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11/07/12 5:49:31 PM#21
Originally posted by Sevenstar61 Over 2m players have agreed what they don't want. "i don't waste my time building relationship in games" - nariusseldon |
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11/07/12 5:49:59 PM#22
1) Massively multiplayer fleet based space combat 2) Very immersive and vast planets and cities with lots of NPC/nature activity and sounds 3) Alternate leveling paths - no more single paths with some class quests on the side. that doesn't cut it. 4) Fully customizable end game gear - no more being stuck looking like a goof 5) Fun little KOTOR content like pazaak and swoop racing
For me #1 alone could be enough to get me to subscribe. I just have zero faith that BW/EA can get it right. |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
11/07/12 5:54:23 PM#23
What they need is one thing right now... more content, more content and again regularly coming content. Side minigames. They can't change game mechanics nor engine. So please stop mentioning it as it's just trolling. But they can add a lot of interesting content for people to come back. Majority of players stopped to play because they ran out of stuff to do and they were not altoholics like I am... Sure lot left because that was not the game they expected, but the biggest problem was fresh content. Bioware underestimated abilities of players to run through content... and they did not have anything ready to push in...
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11/07/12 6:00:28 PM#24
Originally posted by Sevenstar61 I left because I refuse to pay a sub just to level alts. I also didn't like PVP much and refused to sit in the fleet waiting for a group. A group finder was needed on release.
Their F2P model will make me feel like I got my moneys worth on the box price. At least until I want to use the side action bars which I also wouldn't pay for. |
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11/07/12 6:01:40 PM#25
Originally posted by lucasdeis I just said my subjective opinion about the matter. For me biggest problem of Swtor was that it did not felt like an mmorpg. It felt like some sort of bizzare framawork where people were playing their single player games and could jump in and some some instances / arenas. Of course I have similar problem with many current mmorpg's but in Swtor's this seemed like it was taken even further and feel of not being an what I personally consider an mmorpg was even stronger. So for me it was not thing between being "good" or "bad" mmorpg, but between being "an mmoprg" and being "online single player rpg with some multiplayer options". It is not bad thing. It is just not my thing and I was bit confused by how mmorpg was taken out and how much single was brough in.
Anyway. I don't think that trying to drastically change Swtor will do any good. It is good that you like this game and I wish you having great fun with it in future. This topic just blipped for me on "current forum activity" and interested me enough to write a reply. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/07/12 6:44:02 PM#26
They need to get rid of exhaustion zones, invisible walls, and the red n green phase force fields. Game is way too barricaded. Themepark is not a sub genre, its an excuse. |
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Aesowhreap
Novice Member
Joined: 11/06/12
It's obvious some of these games were started by some sect or something, lmao, hool. |
11/07/12 6:46:12 PM#27
In a general sense I like mini games as part of mmo or mmorpg.
Best Regards, ... |
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11/07/12 6:58:44 PM#28
A relaunch as a sandbox, sorry...but a game as diverse as Star Wars, or Star Trek have way to much diversity to be anything but a sandbox. The Kotor rpg's were fine, but in an mmo...this game was a waste of great diversity
Incognito |
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11/07/12 6:59:08 PM#29
Originally posted by RavingRabbid +1 This would be awesome. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/07/12 7:00:11 PM#30
Originally posted by afhn2110 SWG was a sandbox and look how well that did. But I agree. A sandbox world from a top rate developer would be great. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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Xirik
Hard Core Member
Joined: 6/13/06
What is a man? A miserable little pile of secrets and lies! |
11/07/12 7:25:04 PM#31
Originally posted by RefMinor WoW has Millions more people who say the don't want it after trying it for awhile. Guess WoW is a failure going by your logic. Isn't Swtor still the 2nd most subbed mmorpg? Most mmo's have huge sub dropoffs because of drifters who are probably the majority of the people stating how much swtor sucks in this thread. They want something that has ALL of WoW's good moments no bugs and no grind. If WoW didn't have that grind it would have never been the success it was cause there was NOTHING to do at lvl cap in WoW in the begining It had 1 Raid. and they handed lots of free time cause of server issues and bugs. Nobody cared though because while there were "issues" the VAST majority of the players weren't lvl 60 yet and by the time they did hit the lvl cap they released another raid. Now if you want SWG2 you will never get it. It was dying before NGE. NGE just ripped the wound open.
-Xirik Coming Back to Swtor in the near future. "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach |
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11/07/12 7:48:46 PM#32
Originally posted by steelwind I agree totally |
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11/07/12 7:51:25 PM#33
I think Bioware should re-think about skills. There are too many and repetitive skills: For example, the jedi has a lot of "attacks with the saber and deals damage" or "decreases the damage for a while". This is a big issue in SWTOR gameplay, because it gives a feeling between "Simon" and a piano lesson. 5-6 primary skills (with some peculiar attribute) and some emergency skill should be more than enough.
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11/07/12 7:58:25 PM#34
This game is still running ?
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11/07/12 8:03:15 PM#35
Originally posted by steelwind ^This. Game is just too stale to play past a single character and even that was chore due to the extreme linear nature of the leveling. |
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11/07/12 8:12:16 PM#36
Originally posted by Sevenstar61 Starting from Log In, a real character creator with "alien" choices. Pretty sure there is a large agreement on character creation being pretty lame. Something as simple as sliders would help. From there on a merge of SWG and SWTOR :D Curious to when you tried SWG as the time line presents quite different games. If it was anytime in the last few years, you didn't try the game anyone here is talking about ;) |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
11/07/12 9:02:26 PM#37
Originally posted by Eluldor When I played EQ2 I had Station Sony account which allowed me to have sub to all their games. At this time I bought Vanguard and SWG. It was probably around 2007 maybe 2008. I still have a box somewhere :) Agree that character creation could be more finesse, but I am able to create toons that I love how they look so it does not bother me. You can have plenty of sliders and not be able to create the character you like... but sure would be nice improvement.
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11/07/12 9:05:47 PM#38
I'd come back and sub if they would implement one thing I thought would be there all along.
Actual galactic war PVP , as in , even playing at launch on PVP servers I rarely ran into the enemy. I don't want Huttball or such , I wanted those 100 vs 100 battles promised and advertised pre launch , I'd deal with the on rails feel and everything else just to have large scale Empire vs Republic battles going on. Just a shame that was the part they screwed up on the worst (to me anyway). |
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11/08/12 2:41:08 PM#39
Originally posted by Sevenstar61 That is not how I manage projects. Players want one thing really: Something different than the other games. Customers want one thing: Something that fills their needs. I would offer something different and better than what is out there as if they are looking for something, one can only logically conclude that nothing suits their needs. If I were to want to wake up and go to an office every single day, I'd be the revolution this industry needs. |
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11/09/12 7:11:57 AM#40
full transforming in to WAR clone remove cut scenes & voice acting,one server for all world or some similar only EVE is real MMO...but I am impressive with TSW |
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