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11/09/12 7:13:30 AM#61
I liked what I heard about the game at first,when everyone else was hating on it.
But this megaserver and phasing stuff has made me change my mind. I'm also wary that they decided to go with a raiding endgame. The pvp looks fun,but I've not played a game yet that had both instanced raiding and good pvp. For that matter I've not played a game yet that had instanced raiding and meaningfull crafting. If they manage to include raids without damaging the rest of the game it will be an industry first. They might just pull it off though as the devs mostly come from games with good crafting and pvp, namely daoc and uo. |
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11/09/12 7:14:07 AM#62
Originally posted by slicknslim88 People wont know a thing until we get to feel the combat. the ESO system has potential to be feel real organic.
Just don't go quoting the GW2 marketing team. It scares me. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/09/12 7:14:17 AM#63
Originally posted by jiveturkey12 So let me see if I understand you: A good marketing campaign means the game is bad? You've already decided that you don't like ESO, so you're going to 'sound the alarm' for supposedly true Elder Scrolls fan every time someone actually says they are interested in the game? What on earth does the SWTOR marketing have anything to do with TESO? Nothing, oh wait, it had ... marketing? The OP, once again, is doing nothing but blasting the MMORPG and basically questioning the gullibility of anyone who may actually be interested in it.. This is nothing but flame bait - a haven for people that hate the game, and basically calling anyone who may disagree, fools. Why create a discussion thread when there is no room for discussion on the matter? If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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11/09/12 7:14:55 AM#64
Originally posted by Vorch
Let's just be realistic...
If you were given a box of legos as a grown adult...you'd complain rather than just have fun as well. Now when I go to Denny's they don't give me a coloring sheet and a few crayons to have fun with anymore. Why? Because I expect more and we all know it's just not fun to sit around playing with the same old legos.... Is it wrong to expect more? |
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11/09/12 7:21:29 AM#65
Originally posted by Siveria This is also true with anti-hype. Players bash a game so hard that other people begin to believe it's bad... like cattle to the slaughterhouse. |
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11/09/12 7:24:53 AM#66
Let's be honest and realistic. If they manage to pull off technically polished game which is rich in features (both PVE and PVP), they will have a hit on their hands. When saying hit, I mean MMO with staying power. Oterwise, IP will warrant good box sales, people will stop playing in month or two and all of us will call it a failure then. |
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11/09/12 7:26:36 AM#67
Originally posted by Threatlevel0 How dare you imply that playing with Legos as a grown up isn't fun??!?
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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
11/09/12 7:27:25 AM#68
Still plenty to be concerned about. We'll see though but I'm not banking on this being the next big thing. Prove me wrong and I'll be a happy Elder Scrolls player. 1. When I hear the name them park I cringe because we already have had a million and one failures of theme park mmos. 2. They want to cater to both types, mmo players and elder scrolls players. I think if you aren't catering to Elder Scrolls players first and foremost it is a mistake. The Elder Scrolls games have a huge following, we don't need the game dumbed down because the casual mmo player says it is too difficult. |
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11/09/12 7:28:11 AM#69
Originally posted by Threatlevel0 I know that YOU know the point I was trying to make. Instead you focus on picking apart analogies. Also, mincraft is doing very well, no?
However, just incase you do not understand what I was trying to say: No matter what tools, features, creativity, world, story, sandbox, or themepark comes out in MMO form, no concensus on mmorpg's forums will EVER be satisfied with ANY of it. EVER.
We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
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11/09/12 7:30:17 AM#70
Originally posted by sapphen I'm not sure it's that simple - sure there are plenty of people that ask both "So what am I supposed to like today?" and "What game am I supposed to hate on today?" I think many people genuinely want to find out the truth about a game. Threads like this muddy the waters. It's hard to have an intelligent discussion when the thread title questions the gullibility of anyone who may be interested in the game. The nature of discussions that take this direction only adds to the confusion, and clarifies nothing except the OP's need to rip on a large segment of the MMORPG fanbase and elevate himself as the harbinger of gaming truth. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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11/09/12 7:34:37 AM#71
Originally posted by MadDemon64
You can't have your cake and eat it too. If you want people to stop calling games failures, then you have to stop calling them a success. You either like something or you don't, you can't say "I don't like it, but it's great", even if you like certain aspects a lot. You either enjoy a game enough to play it or you don't.
