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Looks very promising, I like all of the suggested changes. Just put on the testliveserver, so probably will be some changes. From the TSW forum: Fusang has been merged into battlegroups |
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11/03/12 9:46:23 AM#2
The tick rewards in fusang is a MASSIVE improvement, should stop all those facility swapping asshats at a stroke.
I'm less impressed with the 10.4, what happens when they release the raid will it then be 10.5. You wear the uniform for pvp, I don't get why they didn't just have fixed pvp gear to choose from like gw2, would make it easier to balance and mean they wouldn't have to constantly adjust pvp every time new pve gear comes out. The underdog thing might be good too. |
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In the last interview with Joel Bylos he claimed they plan to keep gear at 10.4 and aim at horizontal progression. Seems like they have agreed to turn away from the gear grind. Not sure what they plan to replace it with though. 1.4 looks very good, hope they get it out without too many bugs:)
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11/03/12 12:05:39 PM#4
What exactly do those battlegroups mean?
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11/03/12 4:53:25 PM#5
that sounds exciting, can't wait!!
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11/03/12 5:04:48 PM#6
Originally posted by Kuppa That the servers instead of having a unique Fusang will share the Fusang instance with the other servers in the battlegroup. They have also matched the servers so that if one server was Templar dominated, another dominated by Dragon and a third by Illuminati, they have merged them into one battlegroup - so they will hopefully have a better balance when it comes to active Fusang players. |
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11/04/12 4:14:35 AM#7
The changes for PvP and also the changes to Escalation and Tanking sound very promising. The devs are talking with the players every day at the testlive forums and even on the official forums too. Very nice.
Playing: TSW, SWTOR, FM2013 |
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11/04/12 5:23:24 AM#8
A lot of positive changes but they haven't addressed the fundimental problems with PvP, that certain builds (more specifically certain abilities) are godlike and most others are terrible. I'll wait and see if they rebalance the entire skill system to make pvp viable before i will resub to try this. I got bored destroying groups on my own with no challenge simply because i knew what abilites were stupidly powerful and how to chain them into a practically undefeatable build. Min/maxers will know this build, 1v1 the only way to beat it is to copy it and pray.....and no, im not posting it :) |
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11/04/12 6:08:34 AM#9
Originally posted by Zinzan There is a million of possible combinations, of course some are BS and some are "godlike". The skill wheel and finding the perfect build is a kind of minigame - and I quite enjoy it :D (My build is *almost* god like.. still working on it) |
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11/04/12 7:54:35 AM#10
There is no "godlike" build, as there is always a build to defeat your "perfect build". You can not make a build that is "perfect", as you by choosing a build or gear combo, will open up a hole for another type of build to utterly destroy you. |
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11/04/12 8:01:29 AM#11
Your not locked in classes, everyone is free to either copy fotm builds or make a counter build and farm fotmers. Besides the strongest elements are team builds anyway where players combo off of each others states.
To suggest skills are the main issue when no one is licked in a class is silly. The main issue with tsw pvp was pveers ruining the fun for real pvpers by just using fusang as a means to grind a first dungeon set by actively avoiding pvp (and screaming at people on chat who you know went to the pvp area to shock horror actually pvp) The tick based reward system should fix this glaring flaw in tsw, though I fear its too late with most pvpers going gw2 or looking at ps2. |
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11/05/12 9:33:49 AM#12
Originally posted by Blackbrrd Kool, so its changing similar to WvW. I think that's a good move on their part. |
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11/05/12 9:36:34 AM#13
Originally posted by Yakamomoto Yes, this is why I didn't like TSW's pvp. Its more about the meta game of build making than the actual pvp. Is a war of the builds and finding the OP, which even in balanced pvp games happens. But in this game is way too wide open so they will never find a balance to pvp. I'm not saying this is wrong, there are many that like the build game. I just prefer balanced pvp. |
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11/05/12 10:05:39 AM#14
I didn't mind that part, the meta thing.
The main reason I didn't like tsw pvp, it was just pvp for pveers, a convenient way to gear up, which worked fastest if you actually avoided pvp and colluded with the "enemy" |
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11/05/12 11:43:25 AM#15
I'm no PvPer, but this sounds like a really good move. The comments on the TSW forum have been, for the most part, very positive. No doubt we'll see further changes and improvements to PvP in the future. Well-done John & Co!
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11/05/12 10:00:07 PM#16
Mabey these changes will bring me back to Fusang.
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11/06/12 6:38:14 AM#17
It's kill a dev event on Wednesday on testserver. :-)
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11/12/12 6:41:30 PM#18
This is really awesome, can't wait for 1.4 to arrive! So much stuff, amazing Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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Tried the Kill a dev event and so far the changes are looking like a major step in the right direction for PvP. A little update for those of you considering a comeback to TSW PvP. Fusang: 3 min ticker is great. A lot of smaller groups are taking wells and encourages less zerg style play. And you get rewarded for holding wells too, 7 white marks per tick atm. 126 for centre fac and about 100 I think for outer facs. Defending facilities will be a must. Well-control should be high priority after patch too. Underdog faction mission was pretty good. I know, more pve in the pvp zone, but as a dragon we're gonna need that custodian a lot. Mission was good, and the custodian looks great. He's got a heal aura and good dps. A bit buggy atm though... Not sure how the patch will work out for the lowpop faction. Might get even harder to get facilities than before. But at least there should be no more fac swapping. At testlive we get same gear, so no worries about the geargap. It seems like Funcom are intending to keep 10.4 gear as the max for a while, so lets hope they keep to that. With PvP gear now upgradable to 10.4 all the complaints about pve'ers with better gear should be over. Prices for pvp gear upgrades are gonna be lowered as well, around 15-20% atm. They have said that low ql players will get better buff than before, not sure how much. Gear will still be a factor though.
Factions can now also upgrade the npc's guarding the outer facilities, usng pax or white marks. Not sure if I like this change. With dimension merge, there will be higher pop in zone, and a decent group of 10 can take down current npc's very quickly. So I see why they want to give us the chance to buff the defence nps's, buying more time to organize defence by players. Max upgraded the custodian had about 800k hitpoints (normal 260k) and did a lot more dmg. If faction balance is decent, it will work out ok. But if numbers are very unbalanced this will be tough for the low pop faction. But then I'm biased here...
It looks like there will be quite a few changes to abilities as well. Nerfs etc is a dangerous path, but I get the feeling Funcom are doing them with small steps at the time, encouraging more diversity in deckbuilds. Nothing settled atm, so have to wait and see. Raid GUI is still a mess. Haven't heard anything about fixing that. Not sure if they'll let us organize our own groups either, I really hope they'll come through on that. Group synergy can do wonders in TSW, but we need the tools to make it happen.
As for the minigames I don't really know. I've read they are going to remove tiers and buff low ql's a lot, but keep gear. I really hope they just copy GW2 and introduce equal gear for minigames. Abilities should be just the ones you've earned though.
All in all, still a way to go but a major step in the right direction. If you do make a comeback, man up and roll a Dragon:) |
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11/13/12 4:27:56 PM#20
I'm very excited about the new pvp objectives and mechanics. A fat custodian robot to support the underdog faction?? That is pure genius. I think I'm gonna roll a Dragon character solely for that purpose :D Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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