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11/09/12 5:08:55 AM#21
I've been playing MoP, I got it about a week and a half ago. It's fun, however I hate what has happened to the talent system. It seems like a hollow shell of what it once was. On the bright side they have improved the game a lot, and specilizing your class is a lot easier. If I were to compare WoW to GW2 though I'd say I like them both for differant reasons. WoW has the trinity thing going for it which can be a lot of fun. I find GW2's open class/roll system often dosn't allow me to do what I want easily. However GW2 is a fun and exciting game with WvWvW, and you can't beat its $0.00 sub fee :P. Both games are good you just need to know what you want to play. On the other hand the game that'll probably take me away from both will be ESO.
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11/09/12 1:38:07 PM#22
So, Asians arent subscribers because they dont pay monthly? Is that it?
In parts of Asia that set amount of time is an hour.
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11/09/12 3:02:56 PM#23
Originally posted by Xiaoki "Hurr stop trying to treat different business models in China differently for objective evaluation of datapoints which result into less favourable results for my favourite game. Why cant you just ignore and overlook them?! Thats racist!" We could start at the part where China has no free trial, because trying WoWs latest expansion and content is already cheap enough anyways due to their business model. Or the lack of a boxprice and free upgrade to the latest expansion for anyone new, with minor fee for setting up a new game account. Or the much cheaper price to return to Wow for anyone left with credits on their account oposed to expansion fees and upfront payment of 15$ for a whole month in the West. Of the comparatively lower hourly price of WoW in China i.e. compared to other MMORPGs like Aion. Just like most WoW fans dismiss "active accounts" in every F2P title because people may not pay 15$ per month and dont buy a game box. But hey that can be brushed of with the usual "HURR THATS RACISM AGAINST ASIANS!!! Stop dissmissing my Chinese numbers when I try to pretend being objective"-card too I guess? Because we are not talking about Korean or Asian MMORPGs were you guys more than apparantly have no problem to dissmis several tenmillions of MMO player for the same reasons. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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Originally posted by Karteli That is only your opinion. The new skill run system in D3 is much more fun to me than the old skill tree in D1 & 2. You can change and try different builds much easier, and there many more combinations of what you can do. Obviously 10M is a very high bar to beat, and D4 is not announced. If it is made 10 years from now (took 12 to make D3), who knows what the world is like in 10 years. However, an expansion is announced. We can see whether it sells well. Personally, i think it will sell as well as WOW expansions. You obviously may disagree but we will know who is right when it is out. |
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11/09/12 3:08:16 PM#25
Congrats to Blizz for sure. As much as I hate the new talent trees (if you can still call them that), and think pet battles is absolutely retarded... I actually don't mind the Pandaren and the new zones w/ Chinese flavor. And no one has yet come close to matching the Blizzard/WoW dungeon experience. I just freaking love running dungeons in WoW on my Ele / Resto Shaman. MMO History: |
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Originally posted by Calerxes Actually D3 numbers went up after 1.05, which is a very good patch. My take is that the playstyle of D3 is close enough to a MMO that it is played like one. I think it is the 3rd if you only count MMOs (#1 wow, #2 GW2, #3 D3). It is kind of interesting when D3 has a lot LESS content than typicall MMO, although part of the dungeon content is random.
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11/09/12 3:11:05 PM#27
Originally posted by Xiaoki
Probably 10+ fewer dollars spent per month, on average, per "subscriber" in china.
There's a reason why Blizzard tries hard to make chinese subscribers equal to US/EU subscribers. It makes things look and sound better. |
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Originally posted by Banaghran Probably. I am sure this argument will be continued once Marvel Heroes is out. At least D3 does not even attempt to try to be a MMO. MH is essentially Diablo + Marvel super heroes, and framed as a MMO. |
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11/09/12 3:47:32 PM#29
So, its just the amount they pay? We pay more so only we count? Is that it?
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11/09/12 4:28:39 PM#30
Originally posted by bcbully Your zfire site seems to have closed. You should however look at xfire, where WoW dropped from above 11k during MOPs launch to below 7k now in November after about one and a half month. Or from the around and above 11k back in September, July and May and higher before (before GW2s recent public beta and launch went off, after which WoW totally unrelated to GW2 went down to below 6k player due to "players downloading patches" and "bugs in xfire" for weeks). But i guess that site will ever remain only "relevant" when it shows a decline for any other game thst wasnt released by Blizzard.
Or just stop trying to argue in your favor with missleading or false claims. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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Originally posted by Xiaoki Exactly. In fact, just use Blizz way of counting. It has been consistent. They were done to 9M by whatever means they counted, and then back up to over 10M. Also look at the financials. Are they making boat-load of money on WOW and D3? Yes.
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11/10/12 6:44:14 PM#32
Originally posted by nariusseldon
The sad gamer that I am I've watched Xfire over the past couple of months and D3 was slipping quite heavily and went out of the top 10 for a while but the recent changes have seen it rebound so I expect it to take GW2 soon, maybe next week. I've held of buying D3 but have watched the forums to see if the improvements are welcomed by the community and its seems it yes, paragon levels, monster power, better drop rate seem to be turning D3 around and when they add PvP I expect those Xfire numbers to shoot up. I agree its very close to modern MMO's in style and its interesting how its holding its own without PvP what a strong franchise Diablo is. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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11/10/12 6:50:19 PM#33
Yay, some more numbers to argue about! Zzzzzz |
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11/10/12 6:50:23 PM#34
Originally posted by Psychow I've been enjoying Guild Wars 2. Much more than my time in MoP and the childish "pokemon battles" mixed with fluffy kung-fu panda bears. |
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11/10/12 6:59:01 PM#35
Originally posted by Xiaoki What are you arguing for?
It's about comparing Apples to Apples. Not counting every subscription as being equal because it sounds better to say 10 million subscribers and let some people assume they all pay the same.
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11/10/12 8:51:49 PM#36
Grats Blizzard! Quality wins!
Funny thing is folks, when a game like WoW counts players from China it is getting bashed, like the players there did not count! But when "their" game launch and get players in China the say "hallelujah"!
Similar to that x-fire thingy, when their game have high x-fire number the /yell it all over the internet. And when the numbers get low..... then all of a sudden the x-fire numbers are not worth anything and should not be mentioned.... Funny!
Again, Big Gratz Blizzard!
:) |
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11/11/12 6:26:38 AM#37
Originally posted by Clawzon The level of your denial is frightening. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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11/11/12 6:35:51 AM#38
Basically the majority of the market is still saying 'We want themeparks'. Whether someone personally likes those types of games or not is irrevelent. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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11/11/12 6:37:08 AM#39
Originally posted by Sukiyaki Or we could go with GW2 who went from 98K hours played to just over 14K hours played in a little over two months. |
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11/11/12 6:42:00 AM#40
Originally posted by Underbridge I don't want to compare 'GW2' and 'WoW' since they are vastly different in terms of payment model but I agree with this post. The 'mid level' area of 25-70 (aka out of starting area but before Orr) is a wasteland for a lot of people. Heck there's a thread about 'solving' this problem in the official forums and loads of people are trying to figure out a good way to solve it. I think the 'cross realm zones' like WoW is a brilliant idea for GW2 right now. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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