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11/02/12 3:26:32 PM#61
Originally posted by Konfess similarities are, but i believe that will be huge difference between them Aion has housing and lotro too, but in both are for the LOLs so we can only speculate till repop enters market personally i dont think repop will get the good similarities of swg |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/02/12 3:32:14 PM#62
I've read Timothy Zahn's Heir to the Empire series. I felt he just didn't "get" Star Wars. But hey, You can say that of Lucas himself nowadays. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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11/02/12 4:00:14 PM#63
Originally posted by defector1968 The very reason I said SWG 3.0 is because the game seems different. But if you watch the alpha trailer in some spot you get a feeling of nostalgia and deja vu of SWG. At 0:27, 0:32, 0:36, 0:42, 1:00, & 1:20 if you stop the video you get a feel of SWG if the textures were modernized and the interface had been upgraded. 0:32 made me think of the rebel base on Rori and what it could have looked like with modern art. Pardon any spelling errors |
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11/02/12 4:08:43 PM#64
Originally posted by Wizardry
1 I: The Phantom Menace $1,027,044,677 2 III: Revenge of the Sith $848,754,768
3 II: Attack of the Clones $649,398,328 Yes, they died on their feet and hardly turned a profit, although adjusted for inflation the figures are half that of the Original Trilogy, but still pretty impressive. "i don't waste my time building relationship in games" - nariusseldon |
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11/02/12 4:10:54 PM#65
Originally posted by Konfess i was talking similarities for housing and crafting, since most ppl speak for those 2 between the games. those 2 make the SWG so unique. I dont se similarities between them. |
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11/02/12 4:34:53 PM#66
Originally posted by defector1968 One of those time stamps I listed was for a housing decorating segment, and my comment about “interface had been upgraded” was all about the crafting and housing. The RePop tradeskill page even mentions SWG as an example of their goal. True the implementation once it is in our hands may be unrecognizable, but reading that list still says SWG to some folk. Have to run an errand, so this will be my last post for today. Nice talking with ya. Pardon any spelling errors |
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11/02/12 4:42:32 PM#67
Originally posted by Shodanas Knowing the community on these forums....im waiting for the "zomg they spent 4 billion dollars on content updates for SWTOR!!!" |
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11/05/12 4:11:09 AM#68
Walt Disney and Time Warner are both in the buisness of buying out IP. TW bought out Turbine so it could have rights to the Lotro game, it wants everthing Tolkien under its belt. I am not sure the consumer or player is always getting a good deal of such buyouts but Pixar turned out well. The bottom line is are they buying out an IP to close down on competition or to make money out of it. EA buy gamming companies, cherry pick a couple of titles and dismantle the company. I see little sign of that in WD and TW so it could be good news. |
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11/06/12 4:23:05 AM#69
The real problem with TOR as I see it is not that the IP is inflexible, just that the mechanics it uses are made for fantasy games (originally Meridian 59 but evolved by EQ and Wow). If Lucas art want to make a new SW MMO and actually create mechanics that fits the IP instead. Combat should be focused on blasters and lightsabers, with the force more of a backup thing like in the original movies. Healers just dont fit the IP, instead you would have to make mechanics to avoid damage and let people heal up automatically once combat is done. Dodging needs to be more active, closer to Tera and GW2. The force needs to be more flexible than just the standard MMO skills, allowing players to interact with the enviroment as well as for defense. I would suggest either more FPS like or GW2/Tera with tab based combat for blasters but melee that is more arcade style. Also, lightsabers need to hurt, and hurt a lot both to be like in the movies and to balance for the fact that you need to get up close. Parrying with them also needs to be simple (and actually stopping the attacking animation when you succed) so that lightsaber combat becomes the exciting duel between sith and jedis as it should. Levels might be in or not, doesnt really matter for the IP as long as people cant stand still while someone hacks at them with a lightsaber. And lightsabers might indeed be very dangerous endgame gear, no problem. Bioware and EA looked too much on Wow. To make a good MMO you can either pick a specific mechanics and make a world for it or you can pick a world and create a specific mechanic for it, you cant just smash the 2 together or the game wont feel like right at all. |
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11/06/12 5:04:37 AM#70
You're thinking Mount & blade battle (or something similar), only with lightsabers?
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