| 186 posts found | |
|---|---|
|
11/05/12 4:00:43 PM#101
Originally posted by apocoluster Then play the myriad of MMOs on the market that suit your style of gaming? A lot of MMORPGs are time investments, they always have been. I can't say I'd want to spend $15 a month on a game I can "complete" in a week or so. If you're going to claim that games should suit your limited amount of playing time, I say a game's scope shouldn't be limited by those who are unable/unwilling to invest time and effort. The door swings both ways. You're also telling me that leveling up your character, gearing your character, grinding for levels/gold, running the raid treadmill isn't time consuming? It sure as hell is! These sort of "commitments" are found and required (in order to be viable in both PVE and PVP) in practically every themepark MMO in existence. Not to mention, the way a lot of themeparks are structured, you have to constantly be on the same page as your friends in terms of quests and zones, or you'll find yourself being left behind. You said what would be the point in creating a world when the majority of gamers would ignore it? Let me ask you this, do you know that for certain? I certainly don't. How many recent, AAA sandboxes/sandparks have there been? Certainly not enough to make that sort of assessment. For a lot of people, WoW was their first MMO experience. Subscribers have either been playing it since release, or have hopped between different, but similar games. Because of that, they've never really been exposed to MMOs that offer more freedom or have a different design philosophy. Why? For the last 7 years or so, everyone has been chasing WoW's shadow. This resulted in a wave of derivative MMOs that continue to flood and dominate the market. If there were more options available (backed by bigger companies), maybe these people would find those sort of games interesting and it would spawn a whole new fanbase. Who knows? Like others have said, a lot of recent gamers have been conditioned to expect combat, combat and more combat while they travel from point A to point B.
Choice. That's all I ever ask for. |
|
|
Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
11/05/12 4:03:01 PM#102
Originally posted by Kenze Yeah but every theme park mmo player thinks ever mmo should cater to them. Just saying you guys have enough theme parks to keep you busy for a long time. People who love sandboxes are stuck with mediocre sandbox mmos. |
|
11/05/12 4:05:44 PM#103
I am sorry to inform you but that is not what freedom is.
|
|
|
11/05/12 4:08:54 PM#104
to me it sounds like graphics matter to a lot of 'sandbox' fans.
I think the prostitute mod corrupted your game files man. -elhefen |
|
|
11/05/12 4:13:11 PM#105
Muffins
Yeah, why wouldn't they? I see the difference between sandbox and themepark as what I can do, not what I see. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
11/05/12 4:17:49 PM#106
Originally posted by Aelious yeah, that was kind of a dick comment. sorry. i like having some sand park elements in games. i could never getting into the terraforming and building side of sandbox games. but i can see how some people can. i've played xyson, although very briefly but some of the houses and homesteads people have built in that game are incredible. it may not have the best graphics, but i always prefer gameplay over graphics.
out of curiosity is xyson missing certain elements that keeps people from playing it? or is it simply cause it looks dated? I think the prostitute mod corrupted your game files man. -elhefen |
|
|
11/05/12 4:25:54 PM#107
Originally posted by muffins89 Look at it this way. Say you're a big fan of themepark MMOs, but you don't like the tradtional fantasy setting. You can turn to SWTOR, STO, DCUO, CoX, etc. Perhaps you prefer the art style of Rift over WoW. See where I'm getting at? There are a lot of themeparks out there to choose from. You can't just list one of the few examples of a sandbox-esque game and go, "Hey sandbox fans, here's one option available to you. What do you mean you don't like it, it's the style of game you're asking for!" Like I said above, a lot of the more recent sandbox/sandpark MMOs are underfunded, unpolished, lack support and are a bit bland because of it. The best way to alleviate these issues is with money and man power, which most of these sandbox games just don't have. |
|
|
11/05/12 4:27:52 PM#108
Muffins
You are further along than me in expanding your horizons, I've never played Xyson hehe. I've known about it though. The reason I haven't played it is because while it seems to offer a full sandbox experience it doesn't have other elements I enjoy in an MMO. I'm definitely in the "sandpark" crowd though so that may be the reason. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
11/05/12 4:34:15 PM#109
Originally posted by Aelious lol. i hated it. i spent the first 3 hours collecting grass and making it into string. then i just wandered around and looked at all the houses previous players had built. the whole time wondering how long they to gather grass in order to graduate to the next crafting material, what ever that is. I think the prostitute mod corrupted your game files man. -elhefen |
|
|
11/05/12 4:42:56 PM#110
Agree with the op. I want a world to explore, not a mindless theme park to ride. Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
|
|
11/05/12 4:47:15 PM#111
Lol, oh man. Well I'm sure there are people who love it but that doesn't sound like fun to me. I know a guy who can play realistic flight sims for hours, we all have our "geek out" activities. I for one am looking for a huge world fantasy game where I can build stuff, craft stuff, kill stuff and sling a few fireballs with others. Is that so much to ask!
