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News & Features Discussion  » [Column] The Elder Scrolls Online: 21 Things You Should Know About ESO

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93 posts found
  User Deleted
11/02/12 12:27:29 PM#41

Very much looking forward to this game.  I am not keen on that server technology and the heavy use of instancing/phasing but its not like this hasn't been done before.  Would prefer a server based system with open ended worlds and a complete lack of story. (i.e. let the player create his own story) but I can safely say the rest of the game is shaping up to be pretty damn good.

 

I jsut hope that there is enough great PvE elements at endgame to keep me interested for the long haul.

 
  User Deleted
11/02/12 12:35:35 PM#42
Originally posted by ShakyMo
Lol how was the pvp system "proved not to work before 2000"

Daoc is in the top mmos for pvp its either that or eve as the best, can't decide between them.

that said I dont think TESO will capture the daoc magic as.
1 instancing
2 no mordred ffa ruleset
3 no darkness falls
4 it has instanced raids, so ava isn't THE endgame
5 it has tupperware pvp for people to go and hide in if ava ain't working out for them
6 newer generation of players that will take the path of least resistance, joining the biggest side, keep trading etc.. less and less people go the small side for kudos these days.
 

While I'll agree with you on instancing the rest is pure hogwash.

 

For one Mordred and Andred both released well after the game released and both were a colossal failure and had the lowest population the entire time I played.  Eventually Andred was shuttered and merged with Mordred.  So your rosey tinted glasses are kind of fogged up.  FFA PvP will never be mainstream and will always be the smallest niche audience.

  achesoma

Apprentice Member

Joined: 5/05/05
Posts: 958

11/02/12 12:36:23 PM#43

Honestly, I'm totally burnt out on "personal story" after SWTOR, TSW, and GW2.  I just hope they don't go overboard with cutscenes.  Can't I just play the friggin game?  Why not just tell me the story as I'm playing?

 

All the class customization options becomes a moot point if they are sticking to the Trinity.  This was one of my gripes about TSW.  If people are forced to use specific builds to complete certain content then true customization is lost.  People aren't playing THEIR way. 

 

The action-focused combat and 3 factions are the two things this game really has going for it.  I'm just curious if Zenimax has anything else up their sleeve for end-game other than raids and pvp. 

  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 248

11/02/12 12:43:23 PM#44
Originally posted by Zylaxx

Very much looking forward to this game.  I am not keen on that server technology and the heavy use of instancing/phasing but its not like this hasn't been done before.  Would prefer a server based system with open ended worlds and a complete lack of story. (i.e. let the player create his own story) but I can safely say the rest of the game is shaping up to be pretty damn good.

 

I jsut hope that there is enough great PvE elements at endgame to keep me interested for the long haul.

 

Exactly this. I like the one server idea in theory, but instancing/phasing is a complete turn off for me. The whole "set your play style preferences" thing kinda has me miffed too. One of those will have to pay the $60 to find out deals. The IP is incredible and engaging having been well built with the games before so you can't lose there. But yeah end game PVE and PVP have to be stout. I think the level boosting for pvp is the wrong way to go too. Hopefully their "WvW" is more dynamic and less meta. If it can keep me hooked for a year I'll be ecstatic and impressed.

I'm a unique and beautiful snowflake.

  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

11/02/12 12:44:11 PM#45
Originally posted by Mike-McQueen

 

This is why we can't have nice things... so much negativity, no wonder these forums are so toxic and the expectations are so high - and are never met.

Expectations are high because it's going on 2013 and we're playing the same games from 2000 reskinned over and over. It's a complete lack of imagination going on behind the scenes with these developing houses, or rather lack of balls to try what I and many others strongly believe will not only work but take over the market. EQ:N is on the right path going sandbox but I'm pretty sure they don't REALLY get it. The technology is there. The vision is not.

Exactly

The problem with TESO is that it's looking like another 2 month wonder themepark. It literally sonds like a combination of Rift, TOR, TSW and GW2 with the combat, questing, personall story, dungeons (expect ow ones), anchors, etc. The issue is that, while these mechanics may be fun and interesting, it's content that as an "end". I don't hate TP's hate all, btw, just teh fact that once it's all consumed we'll probably be left grinding the same instances and quests over and over.

Standart pve themepark 101. it's not that it may not be fun, just it will probably follow the same path as the others and that is why many of us expect more nowadays. Sandbox is not the ultimate answer, but doing more that copying teh same formula would be nice.

My only hope for this game teh crafting and rvr pvp. If it's actually a center piece of the game and well developed and fun, then maybe i'll get more excited. Otherwise, yeah.

 

 

 

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6597

11/02/12 12:45:52 PM#46
Originally posted by mmoDAD

Sounds like a better version of SWTOR.

