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The Pub at MMORPG.COM  » EQ next!! who want punishing death?

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261 posts found
  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

11/07/12 3:24:53 PM#161

another way we could keep the death penalty relevent but not overly punishing would be to split up your characters development into more "lines" . I like race/class/deity/other ingame choice.

if your death penalty is only linked to your deity, and the deity element could be specced, you now have the power to minimize your death penalty if you wish ( if you think about it, it already only affects 1/4 of your character since theres no penalty for the other lines). Others might not want to though and choose another power. Perhaps a more hardcoreish player would choose the flamesword ability where another would choose the burning devotion (which directly reduces your losses in the deity line when you die).

this is choice, and since it can be specced, we can tailor the penalty similar to how we spec our characters. Rather than adopting a full range permadeath-----------------no penalty  we tighten up the band a little but still retain a wide range of options.

no one on this site can tell me that more options and more lore incorperated gameplay is a bad thing. There are so many ways to play with it and it inspires freedom.

the exact same system can be used for pvp. Lots of options to protect your character from things like looting your body etc. Since you would need to have the appropiate "xp" in the deity line to use god powers it might also discourage zerg rushing.

 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7735

Logic be damned!

11/07/12 3:31:21 PM#162

At that point you might as well just put in a system where the player gets to choose between options like

Larger/more severe death penalty - increased chance for rare item drop / bonus gold/XP

Softer DP - "normal" rare loot % and no bonus gold/XP

 

Now Playing: Destiny

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1783

11/07/12 3:34:32 PM#163
Originally posted by whiteoak21

I really want  EQnext to be like eq1 but better.

I'm a big fan of punishing death in mmorpg and i really like when our body stayed on the ground.

 

I'm big fan of NON punishing death. :-))

 

Is NOT fun running half hour back to corpse or even waiting 10 mins after ressing in place or alike. Immagine now something more.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

11/07/12 4:24:47 PM#164
Originally posted by BadSpock

At that point you might as well just put in a system where the player gets to choose between options like

Larger/more severe death penalty - increased chance for rare item drop / bonus gold/XP

Softer DP - "normal" rare loot % and no bonus gold/XP

 

i could see some minor offensive abilities that slightly enhance your character, or more utility or protections for your character, but i wouldnt choose anything associated with loot or xp gain.

i wouldnt be against the original everquest modifiers in the game though. Class and race have nothing to do with death penalty if you use a deity system, and you have to have some compensation for really bad night vision on humans.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19819

11/07/12 6:09:48 PM#165
Originally posted by BadSpock

At that point you might as well just put in a system where the player gets to choose between options like

Larger/more severe death penalty - increased chance for rare item drop / bonus gold/XP

Softer DP - "normal" rare loot % and no bonus gold/XP

 

Not a bad idea. Also let the users choose difficulties.

 

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1710

11/07/12 7:56:51 PM#166
Originally posted by nariusseldon
Originally posted by BadSpock

At that point you might as well just put in a system where the player gets to choose between options like

Larger/more severe death penalty - increased chance for rare item drop / bonus gold/XP

Softer DP - "normal" rare loot % and no bonus gold/XP

 

Not a bad idea. Also let the users choose difficulties.

 

I've been thinking of something similar as well but I am more interested in what you potentially gain by increasing risk. I'm a big proponent behind making everything interactive within a sandbox game. Even if the world is large and open I am ok with perhaps a tiered pvp system where the player chooses how much risk and access to pvp systems they can have. If this is truly a sandbox then I would like to see a political system and the degree of risk directly reflects the level you can delve into it.

The issue I see with a balls out or nothing system is that you minimize potential pvp. Offering a pvp-light sytem as well puts more "reds" into play overall.

You stay sassy!

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2586

11/07/12 8:20:37 PM#167
Letting the players choose the penalty will result in the path of least resistance like it always does, and take away from the world feel.
  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1783

11/08/12 2:17:10 AM#168
Originally posted by DavisFlight
Letting the players choose the penalty will result in the path of least resistance like it always does, and take away from the world feel.

But would make op happy and this also count. :-)

  stefanakisgr

Novice Member

Joined: 7/18/10
Posts: 38

11/08/12 3:22:33 AM#169
Originally posted by augustgrace

Well over a decade ago when I was playing UO, I would have agreed with you on punishing death.  But then I had no real responsibilities, plenty of free time, the arrogance of youth, and there weren't many alternatives to compare UO to.  

