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General Discussion 

The Pub at MMORPG.COM  » Supply and Demand. Sub prices have to drop.

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117 posts found
  bcbully

Elite Member

Joined: 3/03/12
Posts: 6956

 
OP  11/06/12 10:39:21 AM#1

I do not believe f2p is the answer, too many quality of life benifits are cut due to on going cost, such as customer service, in-game gms, and hack/bot security.  I also feel that the basic ideal of serving you customer is lost. Too often in this model the customer is not right or has no recourse. In addition, when someone is subbed to a game, there is an vested intrest in the well being of the game

 

That being said sub prices have to drop. There are just too many mmorpgs on the market that are worth playing to be paying 15$ per month for one. I'm currently subbed to TSW and WoW with DF:UW right around the corner. 40+ per month no matter what I can afford is too much for gaming. In all honesty I feel guilty paying 30 per month on subs, but I want the option of playing when I get the urge. 

 

What do you think? If the standard sub was 5$ per month with the AAA services included, would you have a problem subbing, to one or multiple games?

 

 

Elder Scrolls Online vs Wildstar Mass PvP you decide.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7119

Players come for the game, but they stay for the people- Most Devs have forgotten this.

11/06/12 10:42:52 AM#2

I never play more than 1 MMORPG at a time so the standard price right now is fine to me. In fact, it actually delivers amazing value tbh.

 

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

11/06/12 10:44:09 AM#3

50 cents a day for 24/7 entertainment........................ no not too much. And free content and updates, not having to worry about cash shops.

If you pay a year up front its like 30 cents a day.

 

Find cheaper entertainment and let me know. And no F2P games dont count, they milk you dry with cash shops and content costs you. B2P like GW2 = cash shop also.

  Zaraath

Novice Member

Joined: 6/15/06
Posts: 17

11/06/12 10:45:14 AM#4

I can see your logic.  There are a few games out there I would consider playing for $5 a month, but at $15 a month, I need to be a bit choosy.  My kids like to play with me, and with multiple subs, I need to be picky. 

The game companies may lose a bit initially, but the benefit is potentially fuller servers and a more satisfied player base.  It also brings in more possible microtransactions, which are common place now.  These could potentially ofset the loss in sub payments, if any.

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1253

11/06/12 10:47:16 AM#5
sub fees have consitantly stayed around $15 a month.  if you account for inflation sub prices have dropped in the last decade.  these games are businesses and want to make money.  if you think 40/month for gaming is too much then drop a sub.  companies lowering the sub fee will lead to them finding other ways to make money.  which most of the time means a cash shop and player inconveinance.   

I think the prostitute mod corrupted your game files man. -elhefen

  clumsytoes44

Apprentice Member

Joined: 4/25/12
Posts: 385

11/06/12 10:49:57 AM#6

I've never had a problem paying a 15$/month sub as long as I felt the game was worth it.

The 1st mmo game i played called blademistress had a 5$/month server fee, not too bad.

Then I played WoW 15$/month fee for what I was getting was great, and I felt that worth degenerating with each xpac.

Then I found Lotro 15$/month awesome, then it went freemium nuff said.

The last game I payed a sub for was Rift, and I feel it's worth the sub.

So I do agree with you about the sub cost, but for me it boil's down to the game has to be worthy of a sub in the 1st place. Plus anymore I'm a firm beliver in a sub model is the more honest model.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6956

 
OP  11/06/12 10:50:00 AM#7
Originally posted by Zaraath

I can see your logic.  There are a few games out there I would consider playing for $5 a month, but at $15 a month, I need to be a bit choosy.  My kids like to play with me, and with multiple subs, I need to be picky. 

The game companies may lose a bit initially, but the benefit is potentially fuller servers and a more satisfied player base.  It also brings in more possible microtransactions, which are common place now.  These could potentially ofset the loss in sub payments, if any.

Exactly.

