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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Introduction to The Elder Scrolls Online (video)

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61 posts found
  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

11/09/12 2:23:36 AM#41
Originally posted by tom_gore
Originally posted by SlickShoes
Where do they say that the combat is turn based? I didn't see that anywhere before the guy posted earlier in this thread.

Look at the video. The characters are just standing still and trading blows with shiny effects flying out. This can only be due to the fact that the combat is your standard global cooldown dumbed down turn based combat.

Or maybe those videos were before they started turning the combat into more action oriented. I don't know. But according to what I see now, I have no reason to believe the combat is anything like Skyrim, where manuevering and timing your blows to the fraction of a second is the difference between life and death.

 

I notice that too.  GW2 had better interactive combat animations, and SWTOR had choreographed combat (graphically shows dodges/ parries / ducks / successful hits, etc).

 

In Elder Scrolls Online, players and mobs just stand there, don't budge, and just exchange hits.  Looks really bad.  It's like WoW, but with more polygons. hmm...a step backwards I'd say.  Even TSW was better, which is really an insult.

 

But someone will argue that it's just an early version and, yeah it is.  It needs to improve, though.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  User Deleted
11/09/12 8:07:19 AM#42

They better not fuck this up.

I'll start a riot if this turns out to be a shit fest like everything else.

  SlickShoes

Novice Member

Joined: 3/01/06
Posts: 1040

 
OP  11/09/12 8:32:02 AM#43
Originally posted by tom_gore
Originally posted by SlickShoes
Where do they say that the combat is turn based? I didn't see that anywhere before the guy posted earlier in this thread.

Look at the video. The characters are just standing still and trading blows with shiny effects flying out. This can only be due to the fact that the combat is your standard global cooldown dumbed down turn based combat.

Or maybe those videos were before they started turning the combat into more action oriented. I don't know. But according to what I see now, I have no reason to believe the combat is anything like Skyrim, where manuevering and timing your blows to the fraction of a second is the difference between life and death.

 

It looks like generic MMO combat, that is a bit different from "turn based" like you suggest. 

Any MMO with generic combat has videos where you see guys standing still trading blows.

I have never said the combat in this game is anything other than standard MMO fayre, so there is no reason to take issue with my posting.

  Jyiiga

Apprentice Member

Joined: 3/03/10
Posts: 1019

11/09/12 8:45:37 AM#44

Screw this up Bethesda and Zenimax and no amount of clapping will bring you back from where we will send you...

 

  Underbridge

Apprentice Member

Joined: 11/08/12
Posts: 16

Troll kalla mik!!!

11/09/12 8:47:45 AM#45
I am actually kind of excited about this. They seem to be doing it justice. I hope they don't screw it up. I also hope it ends up with more of a world feel than GW2 or any of the WoW clones. I know it isn't a sandbox, but hopefully they can still capture a world feel to it.
  DeniZg

Elite Member

Joined: 1/29/12
Posts: 545

11/09/12 8:54:31 AM#46
Originally posted by SlickShoes
Originally posted by tom_gore
Originally posted by SlickShoes
Where do they say that the combat is turn based? I didn't see that anywhere before the guy posted earlier in this thread.

Look at the video. The characters are just standing still and trading blows with shiny effects flying out. This can only be due to the fact that the combat is your standard global cooldown dumbed down turn based combat.

Or maybe those videos were before they started turning the combat into more action oriented. I don't know. But according to what I see now, I have no reason to believe the combat is anything like Skyrim, where manuevering and timing your blows to the fraction of a second is the difference between life and death.

 

It looks like generic MMO combat, that is a bit different from "turn based" like you suggest. 

Any MMO with generic combat has videos where you see guys standing still trading blows.

I have never said the combat in this game is anything other than standard MMO fayre, so there is no reason to take issue with my posting.

Trading blows is very much possible in GW2 too, especially if you're playing as Warrior or Guardian. Could we call GW2 combat generic and standard for MMO's?

I see your concerns, however Zenimax announced block and also dodge IIRC as part of combat system. I'm not sure that trading blows would be normal for ligher armor classes, because paired with block and dodge would pretty much trivialize the combat.

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1656

11/09/12 9:07:12 AM#47
Originally posted by muffins89
Originally posted by tom_gore
Originally posted by SlickShoes
Where do they say that the combat is turn based? I didn't see that anywhere before the guy posted earlier in this thread.

Look at the video. The characters are just standing still and trading blows with shiny effects flying out. This can only be due to the fact that the combat is your standard global cooldown dumbed down turn based combat.

Or maybe those videos were before they started turning the combat into more action oriented. I don't know. But according to what I see now, I have no reason to believe the combat is anything like Skyrim, where manuevering and timing your blows to the fraction of a second is the difference between life and death.