Older now, with work, a family and a house to take care of, my gaming time is precious and I have no desire to spend that time doing corpse runs or earning back lost gear/exp.  

I even tried going back to UO a couple years ago, and the same activities and penalties I enjoyed years ago, just felt like work.  These days I want to have fun during my gaming sessions.  I don't want to spend my time polishing my e-peen or pursuing grindy activities.

 

My thoughts exactly . Back in the day even a 5 hour corpse run/recovery didnt feel like a chore . These days , not so much . Maybe some games should consider a hardcore rules server or 2 . Maybe if I lost my job I would try it :)

  stefanakisgr

Novice Member

Joined: 7/18/10
Posts: 38

11/08/12 3:26:26 AM#170
Originally posted by DavisFlight
Letting the players choose the penalty will result in the path of least resistance like it always does, and take away from the world feel.

Not if its a risk/difficulty vs reward system . Some people like taking chances for a better reward . Because then its not just resistance , its a different game . Balance is the key here , if the reward is worth the hassle , without breaking the game , I think this might work . 

  ice-vortex

Apprentice Member

Joined: 5/21/10
Posts: 921

11/08/12 5:21:28 AM#171
Originally posted by Torgrim

The thing is with EQ next is that It's still in development and what do we get on these boards with this thread, people are allready asking for easymode, with EQnext we have an opportunity to get back to oldschool feeling again.

And one more question is it forbidden for the likes of me to play other MMOs that is not labled hardcore while waiting for a game that's hopefully going back to oldschool?

You keep bringing that shit up over and over and really I don't se the logic behind that, It's like I'm eating a Taco Bell 6 times a week and Mc Donalds 1 times a week and suddenly I'm a Mc Donald Fanboi

The fact is, while EQ had some interesting aspects that haven't been repeated in any MMO since, it also has a lot of really horriblle aspects that should never be repeated in any MMO. Simply asking for an EQ clone is looking at EQ with rose colored glasses.

  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4138

11/08/12 5:23:53 AM#172

yes harsh dealth penalty is a must.. i would like it to be full loot but we will have to wait and see.

 

My 3D models
http://dragon3d.webs.com/

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

11/08/12 5:32:46 AM#173
Originally posted by Caldrin

yes harsh dealth penalty is a must.. i would like it to be full loot but we will have to wait and see.

 

You will be waiting for the rest of your life lol. Seems to me that the PVP fanatics are looking at EQNext to be their sandbox PVP savoir, it aint going to happen. EQNext will have a updated  PVP system but make no mistake that the EQ franchise is PVE first and formost.

EQ has so much PVE lore and content that it far outshines any PVP.

  centkin

Elite Member

Joined: 10/01/10
Posts: 808

11/08/12 7:06:17 AM#174

Losing exp -- ok so long as it is not over 2 hours of grind for a single death.

Delevel -- fine.

Corpse Runs -- Only if Daoc or EQ2 as it released style(soul shards).  I do not want to have to have secondary sets of equipment banked and have to run naked to a corpse if I die twice or have to hire people to try to get my corpse.  Or worse lose it entirely.  That is the way out of a raid guild -- oops you lost all of your raid equipment and now you are back to tier 1 -- cya.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

11/08/12 7:10:54 AM#175
Originally posted by DavisFlight
Letting the players choose the penalty will result in the path of least resistance like it always does, and take away from the world feel.

 This is why you have to be careful how you structure your options. IMO you cant touch stuff like drop rates and exp. You need to focus on minor combat abilities on one side to give the edge versus protections, utility and loss reductions on the other side.

most people would fall into the middle somewhere but the option to slightly modify it would be there, which is always better than no options.

the other thing it does is to blend the rules slightly so while you hate "X rule", a slightly broader ruleset with choices might be less offensive to you because it will likely have some configuration you like.

That will lead to more players "not being adamantly opposed"

 

  xAPOCx

Hard Core Member

Joined: 10/25/12
Posts: 891

11/08/12 7:17:30 AM#176
Originally posted by centkin

Losing exp -- ok so long as it is not over 2 hours of grind for a single death.

Should be at higher lvls. perhaps days depending on how you play. there should be a "fear" of dieing in these mmos.

Delevel -- fine.

You shouldnt get deleveled. If you die you should encur exp loss as a negeitve.

