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11/05/12 7:22:07 AM#21
I'm startng to wonder if it might be some kind of left brain vs right brain thing. Because I'm right brain and the whole going from point a to point b thing is incredibly boring to me. If that played some part, well then 90 percent or more of the population needs to have their hand held from one quest and zone to another and hence we get games vs worlds.
It's like everyone wants to live in a box or something. |
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11/05/12 7:22:50 AM#22
Originally posted by Sovrath There are also people who enjoy "worlds" over "games". Going with the Skyrim example. You noted some people who couldn't get into it because it was too open and, basically, not guided enough. However, of all the praise heaped on games like Skyrim, Morrowind, Oblivion and their ilk, how much of it comes down to "I played it just for the main storyline", compared to things like "I just wandered off and did whatever seemed interesting and wouldn't come back to the main storyline for days sometimes". Why has Minecraft - most certainly a sandbox world experience - gained and maintained so much popularity? Because there is a market for both types of experiencs. Are there more people who like "games" than there are who like "worlds"? Yeah, probably. Why that's the case, I don't know. Probably fodder for another thread. I think this topic is already in danger of veering off into a false dichotomy - an "either/or" situation that simply doesn't exist, and doesn't need to. I don't know why, but so many people seem to see things as Black or White. It's either "A" or B". We can either have "worlds" or "games". Nonsense. We can have both. Personally, for a MMO experience, I prefer worlds over games. The idea of "I live in a world already, I play games to escape" just doesn't make sense to me. Entering Skyrim isn't an escape from the real world? It's not a fantasy setting, pretty much completely removed from reality in every way, shape and form? There's as much game-type content in Skyrim as there is in any other "game". The difference is, Skyrim gives you a ton of options of what kind of game you want it to be, and sets you on your way to forge that experience. It can be as linear or as un-linear as you, the player, want it to be. However, it still takes place in an environment that is very much a world.
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11/05/12 7:25:55 AM#23
Originally posted by tom_gore Agreed, that's why the Foundry is a great idea, it gave a LOT of great missions into STO (and that's where CoH's Architect failed, and used only for grinding). And it's good to see a sandboxer who doesn't oppose stories :) Skyrim with multiplayer, and lots of dev updates, and constant flow of player-created missions, and the option to start a settlement at an unoccupied place fitting in the world and the bigger story, I guess that would be my ideal sandbox/themepark combo. To bad it never going to happen. There's not enough players left who'd love such a game I guess. Beside those who left from the old games, only a few people would play such a game. I'm not saying it's good or bad, just noting. |
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11/05/12 7:28:45 AM#24
Originally posted by TangentPoint Hey you dont' have to tell me, I currently have 508 hours into Skyrim. I played morrowind for over two years and still play it from time to time. but maybe, as was mentioned, it is a right brain vs left brain thing? Maybe there is truth that some people want to be given puzzles to solve and roaming keeps them from doing that whereas those who are a bit more right brained are enjoying the roaming on another level. |
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11/05/12 7:35:27 AM#25
Originally posted by Sovrath Very good point. I think Right Brain and Left Brain could have a lot to do with it... at least assuming there's an aspect to that where one side wants to be actively engaged and more in control of what they're doing, while the other side wants to just sorta kick back and enjoy the show. That kinda works with movies, too, when I think about it, heh. |
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11/05/12 7:37:13 AM#26
Give me whatever kind of game you want to. I'll decide on its merits if I like it or not. |
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11/05/12 7:38:45 AM#27
Originally posted by Sovrath Wow... /bow I guess I'm just a rookie then :) (none of them has more than 200 hours in my case, except maybe Daggerfall, I played it a lot) |
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11/05/12 7:47:25 AM#28
OP +1
If I want a fantasy experience with a definite beginning and end I'll pick up a book. I'd rather make my own story when I play. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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11/05/12 7:58:28 AM#29
Originally posted by tom_gore Eve? Oh and thanks for telling me to shut up..really appreciated No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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11/05/12 8:02:04 AM#30
Originally posted by cura lol till then your sttuck in a Modern Off line Sand box RPG..with great graphics but shit communtity and its pay to win to boot No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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11/05/12 8:04:50 AM#31
Originally posted by Aelious then why not try Civilization or The Sims or Spore or Second Life Watch your thoughts; they become words. |
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11/05/12 8:05:44 AM#32
Originally posted by tom_gore you wanna know why? because people are cheaters, exploiters, destroyers. not crafters, explorers and gatherers.
if they would build a free to roam world people would find a way to destroy it, so they could get the best stuff with the least work - as always.
it's not as simple as you think, no matter how many words you use to describe it. "I'll never grow up, never grow up, never grow up! Not me!" |
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11/05/12 8:12:33 AM#33
Originally posted by Thane
Naturally, if you decide to let them take it, they will. That's the issue, people don't want to lose anything, but they don't have what it takes to keep everything. Then they want bunch of artifical barriers to protect them, and the vicious cycle of instancing and roller coaster rides begun.
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11/05/12 8:17:21 AM#34
Originally posted by NeherunOriginally posted by Thane yeah cause nothing is more fun than a survival of the fittest, death sport,penal colony world filled with crafters and politicians... Watch your thoughts; they become words. |
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11/05/12 8:23:36 AM#35
Originally posted by Kenze This x 200. |
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11/05/12 8:27:50 AM#36
Originally posted by Sovrath Likely no game is "too open" but in Skyrim's case, aside from the quest lines, its quite boring. There's really not a whole lot you can do or achieve. So why play it after you've finished the major storylines? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/05/12 8:36:54 AM#37
Originally posted by halflife25 consoles are filled with games, have fun. |
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11/05/12 8:40:00 AM#38
Originally posted by maddhatter44 Have fun the current 'world' MMO you are playing... |
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11/05/12 8:46:08 AM#39
Originally posted by Quirhid mostly for exploration. you can go to midieval times and explore a world you've never seen before. all while drinking beer and sitting in the comfort of your own home. the story line is fine in ES games but i think most people continue to play it because it feels like a world. which is the point i think the OP was trying to make when he brought up Skyrim. you can play it and it doesnt have to feel as 'gamey' as other games. you can become part of the world, if you want. you aren't forced to do anything, and your decisions matter. I think the prostitute mod corrupted your game files man. -elhefen |
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11/05/12 8:54:37 AM#40
OP, sadly that will not going to happen. "Worlds" are no longer welcomed by gaming community, let alone MMORPG players. Why? Because they dont care for "worlds". All they want is a "level cap race" "endgame" "PHAT LEWT" and other things. I dont even understand anymore, why putting "world" or levels in MMO at all. It just cost resources. Sad, but true fact. No one will ever make the game for us, minority of players. Well at least, im enjoying GW2 while it lasts... EDIT: Yea, GW2 is 'instanced' ('zoned' should be proper world), but that is more about technical aspect of the discussion. I dont really mind even 'instancing' if done properly. Main MMO at the moment: Guild Wars 2 |
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