 

so youre just gonna go ahead and discount all the hands-on preiews from last month.  ok.  have fun in RaiderZ.

 You mean the hands-on previews, as well as the developers saying so themselves, making it clear that combat is your standard cooldown, hotbar based combat. 

Nothing wrong with that, excpet the part where people keeping saying that it doesn't work that way.  Combat will work exactly like GW2, which is really just the same as WoW with an invisible crosshair.  In ESO's case it'll be the same typical MMO combat, but with a visible crosshair. 

Some of you keep trying to hype things for more then they are, because the developers use catchy wording and videos that don't actually show you what's really happening.  It's the exact same thing that's happened with every other MMO that's launched sinse WoW, and we all know how that's worked out. 

Dungeons are also instanced, with SOME public ones.

There's NO OPEN WORLD PVP, it's all confined to a single zone.

If you want to explore the zones of all of the factions, you have PLAY THAT FACTION.  Some of you have a strange idea of "exploration".  Not really sure how it's an "open" and fully "explorable" world if I have to make multiple characters to explore the entirely segregated world they've made. 

Qutes driven, single player (as in they said that you do the storyline qutes ALONE) storyline with phasing that will have the world look one way for you and a different way for your friend who didn't do the same quest. 

You guys are right, that sounds nothing like WoW or any other themepark MMO that's released in the last half decade or more.  They're deffinately not rehasing the same tired content that's been done in every other mediocre MMO relased in that time period.  Because it's obvious what's worked for every other studio will work for Zeni online, I mean look at how many millions of subs every other MMO sinse WoW has managed to retain.

Oh wait...

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 2002

11/09/12 9:23:07 AM#48
Originally posted by tom_gore

Can you show me where in the video did they prove it's not a WoW clone?

'Cuz I didn't see it.

Combat is turn based, maybe closer to GW2 than WoW but far from the combat of Skyrim, for example.

Graphics are worse than Skyrim (how did they manage that with no console restrictions?), which only tells me they try to cater to the WoW crowd with their dated computers.

All we need are the exclamation marks (I trust they will add their own version, which is the diamonds) over the quest givers' heads.

There is zero sand in this box and the only saving grace MIGHT be the three faction open world PvP, but only if the the map is big enough and can hold enough people.

 

Yes because in Skyrim we have 200 people massive PvP battles, that's why it's odd why cant they have 200 people PvP matches with the same graphics in TESO, Skyrim has already proven it's doable.

 

Also the combat I agree with, why does TESO have the age old reticule targeting system where you need to actually aim the abilities like in WoW, why cant they use something unique and fresh to the mmorpg world, like tab-targeting, is beyond me.

 

Sillyness and sarcasm aside, exclamation marks or not, you take quests in Skyrim too, collect 2 mammoth tusks, kill bandits, find an item of power etc etc you even have map markings where to go, so if there will be an option in TESO to turn those marks off to pick quests sort of blindly I guess there's not difference with the questing in TESO vs Skyrim, right?

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 2002

11/09/12 9:26:45 AM#49
Originally posted by Uhwop

Nothing wrong with that, excpet the part where people keeping saying that it doesn't work that way.  Combat will work exactly like GW2, which is really just the same as WoW with an invisible crosshair.  In ESO's case it'll be the same typical MMO combat, but with a visible crosshair. 

 

I dont need to have my crosshair over my target in WoW or in GW2, if I need to do that in TESO, the combat is not the same. Maybe it technically isnt that far off, but it definately is not the same, main difference is that with basica tab-target combat you can watch telly and jack off with your other hand while playing, if I need to aim that's kinda difficult, so there's a difference.

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1134

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

11/09/12 9:29:17 AM#50

I went through this excitement and folks saying it was going to be an EQ clone, when Dark Age of Camelot released (perfect release, by the way, little to no bugs though you COULD fall through parts of the world to get to the capital cities lol).  A lot of folks were like, what's RvR and why have three factions - and so forth.

 

Not gonna lose my marriage this time round!  Again, an mmorpg that raises the bar, and says it's okay for us to fight enemies that are different than us.  The 5 class/race 2 faction or F2P model is just tired.

 

Long live ESO!

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1134

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

11/09/12 9:43:56 AM#51
Originally posted by tom_gore

Can you show me where in the video did they prove it's not a WoW clone?

'Cuz I didn't see it.

Combat is turn based, maybe closer to GW2 than WoW but far from the combat of Skyrim, for example.

Graphics are worse than Skyrim (how did they manage that with no console restrictions?), which only tells me they try to cater to the WoW crowd with their dated computers.

All we need are the exclamation marks (I trust they will add their own version, which is the diamonds) over the quest givers' heads.