Elder Scrolls Online vs Wildstar Mass PvP you decide.

  gandales

Advanced Member

Joined: 1/12/06
Posts: 463

11/06/12 10:52:03 AM#8
Originally posted by Zaraath

I can see your logic.  There are a few games out there I would consider playing for $5 a month, but at $15 a month, I need to be a bit choosy.  My kids like to play with me, and with multiple subs, I need to be picky. 

The game companies may lose a bit initially, but the benefit is potentially fuller servers and a more satisfied player base.  It also brings in more possible microtransactions, which are common place now.  These could potentially ofset the loss in sub payments, if any.

That's the logic of F2P.

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2320

"Next time I see you, remind me not to talk to you."

11/06/12 10:53:59 AM#9
Originally posted by muffins89
sub fees have consitantly stayed around $15 a month.  if you account for inflation sub prices have dropped in the last decade.  these games are businesses and want to make money.  if you think 40/month for gaming is too much then drop a sub.  companies lowering the sub fee will lead to them finding other ways to make money.  which most of the time means a cash shop and player inconveinance.   

The same is true of box prices.  They have held steady in the $50-60 range for a long time.  They would be closer to $100 if they rose with inflation.

"Why so serious?"
-- The Joker

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6956

 
OP  11/06/12 10:57:48 AM#10
Originally posted by gandales
Originally posted by Zaraath

I can see your logic.  There are a few games out there I would consider playing for $5 a month, but at $15 a month, I need to be a bit choosy.  My kids like to play with me, and with multiple subs, I need to be picky. 

The game companies may lose a bit initially, but the benefit is potentially fuller servers and a more satisfied player base.  It also brings in more possible microtransactions, which are common place now.  These could potentially ofset the loss in sub payments, if any.

That's the logic of F2P.

No, my logic is not f2p. I want to pay something. I want certain services and believe the community benifits from having players invested in it's well being. Its just the market has become saturated with decent to good games. I want the developer to make money, and I do not want to feel the squeeze of cash shops, because its the only way for the developer to make money. 

 

I think a low cost sub could benifit the indusrty as a whole. taking something is better than taking nothing.

Elder Scrolls Online vs Wildstar Mass PvP you decide.

  DancingQueen

Apprentice Member

Joined: 10/18/12
Posts: 214

11/06/12 11:00:27 AM#11
I think that the sub price for WoW should go down to $12.99 if they want to increase their subs to the 15 million mark.
  Bakkoda24

Apprentice Member

Joined: 8/07/08
Posts: 229

It's a whole new game.

11/06/12 11:04:58 AM#12
Originally posted by DancingQueen
I think that the sub price for WoW should go down to $12.99 if they want to increase their subs to the 15 million mark.

I agree with the newer sub price. The quality of WoW's content has been on the decline and they are now relying more heavily on pricey expansion packs. In my opinion, WoW is no longer worth $15 a month when I have to buy a $60 expansion every year or every other year.

 

However, $5 for AAA titles would constitute a big loss. Maybe $10-$12? Paying only five dollars, you'd get developers and companies relying on RMT and cash shops to compensate for sub prices. Or, you'd have some services restricted.

 

I wouldn't be surpised if some companies did subscription tiers or something. How much you pay for your subscription is the extent of services, access to goods unobtainable by lower tiers, content access, etc.

 

Either way, I belive the sub price should be revaluated but not just lowered so people can play more MMO's at once. Kinda keeps you from getting attached to a particular world, which is a big part of MMO's.

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1799

"I shall take your position into consideration"

11/06/12 11:08:25 AM#13

Make MMO of poor quality which low income people could afford and charge...e.g. 5 USD / month

Make MMO of average quality which mid income ppl could afford and charge 15 USD / month

Make MMO of high quality and charge 30 USD / month

Make MMO of ultra high quality and charge 50 USD / month

If there is demand for your product at a price at which you supply, you are in the game. If not, then consider decreasing your price while keeping quality or increasing quality while keep price and maybe you get your demand.

This is how market works you want quality service / product, you pay more money. You are willing to settle for lower quality, you will pay less.

Why would you want all MMOs to be for 5 bucks per month?