If any game can be called a failure, it's because it didn't live up to the promises made by its developers. That's why games like SWTOR and GW2 have really pissed people off and (from what I've seen) ESO is going to follow suit. |
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Originally posted by Vorch Could you please list all of these Sandbox games that are being released that im not complaining about?
Sorry but your lumping all MMO's into one camp, when they arent. We havent seen a AAA sandbox game on the market since SWG. And the only too mildly legitimate sandbox games were Darkfall and Mortal which are both focused on PVP and made by indie developers with limited cash and resouces.
So no, we arent complaining about every game and judging them too harshly before they come out. Were complaining about the fact that weve had 10 years with no sandbox games being made by the people in power who have seemingly inifinite amounts of money to make the same themepark style games with different IP's thrown on.
You know why no ones impressed with ESO? Because its only defining feature is Three-Faction PVP, which is just ANOTHER thempark element because its not even openworld, its again in instances and again has been down by other games like WAR and so forth.
We want something original and more complex. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
11/09/12 7:36:39 AM#73
I think more and more people are starting to wise-up and become sceptics. I mean after WAR, AoC and SW:TOR how can people still believe in the WoW/ThemePark model? It worked for WoW and that's it, most other ThemeParks have been shortlived single player games.
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11/09/12 7:42:26 AM#74
Originally posted by Yamota I agree. I think the pull for this is the TES label, that alone makes people curious. |
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11/09/12 7:44:29 AM#75
Originally posted by Yamota As much as some would hate to admit it, any company that wants to turn a profit will most likely steer toward themepark. You mention games that supposedly failed, but you don't mention any sandbox games that have overwhelmingly succeeded either. While we have these supposed failures that you mention all selling a Million boxes and still in operation but on the sandbox side we have ... Darkfall, which is so successful that every character is about to get wiped from existence and EVE which has a whopping 300k subs. If you want to blast themeparks, do it because of limited freedom, on-rails progression - but the money argument won't win for sandboxes. The success/fail ration steers heavily in themeparks favor. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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11/09/12 7:45:55 AM#76
uh look. another hater post. lets turn this around:
aren't you people sick of hating games you dont know? :) thx for the discussion, i'll join it again once we are able to test the game ourselves. "I'll never grow up, never grow up, never grow up! Not me!" |
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spankybus
Hard Core Member
Joined: 11/20/05
"Don''t touch that squirrel''s nuts!" - Willy Wonka |
11/09/12 7:49:03 AM#77
Originally posted by jiveturkey12 Assuming a game you haven't played is crap is every bit as stupid as assuming its awesome. Frank 'Spankybus' Mignone |
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11/09/12 7:54:08 AM#78
Dude, I admit it. I am afraid ... |
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11/09/12 7:54:29 AM#79
I think everyone will play it cautious. It is a sub MMO and no one wants to be burned by that. Personally I'll wait until one of my friends get it. Hopefully there's a buddy key. But I really like GW2. So I'll stick aroun on that for idk how long but I'm predicting a solid few years or more. Plus it's nice to afford an extra nice big case of beer every month if I wanna hahaha. The 9 minute trailer does make the game look good. But again when checking out mmo's I'm doing it right from now on. Monster Hunter Veteran since '04 |
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Originally posted by Roxtarr Marketing Trends are ok to Follow if your a developer.
Originally posted by spankybus Not ok to follow as a consumer.
So companies can base their entire development off statistics that accountants THEY hire tell them is correct. But I cant make the same assertions about the games quality because why? I dont have the foresight? I dont have the mathematical ability to determine the games failure based off the number of failed Themepark games that now sit on low sub numbers and even lower ratings on review sites? I cant make a judgement of the games success based off the information that has been given to us about the games core systems and their contradictory affiliation with a successful IP? |
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