There is zero sand in this box and the only saving grace MIGHT be the three faction open world PvP, but only if the the map is big enough and can hold enough people.

 

1.  Enemies that you fight are not your race or carbon copy class - that's sadly, a huge difference these days.

2.  As you said, the three faction pvp might be a saving grace - and should be, since developers still think that three factions just means red team v blue team v green team.  Today's companies don't seem as a hole, to be creative enough for more than simple concepts - ESO is the creative bar raiser that we need in the industry.

Anyway, WoW does have some great ideas - and I humbly believe if you merge Dark Age of Camelot's best ideas (rvr, pvp meaning something, cultures being unique)...and sprinkle in WoW's dungeon finder (I spend hours trying to group in DAoC and it sucks...), some truly fun pve for the EQ folks - and keep the graphics from straining the lag component (sorry folks, graphics have to be soft for mass pvp)...then we will have a good game.

Cloning certain aspects is fine in many respects if the emulation of the good of something done before is the intent.  Clones are terrible if they just regurgitate garbage.  We have too much junk atm.

  Timzilla

Apprentice Member

Joined: 10/11/04
Posts: 428

11/09/12 9:48:04 AM#52


Originally posted by drakaena
Instanced world. Instanced PvP. Instanced Normal and Heroic mode dungeons/raids. Hm.

Sounds close to perfect. If they're not borrowing heavily from WoW, they're doing it wrong.

  Pyuk

Apprentice Member

Joined: 12/21/05
Posts: 659

11/09/12 9:51:53 AM#53
Originally posted by Xiaoki

Most definitely NOT the "WoW clone" the haters are trying to make it out to be.


Very interested now.

That cool-aid was pretty delicious, eh?

I make spreadsheets at work - I don't want to make them for the games I play.

  Salenger

Apprentice Member

Joined: 11/29/04
Posts: 509

The true character of a man can be seen when they are given power.

11/09/12 10:02:39 AM#54
Ill admit i am very happy to see at a non tab target melee system, it did look like the combat was a bit stale but at least its not what most including myself thought it too be. The world is absolutely stunning, the pvp siege system looked really good etc, i think the two things that stood out in this video aside from the combat that i would take as a negative were the player armors (all the players looked very similar, no real diversity at least in this video) And the magic combat, maybe it was just this video but it did look like all the magic was being cast from a standing still point. But aside from that my opinion on the game changed, i might actually enjoy playing this.
  User Deleted
11/10/12 12:02:39 AM#55

If the combat is not substantially better than in Oblivion, Skyrim or the others (F3/FNV) they might as well not even make it, it WILL flop with such horrible combat.

This isn't 1995, that shit doesn't float - the only reason it's acceptable in Skyrim or Oblivion is that combat isn't the dominant feature.

  Arcondo87

Novice Member

Joined: 11/02/12
Posts: 99

11/10/12 12:19:31 AM#56
PLEASE GOD! keep it about exploration and DO NOT ADD raid finder OR group finder! AND NO HELL NO flying mounts PLEASE!
  kanezfan

Novice Member

Joined: 4/03/05
Posts: 496

11/10/12 11:58:42 AM#57

Looks JUST LIKE the swtor videos bioware made and I'm sure it will turn out to be a disaster in the end too. I think I'm done with MMOs, nothing new.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/10/12 12:14:25 PM#58
Disagree comaf

Don't sprinkle in wow dungeon finder

Have open world dungeons like tes, daoc and EQ.
  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

11/10/12 12:19:18 PM#59
Originally posted by Xiaoki

 


Originally posted by tom_gore
Can you show me where in the video did they prove it's not a WoW clone?

 

'Cuz I didn't see it.

Combat is turn based, maybe closer to GW2 than WoW but far from the combat of Skyrim, for example.
 

 



So, real time reticle aiming with left click to attack and right click to block style combat is a turn based clone of WoWs combat?

 


Seriously, not enough /facepalms in the world.

 

GW2 combat isn't turn based, for one.  For two, the combat is nothing like WoW's.  tom_gore needs to re-examine his "issues" with the combat me thinks. lol

President of The Marvelously Meowhead Fan Club

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1853

11/11/12 2:50:26 AM#60

oh for god sake.....WoW is a pure EQ clone...wut gives ?
Wow clone
WoW clone
WoW clone
WoW clone
WoW clone

ALL MMO WoW clone

Wich forum or wherever you go its a wow clone.

10 year old ?


You comparing Toll Barad versus RvR now ? wow clone ?

For the love of god stop saying wow clone is makes you look 10 year old.

alright about the movie, it looks good, lots of skyrim feel to it, wich can be a very good thing.
What i am sceptic about is the WvW/RvR, only GW2 got it right and i realy hope GW2 gets some more competition in that market :)
Lets wait and see how this on turns out.

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