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Guild Wars 2

Guild Wars 2 

General Discussion  » Quarterly raport from NCSoft

10 Pages « 1 2 3 4 5 6 7 » Last Search
186 posts found
  Phry

Elite Member

Joined: 7/01/04
Posts: 3813

11/07/12 2:09:27 PM#61
Originally posted by samvenice
Originally posted by itgrowls

Holy profiteering batman! So much for the notion that B2P means they don't make any money HA!

If you consider that a P2P + cash shop available in ONE COUNTRY (B&S) makes close figures to a B2P released basically worldwide (GW2)... I wouldn't "HA" that much. I'm literally shocked by the results, I expected much different figures (as in Gw2 making 10x B&S).

But maybe apart from playing it wrong, I am also reading numbers wrong, and viewing worldmap wrong - but what do I know, I must be a wrong-doer.

 

i don't think your reading it wrong, though i was surprised to see that Aion is making more than double the amount that GW2 is, if anything it looks like GW2 is among NCSofts least profitable enterprises, wonder if they have any plans to increase earnings from the game?

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1421

SOE

"Free to Play, Our Way"

11/07/12 2:13:15 PM#62
Originally posted by ducesettutam
Just an FYI for those that might not be familiar with international monetary conversion. Using an online source gives you the direct exchange rate conversion. In most cases it does not however factor in the exchange rate fees, which most banks charge at around 4%. Since international trade is conducted in USD this has a very important effect on these reported incomes. For instance for every $100 of sales in the US $4 would be lost in the exchange rate fee to the KRW. This effect is more telling on Europeans in that the exchange rate is assesed for converting from the Euro to the dollar and then again from the dollar to the KRW.

 

How does that ultimately affect the numbers? is it that you have to add on the exchange rate fee's or deduct them from the final numbers? be nice to know what the proper figures are.

 

This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  xmenty

Hard Core Member

Joined: 5/22/10
Posts: 660

11/07/12 2:26:16 PM#63
Originally posted by Phry
Originally posted by samvenice
Originally posted by itgrowls 

i don't think your reading it wrong, though i was surprised to see that Aion is making more than double the amount that GW2 is, if anything it looks like GW2 is among NCSofts least profitable enterprises, wonder if they have any plans to increase earnings from the game?

GW2 seems to be least profitable cos the game have not been release in China yet.

The rest of Ncsoft games are already in China.

If GW2 are released in China, they might blow away the rest of NCsoft games at making money. 

 

I got this logic by checking out Blizz report on their expansion.

Out of Blizz 10mill players, Pandaria sold only for 2 mill ++ within a week.

I would think the rest of the 7million players are in China.

 

 

 

Pardon my English as it is not my 1st language :)

  laserit

Advanced Member

Joined: 3/24/10
Posts: 732

11/07/12 2:37:41 PM#64
Originally posted by ducesettutam
Just an FYI for those that might not be familiar with international monetary conversion. Using an online source gives you the direct exchange rate conversion. In most cases it does not however factor in the exchange rate fees, which most banks charge at around 4%. Since international trade is conducted in USD this has a very important effect on these reported incomes. For instance for every $100 of sales in the US $4 would be lost in the exchange rate fee to the KRW. This effect is more telling on Europeans in that the exchange rate is assesed for converting from the Euro to the dollar and then again from the dollar to the KRW.

Your exchange rate fee is based on Joe Blow general public guy.

You can exchange through a broker, biggest sum that I have done personally was 70k for which I was charged 0.23%

  dimnikar

Apprentice Member

Joined: 11/06/12
Posts: 228

11/07/12 2:38:59 PM#65
Originally posted by Giddian
Originally posted by Xasapis
Looks like Blade & Soul is doing better than GW2, considering that it's only available in Korea.

Are you reading the Same thing I am?

GW2  45,841

B&S   32,662

 

GW2 has 13,179 More. How is B&S doing Better?

The "considering it's only available in Korea" part suggests that a game available in far more countries should do a lot better, but isn't.

