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11/09/12 2:23:36 AM#41
Originally posted by tom_gore I notice that too. GW2 had better interactive combat animations, and SWTOR had choreographed combat (graphically shows dodges/ parries / ducks / successful hits, etc).
In Elder Scrolls Online, players and mobs just stand there, don't budge, and just exchange hits. Looks really bad. It's like WoW, but with more polygons. hmm...a step backwards I'd say. Even TSW was better, which is really an insult.
But someone will argue that it's just an early version and, yeah it is. It needs to improve, though. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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11/09/12 8:07:19 AM#42
They better not fuck this up. I'll start a riot if this turns out to be a shit fest like everything else. |
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Originally posted by tom_gore It looks like generic MMO combat, that is a bit different from "turn based" like you suggest. Any MMO with generic combat has videos where you see guys standing still trading blows. I have never said the combat in this game is anything other than standard MMO fayre, so there is no reason to take issue with my posting. ![]() |
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11/09/12 8:45:37 AM#44
Screw this up Bethesda and Zenimax and no amount of clapping will bring you back from where we will send you...
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11/09/12 8:47:45 AM#45
I am actually kind of excited about this. They seem to be doing it justice. I hope they don't screw it up. I also hope it ends up with more of a world feel than GW2 or any of the WoW clones. I know it isn't a sandbox, but hopefully they can still capture a world feel to it.
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11/09/12 8:54:31 AM#46
Originally posted by SlickShoes Trading blows is very much possible in GW2 too, especially if you're playing as Warrior or Guardian. Could we call GW2 combat generic and standard for MMO's? I see your concerns, however Zenimax announced block and also dodge IIRC as part of combat system. I'm not sure that trading blows would be normal for ligher armor classes, because paired with block and dodge would pretty much trivialize the combat. |
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11/09/12 9:07:12 AM#47
Originally posted by muffins89 You mean the hands-on previews, as well as the developers saying so themselves, making it clear that combat is your standard cooldown, hotbar based combat. Nothing wrong with that, excpet the part where people keeping saying that it doesn't work that way. Combat will work exactly like GW2, which is really just the same as WoW with an invisible crosshair. In ESO's case it'll be the same typical MMO combat, but with a visible crosshair. Some of you keep trying to hype things for more then they are, because the developers use catchy wording and videos that don't actually show you what's really happening. It's the exact same thing that's happened with every other MMO that's launched sinse WoW, and we all know how that's worked out. Dungeons are also instanced, with SOME public ones. There's NO OPEN WORLD PVP, it's all confined to a single zone. If you want to explore the zones of all of the factions, you have PLAY THAT FACTION. Some of you have a strange idea of "exploration". Not really sure how it's an "open" and fully "explorable" world if I have to make multiple characters to explore the entirely segregated world they've made. Qutes driven, single player (as in they said that you do the storyline qutes ALONE) storyline with phasing that will have the world look one way for you and a different way for your friend who didn't do the same quest. You guys are right, that sounds nothing like WoW or any other themepark MMO that's released in the last half decade or more. They're deffinately not rehasing the same tired content that's been done in every other mediocre MMO relased in that time period. Because it's obvious what's worked for every other studio will work for Zeni online, I mean look at how many millions of subs every other MMO sinse WoW has managed to retain. Oh wait... |
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11/09/12 9:23:07 AM#48
Originally posted by tom_gore
Yes because in Skyrim we have 200 people massive PvP battles, that's why it's odd why cant they have 200 people PvP matches with the same graphics in TESO, Skyrim has already proven it's doable.
Also the combat I agree with, why does TESO have the age old reticule targeting system where you need to actually aim the abilities like in WoW, why cant they use something unique and fresh to the mmorpg world, like tab-targeting, is beyond me.