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
11/05/12 4:51:08 PM#112
Nice post, sissy casual flamers aside. I also have found myself back in Skyrim recently, with nothing but mindless garbage to play in the MMO genre.
http://thewordiz.wordpress.com/ |
|
|
11/05/12 4:57:31 PM#113
OP, I think you've got some food for thought in all these posts. Obviously, not everyone wants a world. And of those who do, it's divided on what to put in that world.
|
|
|
11/05/12 5:00:22 PM#114
Yes I would like a world.
Seems a lot of people here are saying that they prefer games over worlds. My response to that is, go play your games, because there are hundreds of them.
Can you find it in your heart to give us ONE world? Would it somehow make your life meaningless if you allowed others to have something that they enjoy in the MMO space?
It doesn't matter, as long as the vast majority of gamers are okay with cheap thrills and dumbed down content, developers will never try to appease such a 'niche' crowd. |
|
|
11/05/12 5:03:37 PM#115
As taken from a wtfman:
Darkblight touched on a great topic in his previous post; the holy grail of an MMO is balance. Everyone knows an MMO needs 'balance' to be good, and the better the 'balance', the greater the MMO. Balance, unfortunately, is one of those terms that no one ever understands in the same way. Most of the time, whatever benefits the player's interests is considered to them to be balance. For a trammelite, balance is being able to go out into the wilderness to make money without dying every minute. For a crafter, balance is the ability to create an item and have a good economy to make a profit in. And lastly, for most of us here, balance is the opportunity to pwn the previous two people and run off with their stuff. The balance that darkblight wants to talk about, I believe, is the balance of all these types of players, which is what made Ultima Online the epitome of MMOs to date, but instead of discussing that he does what most of us thieves, murderers, griefers do (and I'm sure I may even in this article about my point), and goes on to discuss the balance which benefits only us, the minority of players who cause grief, chaos, and anger. And this is the major problem of balance in today's MMOs. Now, I must state I've been a thief in any RPG I've played. I absolutely enjoy stealing, backstabbing, deceiving, and generally being a nuisance to everybody. If I can profit off another person's effort with minimal risk, great. But I'm also aware of the my role's position in the grand scheme of things. In order for me to enjoy this there needs to be another person for me to profit from, and in order for me to profit off of them, he needs to be able to make money with relative freedom, and this relative freedom only comes if there are a very limited amount of people like me, and you, who want to screw him over in the lich lord room after he's been there for 2 hours straight. That other player, the trammelites or anyone who loves to roleplay and decorate their virtual homes with sparkles and glitter, are needed in droves in order to run any MMO, and they need to feel as though the entire world isn't out to completely screw them over. They are the sheep to us wolves, and just like in nature, the balance lies in having less, much less predators than there are prey. When you cater to only one of these types, the trammelite, thief, crafter, et cetera, the MMO will eventually only consist of that type. That's what makes most MMOs to date stale and boring as ever. No one wants to steal from another thief today who's just going to steal it back from them tomorrow. On the other hand, if you put everyone in a bubble, safe from all the evils of the world, even they will find themselves bored from a constant treadmill of levels and achievements. It's important to give everyone enough protection so they don't feel scammed of all their hard work all the time, but it's also important to provide some chaos, some destructive elements, in order to keep the world changing and to stay interesting. The key to balance then is to maintain the proper proportions of these elements. Balance doesn't lie in PvP or PvE or crafting, it lies in the mixture of all these combined. MMOs are fantasy worlds where