Reading is fun.

http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

11/07/12 2:40:46 PM#66

http://massively.joystiq.com/2012/11/07/ncsoft-3q-report-shows-gw2-at-top-of-global-sales/

This wasn't made by me:

 

If I'm reading that chart right and do the conversion, it comes to $42,207,367.20.  If I divide that by the $60 per box, that comes to 703,456.12 copies of the game sold.

  HOWEVER, this is publisher profit, not overall game revenue.  Publishers make 30% average of the sales of a game.  So, we'd have to multiply the $42,207,367.20 by 3.33, which equals $140,550,532.776. Dividing that by the $60 box price is 2,342,508.87 copies sold.  Now, instead we need to estimate that roughly 10,000 CE copies ($150 each were sold), so that's $1,500,000., meaning we'd have to remove 25,000 of the normal copies and replace with 10,000 CE copies. 

Grand total copies of GW2 sold: 2,327,508.87. (Or 2.3 million)

_____________________________

the above comment wasn't made by me, so I could be wrong.

and on the Blade and Soul, Blade and Soul has a huge following in Korea, is a sub based game, and while it has yet to release in USA, it can be expected that it will not do well. So, Guild Wars 2 is actually more profitable (ATM) than Blade and Soul. Long term, B and S has the advantage. Long, long term, Guild Wars 2 has the advantage.

http://www.merriam-webster.com/dictionary/innovation

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4068

11/07/12 2:46:52 PM#67
 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  dimnikar

Apprentice Member

Joined: 11/06/12
Posts: 228

11/07/12 2:46:54 PM#68
Originally posted by xmenty

I got this logic by checking out Blizz report on their expansion.

Out of Blizz 10mill players, Pandaria sold only for 2 mill ++ within a week.

I would think the rest of the 7million players are in China.

 

 

 

Love how this still gets said after the same thing happened with every previous expansion (a certain number sold first day/week, then a lot more in the upcoming months).

 

http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4068

11/07/12 3:02:08 PM#69
[mod edit]

Well mr. smarty pants! Explain how sometimes a company holds a portion profits over until the following quater, in this case box sales. Is that non-gaap revenue?

 

edit- and cool story. For real cool story 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  SonicTHI

Advanced Member

Joined: 11/06/07
Posts: 137

11/07/12 3:10:34 PM#70

Isnt this report in fiscal quarters?
Q3=actual Q2
The numbers make more sense that way considering preorder in april.

  JackFrosty

Novice Member

Joined: 10/05/12
Posts: 52

11/07/12 3:10:54 PM#71
Just goes to show B2P is just a fad and how little money it actually really makes.

When I wake up, the real nightmare begins

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4068

11/07/12 3:15:44 PM#72
Originally posted by SonicTHI

Isnt this report in fiscal quarters?
Q3=actual Q2
The numbers make more sense that way considering preorder in april.

EA is the only gaming company I know who reports numbers this way, but they do not call it 3rd qt. They call it 2nd qt. 

 

This is NCsofts 3rd qt report. July, Aug, Sept. 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  SonicTHI

Advanced Member

Joined: 11/06/07
Posts: 137

11/07/12 3:17:31 PM#73


Originally posted by JackFrosty
Just goes to show B2P is just a fad and how little money it actually really makes.

If B2P made so "little" money GW2 would never have been made. I m sure you think F2P is also a fad, right?

  ice-vortex

Advanced Member

Joined: 5/21/10
Posts: 287

11/07/12 3:21:53 PM#74
Originally posted by bcbully

This is NCsofts 3rd qt report. July, Aug, Sept. 

This is basically the 2~ million sales they announced in September plus the rest of September and cash shop sales.

 

http://massively.joystiq.com/2012/09/13/guild-wars-2-breaks-the-two-million-sales-mark/

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2034

11/07/12 3:30:29 PM#75
Originally posted by JackFrosty
Just goes to show B2P is just a fad and how little money it actually really makes.

Please - that is the stupidest line I have read on this site.


