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11/09/12 1:42:05 AM#61
Originally posted by DavisFlight alright. kudos. name me 2 games that do exploration better than skyrim. if you cant think of 2 ill let you name 1. cheers. I think the prostitute mod corrupted your game files man. -elhefen |
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11/09/12 1:50:48 AM#62
Originally posted by DavisFlight The proximity to the points of interests should be reasonable before it pops out of the compass. I agree with your "5 minute" bit, but not the "near it" bit. You're setting yourself up for a very small demographic if your plan is to create an expansive world and not put any indicator as to which areas grant the player something in return for exploration. |
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11/09/12 1:56:21 AM#63
Originally posted by muffins89 I am all for faction pride...in PvP. But if my PvE experience is limited to only ever playing with 2 other races that happen to be in my faction, then sadly that would be the one reason for me not buying this game. |
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11/09/12 1:59:48 AM#64
Originally posted by Anakami meh. im fine with it. give me a reaon to roll an alt. i wont have to lvl thru the same zones. I think the prostitute mod corrupted your game files man. -elhefen |
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11/09/12 2:15:00 AM#65
Also, doesn't it kind of contradict their statement that they emphasized the social aspect of the game being able to play with all your friends. Or did they mean: You can play with all your friends as long as your friends happen to like one of the 3 races that are together in a faction?
Also, I would be fine if the leveling up experience is seperated. But once you hit 50 and end game opens up, why not have players group without unnecessary faction limits in order to do raids and stuff like that. Fighting threats that endanger the whole of Tamriel where it would be sensible to put faction pride aside and raly together. |
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11/09/12 2:20:09 AM#66
Originally posted by muffins89 Morrowind. Vanguard. |
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11/09/12 2:21:19 AM#67
Originally posted by KhinRunite You can put plenty of indicators. But they don't have to be magical hold you by the balls compasses that point out EVERYTHING so that you NEVER have to think or god forbid, EXPLORE FOR YOURSELF. "Hey, theres a door in the side of that mountain there. Oh, but no compass pointing me that well. I guess its just nothing then!"
How the hell do you think people knew where stuff was before in game maps? |
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11/09/12 2:27:32 AM#68
Originally posted by DavisFlight well played. looks like teso will have the 4th best. i will still be happy. I think the prostitute mod corrupted your game files man. -elhefen |
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11/09/12 2:31:25 AM#69
Originally posted by DavisFlight You do know that it's at pre alpha and the game is at least a year away. |
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11/09/12 2:33:55 AM#70
Originally posted by tom_gore I notice that too. GW2 had better interactive combat animations, and SWTOR had choreographed combat (graphically shows dodges/ parries / ducks / successful hits, etc).
In Elder Scrolls Online, players and mobs just stand there, don't budge, and just exchange hits. Looks really bad. It's like WoW, but with more polygons. hmm...a step backwards I'd say. Even TSW was better, which is really an insult.
But someone will argue that it's just an early version and, yeah it is. It needs to improve, though. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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11/09/12 2:37:14 AM#71
Originally posted by Rimmersman I can't believe they have you drones repeating "pre alpha" now. I guess pre alpha is the new beta? First off, if the graphics are such a work in progress, then the video wouldn't spend the majority of its time showing off the graphics in slow fly bys. Second? If the game was pre alpha it would literally not be in a playable state. They've already given demos to journalists. Its playable. It's well into alpha. If its releasing next year then its in internal beta most likely. |
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11/09/12 2:41:53 AM#72
It looks really really great. The only thing that put me off was the "when you get to level 50 the game really opens up". I suppose GW2 has spoiled me on this, either that or I've always been this way. But I hate waiting and grinding to max level to get to the fun stuff. I think Arenanet had the right idea on that part. However, I see that they'll be using some kind of "mega-server" to house everyone, which I like. I was very disappointed when I played GW2 and had to pick a server. Sure it made it seem more like an MMO, with its servers and realms etc etc, but I wanted to play with all of my friends and most of them were spread out across servers. So the game looks to be fun. Ofcourse everyone who likes fence-sitting will chime in to let us know that they are on the fence until a month after release. And of course the nay sayers will chime in to tell us that TESO will fail because it's an MMO with the ES title. But consider this. Warcraft: A franchise with following that was nearly a decade strong. This later evolved into the well known and loved/hated World of Warcraft. It's success was largely due to the fact that its fanbase was incredibly loyal to it and unwavering in their devotion. Fans waited hours - no, days in line for their copy of the game. The game broadened the market and opened the genre to non-gamers and house-wives(and their children). The Elder Scrolls: A franchise with a following that is nearly two decades strong. This will soon evolve into TESO. The formula for a great RPG experience is already there all that needs to be done is for them to stick to their guns and bring us a strong product. But what is most important here is the fanbase. Two decades of loyal fans pouring thousands of cumulative hours into it; whether it be modding or just exploring the world, or even downloading mods and having fun shooting cheese wheels everywhere. Point is: TES has a history that matches (and exceeds) Warcraft's it has been an incredibly successful franchise. On top of that its the same developers of TES that are making TESO(a good portion of the original team are staffed to work on the MMO). So it's not like TES was a series of good movies and someone in corporate decided to hand it off to a Game Developer to make an MMO. This would be like Arenanet handing over the rights to their franchise over to some no name developer and telling them to develope GW3.
