down" playstyles >to then gain insight into "what would be a great game to make (for that catagory of playstyle) |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/09/12 6:54:04 PM#23
Developers need to realize that what players want and what makes players want to play are not the same thing.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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11/09/12 6:54:05 PM#24
Originally posted by jazz.be Where the was last place you remember seeing it? |
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11/09/12 6:54:40 PM#25
m m unIt's hard to reach a consensus especially here where everyone thinks only their wants are the right way to make an MMORPG and that they speak for the vast but silent majority.There is no discussion when all there is is extremists yelling at each other....Look at the U.S congress and senate for example 8D
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11/09/12 6:57:36 PM#26
Originally posted by unkillable9 In a binary world, the only alternative would seem to be futile rage. Ignore the nattering of beldames, enjoy whatever you like. |
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Originally posted by GeezerGamer damn, thats actually a very nice quote you have on your hands there Gamer. and i agree, if i follow you correctly it seems to be about the deeper reasons for character progression (and why we play games) vs. say the in game mechanics for HOW you progress? |
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11/09/12 6:57:53 PM#28
Originally posted by unkillable9 Play EVE-Online , problem solved. :) |
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11/09/12 6:58:06 PM#29
Thinking this a bit more,pretty sure theres many of you who played paper and pen role playing games,how did we do it back then ? threres no way to improve that ,sending a ticket to GM would be a lot worse than saying it to him or opening some thread in the web page. Maybe it is time to go back to this genres roots,i say welcome to live events right now.
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11/09/12 7:01:13 PM#30
Originally posted by unkillable9 May I ask why you didn't make that thread, instead of...this...one? Ignore the nattering of beldames, enjoy whatever you like. |
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i tried multpile times, just dont find clicking UI and watching somthing pew pew on auto attack my idea of immersing/ engaging combat in an MMO game... i tried |
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Originally posted by Icewhite Of course you can ask that, and ill answer the question. the idea i am trying to propose would be more suited as a website, a full featured website, not a thread here where people will just shit all over my intentions. i wanted to get feedback from you guys to see if you all thought it might be an idea worth investing in and eventually making. |
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11/09/12 7:07:12 PM#33
Originally posted by unkillable9 "Dear Developers, we as the gaming community are unified in all wanting different things. Please design a game for us, thanks."
I'm not trying to be an ass, but the fact is that most of us want different things, most of which are on opposite sides of the spectrum. For example, i want an MMO that has no PvP whatsoever. I'm guessing there are tons of people that don't want the same thing. We are not aligned and never will be. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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11/09/12 7:07:44 PM#34
Originally posted by unkillable9 Sure. How do you plan to pay for it? Ignore the nattering of beldames, enjoy whatever you like. |
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11/09/12 7:12:22 PM#35
Originally posted by Threatlevel0 Is that a rethorical question? Meaning I completely missed the point? To me there is no WE. And if there is no WE it's hard to answer expectations, or comminucate with one voice. A lot of players are actually having fun. |
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11/09/12 7:14:28 PM#36
Originally posted by unkillable9
Why not here, an already established MMORPG forum? "I want to get feedback from you guys here if I should make a new MMORPG website where you guys here won't shit on my intentions." Admittedly, I giggled. I'm not shitting on anything though. |
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Originally posted by Icewhite can you elaborate on the part where you said "sure" because i dont think making a website is that far out of an expense to someone like myself that is employed...with a job. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
11/09/12 7:17:57 PM#38
I believe we communicate what we want extremely well. I believe the problem lies in the belief that every single feature we want is the features every single other person wants and that it is feasible to put all of these ideas into one game where every single gamer will be happy forever. An example of how we have communicated what we want and got it: penalty light death. It was asked for by the community and it was delivered in games such as WoW. But this comes to the other point I made. Some gamers hate light death penalties. And they have communicated that. Hence games such as Darkfall listened. And so now is the crux of the problem: There cannot be a single game that contains both of those features in an organic way. Therefore, we are blessed and doomed at the same time. If enough people communicate what they want, they will receive it. But at the same time they will receive other features they didn't want; because people communicated a wish for those features as well. We will always have games which have a mix of features we want and we don't want. The magic happens when the game has more of the features we personally have asked for and less of the features people with differing opinions asked for. Let me make this clear. We got solo content in games because we communicated that. We got group content in games because we communicated that. We got accessible raids because we asked for it. We got inaccessible raids because we asked for it. We got dynamic content because we asked for it. We got almost every feature in one game or another we have ever asked for. But if you want ONE game that has every feature you have asked for, you need to make it yourself. And realize, every feature you ever wanted is not the feature every other gamer wants - and you will not monopolize the industry. You want harsh death penalties? Someone won't. You want solo content? Someone won't. You want intricate crafting? Someone else won't. Want f2p or b2p? someone else will want a sub. At the end of the day, I think the lesson really should be; becareful what you ask for. |
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11/09/12 7:18:13 PM#39
Originally posted by unkillable9 Okay, presumably no one is stopping you, given that it's so cheap and easy. Carry on? Ignore the nattering of beldames, enjoy whatever you like. |
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11/09/12 7:20:01 PM#40
Originally posted by jazz.be
No, sorry, that's just me really early in the morning. But I do believe there is a WE, there is always a WE. You can't really justify saying there is no WE because to you there is no WE.
Football fans for example are a WE. They may not all like the same teams and be diametrically opposed (wait...wtf diametrically....) but they're a WE. They cheer for different teams but they all enjoy the sport.
Serouisly, morning, I'm not sure if that makes sense at all. |
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