"You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all the time."
Abraham Lincoln

  Sukiyaki

Elite Member

Joined: 8/14/09
Posts: 1081

11/07/12 3:33:35 PM#76
Originally posted by samvenice
Originally posted by itgrowls

Holy profiteering batman! So much for the notion that B2P means they don't make any money HA!

If you consider that the most popular Korean MMO since launch until today, a P2P + cash shop title available in ONETWO COUNTRYIES aka China and Korea (B&S) in 3 full months (1month in China) makes close figures to a B2P released basically worldwide in the U.S. and Europe (GW2)... in the last month of the 3rd Quarter I wouldn't "HA" that much. I'm literally shocked by the results, I expected much different figures (as in Gw2 making 10x B&S).

 (WoW worldwide inc. EU, US, TW, KR, CN, POR, BR etc supporting dozen of languages regularly earns only 6 times more than the China and Korea only released B&S. 10 times as much would equal to WoW after BC with 8 Million global player.)

But maybe apart from playing it wrong, I am also reading numbers wrong, and viewing worldmap wrong - but what do I know, I must be a wrong-doer.

 

Fixed for less wrong and more right.

Its not GW2 doing "not so strong", rather than B&S and other NCSoft title going strong even compared to Western games with their currencies boosting the "in Dollar" revenues in their advantage and still being industry leaders. NCSoft makes more than half the regular earnings from MMORPGs as Blizzard (aka excluding boxsales and peaks from releases or expansions). By your definition currently even "close" as much. Im taking WoW/Blizzard for example because simply its the only big player objectively compareable to NCSOFT people here know and treat as the financial giant they are.

'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
'Favourite game' - The game someone prefers the most of all;

Learn the difference.


"fluid & polished" vs "slugish & poor"
Learn the difference.

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 248

11/07/12 3:34:09 PM#77

Lineage 1 >>>>>>>>> Lineage 2 >>>>>>>>>> all

 

Oh man, I miss Lineage 1, the only thing I can do now is waiting for Lineage Eternal.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4068

11/07/12 3:39:50 PM#78
Originally posted by Sukiyaki
Originally posted by samvenice
Originally posted by itgrowls

Holy profiteering batman! So much for the notion that B2P means they don't make any money HA!

If you consider that the most popular Korean MMO since launch until today, a P2P + cash shop title available in ONETWO COUNTRYIES aka China and Korea (B&S) in 3 full months (1month in China) makes close figures to a B2P released basically worldwide in the U.S. and Europe (GW2)... in the last month of the 3rd Quarter I wouldn't "HA" that much. I'm literally shocked by the results, I expected much different figures (as in Gw2 making 10x B&S).

 (WoW worldwide inc. EU, US, TW, KR, CN, POR, BR etc supporting dozen of languages regularly earns only 6 times more than the China and Korea only released B&S. 10 times as much would equal to WoW after BC with 8 Million global player.)

But maybe apart from playing it wrong, I am also reading numbers wrong, and viewing worldmap wrong - but what do I know, I must be a wrong-doer.

 

Fixed for less wrong and more right.

Its not GW2 doing "not so strong", rather than B&S and other NCSoft title going strong even compared to Western games with their currencies boosting the "in Dollar" revenues in their advantage and still being industry leaders. NCSoft makes more than half the regular earnings from MMORPGs as Blizzard (aka excluding boxsales and peaks from releases or expansions). By your definition currently even "close" as much. Im taking WoW/Blizzard for example because simply its the only big player objectively compareable to NCSOFT people here know and treat as the financial giant they are.

This is what massively says -

While overall sales in Korea far outnumber sales in the North America or Europe, the availability of GW2 globally could be what put that game at the top of the sales list ahead of Blade & Soul, which is available only in Korea. 

 

I think samvenice's "basically worldwide" still stands.

 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  austriacus

Elite Member

Joined: 8/28/07
Posts: 594

11/07/12 3:46:24 PM#79
Originally posted by bcbully
Originally posted by Sukiyaki
Originally posted by samvenice
Originally posted by itgrowls

Holy profiteering batman! So much for the notion that B2P means they don't make any money HA!

