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11/05/12 1:04:21 PM#41
I think we have quite a few years ahead of us to learn "how to play this one right". Hopefully the skill will be transferable and gw3 will shatter wow2. |
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11/05/12 2:18:13 PM#42
Originally posted by grimal There are dozens of reasons. We can look at the current state of the game. Its actively played and enjoyed. The servers are filled with players at all hours of the day. It has the benefit of not costing anyone a monthly fee so gamers never feel they are on the losing end of a value proposition. The paltry amount that people pay for MMOs is a drop in the bucket, but if players feel like they are not getting their moneys worth, they dump it. Just like GW1 that risk is eliminated here. One of the biggest comments during GW2 development stage that caught my attention was talk about their server architecture. GW2 was designed from the ground up.. to be cheaper to run than other games on the market. So lets say the game began to tank tomorrow.. GW2 (like GW1) can survive longer than most, because it cost less to run. More and more content. We have seen Anet pushing out regular bug fixes, stability patches, etc over the past few months. All in all, the game runs damned well on a variety of hardware and I see no reason why this trend would not continue. The Halloween event went off with few hitches and in general it was well accepted by the masses. Two weeks after that holiday has ended, GW2 has a content patch coming down the pipe. One with that addresses balance issues, some WvW bugs and is pushing out an entire new zone for the level 80 players. If they continue this trend right into Christmas with another Holiday patch and more content I will be throughly impressed. If they can maintain that flow into the next year, even better. WvW that works. While the WvW is not as large as I hoped it would be.. It is functional. The only thing dragging it down right now is the clipping (invisible players) when extremely large battles happen. Beyond that (repeats self) it works. I haven't seen large scale working PVP in a very long time. Warhammer failed us in so many ways and recently SWTOR fell right on their face with Ilum (and have yet to remedy it). A growing and expanding Spvp system for the GW1 tourney die hards. Make no mistake, there was a fair number of players participating in GW1 tournaments right up to the moment that GW2 came online. Balance issues aside the Spvp system works. There are tweaks to the Cap Raid map coming with the Nov 15th patch and we are expecting another map. They are working toward private tournament systems and practice arenas. The brilliance of the gem store. While I do not really like the TP and I miss trading systems.. The gem store made them a pile of money over the past few months. I know a few people that spent more in that time than I do on a yearly subscription to other MMOs. Couple that with cheaper upkeep and you have system where a fraction of the players pay for the full development costs of this game. Its almost like GW2 is kickstarter funded in a way, cause those gem store purchases are not pay 2 win (unless your are worried about winning costume brawls). Another angle we can look at this from is... what other games are coming down the pipe? Name some full featured, quality MMOs that you are waiting to dive into? Ok, now which of those are a year out? How about two years out? Three years out? More? Which of those are targetted at a broad audience? Thats the thing about MMOs.. I've played a ton of them that I really enjoyed, but at the end of the day they were very niche. Is that a bad thing? No, not as long as they make enough money to keep the game moving forward, satisfy their investors and sufficently line their own pockets. I enjoy the communities in those games very much, as they are much more personal. At this point I would like to acknowldge that I prefer sandboxy MMOs. The problem is no one else seems to (not the masses anyways) and hardly anyone seems interested in developing them. Why? because they are expensive, harder to develop, harder to test and typically net you less subscribers. So, until someone waves a magical wand and figures out the sandbox equation (again), the bulk of them are going to be subpar and/or junk.
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As a side note and to answer my own question.. I kinda liked the sound of Elder Scrolls online (from that alpha tester video). Who knows though, way to early to tell. If Bioware had a brain (the brains of Bioware have retired at this point). I would have stuck with SWTOR.. but it doesn't scratch enough MMO itches for me. |
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11/05/12 3:29:57 PM#43
I went with not going to happen.
A) I think GW2 will be around for quite a while. B) I think Anet's next mmo, if there is one, will be a different IP. |
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11/05/12 3:31:46 PM#44
Why even ask the question if it's so obvious... some people have too much free time mhm.