people interact with each other, thus it's more of a social balance that needs to take place in order to truly have an outstanding MMO. Given, individual aspects such as PvP, PvE, and crafting need to be balanced themselves, but the bigger picture is a diverse and dynamic world in which politics, drama, and power struggles take place. Ultima Online was laced with bugs, imbalanced mechanics, and always was down when you wanted to play it, but it was absolutely incomparable to anything else when it came to interaction and conflict with another human. It was a melting pot of roleplayers, murderers, griefers, crafters, you name it, even though it had all its flaws and imperfections. No one cared to max their character before heading out into the dungeons because there was an enormous mix of people to run in to, whether it be a newbie who wanted to just kill some mongbats with you, or a PK who was trying to In Por Ylem you to death. Even the huge changes that made a character go from a powerhouse to a gimp overnight didn't really stop us from starting to train a new skill from scratch the next day. Everyone was kept on the same playing field because we never really knew what tomorrow would bring. I'd like to say Ultima Online had no 'end-game'; the way I played Ultima the first day, up until the very last, was to just get out of town and see what would happen. Every time I logged in I never had a goal other than to have fun. If I ran into some of my thief buddies, we'd go stealing; if I found myself needing money badly, I'd go kill monsters. There was always something to do, always somebody new to run in to, and it never was the same thing twice, and that only works when there is a diverse balance of every type of player imaginable. MMOs today always seems to have a focus on only one certain aspect of a world, whether it be PvP, PvE, or something entirely weird. The next MMO that realizes the balance between having free-for-all PvP, fully-lootable corpses, and a safe enough stable for my neon horses, I'm in. |
|
|
11/05/12 5:04:35 PM#116
Originally posted by tom_gore
Originally posted by Arclan
|
|
|
11/05/12 5:52:02 PM#117
Building and running a virtual world adds much more difficulty for the developers than setting up a more ordered game. If the elements called for drive away more people than they'll bring in, you will have to accept 'cheaper' versions of virtual worlds. They cost more to do, and are harder to maintain. Thus there are fewer of them. And since the ones that are out there aren't supported well, the incentive to do more of them is not there.
You can wait for one of the great sandbox hopes to come in (archeage, eqnext, wod, etc), and maybe that will do the trick for you. But these types of games are years in development. You'll have to wait.
Seeing the complaints about every single element of gaming (graphics not good enough, animations bad, an instance spotted, PvP too open, PvP too narrow, too many elves, not enough elves, etc), it's not a given that any particular iteration will get enough support to be economically viable. If you are waiting for the perfect game, the only game you play will be the waiting one. |
|
|
11/05/12 6:11:03 PM#118
Originally posted by monstermmo Please tell us which sandbox games you have played for any length of time, so we can try to understand what in THE HELL you are talking about. Thanks. |
|
|
11/05/12 6:17:03 PM#119
Originally posted by BadSpock I think this says a lot about what kind of person you are, whether these are virtual people, or not. I don't do the kinds of things you do to players or NPCs. Also, sandbox doesn't mean the game has to be full open PvP either. Now, I have no problem with faction combat and whatnot, and if we are at war and you are on the other team, it's on. But as for running around and indiscriminately kiling/griefing characters in a video game, I guess that's just not my thing. I prefer to defend others against people like that. |
|
|
11/05/12 6:24:05 PM#120
Originally posted by Arglebargle ArcheAge is not a sanbox MMO and i really don't think EQNext will be a sandbox MMO.ArcheAge is a hybrid MMO it has many themepark features as well as some features you would find in the more sandbox style. Vanguard is the same it's a hybrid MMO. |
|