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Guild Wars 2

Guild Wars 2 

General Discussion  » I really don't understand the bashing against GW2

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348 posts found
  xAPOCx

Novice Member

Joined: 10/25/12
Posts: 894

11/02/12 10:11:38 PM#81
Originally posted by Creslin321
Originally posted by asmkm22
Originally posted by Torgrim

GW2 is a AAA product right?

There is plenty of content for everyone?

You are not forced into a roll in a dungeon run?

You are not forced to play in your homeland you can travel and meet up friends right?

Ohh, did I forget to say It's buy and play.

Guild Wars 2 have huge amount of content for players to experince when they buy the game and still this game is attacked from all side like a common sub game.

Why is that?

It's a AAA product, sure.

I'd question the "plenty of content for everyone" thing though.  Most of the "content" is shallow, repeatable zerg events.

A lot of people don't feel "forced" into a roll for dungeons.  They play healers and tanks because they like to play healers and tanks.

A lot of games let you travel to play other zones.  That's nothing new.

It is buy and play, but you get what you pay for.  If you really like the zerg-style PvP, then it's great.  It's like a CoD mmo.  The tacked on "storyline" doesn't exactly change that.

 

As for why people are attacking it, it's probably because a lot of them/us are tired of all the hype for months leading up to the release, about how revolutionary this game was going to be, and how it was going to herald in a new era.  It didn't.  It's just another random psuedo-MMO with little more depth than Diablo x.

I agree it's just like a CoD MMORPG.  In fact, it's a lot like CoD.  The only differences are the fantasy setting, the gameplay, the clases, the itemization, the fact it's a different genre, and basically everything about the game.

otherwise though, TOTAL cod clone.

 Is sarcasm a requierment to be a spotlight poster? was just wondering seeing i was interested in becoming a spotlight poster and didnt see a list of requirements anywhere.

  Scorchien

Advanced Member

Joined: 5/12/06
Posts: 1119

11/02/12 10:11:43 PM#82

              GW2 just didnt appeal to me , i maxed lvl and Engi and had a cpl alts to 40-50 , and really it just doesnt have hmmm life.... No flavor, just felt very dry and boring , was really way to easy, the lvling is to easy , the gear is just handed to you or to easy and cheap to get or buy... The crafting is mindless...

   Honeastly i enjoyed GW1 more and found more interesting than 2 ....At  least it made you think with the endless skills and builds..

                  

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

11/02/12 10:13:13 PM#83

Hey look its the usual suspects!

Hi usual suspects!

And what, the topic is bash vs praise?  Interesting!

You never cease to amaze GW2 forums!

  neobahamut20

Apprentice Member

Joined: 4/03/12
Posts: 362

We can only show them the path, but they have to be the ones to take it.

11/02/12 10:14:04 PM#84

The bashing is mainly SW:TOR fanbois still mad that their game was a total failure. They will bash every other MMO out there because its how EA groomed them.

Boycotting EA. Why? They suck, even moreso since 2008.

  slicknslim88

Novice Member

Joined: 8/08/11
Posts: 400

11/02/12 10:14:18 PM#85

To answer the OP, haters gonna hate, it's been said before.

In this case, haters are those who are afraid of change.  People are always afraid of things that are different.  Afraid they are going to wipe out whats been established for so long (WoW type MMO's) and afraid their favorite games are going to be obsolete.  This, to them, warrants their mindless and unjustified hatred of the game.  And there are quite a lot of fans of the WoW type MMORPG.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

11/02/12 10:15:03 PM#86
Originally posted by Creslin321

Call of Duty 4 vs GW2:

  • Classes?  Check
  • Itemization?  Check
  • Stuctured PvP?  Check
  • Flimsy story full of cliche's?  Check
  • Basic gameplat elements involve targetting something and pushing a button?  Check

 

The main differences are how you target something, and the setting.  Yes, one of first person, and one is third person, but that doesn't actually change too much.

GW2 vs Curling:

Structured PvP?  Check

Classes?  Check (curling has sweepers and a shooter)

Has ice?  Check

basic gameplay involves moving hands or arms?  Check

Even looks like GW2:

awsome:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

11/02/12 10:15:31 PM#87
Originally posted by xAPOCx
Originally posted by Creslin321
Originally posted by asmkm22
Originally posted by Torgrim

GW2 is a AAA product right?

There is plenty of content for everyone?

You are not forced into a roll in a dungeon run?

You are not forced to play in your homeland you can travel and meet up friends right?

Ohh, did I forget to say It's buy and play.

Guild Wars 2 have huge amount of content for players to experince when they buy the game and still this game is attacked from all side like a common sub game.

Why is that?

It's a AAA product, sure.

I'd question the "plenty of content for everyone" thing though.  Most of the "content" is shallow, repeatable zerg events.

