| 128 posts found | |
|---|---|
|
11/08/12 9:17:28 PM#21
Originally posted by cybertrucker I recently reactivated my account to Tera to check it out. The lower level areas seemed like ghost towns when I logged. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/08/12 9:19:12 PM#22
Originally posted by grimal Can't say you are wrong. Back in the 90's one of my all time favorite video games was Myst. Shortly thereafter, the market was flooded with 1st person puzzle solvers. Where are they now? So, yeah, it's possible this whole genre is dying it's own death. Where were you the 1st time you kissed? What about the 5th? If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
11/08/12 9:22:12 PM#23
Originally posted by cybertrucker I almost DL'd it the other night. Then I caught myself lol just waiting for DF:UW which I'm sure will be delayed another month for some reason or other. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
11/08/12 9:27:03 PM#24
I remember you making a very nasty insult towards people complaining/hating on GW2 around a week ago...I would have never thought to see this thread from you so soon. I expected it obviously, from all of you rabid defenders, just in another 2 months or so when all hope was lost and there was nothing left to cling to, similar to the SWTOR defenders.
Welcome to the club of people who feel the same way as you Zylaxx, GW2 has minigames to do and solo-tasks like world completion to finish but once you grow bored of that or finish...it really is over, there's no sense of purpose or community in GW2 that makes me want to stay.
Originally posted by bcbully Lol I actually went back to TERA about a week ago and have been enjoying myself surprisingly even after my guild fell apart during the release of GW2 and split everywhere, just decided to join a new guild and prep myself for 3v3 ranked arena most likely coming in December. |
|
|
11/08/12 9:29:23 PM#25
agree dude, after almost 3 month play i havent finished my sotry line yet. i got about 20% map unlocked. i just got my first exotic weapon from dungeon. when i look at people with legendary weapon or 100% map completion, i feel sad for my self but now i'm glad to play it slowly lol. |
|
|
11/08/12 9:30:23 PM#26
What i really wish is that so many people like the OP would realize that they are not in fact MMO players and basically stop playing them. The reason the MMO industry is in the state it is is because of a huge influx of non MMO players playing MMOs and then bitching/pissing/moaning until the developers changed them to be more like single player rpg's. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
|
|
11/08/12 9:41:28 PM#27
Originally posted by Hrimnir Everyone starts somewhere, or, as an existing gamer, turns into roads that are dead-ends.
People that played MMORPG's in the good 'ol days know what makes longevity (or they think they do). The OP is on a road to self discovery, no need to chastize the person. Let them find it for themselves, wherever that may lead. Want a nice understanding of life? Try Spirit Science: "The Human History" |
|
|
11/08/12 9:41:31 PM#28
Originally posted by grimal Don't you love how they have to tell you they blocked you, like you would lose any sleep over it. As to the original post, I am not even 80 yet with my main, and already find that your post echoes much of how I feel. It is a great disappointment. I want to like, even love this game, but it starts burning hot, new and generated some enthusiasm from me. Fast forward a couple of months, I am level 70ish and I still feel like I am playing exactly the same game as I did in the beginning. Being level 70 feels the same as being level 10, and going back and forth has made even that part of progression feel meaningless to me. People may say that I am playing it wrong, that I should be playing for fun. Problem is, the game just *isn't* that fun anymore, not to me anyway. |
|
|
Arrogant_Wormy
Spotlight Poster
Joined: 6/17/09
There is no innocence, only degree's of guilt! |
11/08/12 9:41:40 PM#29
Originally posted by Hrimnir Ok, so someone being a little burned out means they are not MMO Gamers? Please clarify what makes the OP and people like the OP Non-MMO Gamers.... because to be entirely honest I agree with OP on many points, and I have not found a MMO to suit me in some time. Yet it has more to do with the current MMO's on the market moreso than me not being a MMO Gamer.