Corpse Runs -- Only if Daoc or EQ2 as it released style(soul shards).  I do not want to have to have secondary sets of equipment banked and have to run naked to a corpse if I die twice or have to hire people to try to get my corpse.  Or worse lose it entirely.  That is the way out of a raid guild -- oops you lost all of your raid equipment and now you are back to tier 1 -- cya.

Iv never heard of anyone being kicked from a rading guild for gear loss. Corps runs, imo, are a must. an added lvl of emersion to the game.

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3346

11/08/12 7:45:14 AM#177
Originally posted by ice-vortex
Originally posted by Torgrim

The thing is with EQ next is that It's still in development and what do we get on these boards with this thread, people are allready asking for easymode, with EQnext we have an opportunity to get back to oldschool feeling again.

And one more question is it forbidden for the likes of me to play other MMOs that is not labled hardcore while waiting for a game that's hopefully going back to oldschool?

You keep bringing that shit up over and over and really I don't se the logic behind that, It's like I'm eating a Taco Bell 6 times a week and Mc Donalds 1 times a week and suddenly I'm a Mc Donald Fanboi

The fact is, while EQ had some interesting aspects that haven't been repeated in any MMO since, it also has a lot of really horriblle aspects that should never be repeated in any MMO. Simply asking for an EQ clone is looking at EQ with rose colored glasses.

     Since I wear rose colored glasses.. what horrible aspects should never be repeated?   Dealth Penalty that stings?  Food and Drink requirement?  Weight limitations? No pull up map?  Mobs that chase you to the zone line? Combat that last longer then 5 seconds?..... OR.. would you be talking about issues like epic quest rewards from open world bosses that are fought over like shark bait?   If you mean the later, then yes, those issues could be addressed wtih today's technology, WITHOUT inventing instancing..  The thing is.. EQ had much more going right, then wrong.. EQ cloned today with minor changes would be PERFECT to me..

  Delphos

Novice Member

Joined: 1/23/07
Posts: 32

11/08/12 7:59:33 AM#178

I hate punisihing deaths when this mean full loot, because in my point of view they ruin your diversion and gives nothing in return, as a game`s objective is to entertain all the playerbase, and i don`t see how living in fear of dying amd loosing can be anything but a pain for the majority of the gamers(i now, theres a minority who loves this, but just that, A MINORITY). So i hope EQ NExt stays far as possible from full loot. Not implementing full loot in any form, nor parcial loot by the way, i think new forms of punishing death may be an intersting thing to explore. 

 

I would truly love a game with "semi-permadeath", where your character dies but you continue insome way with his descendants. Or  that "who nows what kind of underworld you may find yourself into when you die" kind of thing, that makes you experience that pain in the ass journey to get back to the living world and to your previous adventures.( should be a time consuming and extenuating thing, really hard, no just to say it`s there, but to be a chalenge).

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

11/08/12 8:06:18 AM#179
Originally posted by Delphos

I hate punisihing deaths when this mean full loot, because in my point of view they ruin your diversion and gives nothing in return, as a game`s objective is to entertain all the playerbase, and i don`t see how living in fear of dying amd loosing can be anything but a pain for the majority of the gamers(i now, theres a minority who loves this, but just that, A MINORITY). So i hope EQ NExt stays far as possible from full loot. Not implementing full loot in any form, nor parcial loot by the way, i think new forms of punishing death may be an intersting thing to explore. 

 

I would truly love a game with "semi-permadeath", where your character dies but you continue insome way with his descendants. Or  that "who nows what kind of underworld you may find yourself into when you die" kind of thing, that makes you experience that pain in the ass journey to get back to the living world and to your previous adventures.( should be a time consuming and extenuating thing, really hard, no just to say it`s there, but to be a chalenge).

 i have my doubts that either permadeath or full loot is on the table because they have wizardry in their stable that has both of those.

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3346

11/08/12 8:12:42 AM#180
     Oh BTW.. for those that mention "full" loot death penalty.. I have no problem with that as long as that "server" is issolated just like full PvP servers are.. I always thought it would be interesting to have multiple servers with different options.. Some always said that WoW is too carebear and promotes Solo play..  I agree, it does.... BUT.. Why doesn't Blizzard give the players an options like "Heroic" server.. No easy peasy here.. Bring a friend or more.. Solo play is not suggested..  Instead of the server being 98% solo easy and 2% hard.. I would make it 25% soloable and 75% hard mode..  Make some tweaks in the game, wtih the previous mention and I might resub.. 
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