I kind of regret that there is not a super high quality awesome MMO for 50 USD / month because I cant really choose from the crappy MMOs for 15 / month, so I am forced to stay in warcraft for 8 years having no better option at that price...

Currently playing: L2 Chronicle 4

  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 248

11/06/12 11:08:38 AM#14
I was starting to feel like the right game could charge more now, say $19.99 or 24.99 and get away with it. But the right game would have to be great (no cash shop please god!)

I'm a unique and beautiful snowflake.

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2757

11/06/12 11:11:42 AM#15

Certain companies/industries seem to ignore the supply/demand curves.  The prices of CD's were basically static even during the napster period.  mp3's seem to have static costs as well based on the content producers prices.

 

MMO companies seem locked on to the same monthly costs, regardless of the quality of their product or number of subscribers.  There is little to no experimentation.  When they struggle, they choose to go the F2P route rather than lower the sub prices and see what happens. 

  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

11/06/12 11:15:07 AM#16

I just wish there was a way to pay weekly or daily. 15 a month is very cheap. The problem to me is having to pay all of it in 1 go not knowing how much i'll play. This even counts for an mmo i may play every month for years. I still prefer alot more than cash shops, trust me, but this is how i feel.

3.5-4$ per week. 50 cents per day. Sounds good to me. Or maybe even 7.5 for 2 weeks.

  mbolme

Novice Member

Joined: 9/27/05
Posts: 48

11/06/12 11:15:59 AM#17
$15 a month is too much for me. Not because it's so much money, but I move from game to game, and hate paying $15 a month for nothing. Right now I can play GW2, TLS, BL2, and LotRO without paying a monthly fee. That will keep me going a while.
  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2757

11/06/12 11:16:27 AM#18
Originally posted by Rimmersman
Originally posted by Onomas

50 cents a day for 24/7 entertainment........................ no not too much. And free content and updates, not having to worry about cash shops.

If you pay a year up front its like 30 cents a day.

 

Find cheaper entertainment and let me know. And no F2P games dont count, they milk you dry with cash shops and content costs you. B2P like GW2 = cash shop also.

[mod edit]

Most people have a budget for gaming.  There's a lot of competition out there for your money.  The only people that don't care how much they pay per month are the utter fanboys.  They often only want to play in the world of their most loved IP.  This explains a lot of SWTOR and LOTRO current subscribers.

 

Me, I like the IPs for Warcraft, Star Wars, LOTR and Conan.  I'm also open to brand new IPs if they do something special. 

 

I also play in other genres, and so saving on $15 a month for a lackluster MMO means I can buy an extra game every few months.

 

In my case, I have a lifetime account to LOTRO.  In a month or so I can play around in LOTRO, SWTOR or GW2 without paying a dime.  If a great game pops up with a sub, sure I'll pay it.  But I don't see any on the horizon and I was burned out on WOW a long time ago.

  123443211234

Hard Core Member

Joined: 7/08/07
Posts: 228

11/06/12 11:17:42 AM#19

Quality games can charge $15 no problem, hell I would pay up to $30 - $50 a month for a really good game.  On the flip side the reason tons of games are going f2p these days is because they are simply not quality games.   I have not found ANY f2p game the has held my attention for more than a week or two at a time.  But the subbed games I have played in the past have held my attention for YEARS at a time.

 

If your game is good subscription all the way.

If your game is mediocre or just straight bad, f2p all the way.

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1799

"I shall take your position into consideration"

11/06/12 11:19:24 AM#20
Originally posted by 123443211234

Quality games can charge $15 no problem, hell I would pay up to $30 - $50 a month for a really good game.  On the flip side the reason tons of games are going f2p these days is because they are simply not quality games.   I have not found ANY f2p game the has held my attention for more than a week or two at a time.  But the subbed games I have played in the past have held my attention for YEARS at a time.

 

If your game is good subscription all the way.

If your game is mediocre or just straight bad, f2p all the way.

Exactly...

Currently playing: L2 Chronicle 4

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