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11/08/12 10:28:18 PM#41
Originally posted by SirFubar No offense. but in doing that one dungeon I was turned off from doing any of them. So, how can I develop a strategy for them if I didnt find it enjoyable in the least? If you make it so painful an experience, how is that not bad design? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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Originally posted by aionix The problm is that everyone who makes Sandbox's feel that FFA PvP is the only thing that matters. Give me a PvE Sandbox and I'll gladly try it out if it has solid features and good production quality. Basically I want a Triple A Sandbox with non raid centric PvE being the focus, but that will never happen so as is I am stuck with themeparks or hybrids. |
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Originally posted by grimal I said so as much in between all my fanboish posts about the game. What the GW2 needs is first a dungeon finder (disagree with me all you want but its the only reason why I stuck with WoW thoughout all of BC/WotLK) and a way to normalize agro instead of playing ping pong with the mob. |
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Originally posted by cybertrucker I play from 12-3am every nite after I get off work and about 7-9 hours on Saturday night with usually sunday being off for family stuff and I have played as casual as one can get (or so I thought) spening alot of time researching builds while still logged in (racking up /played time) or standing around crafting or trading post gawking. I dont see how you can only be level 6, I hit level 36 on my warrior in the first night of release (about 14 hours in) so unless you only play 1 or 2 days a week you have really poor leveling skills lol. |
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Originally posted by Pivotelite Pivotelite, while I wont fault your assessment I do disagree with your narrative. GW2 has plenty to do for alot of people, it jsut doesnt have enough for me to do (i.e. PvE and Exploration centric content) On that same note, I played Asherons Call for close to 12 years, WoW for 6 straight and both of those are truely single player experiences with multiplayer persistance added on and the lack solo-tasks were never a problem there. |
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Originally posted by tank017 No reason to gloat over me quitting. I still love all the things it does right (which is many) it jsut there is a serious lack of self important things I like about the game to do now that I finished my task.
Did I overhype it? Probably yes, well ok defintely yes, but at the time I had reason too because I tried to correlate a virtual semi dynamic ever changing world into my old mindset but alas I admit I was wrong. |
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11/08/12 11:10:28 PM#47
Originally posted by tank017 Haha! I'm pretty sure the sky is falling with BadSpock and now OP. I think necroing threads is frowned upon as it would make too many people look bad lol.
Yeah the design of the game is at fault more than anything else. No freedom these days equals no long term playtime for most people that have been playing MMO's for 10+ years. Also when you have a limited freedom system with all dev content that I can finish in two months, what else can happen but quit.
While GW2 has great combat/polish and everything is streamlined, I get no sense of accomplishment from anything I do in the game as the game is too streamlined and combat frenetic....very much like a console game.
I've not quit yet as I found learning new abilities on alts more fun than anything else. I can't imagine how some people played this game through to 80 with no alts to switch things up. With such limited skills one run through would be a drag. I almost wish I could find some enjoyment in esport PvP...but I can't. Maybe that is really what this game is meant for. |
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Aesowhreap
Novice Member
Joined: 11/06/12
It's obvious some of these games were started by some sect or something, lmao, hool. |
11/08/12 11:13:58 PM#48
This thread almost has it all. I'd call in within a revelation of a class all its own. Great truth was in this post compared to the other people whom only have one thing to say while they exemplfy it. This is about how I think we all must feel most of the time when changing games a lot and having too many foolish hours to spend gaming. I haven't played most of these item mall games but I have looked at over half of them or more in the last three months. It is a bit sickening to seem them go to such waste and synthetic break down. If only 20 extra of all objects congruent to one game were added to another, and the good parts kept. You would think the code junkie would be on steroids banging down door with is massive code full of all games and parts giving gamers choices for once. And one thing I saw on Wakfu was that everyone posted their pictures for and intro. This should be a mandatory for playing any mmorpg or it take away from the game and the concept of playing with others. I'm pretty sure this should be done at sign up like a dating site. I want to quit right now also, yet it is winter and I like to go walking and workout to pass time while not playing mmo's. No gym memship yet so I looking for a new game and found a beta to two different games I can enjoy as if they existed as one. I think these will be good game I got a key for Wizardry, which i think follows good extentions of the oldest of games and also a key to Salem. I think Salem will be fun in playing a slower calmer game with a spin that doesn't focus as much in thr rpg roots of mmo-rpg. Salem so far is all about collecting things, I havent even gotten anything to kill a rabbit with yet. But, for right now I am happy with the base comparison even in game progression being Wizardry and Salem.