A lot of people don't feel "forced" into a roll for dungeons.  They play healers and tanks because they like to play healers and tanks.

A lot of games let you travel to play other zones.  That's nothing new.

It is buy and play, but you get what you pay for.  If you really like the zerg-style PvP, then it's great.  It's like a CoD mmo.  The tacked on "storyline" doesn't exactly change that.

 

As for why people are attacking it, it's probably because a lot of them/us are tired of all the hype for months leading up to the release, about how revolutionary this game was going to be, and how it was going to herald in a new era.  It didn't.  It's just another random psuedo-MMO with little more depth than Diablo x.

I agree it's just like a CoD MMORPG.  In fact, it's a lot like CoD.  The only differences are the fantasy setting, the gameplay, the clases, the itemization, the fact it's a different genre, and basically everything about the game.

otherwise though, TOTAL cod clone.

 Is sarcasm a requierment to be a spotlight poster? was just wondering seeing i was interested in becoming a spotlight poster and didnt see a list of requirements anywhere.

Yes, sarcasm is a requirement, as is irony.

Also, your post above is a good start ;).

Are you team Azeroth, team Tyria, or team Jacob?

  xAPOCx

Novice Member

Joined: 10/25/12
Posts: 894

11/02/12 10:17:48 PM#88
Originally posted by Creslin321
Originally posted by xAPOCx
Originally posted by Creslin321
Originally posted by asmkm22
Originally posted by Torgrim

GW2 is a AAA product right?

There is plenty of content for everyone?

You are not forced into a roll in a dungeon run?

You are not forced to play in your homeland you can travel and meet up friends right?

Ohh, did I forget to say It's buy and play.

Guild Wars 2 have huge amount of content for players to experince when they buy the game and still this game is attacked from all side like a common sub game.

Why is that?

It's a AAA product, sure.

I'd question the "plenty of content for everyone" thing though.  Most of the "content" is shallow, repeatable zerg events.

A lot of people don't feel "forced" into a roll for dungeons.  They play healers and tanks because they like to play healers and tanks.

A lot of games let you travel to play other zones.  That's nothing new.

It is buy and play, but you get what you pay for.  If you really like the zerg-style PvP, then it's great.  It's like a CoD mmo.  The tacked on "storyline" doesn't exactly change that.

 

As for why people are attacking it, it's probably because a lot of them/us are tired of all the hype for months leading up to the release, about how revolutionary this game was going to be, and how it was going to herald in a new era.  It didn't.  It's just another random psuedo-MMO with little more depth than Diablo x.

I agree it's just like a CoD MMORPG.  In fact, it's a lot like CoD.  The only differences are the fantasy setting, the gameplay, the clases, the itemization, the fact it's a different genre, and basically everything about the game.

otherwise though, TOTAL cod clone.

 Is sarcasm a requierment to be a spotlight poster? was just wondering seeing i was interested in becoming a spotlight poster and didnt see a list of requirements anywhere.

Yes, sarcasm is a requirement, as is irony.

noted =)

  Neado

Apprentice Member

Joined: 2/01/07
Posts: 1

11/02/12 10:22:19 PM#89

Having a lv 80 mesmer on maguuma my problem with it and why I no longer play is that after 80 their is nothing of note to do. Sure you can go for the legendary items which take excessive dedication and time to have no better stats and just a different skin. All the instance armor's are of the same stat pool just varying modifiers the power/strength is all on even keal. Now for a PvP centric game this is a cop out at balancing whats their to balance when the math is the same.

 

Yes you can argue skill dynamic but that becomes stale when you unlock all your primary skills by lv 10 (yes their 67890 skills are gained by leveling but your primary's and 90% of the time use skills are the same from 10-80)

 

It grows stale its repetative and their is 0 incentive to chase after and 0 motivation to do the grinds do just look different. To put it another way its masterbation without the climax.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/02/12 10:24:14 PM#90
Originally posted by Torgrim

 I really don't understand the bashing against GW2

What's the confusion?  Surely you remember swtor and the forums.  TSW and the forums.  Every new game since (at least) 2004 and the forums.

Same guys, new alts, change team jackets, and around it goes again.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

11/02/12 10:25:00 PM#91
Originally posted by slicknslim88

To answer the OP, haters gonna hate, it's been said before.

In this case, haters are those who are afraid of change.  People are always afraid of things that are different.  Afraid they are going to wipe out whats been established for so long (WoW type MMO's) and afraid their favorite games are going to be obsolete.  This, to them, warrants their mindless and unjustified hatred of the game.  And there are quite a lot of fans of the WoW type MMORPG.

Why is it that fans of a game feel the need to blindly generalize folks reasons for disagreeing with them?

I see that there are a lot of hateful bashers in these forums, but there are equally as many sarcastic and dismissive defenders here who are just as bad as any.