The PvP sounds lame. I don't care how big the zone or area is; when people enter it,  they will be expecting PvP. This kills the element of surprise. It's just stupid.

When will a game actually take the time and create some real World PvP. A deep and proper World PvP has never been done before. Instead, we get these cheap "add-on" ideas...   it all started with WoW.

Excuse me?  The best pvp in any MMO was in DAoC and guess what it worked very similar.  You really should not comment on something you have never experienced.   There is plenty of surprise in such a game.  

The more I read the better I like this game.  I think it will make Neverwinter look like something from a 2nd hand store.

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

11/02/12 12:53:29 PM#47

Too many post launch features. We all know these things get pushed back not months but years due to bug fixes, content patches and the possibility of staff dropoffs or funding problems.

Also, personal story, phasing and blah blah blah... just done to death.

Enter a whole new realm of challenge and adventure.

  black_isle

Advanced Member

Joined: 9/04/09
Posts: 233

11/02/12 1:18:07 PM#48

Well the "shadowy" guilds are the best parts of any TES game and many things come after launch so... no purchase at launch :)

 

And making whole Cyrodiil a PvP area is not good imo. Certainly make a huge area for pvp but let me roam and adventure in Cyrodiil too as it is one of the best zones in Tamriel and people have fond memories of it from Oblivion.

 
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17017

11/02/12 1:39:38 PM#49
Originally posted by Mueslinator

 @Sovrath:

E, Add UI mods that make the abysmal UI (since Oblivion) actually bearable.

Plus: The beauty of those mods is: Everyone can decide for him-/herself if they want a certain mod. And for their gaming experience, that is good.

Take a look at Diablo 3, and how it isn't moddable. I think that for certain game series (TES foremost among them) moddability is a big part of its appeal. I know that I only could stand Oblivion after I had applied at least ten mods. Most doing things like heighten immersion (better weather and flora), others blunted the infamous Useless Levels (and bandits in full Daedric armour asking for 100 Gold). But honestly? Bethesda has -in part- mods to thank that TES is as famous as it is today.

Well, I agree the user interface was horrible and the implementation of it is horrendous. Have you ever clicked on a dialogue choice only to have the list scroll down and you are clicking on something else?

My point is, and something you point out as well, these are all subjective additions. I know that some people feel that an unmodded elder scrolls game is not worth playing but my feeling is that they make the game that they want to make and allow  players to skew it.

I think the world they create and the freedom they offer is the thing that draws players. The mods just allow for slight deviation.

I'd be curious to see how many people use mods as compared with people who don't use mods.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/02/12 1:48:03 PM#50
I have no fond memories of oblivion, it was such a massive let down after the excellent Morrowind.

Skyrim brought the series back though.
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7683

Logic be damned!

11/02/12 3:21:00 PM#51
Originally posted by Zylaxx
Originally posted by ShakyMo
Lol how was the pvp system "proved not to work before 2000"

Daoc is in the top mmos for pvp its either that or eve as the best, can't decide between them.

that said I dont think TESO will capture the daoc magic as.
1 instancing
2 no mordred ffa ruleset
3 no darkness falls
4 it has instanced raids, so ava isn't THE endgame
5 it has tupperware pvp for people to go and hide in if ava ain't working out for them
6 newer generation of players that will take the path of least resistance, joining the biggest side, keep trading etc.. less and less people go the small side for kudos these days.
 

While I'll agree with you on instancing the rest is pure hogwash.

 

For one Mordred and Andred both released well after the game released and both were a colossal failure and had the lowest population the entire time I played.  Eventually Andred was shuttered and merged with Mordred.  So your rosey tinted glasses are kind of fogged up.  FFA PvP will never be mainstream and will always be the smallest niche audience.

Exactly.

Now Playing: D3:RoS, Watch Dogs
Looking Towards: Destiny

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

11/02/12 3:41:47 PM#52
Hopefully it has a wide open world to explore at least, like the true ES games or VG, otherwise I'm not going to bite.its bad enough itsa full on theme park.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/02/12 3:44:55 PM#53
So you guys don't think the option to hide in mini game pvp had a detrimental effect on war compared to daoc?

You don't think modern players go for the oath of least resistance as witnessed in swtor and tsw "pvp"?

You don't think having the option of a ffa server (and a pure pve coop server), in addition to the main core ruleset would attract more players and also knock on the head one of the suggest complaints from tes single player fans on these forums, that you can't go anywhere?

You don't think having both a rvr endgame and a tiered raiding endgame will cause problems? e.g. the EQ/wow crowd will want ever inflating gear, the daoc/gw2 crowd wont.
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7683

Logic be damned!

11/02/12 3:53:56 PM#54
Originally posted by ShakyMo


You don't think having the option of a ffa server (and a pure pve coop server), in addition to the main core ruleset would attract more players and also knock on the head one of the suggest complaints from tes single player fans on these forums, that you can't go anywhere?
 

I am always surprised when MMOs don't release with multiple rulesets.

It's so elementary logic IMO.

UO, EQ, DAOC, AC, WoW... so many older games gave you ruleset options.

This whole "one size fits all" thing is a myth.

Game devs - is it really that hard to flag a server or two for a different rule set?

Let popular opinion decide how many of each type.

It's not like the servers are tied one to one with physical hardware anymore!

 

Now Playing: D3:RoS, Watch Dogs
Looking Towards: Destiny

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 716

11/02/12 3:54:35 PM#55
They need to unlock races from factions before I'll even consider this game.  That archaic shit is so 2004.
  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1370

11/02/12 6:17:30 PM#56
Hopefully it will be something more than the latest 2 month max themepark fest. I really have no answers as to how they could make a themepark last longer unless they have insane amounts of content or they increase leveling time (which make non old school people cry about grind).

I just hope they separate PvP and pve mechanics so pve abilities aren't gutted for PvP reasons.
  Zeprimus

Novice Member

Joined: 6/18/11
Posts: 40

11/02/12 6:51:55 PM#57
Don't mean this in a negative sense, but this game sounds like a big mix of SWTOR and GW2 with a bit more stat customization. I wasn't too optimistic at first, but I'm starting to get more and more excited.

  marcust

Existentialist

Joined: 12/12/03
Posts: 438

11/02/12 9:05:25 PM#58
Are they using the DFUW engine for this?

Playing: Lotro, DOTA2, ESO, Darkfall
Also played and worth mentioning: UO, WoW, Lineage2

  DSWBeef

Apprentice Member

Joined: 8/11/09
Posts: 759

11/02/12 11:58:58 PM#59
Sounds like another Themepark disaster. Ill wait til after release to even consider getting this.

Playing: Archeage Alpha, War Thunder, World of Tanks
Waiting on: Archeage, Wild Star, Everquest Next and The Black Desert

  User Deleted
11/03/12 12:28:27 AM#60
Originally posted by ShakyMo
So you guys don't think the option to hide in mini game pvp had a detrimental effect on war compared to daoc? yes because splitting PvP is bad

You don't think modern players go for the oath of least resistance as witnessed in swtor and tsw "pvp"? Yes I do, but when that path is not there, i.e. everyone is relegated to the same path then this question becomes a moot point.

You don't think having the option of a ffa server (and a pure pve coop server), in addition to the main core ruleset would attract more players and also knock on the head one of the suggest complaints from tes single player fans on these forums, that you can't go anywhere? I dont see the need for a PvE cooperative server, since PvP is already consentual plus what do you do with Cryodill on this server?  As for FFA server, I dont see the need at release but if they was to add one then it wouldnt bother me (unlike the guys who bash me for requesting a DF:UW PvE server with consentual flagging like Asherons Call)  As for the fans crying about not going anywhere I think that point will be lost once the game ships and they see how massive each of the factions main areas.  Plus I ahve yet to receive a valid response to my counter question: When playing Skyrim, Oblivian, Morrowind you cant go to another area so why does all of a sudden the lack of travelling across different zones effect you here but not there?

You don't think having both a rvr endgame and a tiered raiding endgame will cause problems? e.g. the EQ/wow crowd will want ever inflating gear, the daoc/gw2 crowd wont. As it stands now, NOPE!  As long as gear isnt as defining as it is in say WoW.  If I can get the same gear via RvR'ing, or Open ended dungeon crawling, or Raiding, or crafting or instanced dungeon grinding then I am ok with that.  If on the otherhand the best gear comes from say Raiding or RvR'ing, leaving all other forms of endgame behind then yes I have a problem with it.  IMO this is the best thing that GW2 got right.  I do not like being forced to do something I dont enjoy (Raiding) just to have the same power advatage as someone else.

What PvP Mini game?  Its already been stated there will be ZERO battleground/arenas or other forms of instanced PvP.  If you want to PvP you do it in the huge (according to an ESO podcast) zone the size of Oblivian.  In other words its gonna be very large.  This does 2 things that I think GW2 got wrong with in their PvP approach. First the WvW zones are rather small (much smaller then each frontier zone in DAoC) and secondly splitting PvP between sPvP (BG's) and WvW.  I am of the firm opinion that since PvP has been historically the smallest segment of a playerbase you shouldnt try to split them up.

 

Now if you think Cryodill (ESO's PvP zone) is a mini game, then you've already lost me and nothing I say will convine you otherwise.

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