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11/02/12 10:46:55 AM#81
At this point I will settle for something that is Star Wars and is a real MMORPG. That's just sad but I'm beat down.
You want to throw away your money developing something stupid, go ahead. |
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11/02/12 11:47:39 AM#82
Originally posted by grimal You are incorrect or time machines are very likely, although I think it is the former. "i don't waste my time building relationship in games" - nariusseldon |
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11/02/12 12:00:34 PM#83
As more and more sandboxes are released and grows, there could be a possibility. But archeage and the repopulation should catter to my SWG needs.
And for the record SWG was one of the best mmorpgs ever made, even after the NGE. So many complained about the NGE then run out and play every mmo that was exactly like the NGE. Almost every game released since was nothing more than the NGE. Still you can not beat the features, social aspect, crafting, player built cities, decoration, harvesting of resources, open exploration, and so much more that SWG had. No game even comes close to SWG and think if one like SWG was released it would do great.
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/02/12 12:00:44 PM#84
Originally posted by RefMinor Seriously, it's not that hard anymore.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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11/02/12 12:13:44 PM#85
Originally posted by Elijarh I agree! Not a fan of PS2, but I tried it and as i played I thought, this would make a great engine for swg2, mind blowingly good for a game like swg. In fact, you would never want to leave the game. |
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11/02/12 12:42:28 PM#86
Originally posted by Tiller It would indeed be a great engine for it |
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11/03/12 7:07:12 PM#87
Originally posted by CasualMaker Except it was nothing like EQ... The CU stil had profession trees and allowed you to mix and match just like you did pre-cu. |
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11/03/12 7:22:26 PM#88
Originally posted by Obraik Well, you could mix and match, but with very different result after the CU. CU introduced levels and limitations. You could not be a full level PVP-toon AND still have master crafter skills like in Pre-CU.
@thamighty213: Subscriptions went down to around 200-250k before the CU, there were no mass exodus at that time. Most of the people leaving after the CU were the ones that already told SOE they would., there were massive in-game protests and forum riots; only to be over triumphed by the NGE protests. We were promissed the Comat Rewamp, but got a shitty Combat upgrade. |
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11/03/12 7:29:40 PM#89
now are Disney so we may see another SWG but with different name.
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11/03/12 7:34:06 PM#90
I will back up some with saying, the exodus began before the NGE. I know, my guild were some of those that left. That game had great crafting but beyond that it was a hot mess. Giant creatures flodding screens from creature handlers, hours of rolling in the sand shooting at desert bunnies to go from rifle1 to rifle 2, hunting jedi to the ends of the earth to only have them turn off their computers and be completely safe.....yes that game sucked well before the NGE.
NGE=combat upgrade |
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11/03/12 7:41:09 PM#91
Originally posted by Sandbox The game always had levels, the CU just made them visible. As a crafter hybrid, during the Pre-CU you still would have been at a disadvantage to someone that had a dual combat profession template. The bigger problem for PvP in pre-cu and the CU was the ever increasing number of Jedi that were making their debut. Since they were a stronger profession than the rest as more and more appeared it made PvP a rather frustrating experience for anyone that didn't want to be one. |
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11/05/12 4:46:36 PM#92
Originally posted by Obraik It's a very big difference between having a slightly disadvantage and to be level 54 with only one master combat profession against all the level 80's. And you know that too. The CU was the first attempt to dumb down the game, SOE called it simplified development and promissed faster content updates. The exact same stories we were told when the NGE hit us. The original game had lot of faults, but please don't deny the misstakes with the CU and the NGE, we are fools if we don't learn from history. |
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11/05/12 4:58:47 PM#93
It looks like the most likely option under DIsney is that they detail out their new timeline for movies and products and work out an in house option for development. I just can't see Disney going to an outside developer for an mmo as they are hard nosed when it comes to there IPs. I'd expect a new republic era game as well which would be the best choice anyway. Hardcore Star Wars fans haven't really adopted Kotor well and would rather see a move back to the movie time lines.
My worry is that the movies are entirely different than the novels and stories developed since Return of the Jedi. Word has already been given that Lucas outlined the story even though new writers will be brought in and he mentioned he will not follow the expanded universe time line. This will be a hard hit to hardcore fans who consider many of the novels canon and frankly some of those stories are simply amazing.
An mmo would certainly strickly follow the new Disney Star Wars era but I have no idea how they would envision it. I think they would at least take an original approach if entering the mmo genre. |
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CasualMaker
Hard Core Member
Joined: 3/10/06
Spelling and grammar do matter. I find your lack of real-life skills disturbing. |
11/06/12 12:22:37 PM#94
Originally posted by Obraik This technically-accurate half-truth has been debunked repeatedly ever since the Spring of 2005 when you first spouted it on the Official Forums. Pre-CU's "hidden levels" didn't affect anything but the con reading, giving you an estimate of your chances against the targetted mob with your skills and equipped weapon. CU's Combat Levels, on the other hand, directly affected the outcome of battle by imposing multipliers and divisors of damage and accuracy, based on relative CL. Not the same thing at all, and you know it. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
11/08/12 8:05:48 AM#95
Originally posted by Tamanous It going to be hard to write around what the novels have already done. 30 years later puts it past the solo's oldest kid Anakin having died and stuck station's computers. That is well after the invasion series and might put it after Jason goes sith, or around the same time point. All those novels were so great. Then we might be missing the entire back stories of Luke getting married to Mara, and the solo's having kids, and bobafet having a daughter. They already have tons of good stuff they could use. Sorry for the spoilers, but heck most star wars fans would have read these books by now I would have thought. |
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11/09/12 2:48:45 AM#96
Originally posted by CasualMaker The same multipliers existed pre-cu too, they were just achieved differently. If you equipped a weapon you weren't skilled in, then you suffered major penalties. If you attacked something that conned red (ie. a higher level than you) then the damage you did was much less than the damage done by someone who conned green to that same enemy. Was it exagerated more with the CU? Possibly. |
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11/09/12 3:43:24 AM#97
Originally posted by Obraik Thanks for proven the point. As you say... in Pre-CU it was your skills, and you got different skills with different professions. In the CU the level based multipliers was all that mattered, regardelss of what "skills" you had. You, as a veteran player (should) know all about it, so please don't start fighting with semantics. I'm not going to put that time into a already provend and closed case. |
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11/09/12 3:52:25 AM#98
Originally posted by Sandbox We all know pre cu was more fun and had more freedom in the way we could play. The CU was the first step towards the end. |
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11/09/12 4:05:38 AM#99
I know what they said about episode 7,but its coming. Now i know what they are saying about SWG 2. SWTOR 2 ,i dont think so , SWG 2 ,more likely.
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11/09/12 6:05:33 AM#100
Originally posted by Sandbox Except, you had to gain the skills during the CU to be able to get the levels, so I'm not sure what your point is? Just like in Pre-CU how you needed to get the skills to lower your con. Also, Rangers had the ability to examine creatures and view their level that was hidden to everyone else. If I had to pick the best way professions were done throughout SWG I'd have to say it would be the CU way, especially towards the end of its 6 month stint. Unlike Pre-CU, pretty much all the abilities of each profession worked, there was reasonable balance (if Jedi are excluded) and there was still the freedom of profession trees |
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