Sillyness and sarcasm aside, exclamation marks or not, you take quests in Skyrim too, collect 2 mammoth tusks, kill bandits, find an item of power etc etc you even have map markings where to go, so if there will be an option in TESO to turn those marks off to pick quests sort of blindly I guess there's not difference with the questing in TESO vs Skyrim, right? |
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11/09/12 9:26:45 AM#49
Originally posted by Uhwop
I dont need to have my crosshair over my target in WoW or in GW2, if I need to do that in TESO, the combat is not the same. Maybe it technically isnt that far off, but it definately is not the same, main difference is that with basica tab-target combat you can watch telly and jack off with your other hand while playing, if I need to aim that's kinda difficult, so there's a difference. |
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
11/09/12 9:29:17 AM#50
I went through this excitement and folks saying it was going to be an EQ clone, when Dark Age of Camelot released (perfect release, by the way, little to no bugs though you COULD fall through parts of the world to get to the capital cities lol). A lot of folks were like, what's RvR and why have three factions - and so forth.
Not gonna lose my marriage this time round! Again, an mmorpg that raises the bar, and says it's okay for us to fight enemies that are different than us. The 5 class/race 2 faction or F2P model is just tired.
Long live ESO!
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
11/09/12 9:43:56 AM#51
Originally posted by tom_gore 1. Enemies that you fight are not your race or carbon copy class - that's sadly, a huge difference these days. 2. As you said, the three faction pvp might be a saving grace - and should be, since developers still think that three factions just means red team v blue team v green team. Today's companies don't seem as a hole, to be creative enough for more than simple concepts - ESO is the creative bar raiser that we need in the industry. Anyway, WoW does have some great ideas - and I humbly believe if you merge Dark Age of Camelot's best ideas (rvr, pvp meaning something, cultures being unique)...and sprinkle in WoW's dungeon finder (I spend hours trying to group in DAoC and it sucks...), some truly fun pve for the EQ folks - and keep the graphics from straining the lag component (sorry folks, graphics have to be soft for mass pvp)...then we will have a good game. Cloning certain aspects is fine in many respects if the emulation of the good of something done before is the intent. Clones are terrible if they just regurgitate garbage. We have too much junk atm.
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11/09/12 9:48:04 AM#52
Sounds close to perfect. If they're not borrowing heavily from WoW, they're doing it wrong. |
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11/09/12 9:51:53 AM#53
Originally posted by Xiaoki That cool-aid was pretty delicious, eh? I make spreadsheets at work - I don't want to make them for the games I play. |
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Salenger
Advanced Member
Joined: 11/29/04
The true character of a man can be seen when they are given power. |
11/09/12 10:02:39 AM#54
Ill admit i am very happy to see at a non tab target melee system, it did look like the combat was a bit stale but at least its not what most including myself thought it too be.
The world is absolutely stunning, the pvp siege system looked really good etc, i think the two things that stood out in this video aside from the combat that i would take as a negative were the player armors (all the players looked very similar, no real diversity at least in this video) And the magic combat, maybe it was just this video but it did look like all the magic was being cast from a standing still point.
But aside from that my opinion on the game changed, i might actually enjoy playing this.
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11/10/12 12:02:39 AM#55
If the combat is not substantially better than in Oblivion, Skyrim or the others (F3/FNV) they might as well not even make it, it WILL flop with such horrible combat. This isn't 1995, that shit doesn't float - the only reason it's acceptable in Skyrim or Oblivion is that combat isn't the dominant feature. |
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11/10/12 12:19:31 AM#56
PLEASE GOD! keep it about exploration and DO NOT ADD raid finder OR group finder! AND NO HELL NO flying mounts PLEASE!
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11/10/12 11:58:42 AM#57
Looks JUST LIKE the swtor videos bioware made and I'm sure it will turn out to be a disaster in the end too. I think I'm done with MMOs, nothing new. |
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11/10/12 12:14:25 PM#58
Disagree comaf
Don't sprinkle in wow dungeon finder Have open world dungeons like tes, daoc and EQ. |
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11/10/12 12:19:18 PM#59
Originally posted by Xiaoki
GW2 combat isn't turn based, for one. For two, the combat is nothing like WoW's. tom_gore needs to re-examine his "issues" with the combat me thinks. lol President of The Marvelously Meowhead Fan Club |
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11/11/12 2:50:26 AM#60
oh for god sake.....WoW is a pure EQ clone...wut gives ? ALL MMO WoW clone Wich forum or wherever you go its a wow clone. 10 year old ?
For the love of god stop saying wow clone is makes you look 10 year old. alright about the movie, it looks good, lots of skyrim feel to it, wich can be a very good thing. http://speedtest.net/result/2112016336.png |
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