If you consider that the most popular Korean MMO since launch until today, a P2P + cash shop title available in ONETWO COUNTRYIES aka China and Korea (B&S) in 3 full months (1month in China) makes close figures to a B2P released basically worldwide in the U.S. and Europe (GW2)... in the last month of the 3rd Quarter I wouldn't "HA" that much. I'm literally shocked by the results, I expected much different figures (as in Gw2 making 10x B&S).

 (WoW worldwide inc. EU, US, TW, KR, CN, POR, BR etc supporting dozen of languages regularly earns only 6 times more than the China and Korea only released B&S. 10 times as much would equal to WoW after BC with 8 Million global player.)

But maybe apart from playing it wrong, I am also reading numbers wrong, and viewing worldmap wrong - but what do I know, I must be a wrong-doer.

 

Fixed for less wrong and more right.

Its not GW2 doing "not so strong", rather than B&S and other NCSoft title going strong even compared to Western games with their currencies boosting the "in Dollar" revenues in their advantage and still being industry leaders. NCSoft makes more than half the regular earnings from MMORPGs as Blizzard (aka excluding boxsales and peaks from releases or expansions). By your definition currently even "close" as much. Im taking WoW/Blizzard for example because simply its the only big player objectively compareable to NCSOFT people here know and treat as the financial giant they are.

This is what massively says -

While overall sales in Korea far outnumber sales in the North America or Europe, the availability of GW2 globally could be what put that game at the top of the sales list ahead of Blade & Soul, which is available only in Korea. 

 

I think samvenice's "basically worldwide" still stands.

 

You and some people in this thread vastly, VASTLY underestimate the amount of people that play mmorpgs in korea.

Has it got the same number of players in all the west combined? of course not, but its not behind by that much.

  Sukiyaki

Elite Member

Joined: 8/14/09
Posts: 1081

11/07/12 3:49:06 PM#80
Originally posted by bcbully
Originally posted by Sukiyaki
Originally posted by samvenice
Originally posted by itgrowls

Holy profiteering batman! So much for the notion that B2P means they don't make any money HA!

If you consider that the most popular Korean MMO since launch until today, a P2P + cash shop title available in ONETWO COUNTRYIES aka China and Korea (B&S) in 3 full months (1month in China) makes close figures to a B2P released basically worldwide in the U.S. and Europe (GW2)... in the last month of the 3rd Quarter I wouldn't "HA" that much. I'm literally shocked by the results, I expected much different figures (as in Gw2 making 10x B&S).

 (WoW worldwide inc. EU, US, TW, KR, CN, POR, BR etc supporting dozen of languages regularly earns only 6 times more than the China and Korea only released B&S. 10 times as much would equal to WoW after BC with 8 Million global player.)

But maybe apart from playing it wrong, I am also reading numbers wrong, and viewing worldmap wrong - but what do I know, I must be a wrong-doer.

 

Fixed for less wrong and more right.

Its not GW2 doing "not so strong", rather than B&S and other NCSoft title going strong even compared to Western games with their currencies boosting the "in Dollar" revenues in their advantage and still being industry leaders. NCSoft makes more than half the regular earnings from MMORPGs as Blizzard (aka excluding boxsales and peaks from releases or expansions). By your definition currently even "close" as much. Im taking WoW/Blizzard for example because simply its the only big player objectively compareable to NCSOFT people here know and treat as the financial giant they are.

This is what massively says -

While overall sales in Korea far outnumber sales in the North America or Europe, the availability of GW2 globally could be what put that game at the top of the sales list ahead of Blade & Soul, which is available only in Korea. 

 

I think samvenice's "basically worldwide" still stands.

 

Except its not released globaly. What you think and quote is irrelevant.

'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
'Favourite game' - The game someone prefers the most of all;

Learn the difference.


"fluid & polished" vs "slugish & poor"
Learn the difference.

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