Great Job, J Best Regards, ... |
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11/08/12 11:16:56 PM#49
Originally posted by Zylaxx A dungeon finder might be OK for ultra casual games like GW2. It worked for WoW's new (2009+) model (ugh). It worked to some extent for SWTOR (sigh, wrong audience for this game but w/e).
For the casual game that GW2 is, I guess it's not too much to ask for. Players in casual games don't care about community, or social aspects, so why not.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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Originally posted by Karteli I hear this argument all the time that dungeon finders destroy community yet have not seen any proof of it.
I think I might still be playing Asherons Call if it had a Dungeon Finder and an Auction house, those 2 themepark innovations are the greatest thing to ever hit the genre IMO. |
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11/08/12 11:23:25 PM#51
Originally posted by GeezerGamer What stimulates you? What is fun? |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
11/08/12 11:59:56 PM#52
Its still the best game since WoW...
But it would have done even better on consoles. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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11/09/12 12:06:53 AM#53
Originally posted by Zylaxx Wise words mr Zylaxx. I think I'd try and play PvE sandbox any time, given it's polished enough to play. |
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11/09/12 12:08:35 AM#54
Originally posted by tank017 Yet the king of all ThemeParks, WoW, still has millions of players. |
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11/09/12 12:09:52 AM#55
Originally posted by Lord.Bachus Well this is entirely subjective. For me personally it's very mediocre but this is subjective again. Didn't get into WoW either and maybe GW can beat 8 year old WoW. Don't know because I cannot compare these two. |
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11/09/12 12:26:02 AM#56
Originally posted by SirFubar Any game can more or less claim to be an MMORPG. But it's the little things that really matter to customers. Some customer's may not not care about certain aspects, since they care about others. It's those paper cuts that count, get some cuts, and it's OK ... get a bunch and you might die (Thank you SWTOR for the meaning of 1000 paper cuts!).
"We need tools or social structure" is not nonsense. For social structure, everyone is the same, equipment wise. There is no reason for anyone to feel better or worse than any other player. Which is really bad as a driving factor to get people to keep logging on.
What social tools exist? There is something like 10 or less emotes in GW2. Really?? Every other game has 100+ or 200+. 10?? There is no way to examine who is in the same zone as yourself via /who. There is no way to passively find out what members of a certain guild are currently logged on. There is also no way to actively find out who of any class and level range are logged on. No variations of /who. /who doesn't exist in GW2. Any achievements someone earns are for the birds. Nobody else will ever see them or applaud you, so why bother. Any new equipment designs you get are useless, nobody can inspect you or see how you specifically enhanced them. Why bother getting new equipment or legendaries. Someone will compliment you, and then proceed to forget you all the same, since interactivity is so low in GW2. Lack of player trading is also an issue.
Players don't decide these things. The game comes with social tools, or it does not. GW2 does not come with social tools. You blame everything on the players, but you are also saying that an online version on Pong is also social because people who never see each other move their paddles independantly. While there is no in-game chat, or social tools, players can still communicate via moving their paddles around. Wonderful. GW2.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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11/09/12 12:35:27 AM#57
It's good to be realistic. If you've consumed everything in the game that appeals to you there really is no reason to keep on playing. But I don't get why some people are blaming GW2 for this. I sure as hell prefer it this way than artificially prolonging my playtime by means of content barriers (aka gear progressive dungeons). It's either I put up with that or miss the content I paid for.
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11/09/12 12:36:15 AM#58
Welcome to the MMO with no endgame. It's pretty bad when even the avid fanbois are giving up on it a month after release :) When I wake up, the real nightmare begins |
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11/09/12 12:38:31 AM#59
Originally posted by Zylaxx Couldn't get beyond that. I imagine you only played the AAA WoW clones since WoW then? |
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11/09/12 12:41:31 AM#60
OP, sounds like you need a really good sandbox game.....
http://www.wix.com/mmaganadellis/michaelmag http://www.youtube.com/user/PsyMike3d/videos http://soundcloud.com/michaelmag |
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