I deleted my post three times trying to decide if I really even cared enough to comment on one of these dumbass pot vs. kettle threads but in the end, whatever.

Now, on to the next regularly scheduled thread of this type.

 

Edit:  And to counter:  Fans of GW2 are just chest-thumping neanderthals afraid of quality games with depth!  Teehee, I can fling poo too!

  User Deleted
11/02/12 10:28:25 PM#92
Originally posted by Aerowyn
Originally posted by asmkm22
 

Themepark MMORPG vs CoD:

  • Classes?  Check
  • Itemization?  Check
  • Stuctured PvP?  Check
  • Flimsy story full of cliche's?  Check
  • Basic gameplat elements involve targetting something and pushing a button?  Check

 

The main differences are how you target something, and the setting.  Yes, one of first person, and one is third person, but that doesn't actually change too much.

fixed for you

That was sort of my point, actually.  The main thing that separates an MMO is the PvE content.  The PvP stuff just boiles down to standard FPS paradigms, often times without shame (capture the flag!).  Since GW2 is primarily a PvP game...

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

11/02/12 10:30:13 PM#93
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by asmkm22
 

Themepark MMORPG vs CoD:

  • Classes?  Check
  • Itemization?  Check
  • Stuctured PvP?  Check
  • Flimsy story full of cliche's?  Check
  • Basic gameplat elements involve targetting something and pushing a button?  Check

 

The main differences are how you target something, and the setting.  Yes, one of first person, and one is third person, but that doesn't actually change too much.

fixed for you

That was sort of my point, actually.  The main thing that separates an MMO is the PvE content.  The PvP stuff just boiles down to standard FPS paradigms, often times without shame (capture the flag!).  Since GW2 is primarily a PvP game...

considering it actually has a LOT more PVE content than PVP not sure how you could make that claim

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

11/02/12 10:31:49 PM#94
Originally posted by Popori
Originally posted by slicknslim88

To answer the OP, haters gonna hate, it's been said before.

In this case, haters are those who are afraid of change.  People are always afraid of things that are different.  Afraid they are going to wipe out whats been established for so long (WoW type MMO's) and afraid their favorite games are going to be obsolete.  This, to them, warrants their mindless and unjustified hatred of the game.  And there are quite a lot of fans of the WoW type MMORPG.

Why is it that fans of a game feel the need to blindly generalize folks reasons for disagreeing with them?

I see that there are a lot of hateful bashers in these forums, but there are equally as many sarcastic and dismissive defenders here who are just as bad as any.

I deleted my post three times trying to decide if I really even cared enough to comment on one of these dumbass pot vs. kettle threads but in the end, whatever.

Now, on to the next regularly scheduled thread of this type.

 

Edit:  And to counter:  Fans of GW2 are just chest-thumping neanderthals afraid of quality games with depth!  Teehee, I can fling poo too!

A post that condemns sarcastic statements and then proceeds to make a sarcastic statement itself.

i like your style ;).

Are you team Azeroth, team Tyria, or team Jacob?

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/02/12 10:32:31 PM#95
Originally posted by Popori

Why is it that {fans of a anything} feel the need to blindly generalize folks reasons for disagreeing with them?

That one's easy.  It's easier to hate once you've assigned them a label and decided what they think.

Humans do it all the freaking time.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

11/02/12 10:35:59 PM#96
Originally posted by Aerowyn
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by asmkm22
 

Themepark MMORPG vs CoD:

  • Classes?  Check
  • Itemization?  Check
  • Stuctured PvP?  Check
  • Flimsy story full of cliche's?  Check
  • Basic gameplat elements involve targetting something and pushing a button?  Check

 

The main differences are how you target something, and the setting.  Yes, one of first person, and one is third person, but that doesn't actually change too much.

fixed for you

That was sort of my point, actually.  The main thing that separates an MMO is the PvE content.  The PvP stuff just boiles down to standard FPS paradigms, often times without shame (capture the flag!).  Since GW2 is primarily a PvP game...

considering it actually has a LOT more PVE content than PVP not sure how you could make that claim

Are you team Azeroth, team Tyria, or team Jacob?

  User Deleted
11/02/12 10:36:00 PM#97
Originally posted by Aerowyn
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by asmkm22
 

Themepark MMORPG vs CoD:

  • Classes?  Check
  • Itemization?  Check
  • Stuctured PvP?  Check
  • Flimsy story full of cliche's?  Check
  • Basic gameplat elements involve targetting something and pushing a button?  Check

 

The main differences are how you target something, and the setting.  Yes, one of first person, and one is third person, but that doesn't actually change too much.

fixed for you

That was sort of my point, actually.  The main thing that separates an MMO is the PvE content.  The PvP stuff just boiles down to standard FPS paradigms, often times without shame (capture the flag!).  Since GW2 is primarily a PvP game...

considering it actually has a LOT more PVE content than PVP not sure how you could make that claim

I found the PvE content to be boring, repetative, uninspiring, and simplistic.  While that could easily be said for many MMO's, most at least try wrap it all up in an engaging story or atmosphere.  With GW2, the few times something resembling a story cropped up, it was laughibly cliche with poor writing.  I never felt compelled to learn more about the world, and certainly never felt like any of the people in it meant anything to anyone.  Maybe my expectations are too high though.  The real world is certainly full of people who are entertained by the storylines found on jersey shore, or the kardashians.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

11/02/12 10:37:43 PM#98
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by asmkm22
 

Themepark MMORPG vs CoD:

  • Classes?  Check
  • Itemization?  Check
  • Stuctured PvP?  Check
  • Flimsy story full of cliche's?  Check
  • Basic gameplat elements involve targetting something and pushing a button?  Check

 

The main differences are how you target something, and the setting.  Yes, one of first person, and one is third person, but that doesn't actually change too much.

fixed for you

That was sort of my point, actually.  The main thing that separates an MMO is the PvE content.  The PvP stuff just boiles down to standard FPS paradigms, often times without shame (capture the flag!).  Since GW2 is primarily a PvP game...

considering it actually has a LOT more PVE content than PVP not sure how you could make that claim

I found the PvE content to be boring, repetative, uninspiring, and simplistic.  While that could easily be said for many MMO's, most at least try wrap it all up in an engaging story or atmosphere.  With GW2, the few times something resembling a story cropped up, it was laughibly cliche with poor writing.  I never felt compelled to learn more about the world, and certainly never felt like any of the people in it meant anything to anyone.  Maybe my expectations are too high though.  The real world is certainly full of people who are entertained by the storylines found on jersey shore, or the kardashians.

so yet another person that completely dismisses content and pretends it doesn't exist because it doesn't appeal to them.. got it..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

11/02/12 10:38:25 PM#99
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by asmkm22
 

Themepark MMORPG vs CoD:

  • Classes?  Check
  • Itemization?  Check
  • Stuctured PvP?  Check
  • Flimsy story full of cliche's?  Check
  • Basic gameplat elements involve targetting something and pushing a button?  Check

 

The main differences are how you target something, and the setting.  Yes, one of first person, and one is third person, but that doesn't actually change too much.

fixed for you

That was sort of my point, actually.  The main thing that separates an MMO is the PvE content.  The PvP stuff just boiles down to standard FPS paradigms, often times without shame (capture the flag!).  Since GW2 is primarily a PvP game...

considering it actually has a LOT more PVE content than PVP not sure how you could make that claim

I found the PvE content to be boring, repetative, uninspiring, and simplistic.  While that could easily be said for many MMO's, most at least try wrap it all up in an engaging story or atmosphere.  With GW2, the few times something resembling a story cropped up, it was laughibly cliche with poor writing.  I never felt compelled to learn more about the world, and certainly never felt like any of the people in it meant anything to anyone.  Maybe my expectations are too high though.  The real world is certainly full of people who are entertained by the storylines found on jersey shore, or the kardashians.

Damn, that was...

Are you team Azeroth, team Tyria, or team Jacob?

  User Deleted
11/02/12 10:39:29 PM#100
Originally posted by Aerowyn
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by asmkm22
 

Themepark MMORPG vs CoD:

  • Classes?  Check
  • Itemization?  Check
  • Stuctured PvP?  Check
  • Flimsy story full of cliche's?  Check
  • Basic gameplat elements involve targetting something and pushing a button?  Check

 

The main differences are how you target something, and the setting.  Yes, one of first person, and one is third person, but that doesn't actually change too much.

fixed for you

That was sort of my point, actually.  The main thing that separates an MMO is the PvE content.  The PvP stuff just boiles down to standard FPS paradigms, often times without shame (capture the flag!).  Since GW2 is primarily a PvP game...

considering it actually has a LOT more PVE content than PVP not sure how you could make that claim

I found the PvE content to be boring, repetative, uninspiring, and simplistic.  While that could easily be said for many MMO's, most at least try wrap it all up in an engaging story or atmosphere.  With GW2, the few times something resembling a story cropped up, it was laughibly cliche with poor writing.  I never felt compelled to learn more about the world, and certainly never felt like any of the people in it meant anything to anyone.  Maybe my expectations are too high though.  The real world is certainly full of people who are entertained by the storylines found on jersey shore, or the kardashians.

so yet another person that completely dismisses content and pretends it doesn't exist because it doesn't appeal to them.. got it..

You can put a plate full of cockroaches in front of someone, but unless they like to eat cockroaches, it's not a meal.

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