| 29 posts found | |
|---|---|
|
So what new features would you like to see added to GW2 (excluding Player & Guild Housing)?
|
|
|
11/03/12 5:53:14 PM#2
Originally posted by MMOExposed Out of curiosity; why are we excluding housing? |
|
|
11/03/12 5:56:29 PM#3
Seeing player names in pvp
|
|
|
11/03/12 6:01:41 PM#4
Mounts that are incredibly hard to get like about 50% as hard as the legendary weapons. Easier way to get groups together for Dungeons that are hard to run. Lower specs required for WvWvW as my PC drops from 40fps to 3 whenever im in a large battle in there and i cannot play it.
|
|
|
11/03/12 6:08:58 PM#5
Originally posted by ShakyMo This. New weapon skills unlockable only through specific achievements. Or weapon leveling. Or both. Whatever, I want to develop my weapons past level 10. And more specific rewards in general. Specific rewards for specific actions. Stuff you can get only one way and no other. Enough with this dull shopping mall approach - you grind to save some "x" that you spend on whatever you want. Wait, this is like RL isn't it? By Jove, it is! Bleh. LFG tool. Sorry ANet, but you do need it. A way to consensual PvP in the proper PvE world. I know duelling is in the works, and I hope ANet does something innovative with it... like they're wont to do. My secret wish is that GW2 becomes known as the first mmo to allow group vs group duels! That would be fun beyond belief, just imagine... Some of those PvE locations would be just awesome for PvP, even better than what they got in WvW proper (too spacious in most cases). I would love some PvP mayhem in dredge caverns or pirate hideout with hostile mobs mixed in!
|
|
|
11/03/12 6:21:37 PM#6
Guild vs Guild.
|
|
|
11/03/12 6:27:44 PM#7
Dueling LFG system Politics system for guilds Poker Player names in WvW Spectator mode Much better search system for the trading post Wardrobe tab similar to EQ2 or Rift instead of street clothes system For housing, some clothing dummies to store sets on I really want guild halls bad so I'm saying it anyway Dev controlled boss events Rebalancing for WvW a bit. I don't like the orb system very much and I feel like it's too easy for 1 server to dominate two servers for far too long. More random events in general (like the hunger games event from beta) to keep the variety going More classes Switching between specs/gear with a single click. Sort of like Rift Zones that require 10 or more people to get anything done
I don't know, there's probably more. SWTOR is the greatest mmo ever! |
|
|
11/03/12 6:30:14 PM#8
3 things:
|
|
|
11/03/12 6:38:37 PM#9
Weapon skill choices race changes, name changes
|
|
|
Zeppelin5083
Apprentice Member
Joined: 6/08/10
“Death is so terribly final, while life is full of possibilities.” |
11/03/12 6:39:16 PM#10
All bugs to be fixed.
|
|
11/03/12 6:49:17 PM#11
Well... there's an acheivement for weapon mastery, and killing mobs. Example, you get acheivement for killing 1000 ghosts, or you get achievement for having 5000 killing blows with greatsword...
What i'd like to see is if we could unlock some sort of new ability once we reach this milestone or some type of "cape" or "skin" to show that I've killed 5000+ monsters with my greatsword, that I'm truly a greatsword master. |
|
|
11/03/12 6:58:42 PM#12
A way to show achievements to friends and guildmates. Perhaps a bulletin board that you could post them on in town or even a setup like WoW and Rift for online display.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
|
|
11/03/12 7:05:17 PM#13
a virtual dartboard where you could post up a picture of your favorite GW2 hater and throw darts at them. I'm kidding of course, not wanting to hurt anyone's feelings. Again.
I would like to see a couple new classes. Maybe something with polearms for weapons. I would also like to see more complex jumping puzzles, I had alot of fun doing the clocktower. A new race/heritage to add to the character models available. An event where they take bots and boot them from the game in a public manner. throw them into a pit or launch them into space. Something spectacular, and they tell the bots name so that we can feel absolution to seeing them run around ruining the economy. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
|
|
11/03/12 7:07:01 PM#14
Titles that are actually noticable by other players. OH, and dungeons that are actually rewarding enough to merit the pain they force us to enture to complete them.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
|
|
11/03/12 7:08:34 PM#15
Why excluding housing ? I want player housing together with crafting for players to be able to make furniture for housing (like in eq2 ),mounts easy enough to get,enemy player names in wvw,more xp from wvw to be able to lv from it at same speed with pve leveling,more permanent spawn points in wvw for less running around,xp from spvp , more real quests and less jumping puzzles,if i wanted to play a platformer i would have played one not a mmo. |
|
|
11/03/12 7:29:06 PM#16
Some new gameplay so I can go back and play again. GvGvG fighting for map castle sounds good..... and balancing classes would be nice too so ppl dont play only certain classes in pvp.
|
|
|
11/03/12 8:03:43 PM#17
First of all, I'd love to see the devs ask a question like this, via some sort of in-game survey. They seem to have their vision though, and it doesn't look like they're going to deviate from it at all, no matter what players want.
That aside.. how about some sort of endgame horizontal advancement system? Something that takes forever to cap, so level 80 feels less like game over. Ideally, two different versions, one for PvE and one for PvP, so that to cap both, you'd have to do both. and both having uses in PvE and PvP (WvW) so that the two facets of gameplay feel better tied together.
Also, things like relics and darkness falls, for WvW. i.e. community rewards that have more substance. Not just little bonuses, but fun things players will actively covet and strive for, for their server.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
|
|
11/03/12 8:49:13 PM#18
1. Be able to search map to see who else is in the area 2. Be able to examine ppl to see there armor/weapons 3. Be able to use commands like /see all level 80 Grd, which would search the server for gardians lvl 80. 4. LFG Tool should be at the top left, up front, so ppl know its there. Should be improvements with the LFG Tool, rarely used. 5. LFG Tool should have a pop up box where you can add text, what you looing for. It should also be able to link what mission were on. |
|
|
11/03/12 9:07:11 PM#19
Observer mode More balanced sPvP formats (without PvE/RNG) GvG Guild halls Scrims Cup/elimination AT's
The PVE pseudo-PvP format? CBA to have an opinion except it seems fine for what it is.
He who writes in blood and aphorisms does not want to be read, he wants to be learned by heart. |
|
|
11/03/12 9:12:21 PM#20
Dedicated open World PvP server with full loot and permanent death. Dedicated CS staff with phone support |
|