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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » In Case You Have Not Heard

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41 posts found
  Topherpunch

Novice Member

Joined: 9/08/12
Posts: 87

 
11/02/12 10:59:18 AM#1

Hey all. 

There have been a ton of people complaining about how AV is going to screw up the game with this non PvP area thing they put into the game. I had posted before saying that there were likely going to be timers when you cross borders and no good stuff inside of these noob zones. Here is some proof right out of the Darkfall forums from a developer of the game.

There is a concern right now that the no-PvP zones will be exploitable by people standing right by the border and switch sides as they please. This will not be possible because there will be a timer that will come in effect when you enter or leave the no-PvP zone. So if you are in the no-PvP zone, when you leave it you will get a notice that you are leaving it as well as a timer that will indicate the time until your protection wears off. Similarly, when you are entering the zone the timer will indicate in how many second your protection will be enabled. One extra small detail is the fact that the protection that will be applied to players in these areas prevents them both from delivering any damage to either players as well as be damaged by other players. Because of this, standing in the protected area and shooting at people outside it as well as the opposite is not possible.

As for the alignment system questions, killing other players will still make you go red. It's just that there is no game mechanic that reacts to this any more. No towers will shoot at you and there are no areas that are off limits. However, players can use the information as they see fit, it's totally up to them. Red players as well as everyone else, cannot be attacked in the no-PvP areas.

Also, to address the concern about people staying in the protected areas to farm materials with no risk, the nodes in those areas will not be dropping the same items as the rest of the world. The world is divided in areas that we internally call danger zones. The higher the danger level of an area, the better the chance for special and rare resources to drop. Of course, protected areas are set to the lowest setting, meaning they will be dropping next to no rare resources. Additionally we expect these areas to be quite populated because of their safety so the nodes in them will probably be empty most of the time.

 

I knew this would be the case. More pewpew and less QQ.


Come check out what I have to say on my blog http://civilgamer.com

Also check out http;//agonasylum.com for Darkfall player trading and stories forums

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

11/02/12 11:37:27 AM#2

I figured as much-

IMHO these "safe zones" are needed. I am all for FFA PVP but I also understand that there needs to be a bit of give and take. Folks jumped the gun with the complaints before even seeing the system.

 

  lalartu

Apprentice Member

Joined: 2/22/05
Posts: 315

11/02/12 11:42:15 AM#3
works fine in Eve, why not work here...
  Raxeon

Elite Member

Joined: 7/10/10
Posts: 1568

11/02/12 12:11:24 PM#4
heh the timers fix the issues that people had
  phantomghost

Novice Member

Joined: 11/05/11
Posts: 531

11/02/12 12:11:56 PM#5
I wish they did this alignment in the first one.

A Clan inspired by the Roman Republic


Why serve when you could rule in the Imperium
http://www.imperium-uw.com/index.php

  Fusion

Old School

Joined: 5/21/03
Posts: 950

11/02/12 12:16:37 PM#6

I've no problem with these "zones" infact i like the addition! Only ones that i could see whining about this are you average joe teenage-gankers that can't compete/fight fair, so they don't want they're easy-prey "gone"

It's only a couple of veteran whiners on the DF forums that are against any and every change it seems.

Currently playing: FTB Ultimate

Waiting for: Wildstar, ArcheAge, Class4.

Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks!

  User Deleted
11/02/12 12:19:36 PM#7
The only people bitching is those who think that ganking, griefing and random killing should be all the rage.  I on the other hand subscribe to the theory that PK'ing should be safe, legal, and rare.
  Yalexy

Elite Member

Joined: 12/17/10
Posts: 904

11/02/12 12:54:55 PM#8

Sounds pretty bad imho.

Why not do it like in EvE Online? Killing is possible anywhere, but there's consequences to your actions.

[mod edit]

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

11/02/12 1:14:16 PM#9


Originally posted by Yalexy
4
Why not do it like in EvE Online? Killing is possible anywhere, but there's consequences to your actions.

Because in DF you die in 3-4 hits with no investment.


EVE NPC retaliation mechanics won't work for DF.

  Zinzan

Elite Member

Joined: 3/03/06
Posts: 1227

11/02/12 1:20:40 PM#10
Originally posted by Yalexy

Sounds pretty bad imho.

Why not do it like in EvE Online? Killing is possible anywhere, but there's consequences to your actions.

[mod edit]

DF:UW is tailored to the more general player base, they made this error in the original DF and they suffered because deep down very few players like ganking, griefing and general abuse of game mechanics as the norm.

It protects new players from being chain ganked/griefed as happened in DF, as the playerbase isn't condusive with sandbox-style self-policing, they have had to put in protection mechanics, it makes perfect sense and it's a smart move to try and attract more players and make the game noob-friendly to help new players in their early days.

This was DF's big problem, most new players suffered from the EvE syndrome, time in game > skill, simply put they got ganked straight out of the box and a lot of players found this unpalletable and simply didn't stay. If you throttle your new player stream by making the game unaccessible to newbies, the game dies on it's arse.

 

 

  DarthRaiden

Hard Core Member

Joined: 11/20/05
Posts: 4308

i make art,
till someone dies.

Forum Terrorist

11/02/12 4:14:36 PM#11

So everyone is fine with no alignment system whatsoever and no penalty for PK's and no harsh consequences. Because everyone seems see the safe zone but missed to see or comment on this point.

just asking, myself i am mixed on this and i had prefered a alignment system which gives incentives and rewards for for player  who killing roque player.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Hancakes

Apprentice Member

Joined: 2/06/11
Posts: 1052

11/02/12 4:24:58 PM#12
Originally posted by DarthRaiden

So everyone is fine with no alignment system whatsoever and no penalty for PK's and no harsh consequences. Because everyone seems see the safe zone but missed to see or comment on this point.

just asking, myself i am mixed on this and i had prefered a alignment system which gives incentives and rewards for for player  who killing roque player.

 Why not try asking on the DFO forums? Theres plenty going on regarding this exact topic.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

11/02/12 4:45:13 PM#13


Originally posted by Zinzan

DF:UW is tailored to the more general player base, they made this error in the original DF and they suffered because deep down very few players like ganking, griefing and general abuse of game mechanics as the norm.

You misunderstand safe zone role in UW, it is nothing like "safe" areas in EVE.

In UW, safe zones are newbie zones. In EVE, "safe" zone is fully fledged, content stuffed, equal part of the game.


Same thing happened with Perpetuum. Devs tried to use similar system DF was using - guard towers, but it turned out as very inefficient and problematic and end up with no PVP islands, just like UW.


It is just a "technical solution" but UW remains same open world FFA PVP game as DF is....unfortunately.

  Hancakes

Apprentice Member

Joined: 2/06/11
Posts: 1052

11/02/12 5:34:54 PM#14
Originally posted by Gdemami

 


Originally posted by Zinzan

DF:UW is tailored to the more general player base, they made this error in the original DF and they suffered because deep down very few players like ganking, griefing and general abuse of game mechanics as the norm.


 



It is just a "technical solution" but UW remains same open world FFA PVP game as DF is....unfortunately.

And thats why we love it!!!  But UW will be a kinder more gentle FFA PvP mmo thanks to the safe zones.

  User Deleted
11/02/12 5:44:34 PM#15

Well that's something at least.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 5797

11/02/12 5:58:22 PM#16


Originally posted by Hancakes

And thats why we love it!!! 

Sure, as long as there is 1 person playing the game, there will be someone loving it. Still silly point you are making tho...

  Hancakes

Apprentice Member

Joined: 2/06/11
Posts: 1052

11/02/12 6:08:48 PM#17
Originally posted by Gdemami

 


Originally posted by Hancakes

And thats why we love it!!! 

 

Sure, as long as there is 1 person playing the game, there will be someone loving it. Still silly point you are making tho...

At least im making one   What's yourr again?

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 916

11/02/12 6:24:15 PM#18

The only reason why games do this is because the players can't be trusted to recognize civilized areas. The especially cannot be counted to maintain a sense of roleplay on even the most basic levels. They have zero restraint. I'm not entirely sure how they manage to not masterbate in public every day in real life.

 

Sure they could throw in insta-kill towers or npcs or harsh penalties to try maintain the sandbox model but too many players are idiots and will abuse the systems endlessly or simply not care their god-like endgame character dies as long as they can annoy as many new or crafting players as possible a day. Even in the old game they clearly outlined the contest mechanics and areas yet you still see groups of players traveling miles to reach a noob zone through whatever glitch the game has allowing it to gank lowbies over and over again.

 

Blame yourselves or those deserving blame. The devs simply say "F@ck it!" and take the easier way out so not to deal with the arsehats.

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 2985

Poacher killer.

11/02/12 6:54:02 PM#19
Originally posted by Hancakes
Originally posted by Gdemami

 

Sure, as long as there is 1 person playing the game, there will be someone loving it. Still silly point you are making tho...

At least im making one   What's yourr again?

Ohhh! Ohhh! Ohhh! I know this one!

Darkfall is merely an OW FFA PVP theme park and nothing more.

Woo hooooo! What do I win?

 

"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8758

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

11/02/12 7:01:06 PM#20
Originally posted by lalartu
works fine in Eve, why not work here...

EVE works nothing at all like this.

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

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