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Hey all. There have been a ton of people complaining about how AV is going to screw up the game with this non PvP area thing they put into the game. I had posted before saying that there were likely going to be timers when you cross borders and no good stuff inside of these noob zones. Here is some proof right out of the Darkfall forums from a developer of the game. There is a concern right now that the no-PvP zones will be exploitable by people standing right by the border and switch sides as they please. This will not be possible because there will be a timer that will come in effect when you enter or leave the no-PvP zone. So if you are in the no-PvP zone, when you leave it you will get a notice that you are leaving it as well as a timer that will indicate the time until your protection wears off. Similarly, when you are entering the zone the timer will indicate in how many second your protection will be enabled. One extra small detail is the fact that the protection that will be applied to players in these areas prevents them both from delivering any damage to either players as well as be damaged by other players. Because of this, standing in the protected area and shooting at people outside it as well as the opposite is not possible.
I knew this would be the case. More pewpew and less QQ. |
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11/02/12 11:37:27 AM#2
I figured as much- IMHO these "safe zones" are needed. I am all for FFA PVP but I also understand that there needs to be a bit of give and take. Folks jumped the gun with the complaints before even seeing the system.
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11/02/12 11:42:15 AM#3
works fine in Eve, why not work here...
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11/02/12 12:11:24 PM#4
heh the timers fix the issues that people had
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11/02/12 12:11:56 PM#5
I wish they did this alignment in the first one.
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11/02/12 12:16:37 PM#6
I've no problem with these "zones" infact i like the addition! Only ones that i could see whining about this are you average joe teenage-gankers that can't compete/fight fair, so they don't want they're easy-prey "gone" It's only a couple of veteran whiners on the DF forums that are against any and every change it seems. Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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11/02/12 12:19:36 PM#7
The only people bitching is those who think that ganking, griefing and random killing should be all the rage. I on the other hand subscribe to the theory that PK'ing should be safe, legal, and rare.
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11/02/12 12:54:55 PM#8
Sounds pretty bad imho. Why not do it like in EvE Online? Killing is possible anywhere, but there's consequences to your actions. [mod edit] |
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11/02/12 1:14:16 PM#9
Because in DF you die in 3-4 hits with no investment.
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11/02/12 1:20:40 PM#10
Originally posted by Yalexy DF:UW is tailored to the more general player base, they made this error in the original DF and they suffered because deep down very few players like ganking, griefing and general abuse of game mechanics as the norm. It protects new players from being chain ganked/griefed as happened in DF, as the playerbase isn't condusive with sandbox-style self-policing, they have had to put in protection mechanics, it makes perfect sense and it's a smart move to try and attract more players and make the game noob-friendly to help new players in their early days. This was DF's big problem, most new players suffered from the EvE syndrome, time in game > skill, simply put they got ganked straight out of the box and a lot of players found this unpalletable and simply didn't stay. If you throttle your new player stream by making the game unaccessible to newbies, the game dies on it's arse.
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DarthRaiden
Hard Core Member
Joined: 11/20/05
i make art, Forum Terrorist |
11/02/12 4:14:36 PM#11
So everyone is fine with no alignment system whatsoever and no penalty for PK's and no harsh consequences. Because everyone seems see the safe zone but missed to see or comment on this point. just asking, myself i am mixed on this and i had prefered a alignment system which gives incentives and rewards for for player who killing roque player. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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11/02/12 4:24:58 PM#12
Originally posted by DarthRaiden Why not try asking on the DFO forums? Theres plenty going on regarding this exact topic. |
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11/02/12 4:45:13 PM#13
You misunderstand safe zone role in UW, it is nothing like "safe" areas in EVE. In UW, safe zones are newbie zones. In EVE, "safe" zone is fully fledged, content stuffed, equal part of the game.
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11/02/12 5:34:54 PM#14
Originally posted by Gdemami And thats why we love it!!! |
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11/02/12 5:44:34 PM#15
Well that's something at least. |
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11/02/12 5:58:22 PM#16
Sure, as long as there is 1 person playing the game, there will be someone loving it. Still silly point you are making tho... |
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11/02/12 6:08:48 PM#17
Originally posted by Gdemami At least im making one |
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11/02/12 6:24:15 PM#18
The only reason why games do this is because the players can't be trusted to recognize civilized areas. The especially cannot be counted to maintain a sense of roleplay on even the most basic levels. They have zero restraint. I'm not entirely sure how they manage to not masterbate in public every day in real life.
Sure they could throw in insta-kill towers or npcs or harsh penalties to try maintain the sandbox model but too many players are idiots and will abuse the systems endlessly or simply not care their god-like endgame character dies as long as they can annoy as many new or crafting players as possible a day. Even in the old game they clearly outlined the contest mechanics and areas yet you still see groups of players traveling miles to reach a noob zone through whatever glitch the game has allowing it to gank lowbies over and over again.
Blame yourselves or those deserving blame. The devs simply say "F@ck it!" and take the easier way out so not to deal with the arsehats. |
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11/02/12 6:54:02 PM#19
Originally posted by Hancakes Ohhh! Ohhh! Ohhh! I know this one! Darkfall is merely an OW FFA PVP theme park and nothing more. Woo hooooo! What do I win?
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/02/12 7:01:06 PM#20
Originally posted by lalartu EVE works nothing at all like this.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |