| 186 posts found | |
|---|---|
|
11/07/12 2:09:27 PM#61
Originally posted by samvenice i don't think your reading it wrong, though i was surprised to see that Aion is making more than double the amount that GW2 is, if anything it looks like GW2 is among NCSofts least profitable enterprises, wonder if they have any plans to increase earnings from the game? |
|
|
11/07/12 2:13:15 PM#62
Originally posted by ducesettutam
How does that ultimately affect the numbers? is it that you have to add on the exchange rate fee's or deduct them from the final numbers? be nice to know what the proper figures are.
This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
|
|
11/07/12 2:26:16 PM#63
Originally posted by Phry GW2 seems to be least profitable cos the game have not been release in China yet. The rest of Ncsoft games are already in China. If GW2 are released in China, they might blow away the rest of NCsoft games at making money.
I got this logic by checking out Blizz report on their expansion. Out of Blizz 10mill players, Pandaria sold only for 2 mill ++ within a week. I would think the rest of the 7million players are in China.
Pardon my English as it is not my 1st language :) |
|
|
11/07/12 2:37:41 PM#64
Originally posted by ducesettutam Your exchange rate fee is based on Joe Blow general public guy. You can exchange through a broker, biggest sum that I have done personally was 70k for which I was charged 0.23% |
|
|
11/07/12 2:38:59 PM#65
Originally posted by Giddian The "considering it's only available in Korea" part suggests that a game available in far more countries should do a lot better, but isn't. Reading is fun. http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
|
|
KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
11/07/12 2:40:46 PM#66
http://massively.joystiq.com/2012/11/07/ncsoft-3q-report-shows-gw2-at-top-of-global-sales/ This wasn't made by me:
If I'm reading that chart right and do the conversion, it comes to $42,207,367.20. If I divide that by the $60 per box, that comes to 703,456.12 copies of the game sold. HOWEVER, this is publisher profit, not overall game revenue. Publishers make 30% average of the sales of a game. So, we'd have to multiply the $42,207,367.20 by 3.33, which equals $140,550,532.776. Dividing that by the $60 box price is 2,342,508.87 copies sold. Now, instead we need to estimate that roughly 10,000 CE copies ($150 each were sold), so that's $1,500,000., meaning we'd have to remove 25,000 of the normal copies and replace with 10,000 CE copies. Grand total copies of GW2 sold: 2,327,508.87. (Or 2.3 million) _____________________________ the above comment wasn't made by me, so I could be wrong. and on the Blade and Soul, Blade and Soul has a huge following in Korea, is a sub based game, and while it has yet to release in USA, it can be expected that it will not do well. So, Guild Wars 2 is actually more profitable (ATM) than Blade and Soul. Long term, B and S has the advantage. Long, long term, Guild Wars 2 has the advantage. http://www.merriam-webster.com/dictionary/innovation |
|
11/07/12 2:46:52 PM#67
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
11/07/12 2:46:54 PM#68
Originally posted by xmenty Love how this still gets said after the same thing happened with every previous expansion (a certain number sold first day/week, then a lot more in the upcoming months).
http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
|
|
11/07/12 3:02:08 PM#69
[mod edit] Well mr. smarty pants! Explain how sometimes a company holds a portion profits over until the following quater, in this case box sales. Is that non-gaap revenue?
edit- and cool story. For real cool story DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
11/07/12 3:10:34 PM#70
Isnt this report in fiscal quarters? |
|
|
11/07/12 3:10:54 PM#71
Just goes to show B2P is just a fad and how little money it actually really makes.
When I wake up, the real nightmare begins |
|
|
11/07/12 3:15:44 PM#72
Originally posted by SonicTHI EA is the only gaming company I know who reports numbers this way, but they do not call it 3rd qt. They call it 2nd qt.
This is NCsofts 3rd qt report. July, Aug, Sept. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
11/07/12 3:17:31 PM#73
If B2P made so "little" money GW2 would never have been made. I m sure you think F2P is also a fad, right? |
|
|
11/07/12 3:21:53 PM#74
Originally posted by bcbully This is basically the 2~ million sales they announced in September plus the rest of September and cash shop sales.
http://massively.joystiq.com/2012/09/13/guild-wars-2-breaks-the-two-million-sales-mark/ |
|
|
11/07/12 3:30:29 PM#75
Originally posted by JackFrosty Please - that is the stupidest line I have read on this site. |
|
|
11/07/12 3:33:35 PM#76
Originally posted by samvenice Fixed for less wrong and more right. Its not GW2 doing "not so strong", rather than B&S and other NCSoft title going strong even compared to Western games with their currencies boosting the "in Dollar" revenues in their advantage and still being industry leaders. NCSoft makes more than half the regular earnings from MMORPGs as Blizzard (aka excluding boxsales and peaks from releases or expansions). By your definition currently even "close" as much. Im taking WoW/Blizzard for example because simply its the only big player objectively compareable to NCSOFT people here know and treat as the financial giant they are. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
|
|
|
11/07/12 3:34:09 PM#77
Lineage 1 >>>>>>>>> Lineage 2 >>>>>>>>>> all
Oh man, I miss Lineage 1, the only thing I can do now is waiting for Lineage Eternal. |
|
|
11/07/12 3:39:50 PM#78
Originally posted by Sukiyaki This is what massively says - While overall sales in Korea far outnumber sales in the North America or Europe, the availability of GW2 globally could be what put that game at the top of the sales list ahead of Blade & Soul, which is available only in Korea.
I think samvenice's "basically worldwide" still stands.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
11/07/12 3:46:24 PM#79
Originally posted by bcbully You and some people in this thread vastly, VASTLY underestimate the amount of people that play mmorpgs in korea. Has it got the same number of players in all the west combined? of course not, but its not behind by that much. |
|
|
11/07/12 3:49:06 PM#80
Originally posted by bcbully Except its not released globaly. What you think and quote is irrelevant. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
|
|