So Please, if you are going to make such broad sweeping statements, feel free to elaborate and enlighten us. |
|
11/08/12 9:43:36 PM#30
@Zylaxx IMHO, you made a big mistake buying GW2 if you taught that the PvE would make you play non stop for a couple of months. If you don't play any PvP, gw2 will become boring very quick. Sure atm the sPvP isn't the best because there's not a lot of maps and modes and the WvW isn't really stable because of all the server transferts, but it won't stay that way. You might find your style in Neverwinter, but I doubt TESO will fit your taste, as it will surely be focused a lot of the RvR. @Karteli About the social aspect, for me, saying things like "we need tools or social structure" is really nonsense. What does it even mean? What kind of tools or social structure that other MMO's have that GW2 would need? It should be to the players to decide these kinds of things, not some in-game tools. Sure the game let you play alone without any group and you aren't punish, but it also doesn't prevent you from grouping. The problem doesn't come from the game at all, its the players and yet people don't even realise this. About the class being rather bland, I agree to an extend. PvE wise, sure it is compared to most MMO but PvP wise, I think its needed to have a good overall balance. When you give too many choices to the players, it always create too many imbalances, people are starting to whine and the pvp start to suck. Sure its fun to be able to have 5-6 differents builds that are viable PvE wise, but PvP wise, it always resolve around the same 2 builds. Also, saying no one is important is true for the PvE and completely false for the PvP. People should stop seing GW2 as a PvE game and realise that some of the "flaws" of the game comes from the players themselves and not the game.
|
|
|
11/08/12 9:53:48 PM#31
Originally posted by grimal That's what happen when you play in PuGs or with people who doesn't know how to play or even learn how to properly do the dungeons. No offense but it's the truth. Its not the design that is lazy but the players. Some dungeons can be very challenging if you don't use this stupid "strat" of rez, release and return. I bet that most of the players don't even know how to use the combo mechanics properly. |
|
|
11/08/12 9:57:50 PM#32
[mod edit]
A theme park is a theme park...and theme parks are only going to last you a couple months.This is why I lol'ed when people were saying they were going to make GW2 their home for years to come. People overhyped themselves soo much for this game that some are still crash landing till this day..
If you learn to control your personal hype level,you'll be able to land on your feet. |
|
|
11/08/12 10:12:07 PM#33
I've never done a review post, but this is the same boat I've been in for a while now. I still have some pretty high praise for GW2, but as an MMO, it lacks the longevity that really makes this genre worthwhile.
People say that maybe this is exactly how it's supposed to be, because we're not 100% gone. We'll still keep it installed, check out updates and events now and then, etc.. problem is, this leaves the gameworld deserted. I don't care what their payment model is, an MMO with an empty gameworld is just not going to do well. Lots of people might check it out, but not many are going to spend another dime on it, if it just seems like a bleak wasteland of NPCs fending for themselves.
MMOs need strong active populations, and this is where GW2 is failing. Not everyone sees it, yet. I don't know if they just haven't taken a good look recently, have their heads in the sand, or what.. but seriously. Give it a few months. ANet needs to do something ASAP, because before too long, too many of us will be 100% gone, and it'll just be too late. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
|
|
11/08/12 10:13:30 PM#34
Originally posted by tank017
I am still having great fun in GW2 and the community I play with is top notch. To each their own I suppose. I didn't hype myself up for it I just really enjoy playing it. It has some issues and needs to grow up a bit but it is my current mmo home and the best experience I have had in a mmo since my early days with DAoC.
|
|
|
11/08/12 10:14:11 PM#35
Since we are all in our eulogy support group I'll add my two cents: I knew the game was over for me in 20 levels. MMOs are supposed to be about a journey of both world exploration and character growth. I knew after 10 levels GW2 was just wandering around pointlessly doing the same things repeatedly. From the outside looking in it has great graphics, a decent story and some unique features but for me it is missing the things that make an MMO appealing to me the NEXT day! It's off my computer and I am looking for the future. Maybe the genre is just dying. Or maybe it's just dying for me. |
|
|
11/08/12 10:19:40 PM#36
Originally posted by Chaserz I just hope companies are starting to get the hint that maybe they should steer away from theme parks already. SOE seems like they are starting to,atleast so they say. |
|
|
11/08/12 10:21:46 PM#37
Originally posted by Smitt3k GW2 will definitely keep a fanbase,no doubt about that.
Hell,Im still playing it,which surprises me... though it is a back up mmo for me,which is probably why im still enjoying it.Im not burning through the content at blinding pace like some people have. |
|
|
11/08/12 10:22:06 PM#38
Or if they are going to build theme park mmos, at least put enough different rides in it to justify admission.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. |
|
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/08/12 10:22:36 PM#39
Originally posted by Naral The whole concept around designing an MMO around the idea that fun is it's own reward is flawed. It's just not possible for most people. Once you get past the 1st few times doing something and have moved into repetition, it's over. Which means, this game was never really designed to be a solid long term primary MMO. WE've all heard that before, but it's proving itself out. Sure there are those who aer still stimulated by what GW2 did do right and that's great. They have their game. I actually find it somewhat reassuring that there is still hope for the genre. THe rest of us just need a game that targets what stimulates us. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
11/08/12 10:24:30 PM#40
Originally posted by Pivotelite What server you on? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
|