EVE Online 21 days trial from me! In-game guidance just msg. me. For mature players only unless you can take the steepest learning curve and be able to get over losses. |
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Originally posted by Xsonic Why even reply then? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/05/12 4:09:15 PM#46
We all know its way to early to specualte on this. Seriously, not even the first expansion is up. Gw2 still have to prove itself that it can grow, like Gw1 did.
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11/05/12 4:13:25 PM#47
Originally posted by Zeus.CM Don't you dare use logic and common sense. Don't make me SHUN you! |
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11/05/12 4:14:03 PM#48
In all honesty every dev probably hopes to shatter every record there is out there doesn't mean because they don't that the game is a failure to the point that they are going to look to reload that quickly.
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11/05/12 5:07:13 PM#49
Imo it'll happen once their current engine cannot support any further improvements... which is what happened to GW1, if ya'll recall. Since GW2 still has plenty of room for expansion, both in content and in systems, and I don't see any new shining concept on the mmo horizon that GW2 wouldn't be able to incorporate within the existing engine... I'd say 6-8 years till GW3 or something else of ANet's choosing. Heck, if they went all crazy I can even see them adding "sandbox" islands in a future expansion (ala Archeage)... or whole new PvP worlds (WvW done differently perhaps). They made a pretty robust yet open engine that can stand a lot of modification and evolution... not to mention the huge amount of content. Imo they'd be crazy not to use and reuse their assets for as long as they're able to. |
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11/05/12 5:10:09 PM#50
Originally posted by Pilnkplonk GW2 is using the GW1 engine. |
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11/05/12 5:12:57 PM#51
Afraid to ask? LOL I just hope they finally get GW3 right this time. lol jk |
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11/05/12 5:14:02 PM#52
Originally posted by sammyeli
Sorta...
"Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system. Gaile Gray has indicated the game supports DirectX 10, but not require it to play. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering." |
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11/05/12 5:16:49 PM#53
Originally posted by sammyeli "Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments,[3] enhanced graphics and animations[13] and the use of the Havok physics system.[3]" http://en.wikipedia.org/wiki/Guild_Wars_2 I'm not going to go into semantics of what "engine" means. GW1 and GW2 have completely different game world structures and you couldn't use GW1 "engine" to present a fully open world like GW2 does. So, as far as I'm concerned GW2 has a new engine which uses some gfx and networking routines from GW1. These are not the same engines, just like Win8 is not WinNT even though you could find some ancient NT code deep down in the bowels of the latest 8 build... |
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11/05/12 5:17:46 PM#54
Originally posted by Jyiiga The yea core engine is GW1 and Havok dropped on top for 3d rendring and ragdoll and destructible environment. |
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11/05/12 5:20:30 PM#55
Originally posted by sammyeli You mean core graphics engine.... oh nvm, pointless derailing of the thread. You're right, we're wrong. GW2 uses GW1 engine. /rolleyes |
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11/05/12 5:23:03 PM#56
Our economy is going downhill and pretty fast. I'd be very very suprised that the box for gw3 isn't done within 4 years.
With only 2 or 3 expnasions to gw2. |
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11/05/12 5:24:34 PM#57
Originally posted by Pilnkplonk Ahh yes straight from a developer him self right on. /rolleyes |
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My guess is they are going to find some really cool idea they want to implement, can't due to engine limitations and.....voila!....GW3 announcement.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/05/12 8:47:54 PM#59
Originally posted by grimal
I think not. The reason for GW2 was GW1 had design issues and rather than continue on with the heavily-instanced MMO, they decided to re-do it from the ground up. So they canceled their 4th update and made Eye of the North instead so they integrate the first MMO, to some extent, into the second.
With GW2 they haven't programmed themselves into a corner. So there's no compelling need to do a complete re-write. They can do what LOTRO did, just update the engine to keep with the times... |
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