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11/09/12 2:46:01 AM#73
Uh, except WoW got where it was because it was a) the first MMO made by a big name well known company that had a large fanbase b) was the first MMO to have a year long advertising campaign pre release c) was the first MMO to directly target non MMO/casual gamers as their main demographic
You cannot out WoW WoW. They did it first. Its an outlier. They got lucky with perfect timing. The same WILL NOT happen to this game. It didn't happen with SWTOR either. |
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11/09/12 2:49:08 AM#74
Star Wars had a legacy longer than either Warcraft or the Elder Scrolls, and well hype may lie within these fanbases, but the proof is in the pudding. Combat thus far looks sub-par, but maybe it will be a nice game .. too early. I'd rather walk than ride another hype train..
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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11/09/12 2:51:45 AM#75
Originally posted by Karteli It would almost be worth following if it didn't have phasing, instancing, and sharding to make it feel like a singleplayer game rather than a virtual world.
And the stupid quest compass telling you where everything is and what to do. Its very clear that the head developer is at war with some publisher. He's trying to make it social and public dungeon-y, while the publisher is forcing in a ton of WoW features. Because you CANNOT have instances AND public dungeons. |
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11/09/12 2:54:59 AM#76
Zenimax initally announced that Cyrodill open world PVP will be the only type of PVP and that concerns me the most. Everything else, I can tolerate (except maybe 5 minute loading screens in my MMO). Also, I really hope they put alternative leveling zones within each faction. Otherwise, it's SWTOR all over again. About exploration, I don't mind following mini-map or compass for my main story quest, as long as some new hidden quest or dungeon that isn't on mini-map pops up in front of me unexpectedly along the way. |
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11/09/12 2:57:29 AM#77
Originally posted by DeniZg It won't. It doesn't in WoW or Skyrim and thats what these games are modelled on.
And if the PvP is as good as DAoC, it being the only PvP option is a GOOD thing. |
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11/09/12 3:10:37 AM#78
Well I don't see how I will be able to play this game. I will just not give me the same experience as SP TES. Why? Duhhh - THIEF/STEALTH roleplay? How will I be able to play this style? I just want to sneak around ppl and kill them with a single deadly shot from long range. OR I want to sneak behind them and cut their throaths. I might be able to do that on mobs but I don't see the way to do this on real people driven characters O.o Clearly we all know that stealth/thief character is doomed in open field combat. How will the devs be able do bring this experience in TESO ??? |
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11/09/12 3:21:01 AM#79
Originally posted by DavisFlight It's not much as to removing indicators, but putting a lot more content. What if there is indeed nothing behind the door? Without any indicator a player will enter it and find nothing. The ideal solution is to make entering the door worthwhile, but if that's not the way it is we should be given indicators which places have content. Also, these "people" you are referring to are few compared to how many players there are now. They're still more or less the same people, who basically don't need a map to be motivated to navigate through the game. As I said, smaller demography. |
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11/09/12 3:31:37 AM#80
Another thing that encourages exploration is removing beaten paths and roads. Most of the times we were forced to explore in Elder Scrolls games because you could see the objective on the map, but you just couldn't reach it using the road because...there was no road leading to it. For example, SWTOR was the exact opposite, which really killed the exploration in that game. WoW's approach was somewhere in the middle. |
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