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11/07/12 1:10:59 PM#21
Originally posted by FrodoFragins Yeah I'm a bit confused by the report as well. I can't imagine that the variable cost to sell a copy of GW2 is 66% of the sales price lol :). I think we are probably not understanding the report correctly. |
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11/07/12 1:11:55 PM#22
Originally posted by Xiaoki
Ncsoft does not get $60 a box how many times is this mistake going to happen? and the period ended Sept 30th just divide 12 by 3 and count the months to get which quarter it is, its that simple. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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11/07/12 1:13:20 PM#23
Originally posted by erictlewis So NCSOFT tell it like it is and the numbers don't look right to you lol, sorry but this is from the lions mouth. I would not worry though. |
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11/07/12 1:17:01 PM#24
Originally posted by Dalano Most sales occur at release and decline, especially true for a game hyped to the max Pre-release. "i don't waste my time building relationship in games" - nariusseldon |
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11/07/12 1:17:23 PM#25
Strange, something doesn't add-up in the table from the OP. Where is the revenue from pre-purchases? I think pre-purchases had been available far before Q3, but the table shows nothing for Q1 and Q2 for GW2.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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11/07/12 1:17:47 PM#26
You have to realize that the publisher only takes about 50% of the box price of the game if we are talking about a physical copy. So if the game is sitting at 50€ at the shelf, the publisher takes home about 25-30€ minus tax, which ends up at about 20-25€ net per game sold. For direct digital copies they of course net the full amount minus tax and for indirect digital sales I would assume they take home about 75% minus tax.
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11/07/12 1:19:49 PM#27
Originally posted by Calerxes I won't be looking up the source I used before anyone asks, do your own search, but when I looked at this whilst discussing SWTOR I read that the publisher gets around 25-35$ for a 60$ game. "i don't waste my time building relationship in games" - nariusseldon |
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11/07/12 1:22:53 PM#28
Originally posted by RefMinor To be fair and yes realistic, you dont need to buy gems, now want on the other hand is a different story.
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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Omnifish
Advanced Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
11/07/12 1:23:21 PM#29
Originally posted by RefMinor Also I would hazzard a guess that most people prepurchsed for the full amount and that would be included in Q3. Could be wrong of course, but the bangwagon was at it's strongest in the summer months after the prepurchase became avaliable. Generally most MMO's don't grow beyond the release date. This looks like a job for....The Riviera Kid! |
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11/07/12 1:24:56 PM#30
How can we be certain that this is a legitimate press release? I looked at the website for NCSoft Global under the Press Release section and there is nothing about this at al http://global.ncsoft.com/global/board/boardlist.aspx?BID=mc_press
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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11/07/12 1:26:17 PM#31
Originally posted by Xasapis Are you reading the Same thing I am? GW2 45,841 B&S 32,662
GW2 has 13,179 More. How is B&S doing Better?
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11/07/12 1:26:39 PM#32
Originally posted by RefMinor That wasn't really my point. I never spent cash but I did buy gems for gold. if that outlet wasn't available I still wouldn't have bought gems for cash. At least not with the game in its current state.
ANET absolutely has to make money from selling gems for cash. I don't see it as an evil or bad model at all. I wouldn't have been able to buy gems for gold if people weren't spending cash. |
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11/07/12 1:27:53 PM#33
ok this is for sure strange numbers! We know that GW2 fansites told that 13 september did GW2 break the 2 mill mark. with further sales added and gemstore money and digital sales as well as special editions, there is no way that the 42 mill earnings in Q3 can reflect all that. The only way thesse numbers make sense is if alot of the box sales from stores havent been included yet.
read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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Omnifish
Advanced Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
11/07/12 1:28:29 PM#34
Originally posted by Calerxes If it's a digital sale from their own online shop they'll get more then the usual half the publisher gets traditionaly, (the other half going to distrubtors, packaging, merchants etc). Will the get the full amount on a digital sale? No, there's server/storage costs to consider which are considerable. Still it's an attractive deal to most publishers as they see more of the money then from a box game. I'd think most people purchased from the online store but that's more of a feeling based on peoples reactions here and other forums. I have no real proof but it would be great to see those figures to confirm :D This looks like a job for....The Riviera Kid! |
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cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
11/07/12 1:29:40 PM#35
Actually that seems about right. 30% profit margin is actually good. Once you consider all the costs. Production, packaging, payrolls and shipping distribution. Which is my personal business.
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11/07/12 1:30:20 PM#36
Originally posted by QSatu Well GW2 is pretty much in Korea... my server is like 50% Koreans. The talk in Lions arch, WvW, area, the mists, outside of dungeons, Korean text everywhere.
@Giddion - South Korea has a population of 46million and you need a Korean friend to give you a code to even manage to play games in Korea, GW2 is sold in all of North America and Europe as well as being accessible to anyone from any country, hence why half of my server speaks Korean.
If they released Blade and Soul globally the profits probably would have easily exceeded GW2, I think that's what Xasapis was getting at. |
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11/07/12 1:30:34 PM#37
Originally posted by Giddian I'm guessing the "only available in Korea" part, vs GW2 in US, EU and whatnot. 0___x "I'm afraid I can't do that, Dave". |
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11/07/12 1:32:19 PM#38
Originally posted by BizkitNL B&S has a CS and a sub also. |
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11/07/12 1:32:34 PM#39
Well I can't see any other quarter looking better than this first one for GW2.
42 million aint bad, that's for sure. I know a couple other companies that would have loved to hit that mark over one month, but this really begs to question what the development cost was, and what is the development cost of the next expansion. If we get some of those numbers, (we won't) we'd get a good look at what could be expected in terms of free content, in the months to come.
Interesting indeed. I wonder what's going to happen with the cash shop.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
11/07/12 1:35:05 PM#40
Originally posted by BizkitNL regional-designations%3A-territories-and-countries, for all the places it has been released in. ![]() |