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11/08/12 10:34:15 AM#141
Looks like WoW is the cause of this stock drop amirite?????
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11/08/12 10:34:56 AM#142
Originally posted by bcbully Maybe you should try and read and think for yourself instead. In Q3 GW2 performed better than any other NCSoft title garnering 27% of the pre-royalty revenue. |
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11/08/12 10:37:37 AM#143
Originally posted by Xiaoki Your post is quite funny because your argument goes both ways and thus is irrelevant. Its not like I ever said it wasnt for the entire company. No in fact I even had that covered in the post. But unlike you for both companies. But even your failed argument didnt touch the 20% vs 4% gap between both companies. You should have taken your repsonse more seriously. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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11/08/12 10:37:56 AM#144
Originally posted by ice-vortex $43 million gross from those 2 million box sales + September sales of gems for cash isn't really that hot. Not that hot at all.
I don't have an agenda. I don't want GW2 to fail, I want them to succeed because I like their business model and think they just need to correct end game. |
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11/08/12 10:39:04 AM#145
Threads like this are why I deleted my account lol. Please guys...just step back and look at what you are doing. It's such a waste of time...you don't need to sit here and try to learn accounting just so you can justify your opinion that a game is failing or successful. Imagine what you could accomplish if you channeled all this energy into something else. Maybe next time you have a test coming up, just imagine that your teacher is trying to prove that GW2 is a failure (if you are a fan) or a great success (if you are not), and the only way to disprove her is to get a great score on the test. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/08/12 10:41:17 AM#146
haha best line ever! I was wondering where you went. Just ask them to un-delete your account Themepark is not a sub genre, its an excuse. |
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11/08/12 10:46:26 AM#147
Originally posted by Torvaldr I highlighted what my post pertains too. Better or worse considering launch location and w/e else idk.
It was massively who made the comparision though. Not OP. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/08/12 11:01:29 AM#148
Originally posted by The_Korrigan If game A makes a profit of 80M by selling just in, say France, while game B makes a 100M profit by selling worldwide, you'd consider game B more profitable? Also, a subscription based game sold only in one country made almost the same profit as the fabled subsription killer sold everywhere? The financial situation that NCsoft is finding itself due to the underperforming heavy hitters raises some further questions:
The next quarter will definitely be more interesting, since it will be crystal clear on whether the third quarter had the bulk of sales due to the multi-month pre-order campaign (campaign launched on April 10th, game launched almost 5 months later on August 28th) and how well the cash shop can finance the game in the long term. |
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11/08/12 11:05:17 AM#149
Originally posted by Foomerang Hehe nah, I want it to stay deleted. For some reason, the fact that it doesn't exist anymore makes me feel much less inclined to get involved with threads like this. Anytime I think I might want to involve myself in a massive circular argument, I just look at my newbie account name in the upper left hand corner of my screen and am reminded not to ;). |
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11/08/12 11:07:09 AM#150
Originally posted by Creslin4321 Don't run from your calling Creslin. You were destined, like all of us, to be a forum creep! |
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11/08/12 11:10:30 AM#151
Originally posted by Kuppa |
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11/08/12 11:15:51 AM#152
Originally posted by Creslin4321
By analysing the data from the financial reports we can see how well GW2 is doing and that will give us an insight into how profitable the b2p model is. That for me is an interesting debate and a very valid way of expending my energy as that will determine if I feel gaming companies are genuinely ripping us off with subs as Mike O'Brien has suggested in the past. Because you flounced off and deleted your account and cannot understand these types of threads has very little bearing on this debate, its not about whether GW2 is a success or not its about the validity of the payment model which GW2 fans have been telling us for the past year is "the future" now we have some hard data to see if that is true, and that benefits us all. 'The trouble with quotes on the internet is that you never know if they are genuine' - Abraham Lincoln |
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11/08/12 11:24:01 AM#153
Originally posted by Calerxes I don't know exactly what he meant and I won't attempt to speak for him but what I see here is a bunch of people ill-equipped to do a sensible financial analysis, spinning and re-spinning misunderstood statistics to further their habitual pro or anti-GW2 posting history.
Looking at the 3rd quarter GW2 contribution to NCsoft revenues, when GW2 existed for barely over one month of that quatrter, and trying to draw conclusions about the viability of the same old P2P model the GW franchise has always used from that incomplete data is just...well...calling it "circular" is being kind. |
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11/08/12 11:25:17 AM#154
Originally posted by Calerxes Creslin is spot on - what we get is these circle jerks where you have 'It's a terrible game - see the data' and others 'See it is a great game - see the data' all from the same set of numbers. It is the interpretation that is the insane part not the numbers - the numbers are just that, numbers.
How does it benefit us all? It only matters if you care - I don't but I do feel the need to put my $0.02 in hence why I am writing.
Now back to the circle jerk....... |
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11/08/12 11:32:34 AM#155
Originally posted by Iselin Yep, that's exactly what I meant...and I agree with botyritis post as well. It just goes on over and over and over again. |
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11/08/12 11:33:19 AM#156
Well how about you three guys withdraw gracefully and let us get on with it if we so choose?
'The trouble with quotes on the internet is that you never know if they are genuine' - Abraham Lincoln |
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11/08/12 11:35:53 AM#157
Originally posted by Calerxes Lay on Macduff ;) |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/08/12 11:38:35 AM#158
Originally posted by Calerxes Well said and I agree. The topic of this thread was unexpectedly early. TBH, I didn't see this happening for a while. But it was still inevitable at any rate. So what now? What can we expect from GW2's Cash Shop now? What's NC-Soft going to do to increase revenue? Maybe nothing. Maybe they plan on business as usual. But you cannot dismiss the possibility that NC-Soft will step in at some point and demand changes to increase profits. What about developers who adopt the B2P model in the future? You guys want no subs? You think one (not so) shinning example of a revenue model ushers in a new era? Look at what Funcom is doing to it's Anarchy Online playerbase, with it's full AAA sub fee and a P2W cash shop. How many other companies can you say you trust to use this model with the same level of discretion ANET has shown? Which is also subject to change at this rate. B2P is an open door to a slippery slope. I for one am glad there is evidence to show it's not the model many claimed it was. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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11/08/12 11:41:09 AM#159
Originally posted by The_Korrigan And yet next quarter, Blade & Soul will, assuming steady subs, make a similar amount whereas GW2 sales will be less as most of the people who are going to buy it did so at release. "i don't waste my time building relationship in games" - nariusseldon |
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11/08/12 11:46:13 AM#160
ncsoft can s m d,i wouldnt play another one of their games if they paid me!
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