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11/03/12 11:05:08 PM#21
Originally posted by thinktank001 I came to this thread thinking in the back of my mind, well...comparing EQ1 to today's games that have come out since WoW...it basically is a sandbox. I don't think EQN will be a total sandbox, but be EQ1 with some sandbox elements. Good enough for me I'm hoping. Played: EQ1 (10 Years), Guild Wars, Rift, TERA Nytlok Sylas |
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11/03/12 11:10:19 PM#22
Originally posted by pvpirl As you might have noticed, our illustrious overlords have been giving us less and less nuts and bolts info over the years on what exactly is in our diet of swill. It's to the point of giving us pictures and names of mighty Bosses, talk of great stories we shall play out determined by their predesigned hand and granted to we the peasantry in volumes of sameness. And promises of something new that they can't for some reason explain to us, no doubt because we are not educated enough or of quite refined enough background to grasp. It seems the only thing good enough about us is our money, of which they shall gladly scheme to relieve of us the burden. Once upon a time.... |
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11/03/12 11:13:07 PM#23
Originally posted by Trudge34 Hope all you want. But if it plays like a Themepark, you will not call it a Sandbox to any degree. You will simply say it had a few Sandbox elements, while admiting it is indeed a Themepark game. Much like, very much like, all the others. Once upon a time.... |
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11/03/12 11:16:38 PM#24
*Now* would seem like a good time for Smed to explain to us how his Sandbox will actually play like a Sandbox.
Once upon a time.... |
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11/03/12 11:20:21 PM#25
It wont affect the future of any sandbox game. If it flops, it flops, and the year after that another sandbox will come out and so on and so forth. The reason it wont affect the future of sandbox games if it does flops is because gamers today are retarded when it comes to money. Which is why people spend money on day 1 DLC that was already on the disc they already paid for. but i digress.
a sandbox game flopping means absolute dick. themepark after themepark have failed and devs continue to make themeparks and gamers continue to buy it. |
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11/03/12 11:34:12 PM#26
Originally posted by cybertrucker
We've only heard that it's a sandbox, time will tell how the game even plays and if it will be viewed as a sandbox by the crowd. Wildstar devs told it's going to be a sandbox-themepark hybrid, but their explanation of the systems sounds like it's just going to be another fullblown themepark. |
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11/04/12 1:05:04 AM#27
Originally posted by Amaranthar I don't care what it's called. Themepark, Sandbox, Sandpark, Themebox, who the fuck cares? I want my virutal world back so if that has to have more themepark elements than sandbox, I don't care. FFS, people get so caught up in trying to catagorize these games no one seems to care to find out if they're even any fun to begin with. If it is a reskin of EQ1 I would be pretty happy, if they incorporate a few updated mechanics, I'll be even happier. Bottom line is, it better have some interdependancy in it no matter what anyone can catagorize it. Played: EQ1 (10 Years), Guild Wars, Rift, TERA Nytlok Sylas |
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11/04/12 1:09:33 AM#28
this.
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11/04/12 1:19:26 AM#29
Originally posted by Zylaxx What games exactly? WoW then.... isn't Eve the second most popular MMO out right now? You say Niche like its a bad thing, the worst thing in MMO's lately has just been lowest common denominator. You are not aware of actual market or what may become popular any more than I. |
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11/04/12 1:23:11 AM#30
It won't effect sandbox games at all. Games 'failing' doesn't effect games being made. Games 'success' effects games being made. This is not exclusive to games. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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11/04/12 1:27:47 AM#31
Originally posted by funyahns Aion had 3M subs if I recall correctly. Lotro / DDO have around 500k before the F2P conversion. After F2P, they gained heaps more revenue (think they doubled) but we don't know the sub numbers. Doubt it went down due to the 100% more revenue. SWTOR is around 500k - 1M. GW2 sold 2M+. Market has been pretty clear on what it likes more in the MMO space for 7+ years now.
These are official numbers only, not 'but my guild died so MMO X is dead!' Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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11/04/12 1:33:15 AM#32
Originally posted by RefMinor that's what i think too. sandbox-style leaves the door open to interpretation. I think the prostitute mod corrupted your game files man. -elhefen |
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11/04/12 1:48:55 AM#33
Smed's involved...he'll find a way to screw it up eventually.
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11/04/12 1:50:10 AM#34
The effect on the genre of sandbox game in the whole will depend on the inicial outcome of EQNext, let me explain:
Even if EQN fails in the long term, it won't affect us negatively. What we really have to worry about is the inicial response, much like how we saw in SWTOR. SWTOR's response in the mmo and star wars community was strong, the developers proved there was still a market for large AAA MMOs that had polish, voice acting, and intriuging story lines. Although they also proved the difficulty of appeasing their audience, listening to the suggestions, and inovating endgame. SWTOR had the inicial following and that is what was important.
As for EQN if it really is a massive Sandbox MMO and it has an amazing inicial following (like SWTOR), then that alone is protection for the genre we all know, love, and seek. That will prove there is still a market, even if it fails in the long term. (Which no one wants). Yet if it succeeds, and EQN makes and continues to make money, other AAA developers WILL take notice of this. And this is what we should look out for.
-Vexer, I was drunk while writing this. |
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11/04/12 2:13:13 AM#35
Originally posted by Zylaxx You mean WoW? Because beside of that there is no Themepark with consistently higher subscription numbers than any AAA Sandbox. Just look at EvE, SWG and UO, and compare them with the Themeparks of that time over a period of 5 years, or even with nowadays Themeparks. UO peeked 250k - got over 10 years over 100k subscribers SWG peeked 400k?(i dont know exactly to be honest) EvE peeked 350k - got over 10 years somewhat around 200-250k subscribers Now themeparks EQ peeked around 500k - got over 10 years around 300k subscribers DAoC peeked around 250k - got over 10 years around 100k subs AO - peeked around 150k(?) - got over 10 years around what.. 50k subs WAR peeked around 1.5million(initial sales?) - got over 4 years around 300k? So your arguement isnt that good, because you really just have WOW and all the rest. |
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11/04/12 2:24:01 AM#36
Originally posted by Yamota
Exactly. |
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11/04/12 2:24:52 AM#37
Originally posted by jpnz Aion - in that number is the asia market included. THEY dont have subscibtions like we are used to it. You go into a bar, play the fucking game for 2 hours and you then are a subscriber. You cant count that. And in NA/EU Aion is below 500k Those numbers are never true for DDO, it might be true for Lotro though. Some links please. SWTOR is how old? do you think it will have that amount over 5 or 10 years? will it even exist as long? I doubt it. GW2 dont have any subscribtions. Or... Minecraft was sold around 8 million times. So what? |
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11/04/12 2:25:19 AM#38
I sincerely hope Smed doesn't crash and burn. But SOE has been the Evil Empire before, imagine it can survive it again. |
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11/04/12 2:26:09 AM#39
If it flops I don think it will have any effect whatsoever - the reason being that sandbox games are already considered a risky, undesirable investement with slim (or no) chances of 'big' returns. EQNEXT flopping wont change that in the slightest. If it is a success, however, then being arguably the first 'successful' sandbox it would quite likely inspire other developers/investors to consider sandboxes as viable. Currently, they're simply not viable unless as a small indy game or similar.
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11/04/12 2:30:22 AM#40
Originally posted by Apraxis So what? Any time you feel the urge to argue over subscription numbers with anyone, just stab your thigh with a fork instead. I would recommend the brick-self-face-smashing technique, but that's reserved. |
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